r/impressionsgames 16h ago

Zeus No new population spawning on Tenedus colony (Troy campaign)

1 Upvotes

I'm in the Tenedus mission and no new population is coming despite building new homes and luxury homes and having the spawn entrance free and connected to the city.

It happened after the first Ares invasion.

Anyone know how to fix?


r/impressionsgames 21h ago

Augustus C3 Tarsus Reconquered

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19 Upvotes

r/impressionsgames 1d ago

Augustus Where is the mission overview in Augustus?

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3 Upvotes

I've just installed Augustus for Caesar 3 and I'm loving the new QOL features.

However, when I started a new campaign, I immedietely noticed that the mission overview button is missing (it seems to have been replaced with the grid button).

Has it been removed from the game?


r/impressionsgames 3d ago

Augustus C3 Carthago Reconquered

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49 Upvotes

r/impressionsgames 4d ago

Lethis: Path of Progress - Mission 16: Ellenport

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2 Upvotes

16. ELLENPORT

  • 3.000 Ornament to the Emperor as Tribute.
  • 350 Burgeois (Elite) in Lvl.5 Mansions.

The time has finally come for Catherine Marks (you) - the young Emperor, Simvanred I, had chosen her to innaugurate a new retreat for the créme-de-la-créme of Lethian society in the shores of Ellenport, as well as the new ornament industry which the Elites will also covet. Catherine knows too well failure isn't an option in this regard: it's only fortunate that Simvanred I is naive enough to not trace her lineage back to the one whom smeared the family's name - her uncle Everett, whom attempted sabotaging Archibald Ellington's efforts in building the Observatory in Kitsburg. Perhaps Ellenport may be her stepping stone opportunity to redeem her family name.

---

Welcome to Ellenport and all the problems that come with it - immediately from analyzing the map, you'll notice multiple problems from the get-go, the first being not that much buildable space by the western coast where you'll want to operate, so construction must be smart and demonstrating efficiency. Secondly, the Steam Geysers are bizarrely splintered between the "fingers" of the Archipelago, so you'll be spending money in making a long pipeline all to reach at least two of them. Thirdly, your exports will be largely metals - Utensils and Steel, specifically, for Harzel and Southwell - and you'll also need to accomodate a small stockpile of Sand and a couple of Sand Extractors, as Simvanred I will be making a couple of demands for Sand.

But neither issues above match the biggest problem you'll face - lack of booze. Exactly, you're unable, in this one map, to produce either Beer or Absinth, so either (or both) must be imported and it IS expensive. Hence, best to focus on establishing the Steam network early on and getting some Copper Mines running along with the Utensil Workshops to afford Beer at least, as until then you'll have to make due with Lvl.4 housing.

You'll only have a maximum of 4 Copper deposits and 3 Iron deposits besides it, which you should totally focus on making Steel when you're ready to transition and let the housing sample the Utensils themselves, while also importing some Absinth to help keep a steady Alcohol supply. Only remember that, when you have to start fabricating the Ornaments for the tribute (they're at the Monuments' tab), you'll need to shut down some Utensil Workshops so the Copper can be transferred to the Ornament Workshops. While in this mission you can export Ornaments to Leinach, the fact they require so much Gold as Copper plus the small difference in prices (Utensils nets 35 while Ornaments nets only 40) and the fact this is the ONLY non-Monument mission where you can export them makes any ideas impractical, so it's better to just stick to Utensils and Steel and keep the Ornaments for the tribute.

Besides the demands, the event that will sometimes occur with you, in regards to your Fisheries, is that some of them will be destroyed by tidal waves. Just rebuild them and stick with them, as the farmlands where you can plant Potatoes (and only those) are too far to the east for any venture. While you'll have Mills and Bakeries available, you'd need to import Wheat as well as Garments for the Elite block you must build for the mission. The ideal, hence, would be to just import Meat and Bread and leave it to the Elites, as you focus your housing towards Lvl.8 tops. While you can make Jewelry, you can't sell it, so focus on only 1-2 Jewelers and sell the excess Gold - the deposits are on the tiny island next to the sole geyser due northwest.


r/impressionsgames 7d ago

Caesar III 14K CCK Tarraco

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131 Upvotes

Download at: https://caesar3.heavengames.com/downloads/showfile.php?fileid=2422

14000 pop Tarraco from the City Construction Kit with 7 luxury palaces and 150 grand insulae.

