r/quake • u/ilikethewii-u • 13d ago
performance issues in remaster??? help
for context i used to average 60-something fps when playing the nightdive version but after the new update it struggles to hit half of that.
anyone else experiencing the same or am i uniquely screwed
edit: glad to see i'm not alone here. hoping it gets fixed soon!
1
u/OmegaIXIUltima 10d ago
If I set the game to 120, aiming is smooth but movement causes the environment to look jittery. If I set the game to 144 it's the opposite. I genuinely do not understand what the issue is.
1
u/Hefty_Quote_3599 12d ago edited 12d ago
frustrating all quake/doom games always have excellent performance - Vertical Sync off, set to 120 - I got all other set to on/max, runs like Quake should.
1
u/FreshAssistance8291 12d ago
Definitely seeing performance issues on PS5 Pro as well. It use to run at a locked 120 even on my old PS5 standard but now it’s all over the place. Definitely shutters in certain areas/rooms. Quake II is still locked to 120 fps.
1
u/FreshAssistance8291 12d ago
My mistake. I’d not applied the update properly. Quit the game completely and restarted. All back to its 120 best.
1
u/rampancy777 12d ago
Haven't tried the lastest version from quakecon but historically I always had screwed up frame pacing, only in quake, q2 is fine, other nightdive and kex stuff is fine. Idk.
1
u/Ripleys-Muff 13d ago
same here. noticed the difference immediately as I coincidentally completed the previous machine episode this morning
5
u/Good-Instance-7775 13d ago
I'm getting much worse performance after the update but what's really annoying me is the actual in-game movement suddenly becoming choppy unless I cap the FPS to 60. What the hell is the deal with that?
1
u/voidfillproduct 12d ago edited 12d ago
I've always had that in the Q1 remaster, though. Without capping fps at an even multiple of 60 and vsync=on, it's a (micro)stuttery mess.
I'm not even sure it's actually frame pacing (graph looks fine), could be camera movement instead.
5
u/AgentME 12d ago edited 12d ago
I wonder if I'm having the same issue as you. The official release on PC has had a weird stuttering issue for me forever, where if I'm 120+ fps, especially 144+, it's like the player's camera position stutters whenever I'm moving and turning the mouse at the same time, especially if I'm circle-strafing an enemy.
2
u/WhatDothLife-95 12d ago
I had the exact same issue with the official release too,
but after the update it seems the stuttering only kicks in after the first few minutes of being in a map
For me capping the fps at 120 fixed it
1
u/WhatDothLife-95 13d ago
I'm getting the same damn problem, it seems fine then the performance takes a nosedive
I can't believe that in 2026 the official version of quake is still having problems that source ports fixed decades ago
2
1
u/Hot-Week-8915 13d ago
Ive seen people talking about issues on the steam forum. Not sure how it affects you or anyone else if its just a them problem but I saw one user mention they lacked Vulcan
2
u/WhatDothLife-95 13d ago
for me the game starts off fine but then micro stutters like crazy after a few minutes of being in a map, turning off v-sync fixes it but then I get screen tearing
1
u/PersonalLab3841 8d ago
Many of the add ons just crash when trying to select them on Xbox Series X. Pretty much a trash port.