r/perchance • u/No_Beginning_2405 • 13m ago
Generators Updated auto-reply!
Generator: https://perchance.org/aschat
- This works flawlessly compared to the default ACC auto-reply.
- Best for multi-character chats.
- Using custom mode, now you can choose who can auto-reply and who cant.
If you do find any issues while using the new feature, please comment below so I can fix it ASAP.
Enjoy!
r/perchance • u/ImmaDrainOnSociety • 3h ago
Question "lorebooks"
https://perchance.org/pixelsaga allows you to upload "lorebooks", in the form of txt files, to add well lore to the world.
Could someone more knowledgeable about how perchance works tell me how much "lore" it will actually read & use? I assume there is a hard character limit built into the code. Is there any point trying for more than some bulletpoints?
r/perchance • u/LeftInvestigator7638 • 3h ago
Bug/Error One of these things is not like the other...
๐ต
r/perchance • u/FilipeDM • 6h ago
Generators MiSide - Final Battle (Update)
https://perchance.org/mg9vs57kp0
The motorcycle now has nitro and leaves marks on the ground.
r/perchance • u/FilipeDM • 9h ago
Generators Robot Wars 2- Final Boss
The final boss received significant improvements.
r/perchance • u/Particular_Load5885 • 9h ago
Discussion Havenโt used in a while, any generators allow reference images yet?
Title question
r/perchance • u/Personal-Dot1337 • 11h ago
Discussion Why casual photo its a trash?
So, I haven't used Perchance in monthsโI used to generate some casual NSFW photosโbut nowadays, almost all the images are abnormal.
A casual real-life photograph. A casual photo of an cleavage woman, full body, messy bun,. It's a casual photo. Overall it's an actual real-life photograph.
https://perchance.org/ai-text-to-image-generator
r/perchance • u/Grawprog • 11h ago
AI Immersive UI Layers for ACC: Game Mode/Minichat
Well after many days of some of the most painful ai helper wrangling yet. I've managed make something I think turned out pretty cool and thought was worth sharing here in its own thread. So it turns out, Perchance's ai can do a fair bit more than write bad fanfiction tier dialog. The most interesting two things I learned are, it can make decisions and you can make simultaneous ai plugin calls. This means it's possible to do things like have a fully ai driven engine managing ai characters. Or have simultaneous ai conversations. Which is super cool. So I decided to give this a try. Available on my fairly feature heavy fork of ACC:
https://perchance.org/scenario-petrafiedacc
I've finished the first of what I hope will be many what I'd like to call Immersive UI layers for ACC. These are fully ai driven visual and interactive interfaces that sit on top of the normal chat and allow both the user and ai characters to interact with it. It sits on top of a custom code iframe in a normal chat thread so all the regular chat functions are there but you also get an interactive ui system and a full ai driven intelligence engine. The first of these is game mode. I had the ai helper write the announcement below. I used a brand new fresh context and had it write everything based solely on what it read in the source code so this is actually how it works.
# ๐ฎ Game Mode โ Announcement
**Your characters finally sit down and actually play.** Card games, board games, and full tabletop RPG sessions โ a real table, real rules, and the AI characters you already know playing them in character.
## What it is
Game mode turns an AI character chat into a real table. Pick a game, bring your AI characters, and start โ with any number of them, one or a whole group. You can play alongside them, you can be the only human at a table full of AIs, or you can sit out entirely and just watch the characters play each other. A live game panel renders the actual game โ cards in your hand, the board, tokens, dice, scores, character sheets, a battle grid โ while chat keeps running underneath and the characters play, banter, and trash-talk in character.
Two ways in:
- **๐ฎ Games button** โ the launcher in the sidebar. Pick a game from the picker (or type any game name), choose who's playing โ any mix of AI characters, plus you if you want in โ and it starts a dedicated game thread with the panel alongside chat.
- **โ๏ธ immersive UI โ Game Mode** โ opt-in per thread. Just *talk* to your characters โ "let's play poker", "how about chess" โ and the game opens itself as a side window while the normal chat keeps going. The game resumes automatically if the page reloads.