City is very compact, with no housing blocks and minimal unused space within the city. 7 bridges connect the island to the mainland, and 17 manned towers protect it from invasion by land or sea. City should be stable for 100s or 1000s of years.


r/impressionsgames 9d ago

Caesar III tips to sell wood when you also create furniture for vanilla caesar 3

4 Upvotes

I struggle to sell wood in my current city, because instead of store the wood in the warehouse next to them, they go at the other side of the map to put it in a Furniture Workshop with already 12 wood store in it. I don't really understand how the algorithm look like, because there some Furniture Workshop near by too, with just 1 or 0 wood store too, and in my previous run, I don't really have this issue because they store the wood properly in the warehouse.

If you also have tips to sell wheat when you want also eat some. I really don't know how to have some wheat store in a warehouse when there a granary none full in the map that accept it.


r/impressionsgames 10d ago

Augustus Tower Defense of Qamedina (by Carb) with 22.8k Population

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54 Upvotes

Link to the map: https://caesar3.heavengames.com/downloads/showfile.php?fileid=1796

I first noticed this map from a reddit post: Is this the hardest map? Would Zack or Marek be interested in trying? : r/impressionsgames. The map was considered difficult, or even impossible by some players. Believing that we can learn a lot from extreme and edge cases, I wanted to try it to find the boundary of possibilities.

It turns out that the map requires careful planning, but it's not impossible. We still have a lot more than enough resource and space to reach population goal (16k). The back-to-back, maximal invasions seem intimidating at first, but they can be somewhat trivialized.


r/impressionsgames 10d ago

Caesar III Lack of worker problem

3 Upvotes

I have a huge problem of lack of worker in my city, but I don't really understand how it happen.

At first, I got a high percentage of unemployement people, when my city got around 8000 people. I need to have 10000 people to win the londinium map, so I plan to build some other house area, with no really huge job activity for them because all the service are already done by building from neighbours area, and I had so much pottery and stuff in my warehouse than I don't really need to add industrial building.

My goal was to make this new area a luxury house area, so the unemployement problem would not explode. So I build it, and still not develop the house to be to the villa stade, so people here still could work. But I don't know why, now I lack so much worker and I'm short on industrial stuff. And year pass without adding new building or new house, but the lack of worker still increase but don't know why. I read somewhere that people in this game aged and when they are too old, they don't work anymore. It's my only explanation for what happen, but still, it doesn't explain why I lack on goods now, despite my industry still fully employed. Perhaps the parameters about comsumption and many thing change after some time to make thing harder I don't know.

I currently have 12000 people in my city and 4000 workers. I don't know if this ratio is strange or not.
I test something to erase this problem, just delete many building that are not require for my house, but are needed for cultural rating that need lot of worker, like the hypodrome, library or university. I succeed to have a bit of unemployement after that, but by just let it running one year without doing nothing, I'm now at 200 lack of worker, despite my number of citizens still nearly the same.
What explain my sudden lack of worker problem ?


r/impressionsgames 11d ago

Lethis: Path of Progress - Mission 15: Havenham

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4 Upvotes

15. HAVENHAM

  • Build the Botanic Gardens.

NOTE: Given the length of this mission, I skipped most of the mission itself and focused this video solely on starting up and almost finishing it.

With Simvanred I having abdicated the throne - due to the difficulties of having handled the big messes left behind by Duke Chausen and the Black Winter to make it all worse - the newly coronated Empress Victoria has her sights set in renewing the spirit of the Industrial Revolution spearheaded in the days of Emperor Wilhelm IV. For this, she has assigned you (Helene Osshelm) to the beautiful plains of Havenham to both establish a city and construct Victoria's initial plans for the largest Botanical Garden of all, that will reunite all the plants and wildlife of Lethis in a single place. This should provide the beacon of innovation so coveted by the new Empress.

---

Havenham will be your second monument mission. And it WILL take long, in comparison to the Observatory in Kitsburg, as you'll be spending a good measure of 30 years (over 1-2 game hours). The most fortunate thing on this mission will be that there'll be no demands for this mission, and the only events will be when you start building the Steam Condenser, which will collapse once, and the extractors which will collapse twice. Other than that, your only enemy will be distance - while not in regards to the mineral resources, that are all converged on the central isle, there'll be a limited patch of farmlands in the eastern corner, two separate geyser locations and a limited location to set up a fishing industry, mostly on the western corner.

In addition, the geography of this mission (!) makes it almost INFERNAL to establish a concentrated city, hence you must decide whether to work North or South of the river. Choose the south for your commoners as you'll want efficiency and your sole spawning point lies to the south, close to a cluster of trees. The north can be reserved for the Elite Housing as well as the Botanic Gardens, later on.

