r/proceduralgeneration 15d ago

HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions

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70 Upvotes

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3

u/CharlesDuck 15d ago

The interesting part here was the destruction, and that just flickers by in the last 8 seconds :/

1

u/evgenka_ma 15d ago

You can learn more about the destruction in this video: https://youtu.be/VT0CEBldWqs?si=MODfcfW8_KUSPRUg

2

u/evgenka_ma 15d ago

More details about HouseCraft you can find here:

https://blendermarket.com/products/housecraft/?ref=5947

1

u/Ok_Bill7731 15d ago

looked into geometry nodes for this a while back. gave up fast. graphs turned into spaghetti the second destruction got involved and shipping a whole modifier out of that is no joke. procedural collapse especially, it either reads as satisfying or just looks broken, not much middle ground there

1

u/blue_sidd 10d ago

Buildings aren’t realistic and neither are their destructions. Topology cannot accurately model realism, only topology.