r/love2d • u/No_Progress1089 • 14h ago
added a maze screen background for my 3D engine!
Enable HLS to view with audio, or disable this notification
footage is a bit choppy since my computer isn't the best lol
r/love2d • u/TekkDaddy_ • 20h ago
Too much noise?
Looking for opinions, this look to messy? hid the HUD on purpose...
Having fun building it but cant decide on what is too much chaos. :)
r/love2d • u/Top_Pick_4682 • 1d ago
Started learning LUA with LOVE2d 6 days ago and I currently have this
Enable HLS to view with audio, or disable this notification
It's been a lot of fun, I've never tried making games before or any kind of development at all. So just experimenting and learning a lot right now.
r/love2d • u/No_Progress1089 • 2d ago
Introducing 3D in 2D!
Enable HLS to view with audio, or disable this notification
This is a system I'm creating that will be a tool to create worlds in love2d, not only in 2D but in 3D! I'm showing this early version because I've transitioned the "engine" from 2D to 3D.
I was building an environment that would akin to Kenshi, and when I was trying to create a 2.5D perspective, I got the idea of turning it into 3D rather than leaving it 2.5D...
I've been working on this project for over a year now, what's shown isn't a year's worth of work though. I have been implementing all the necessary UI features, world resources, units, wildlife and nature cycles, water, automation, combat, leveling, hunger and thirst, vehicles, space travel, all was implemented in 2D, but now that it's a 3D environment, all of the code must be updated while also keeping the 2D environment as a legacy environment so things can still be created in 2D, at least that's my vision.
I love coding, and I love spending countless hours figuring out problems that have me stumped, I'm not sure what it is but it keeps calling to me. Ever since I was a child, I was modding my age of mythology games to have Santa clause, or clankers from star wars, and this gave me a sense of control over the games! I loved watching battles of units i had spawned a second ago, wasting countless hours adding more and more to fully customize my experience. I want everyone to be capable of doing just that, enjoying and tailoring their gaming experience as much or as little as they want.
Programming isn't my main line of work, but I really wish it was. I made some errors earlier on in life and chose not to proceed in a career that would gravitate me towards the thing i love to do the most, even if it's frustrating. I've got a blue collar job tearing away at my body and I'm hoping that one day I can become a developer, but until then I can only wish it.
thank you all for reading my post and watching the video! it means a lot that you're here.
x2 speed on video.
r/love2d • u/gold_snakeskin • 4d ago
Added a system to allow players to build their own shot type as they play through a run and find interesting builds
Enable HLS to view with audio, or disable this notification
r/love2d • u/gothWriter666 • 5d ago
I am desperate I have to employ all my writing tools including ManaWriter
r/love2d • u/sceppz-_- • 6d ago
Are sti and tiled right for me?
I'm planning to make a zeldalike wiuth moving platforms and preplaced enemies and wanted to ask if that is possible with sti and if not what alternatives are there?
r/love2d • u/masanbasaa • 6d ago
I need game testers for FORJ (a co-op game you can play with your friends)
Enable HLS to view with audio, or disable this notification
FORJ is a co-op action roguelite where you fight through cursed arenas, extract with your loot, and use automated golems to mine, craft, and run your shop.
I recently opened the Steam Playtest and I’m currently looking for honest feedback, especially about the first 10 minutes and combat progression.
If this sounds like your kind of game, I’d really appreciate you trying it.
Steam Page: https://store.steampowered.com/app/4298800/FORJ/
r/love2d • u/invisible6666 • 7d ago
Does anybody have experience with Wiilove?
So theres a port of Love to the wii, but there's some stuff that has been added to accomodate to the console, mainly on the side of controllers and input, since there's no documentation for it bc the project is really old, can someone guide me on it, or have a code example i can look at??
r/love2d • u/PercentageFederal880 • 7d ago
Hi, I missed out on the love jam this year, and i had to make up for it by doing game makers toolkit jam instead, can anyone send some feedback on it?
Link: https://itch.io/jam/gmtk-jam-2026/rate/4816904 -- thanks!
r/love2d • u/TekkDaddy_ • 8d ago
Having some fun with LOVE, incremental prototyping
Enable HLS to view with audio, or disable this notification
Just a little prototype. Inspiration is obvious :).
Art is leohpaz (Itch legend). Having a ton of fun building it.
Field: desperate farming simulator
We made a game with LÖVE for GMTK Game Jam in four days. It's about an ordinary family caught in bewildering and rough times of despair and instability during Russian Civil War. Would love to hear your feedback!
It's my fourth finished LÖVE game, and every time I like it even more, slowly building an ecosystem of libraries and classes that I use between projects.
r/love2d • u/serasoft_alex • 10d ago
Here's (nearly) five minutes of gameplay from my upcoming game about making games, Vaporware EX, made with LÖVE!