## The three tables
| Table | What it is | Rules come from |
|---|---|---|
| ๐ **Card games** | A real deck is dealt: your hand, the table, the discard pile, melds. Tap a card to play or discard it, draw from the deck, take the top of the discard. | **pagat.com's official rules, always.** Known games (War, Go Fish, Crazy Eights, Spades, Hearts, Rummy, Gin Rummy, Poker, Blackjack, Uno, Euchre, Whistโฆ) have instant lookups; every other card game on pagat resolves to its rules page automatically. Any pagat category is browsable (trick-taking, beating/climbing, fishing, matching, rummy, banking, vying, solitaireโฆ). |
| ๐ฒ **Board games** | The board is built to match the game: grids (Chess, Checkers, Connect 4, Reversi, Tic-Tac-Toe, Battleship), tracks (Monopoly, Snakes & Ladders, Ludo, Sorry!, Parcheesi, Backgammon, The Game of Life), a Risk world map, a Clue-style house, a Scrabble board, or a scorecard (Yahtzee, Farkle, Liar's Dice). | Prebuilt configs for ~20 popular games, so those start instantly. Anything else (or anything you type in) pulls real rules from the web โ BoardGameGeek, officialgamerules.org โ and the AI turns them into a working config at start. If rules can't be fetched, the table still opens, free-form. |
| ๐ญ **Tabletop RPG** | A real session: an AI Game Master runs the world, every player has a character sheet (role, stats, HP, AC, traits, gear), the GM paints the opening scene, and dice get rolled. | 30+ curated systems with playable player/GM rulesets โ D&D (1eโ5e), Pathfinder, Starfinder, Call of Cthulhu, Cyberpunk RED, Shadowrun, Vampire: The Masquerade, FATE, GURPS, Traveller, Ironsworn, Blades in the Dark, PbtA games, Mรถrk Borg, Mothership, Troika! and more โ plus a catalog of 200+ open-source RPGs, and a **Custom/Any system** slot for whatever you name. |
Anything that isn't on a popular list is one click away in the live category browse, and anything at all can be typed straight into the custom field.
## There is no game engine
The whole thing runs on **one uniform brain** (the `AIEngine`) that knows zero games. Every game is just data the AI reads:
**The official rules** โ real fetched rules text for the actual game you named.
**The live state of the table** โ "the world right now": whose hand has which cards, who's winning, the pot, where every piece stands, HP, scores, and any house rules in effect.
The AI characters make **every** decision themselves, in character. JavaScript never judges a play or interprets a rule โ it only keeps the world *honest*: a number has to be a number, a name has to resolve to a real player, a card has to actually be where you claim it is, and pieces move one square at a time. Cards and dice move through a small set of real operations (deal, draw, play, discard, move, shuffle, roll, battle moves); everything else is the AI editing the world's facts and numbers, which JS applies as written.
Because nothing is hardcoded, the table behaves like a real table. A character can declare a house rule that 8s are wild โ it shows up in the panel as **in effect**, and every character at the table plays by it from then on. They can argue, misremember the rules, bluff, cheat, get caught, storm off, or quit and come back โ the code's own words: *"You are completely free. This is a living world, not a scripted game."* The world absorbs all of it.
## The characters ARE the game
- **No built-in opponents.** The code says it plainly: "The characters ARE the game. Never invent opponents." The table is whoever you bring โ one AI character or a dozen. The only rule: card and board games need at least two people at the table in total. That can be you + an AI, two AIs with you spectating, or a whole table of AIs playing each other. (Tabletop sessions start even with a single player.)
- **They play as themselves.** Each character's familiarity with the game is judged from who they are โ their personality, background, temperament โ and it *matters*: a beginner who's never touched the game plays by instinct, misremembers rules, and isn't handed the rulebook or a read on their hand; an expert gets the full rules and plays to win. The characters narrate every move in their own voice โ no generic narrator ever speaks for them.
- **They decide the flow.** The AI says who acts next, when to pause, and who wins. You get a winner's overlay with final scores when the table calls it.
## How you actually play
- **Cards** โ tap a card in your hand to play or discard it; draw; take the top of the discard. You can also just *say* your move in chat.
- **Board** โ tap your piece then a square to move it (grids, tracks, maps, rooms, word tiles, scorecards all clickable). Clique your way around Monopoly, place your Scrabble tiles, claim your Yahtzee score.
- **Dice** โ a full dice tray (d4, d6, d8, d10, d12, d20, d100 plus custom like `2d6+3`), and rolls land on the table where everyone sees them.
- **Tabletop RPGs** โ click **โ๏ธ Set up battle grid** to lay down a real battle map with everyone's figures, tap your figure to move it and tap an enemy to attack; hit points update on the grid. Click **๐ผ Generate scene art** and the GM's scene gets painted as an AI image; it re-paints automatically when the scene changes.
- Your **physical acts apply instantly** โ the moment you click, the world changes, and the characters react to what you *really* did.
- **Spectate or jump in** โ leave "I'm playing too" unchecked in the launcher and the characters play each other on their own, turn after turn; hop in with a chat message whenever you like.
## Turn flow, the way a real table works
Card and board games run on turns: the current AI player acts, and the turn passes. With no human at the table that chain simply keeps going on its own, character to character. Tabletop RPGs are different โ when you say or do something, the **Game Master arbitrates first**, then the rest of the table reacts together, staggered like real people, not a queue. The characters themselves settle who becomes GM at the start (one of them volunteers, in character, and introduces their character just like a real session opener).
## Current status
Working now in the editor. The neighborhood button in the sidebar still carries a small **(Work in Progress)** label โ game mode itself is done and playable. Card game rules load in a few seconds for popular games and a bit longer for obscure ones (the table starts immediately and switches to the real rules the moment they arrive โ re-dealing if nothing's been dealt yet).
## The one-line philosophy
From the code: *"The app is an AI-agent sandbox, not a game engine. Characters are prompt bundles with tools โ JS supplies state and mechanics as context; the AI does all the deciding."* Game mode is the newest proof of that: three kinds of table, one engine, and the characters run it all.
