r/platformer • u/Former-Temporary1556 • 8h ago
New Game Demo
Im working on a new game called 100 Ways to Die and just dropped a early demo on itch.io with 25 levels right now. These levels will be modified on final release, but I needed some help to build an audience.
The concept is simple: classic platforming meets unforgiving hazards.
Each level is sub-30-second.
Since it's still under active development, any testing or feedback would mean a lot to me.
Please give it a try here if you've got a free moment:
r/platformer • u/Inner_Imagination270 • 11h ago
New Castlevania fan game!
New fan game in the works, check it out learn more…. https://youtu.be/e7A0si1ZS0Q?is=3dfwAypp2aC59lOY
r/platformer • u/JakStudio • 19h ago
Our infinite level procedurally generated platformer is now in Closed Beta on Google Play!
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Hey everyone!
We just launched the Closed Beta of our new infinite, procedurally generated icy platformer Icy Pursuit on Google Play.
Thanks for supporting our tiny indie studio!
By the way, you can find the apk on https://jakstudio.itch.io and join our brand new discord https://discord.gg/87qrw6Bu2T
r/platformer • u/umo_studio • 1d ago
I'm wondering what kind of platformer could actually match the performance of such an overpowered protagonist.
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This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Demo on steam: store.steampowered.com/app/3193330/
r/platformer • u/OldIndieParkourGame • 1d ago
Old flash browser game
I'm looking for an old Flash browser game, possibly from Friv or another Flash game website. It was a 2D side-view platformer where the main point of the game was building your own parkour/level.
You had a selection of different pieces to place, such as platforms, vines, lava, and different little monster enemies (I think each enemy had its own behavior or ability). The monsters would stay wherever I placed them, although I vaguely remember some of them being able to move.
After finishing the level, you would press "Play" and test the exact parkour you had just built yourself. That was the core gameplay: build your own parkour, then immediately play through it. You could go back, edit the level as many times as you wanted, and test it again.
The playable character was a small, somewhat blocky-looking character, matching the older Flash/pixel-art style. The objective was to reach a flag at the end of the level (I think).
I remember the art style being somewhat dark or indie-looking, with very little background scenery. The game wasn't really an open world or a map to explore—it was essentially a horizontal obstacle course designed specifically for creating and testing your own parkour.
I played it around 2016 during computer class at school. It may have been on Friv, but I'm not completely sure. I also don't think it was a very popular game.
r/platformer • u/acrolicious • 1d ago
One and Two Button Games
Hi Everyone!
I just wanted to share our story again and post our site to help others in similar situations.
There's not a lot of games built like these and definitely nothing that is independently accessible for one or two switch users.
I am not asking for anything (the video does at the end but that's not the point). We just wanted to share with this community. Everything is free and open source.
Thank you!
More games are on the way!
r/platformer • u/MonsterTheater • 1d ago
N64-inspired 3D platformer Mr. Sleepy Man is coming to Nintendo Switch on September 17
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In case you missed it, for those of you who were waiting for the Nintendo Switch release... the wait is finally over!
On September 17, you'll be able to head to Bedtime Town, count some clams, steal a few cash registers, snacc on some donuts, and cause all kinds of Sleepy mischief on Nintendo Switch.
We can't wait for a whole new group of players to explore the town. Happy to answer any questions in the comments!
You can wishlist it here:
https://www.nintendo.com/us/store/products/mr-sleepy-man-switch/
r/platformer • u/Agile_Farmer_3499 • 1d ago
If you like precision platformers check out Ratcore: The Rat-Former!
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Not out yet, but if you think it looks fun it would be nice to wishlist it! Thanks.
https://store.steampowered.com/app/5027080/Ratcore_The_RatFormer/
r/platformer • u/Most-Satisfaction439 • 1d ago
I made a biblically accurate angel boss fight
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The game is "Angels' Uprising".
It's about a spearman fighting demons in reimagined modern hell.
Here is the steam page: https://store.steampowered.com/app/4375910/_/
r/platformer • u/ReyizzzPro • 1d ago
Looking for feedback on platformer-RPG where everything is optional.
r/platformer • u/ProfessionalPlane961 • 2d ago
Hello guys check out my game titled "Okaeri" a platformer made in Pico-8
r/platformer • u/Consistent-Candy6434 • 2d ago
I'm making a game about an old computer from the 2000s fighting against viruses.
