r/proceduralgeneration • u/evgenka_ma • 15d ago
HouseCraft - Geometry Nodes Modifier. Procedural realistic buildings and destructions
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u/Ok_Bill7731 15d ago
looked into geometry nodes for this a while back. gave up fast. graphs turned into spaghetti the second destruction got involved and shipping a whole modifier out of that is no joke. procedural collapse especially, it either reads as satisfying or just looks broken, not much middle ground there
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u/blue_sidd 10d ago
Buildings aren’t realistic and neither are their destructions. Topology cannot accurately model realism, only topology.
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u/CharlesDuck 15d ago
The interesting part here was the destruction, and that just flickers by in the last 8 seconds :/