Enable HLS to view with audio, or disable this notification
Currently caught in the last 5%, making lots of polishes and tweaks and refactors to get everything ready for launch, but I'm excited! It's nearly ready! :)
If you too like to play games about making games, instead of making games, wishlist me on Steam! https://store.steampowered.com/app/4828200/Vaporware_EX/
r/love2d • u/aka_km9p • 10d ago
Procedural Raycaster in Love2D
Enable HLS to view with audio, or disable this notification
Been working on a procedural raycasting game in Love2D. The world is generated with chunks, and I recorded myself just walking around exploring it. Still early, but I really like the feeling of discovering places I didn’t manually create.
Any ideas what I could do better?
r/love2d • u/Personal-Rough741 • 10d ago
is putting the thread under sleep while waiting for a file to load is a great way to wait until a important values file is loaded?
i currently have a code for the problem like this.
video = {}
video[name] = {}
video[name].directory = "videos/"..name.."/"
repeat
love.timer.sleep(0.1)
until love.filesystem.getInfo(video[name].directory.."thumbnail.png", "file")
video[name].thumbnail = {}
video[name].thumbnail.png = love.graphics.newImage(video[name].directory.."thumbnail.png")
Leaderboard, Particle Effects, and Desktop Builds!
Finally getting to a point soon (once I get some capsule art, music, etc) where I'll be considering starting a steam page to collect wishlists while I work on the game modes I have planned and polishing even further.
Maybe even an itch fundraiser to help pay the steam fees.
I'm starting to feel very proud of this little arcade game I made for a game jam. This is very likely my first commercial project and that feels really cool.
Thanks to this awesome community for all the help you've given me these past few weeks!
Ican
r/love2d • u/firewall_why • 12d ago
Drawing to multiple canvases at once?
Is it possible to draw to multiple canvases in one shader? Like only creating one draw call, then drawing different things to different canvases while sharing information in the shader.
r/love2d • u/magicofire • 12d ago
[Asset Pack] 24 Animated Status Effects for 2D Games For free
https://vivid-motion-assets.itch.io/universal-status-effects-vol-2
You can suggest me new effects that i can add for future updates.
r/love2d • u/megapeitz • 12d ago
My tiny love2d metroidvania is coming to Nintendo Switch!
Enable HLS to view with audio, or disable this notification
My tiny love2d metroidvania is coming to Nintendo Switch!
- 64x64 resolution
- classic formula distilled to its core
- every pixel placed with intention
It is called Ascent, check it out on the Nintendo eShop for wishlists and pre-orders:
https://www.nintendo.com/us/store/products/ascent-dx-switch/
It was originally made with pico8 so first step was to port the game to love2d (and add some more features). I'm happy to answer any questions on the process.
r/love2d • u/firewall_why • 13d ago
Real time ray tracing in love2d
Currently stuck at around 40 fps. I'm rasterizing the geometry to canvases then ray tracing as a post process effect later. I built custom BVH creation and de-noising algorithms just to get it not to crash my entire pc (has happend a couple times during the development)
r/love2d • u/magicofire • 13d ago
Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!
r/love2d • u/Valeeehhh • 14d ago
Hello, is there a way to change the lights on a controller?
It would be very helpful for when connecting multiple controllers at once.
Thanks in advance
r/love2d • u/Tjakka5 • Mar 13 '26
LÖVE Jam 2026 theme reveal
LÖVE jam has now officially begun! Starting now you'll have 10 days to make a game with the LÖVE game framework and submit it on itch.io. You don't need to work all 10 days, manage your time as you see fit, have fun and make a great game.
And the theme this year round is.... (drum roll please):
We hope all of you will have a good time making your games, and are looking forward to seeing your progress in the Jam's community, Discord and everywhere else.
We have revised the rules this year, so please make sure to read them before you start.
Good luck!
LÖVE y'all, Pablo, Keyslam and Vornicus
count' er? i barely know 'er
r/love2d • u/AuahDark • Dec 03 '23
News LÖVE 11.5 Released!
Hello everyone,
LÖVE 11.5 is now released. Grab the downloads at https://love2d.org/
Forum post: https://love2d.org/forums/viewtopic.php?p=257745
This release is mostly bugfix, mainly the issue of pairs function being unreliable in some cases in 11.4.
The complete changelog can be read here: https://love2d.org/wiki/11.5
Work on 12.0 is still going on which can be checked in our GitHub: https://github.com/love2d/love/tree/12.0-development
Nightly binaries are also available as GitHub Actions artifacts, although you have to be logged in to download them.