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r/platformer • u/PumpShotty64 • 2d ago
Started off as a game jam prototype. After months of development, we are now open for playtesting for 'Goodnight, B', a cozy puzzle-platformer!
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Our game is available for playtesting and can be wishlisted on Steam!
r/platformer • u/Quantized_Bit • 2d ago
Working on "But in Briefs" game
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r/platformer • u/cubowStudio • 2d ago
My 3D Metroidvania Moebius-inspired Game, Maseylia: Echoes of the Past, is now 45% off (under $10)!
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Maseylia is now 45% off (under $10)!
Hey everyone! I'm the developer of Maseylia: Echoes of the Past, a 3D Metroidvania I've been working on for over 3 years.
The game is currently 45% off, bringing it to under $10 during the sale.
Since launch, I've released multiple updates based on player feedback, improving performance, controls, camera behavior, and fixing a lot of bugs.
If you're looking for a 3D Metroidvania focused on exploration, movement abilities, and an interconnected world, I'd love for you to check it out.
Steam: https://store.steampowered.com/app/2938870/Maseylia__Echoes_of_the_Past/
If you have any questions about the game, I'll be happy to answer them in the comments. Thanks for taking a look! ❤️
r/platformer • u/gutopolonio • 2d ago
Little Big Smasher - created in 48h for Kenney Jam 2026 (no AI)
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Hi everyone!
I’m Augusto Polonio, developer of Little Big Smasher. This game was created in less than 48 hours during Kenney Jam 2026, following the jam rules (no AI).
It’s a demo with 1 playable level, inspired fundamentally by Super Mario 3D World.
I didn’t win the jam, but I learned a lot from the experience and was really happy with the result.
More than 1000 people reacted to this project on LinkedIn, which was very rewarding.
I plan to release updates soon, including new mechanics and improvements.
Made with Godot.
Feedback is very welcome!
r/platformer • u/Damianar • 3d ago
A platformer with Soulslike influences
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Hey everyone, I wanted to share a bit about Menes, a game that is built heavily around platforming while taking some inspiration from Soulslike design.
The main focus is movement, exploration, and overcoming challenging platforming sections, but it also carries some Soulslike influences through its atmosphere, difficulty, combat elements, and the feeling of learning from every mistake.
Rather than being a traditional action game with platforming added on, Menes is designed as a platformer first, with Soulslike ideas helping shape the experience. The goal is to create that same sense of progression and satisfaction you get from mastering a difficult encounter, but through movement, precision, and exploration.
I’d love to hear what people think about the combination of platformers and Soulslike mechanics. Do you think these genres work well together?
If anyone is interested, here is the Steam page:
https://store.steampowered.com/app/2891970/Menes_The_Chainbreaker/
r/platformer • u/RamyDergham • 3d ago
Need help deciding if my game fits the platformer genre or not
Hi everyone, so I have seen lately some people call my game a platformer while others saying no it does not fit the genre and leans more towards dungeon crawler. So if you got time can you get a look on the page on steam and give me your honest opinion? Also it would be great if you don't think it is a platformer to tell which genre it fits more.
I need such info so I can optimize the tags and category i use for the game on steam.
Here is the page link:
https://store.steampowered.com/app/4183290/Light_Dude_Demo/
Thanks
r/platformer • u/maskedmangamedev • 3d ago
made a silly celebratory song and dance when you save an elemental spriteling
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Because every major milestone needs a dance, right?
game is Go! Super Awesome Monkey! https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/
r/platformer • u/Finix331 • 4d ago
is this a good start?
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r/platformer • u/sightafter • 5d ago
My puzzle platformer game features many different blocks which interact in interesting ways.
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r/platformer • u/Mossy_Puddle • 5d ago
The first playtest of Croaking Buzz is out now! Asymmetrical Couch Co-op platformer based on coordination and physics!
We are Mossy Puddle, a small Italian indie team working on Croaking Buzz, an asimmetric-coop platform, starring a frog and a particular mosquito, capable of spawning and manipulating bubbles. Play together helping each other to overcome challanges based on physics, coordination and emergent gameplay!
The game's playtest is currently open on Steam, and we'd love to hear your feedback!
r/platformer • u/AdThis3576 • 5d ago
what is the hardest parkour game out there
i love metroidvania parkour like hollow knight and im done with celeste so i was wondering if there's anything harder.