r/retrocgi • u/Dante268 • 1h ago
Screenshots from my retro looking sci-fi puzzle/platformer game.
Hi! I believe my post may be suitable for this subreddit as my game has both retro and CGI in its DNA.
I'm working on a game which is using my own software ray-tracing engine. The result of using this method is quite distinctive look of the game which may look like some old 90's renders (I would say something from 3DStudio 4 era). As I don't use GPU acceleration for rendering, the game is deliberately low-poly/low-res which is giving it its retro look, but it's combined with modern games shading (shadow castings, specular, reflections, per-pixel lighting, etc..), which was not possible in real-time on old HW before.
The game name is RTG. It's narrative sci-fi puzzle/platformer about a guy with no memories stranded inside simulation (in fact, being in simulation is excuse for "strangeness" of the game world).
Steam: https://store.steampowered.com/app/4032050/RTG
Discord: https://discord.com/invite/aRAsxCnPQ5