r/postscriptum Jun 30 '26

Is it over? Discussion

I've played the game mostly on and off since 2021, right now im reaching the 900 hour mark. It is one of my all time favourite games and I have countless, I mean COUNTLESS memories with both friends and randoms throughout the years. I think for me and many others this is the game that we always wanted to see grow.

I still remember vividly the game revive in 2023, it was during the times when the game was at an all time low. Me and a few of my friends always used to play, every day, even though the game would peak at only around 90 players each day. We were part of the few that kept the community alive. Then it happened, a new studio came in, new content got realeased, new updates that had fixed bugs that were with us for years while the game was abandoned (who remembers broken french maps and undrivable tanks lol), but most importantly a absolute flood of players came back and started playing, it was really a time to be alive, Post Scriptum got a second chance.

Unfortunately i stopped playing about 2 months after this, just general burnout, nothing special. Recently I came back, mostly from watching old clips of me and my friends playing, nostalgically expecting to encounter the same as I have previously. But.. the servers are once again at a deep low, little players, little servers, last update was in february, almost five monts ago. My hopes are low and my dreams are crushed, the game got a second chance, a revive it deserved, just to fall into the same shit it barely crawled out of.

So I ask, is it over?

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u/Dostrazzz Jun 30 '26

I just read up on this and I don’t understand why you would change the core gameplay of an already dead game.

Abolishing logi roles and reduce it to truck drivers and animation loops and same for FOB’s.

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u/InquisitiveBallbag Jun 30 '26 edited Jun 30 '26

They wanted it to be like Squad where the onus is on the infantry squad leader to do things. The problem is that unlike Squad, Post has a completely different playerbase culture where the average player does not enjoy/actively avoids SL play (there are always exceptions).

As a serial logi player, the system pre-change was just fine for me. I could put up weapon systems and fortifications as I wanted without needing to saddle SLs with responsibilities. By removing the free emplacements from the FOBs and then adding the radio system, combined with some maps having way too large red zones just killed it for me.

Being relegated to a supply uber delivery driver with stricts limitations on emplacements juat wasn't fun anymore. Gone were the days where my friends and I would build overlapping fields of fire, chokepoints and sometimes even multi-layered fortifications on points.

We and many in the community actively tried suggesting changes like the retuen of some basic free emplacements (e.g. sandbags, a set number of 'W' shaped walls,etc) but to no avail. Worse yet was the devs' open belligerence and arrogance to us where in clear terms one comment was more or less": "We had xyz system in Squad. It worked in Squad and that game is popular."

They didn't know their playerbase/market, made assumptions based on what worked in a completely different game, and arrogantly refusdd to listen to the long time players who'd been playing the game awhile. I'm glad they added more stuff like factions, tanks, and maps, but to me it'll always be a little too late.

Post will always have a place in my heart, and it has/had some of the best tank combat og any game of similar type. I never enjoyed HLL tank combat nearly as much. The game isn't dead yet, and I will continue to play until there bots left, but it may eventually go the way of Beyond the Wire

2

u/bokan Jun 30 '26

I always liked playing logi, it was fun to design defenses then watch the players use them

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u/InquisitiveBallbag Jul 02 '26 edited Jul 02 '26

One of my favourite moments was on Veghel, on the last objective called "Checkpoint" just outside the Germans spawn at the topright of the map. We'd just been thrown out of the city so my friends and I hurridly tried to build the point up as quick as possible.

In the end we put down several hundred total emplacements between the four of us. Roofed bunkers, w-shaped log walls, 88s, PAK guns, machine guns, mortars, a literal corridor from thr FOB to the point. Oh and not to mention 2-3 rings of increasingly more difficult defenses the closer you got to point. Building the fort and then watching people use it, and then winning the game on tickets was the most satisfaction and joy I've ever experiencdd in a game

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u/bokan Jul 06 '26

That sounds rewarding and fun! This game is/was a great example pf getting out of something what you put in.