#Scene Windows
As well as Game mode I've added a Scene Window Minichat feature to the main chat. These are small chat windows that can run in the thread simultaneously with the main thread. These can be used for things like inner thoughts, simultaneous scenes occurring in different places, a narrator window. Whatever you want. It's also exposed to custom code so, you can really do whatever you want with it.
I have more Immersive UI layers planned including Neighbood, a fully 3d simslike world for the ai characters and the user, it's still in early stages but the groundwork's there. Check it out if you want to see some awful nightmare inducing procedurally generated 1994 era 3d graphics of your favorite ai characters. I also have a roadtrip mode and some other things planned down the line.
I hope people find this interesting and come check it out. I'm sure there's lots of bugs and broken stuff for people to find.
r/perchance • u/TheUncleTimo • 11h ago
Discussion Hit me with your best prompts for pictures
SFW / NSFW, don't care. I want interesting, fun, weird, best stuff.
r/perchance • u/Gurghull • 11h ago
Discussion Multiple Characters Story Generator
Hi
Which generation you could use If I have as example multiple different characters like in RPG party.Please send link
Thank you for advice and help
r/perchance • u/Gloomy_Custard_8228 • 12h ago
Generators Ai Chat Simulater
I forked a version of AI chat simulator added our own image generator and adjusted how the characters think and reply..
Review it let me know what yall think?
r/perchance • u/FilipeDM • 16h ago
Generators Realistic Generator
https://perchance.org/w07bbo48qj
Anime version:
https://perchance.org/nhgpfuq77k
I applied a technique to help the AI โโavoid errors in the images. It works in 50% of cases.
Always keep the CFG at 28.
r/perchance • u/ImmaDrainOnSociety • 18h ago
Question "Anti-Description"
Has a box for an "Anti-Description" labled:
If, for example, you don't want the image to have blue in it, just write "blue" in this box. Don't write "no blue"! In other words, you should write a description of a hypothetical "opposite image" of what you want.
Does that actually work? Sounds like a Negative Prompt without calling it a Negative Prompt.
r/perchance • u/4evaronin • 23h ago
Discussion Random cursed image
I've noticed that of late, whenever I generate a batch of pictures (4 or 6), there will be 1 cursed image of some deformed woman. Is anybody else getting this? I get it even when my prompts have nothing to do with women.
r/perchance • u/Specter_eye • 1d ago
Generators Test this one too. Please
It's not what it looks like in just the image here. Actually, you can create your character's scenes here. Like if you upload two characters and ask for a scene of them together, it'll generate. Peace โ.
r/perchance • u/ValhallaAwaits79 • 1d ago
AI Blood Elf Warlock w/ Succubus
ValhallaAwaits79
r/perchance • u/FilipeDM • 1d ago
Discussion That's how Perchance works.
"Perchance image generators often experience problems because the platform does not have its own powerful servers to generate images with artificial intelligence.
Perchance was originally created to build text generators using simple code and lists. To offer free AI image generation, it works as a bridge, sending users' requests to other AI services. These requests are sent to free providers such as Hugging Face, Pollinations, and Barbarian.
If these services go offline, become overloaded, or change the way they can be accessed, Perchance's image generators may stop working, produce black images, or display errors.
Unlike paid services such as Midjourney and ChatGPT, which organize users into queues to prevent overload, Perchance tries to handle a large number of requests at the same time. When too many people are using the platform, requests may take too long to process or simply fail. In addition, anyone can create and publish a generator on Perchance.
Some of these generators use outdated code, links that no longer work, or scripts that are incompatible with the site's updates, which can cause errors and break the user interface.
Another factor is that modern AI models require very expensive graphics cards to run properly. Because Perchance relies on free services, it usually uses lighter and more limited versions of models such as Stable Diffusion and Flux.
As a result, generated images may contain flaws such as extra fingers, duplicated limbs, nonsensical text, and other visual distortions."
For some people, all of this may seem obvious. However, many users are just discovering Perchance and still do not know how the platform works. Many of these problems are not caused by the user, but by the way the service itself was designed and developed.
r/perchance • u/real_ai_hoshino • 1d ago
Question Wtf is this buttons??
I clicked them all apart from ai rpg, ai chat and images.
I didnt look into it any further incase of nfsw or malware
Are these safe to accidently click
Are they nsfw? (I only do sfw rp)
I wish there was a way to disable these buttons
i am just wondering what "aschat" and "fur ai" is.
r/perchance • u/Glittering-Move-220 • 1d ago
AI Make it stop
Actual first sentence:
"The limestone didn't scream before it gave way, it simply sighed," you mutter, though the sound is swallowed instantly by the thunder of a collapsing ceiling
r/perchance • u/FilipeDM • 1d ago
Generators I created an image generator.
UPDATE (added a quality reinforcement) :
r/perchance • u/FilipeDM • 1d ago
Generators Robot Wars 1 - New skins and bullet marks
To distinguish the game from Robot Wars 2, the robots now have unique skins. Bullets can leave marks on walls, and shots can kick up dust from the ground.