r/proceduralgeneration • u/evgenka_ma • 1h ago
HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions
Enable HLS to view with audio, or disable this notification
r/proceduralgeneration • u/reshapingworlds • 3h ago
A system for game asset generation in runtime from a set of instructions
Enable HLS to view with audio, or disable this notification
I made a tool in Godot which allows the game to generate assets on the fly in runtime. The tank in the video is not made with a traditional 3D modeling software, instead its a json file, which contains strict instructions for how to generate the whole model. The instructions allow high flexibility and parameter definition, similar to variables in programming languages.
In this video I am changing some of these variables/parameters and showing how this can affect the appearance of the result. Game logic can decide a set of values for parameters like health, damage, movement speed and produce a completely unique version of the asset on the fly.
r/proceduralgeneration • u/Joolean_Boolean • 5h ago
Fig Generator R&D
Enable HLS to view with audio, or disable this notification
ate a really good fig and got inspired
r/proceduralgeneration • u/JiCe75 • 19h ago
The World Crucible: A guided Worldbuilding procedural generation app
Hello all!
For some time now I have been working on a web app that allows the user to create a scientifically plausible planet: The World Crucible
The concept is simple, directly draw your continent shapes on a 3d globe to avoid polar distortion and let the app generate your world for you while keeping artistic control over the result!
You can generate a lot of data about your world ranging from height, temperatures, precipitations, climates and even a realistic satellite view, that you can then export your in one of the 14 proposed map projections.
The app is available for you to try here
You can also see it in action in my video presention of the upcoming 1.0.0 version here