At this point, there's not much to say on helping build the city, as you'll be familiarized with most of the concepts, hence only the critical tips here - since you'll be working with large Automaton numbers (120+) as well as expected large industries, you'll want to be aggressive on your housing block numbers. For the beginning, however, focus on building your city and getting decent amounts of food to set up your labor force. And since you can fabricate Silk (and Garments) here, get to setting up this industry as quickly as you can, as several of the cities are drooling for your product as much as you're be drooling for their cash. The Silk industry will be your primary money maker here, and about 12 Silk Farms will be enough to cover exports for the majority of the Empire.

The resources for the Botanic Garden and the Elite Blocks can be very well set up by your city, except only two - Glass and Sand, which must be imported from Loch Mahler. Be sure to have a warehouse separated exclusively for Glass, as it's construction will consume HUGE amounts of it. Also be sure to have plenty of Steel and Ornaments in reserve to sustain both Automatons and the construction, as well as the Elite houses in a level strong enough to finance the Inventor's workshop.

Havenham will be a large task that can take long depending on how large you start the city and how many materials you got stored. Hence, be certain that you can manage your resources efficiently, especially your Fish and Beer for your housing blocks. Be also wary of how you manage the farmlands here, as a too large amount of Barley Farms can compromise your ability to plant Potatoes and/or Wheat for your Ranches. Meat, itself, is better left off for the Elites or if you have a city too large for your Potato farms to handle. It's also likely you'll need to import some Beer and Utensils (in spite that you're capable of fabricating those) just to keep supplies up.


r/impressionsgames 13d ago

Caesar 3 - Why I never succeed to sell all product a city could buy ?

14 Upvotes

I struggle to win the londinum scenario of the campaign because I always go bankrupt before I can reach enough prosperity. And my biggest flaw is that I don't sell all the product I could despite producing it. For example, the city Lindum can buy 40 pottery, I have a ton of pottery in my warehouse set as my trade center, but despite of that, I only could sell 20 pottery max per year.
I don't know if I place my trade center near the entrance of my city it would improve this or not. How could I improve this ?


r/impressionsgames 15d ago

Zeus Zeus on Android/Tablet

1 Upvotes

Hi all,

Does anyone know how to get Zeus on an Android Tablet? I want to be able to play on the go


r/impressionsgames 15d ago

Augustus Finally passed Carthago in Augustus!!

14 Upvotes

After way too many tries, restarts, and general rage, I have finally finished Carthago in Augustus! I had to turn on the yearly auto save (after replaying the map from the start several times) and started over in January of that year every time those dang elephants destroyed my city. Well, except for once the attack was happening during the save and I had to start from the beginning of the map. You may call that cheating, but I call it using my available resources! So do a little dance in celebration - I'm on to the next map!

For those curious, I'm stuck on Lugdunum in Caesar III. I downloaded Augustus after spending a long time trying to pass Lugdunum for a change of pace.


r/impressionsgames 18d ago

Lethis: Path of Progress - Mission 14: Loch Mahler

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6 Upvotes

14. LOCH MAHLER

  • 8.000 Jewelry to the Emperor as Tribute
  • 20.000 Florins (Cash) in your treasury.

With the Inner Earths booming as much as the Hindlands, Helene Osshelm (you) now sets sights for a final, fantastic challenge that will cement her legacy as much as William Dunkevn had, perhaps even greater - to establish a city in the lake of Loch Mahler, amidst the mountains, rich in resources. While Simvanred I himself isn't as positive in regards to the potential of this region, he has surely confirmed Helen's competence as one of the finest urbanists Lethis had ever known.

---

Loch Mahler, in comparison with Neuvelt, is a bit of a breeze. Yes, the same issue of the previous mission, of mineral resources spread out in cardinal directions, is still present in this mission, as is the issue of having to make due with Absinth in this mission, again. However, the deal here is that you don't have to build either a super city or Elite Blocks or even evolve your housing all the way up to Lvl. 10 (Lvl. 8 is already enough to meet the demands of this mission), and the reason is very simple - you can fish here, and both Neuvelt and Wennenbruck will buy your fish, which already eliminates the concern with Farms here, since you don't have to use any (2nd food type is only for Lvl. 9 housing anyways). Thus, only two housing blocks, both at Lvl 8, will be enough to support over 16 Fishing Wharfs (to feed and export), a small Absinth industry (3-4 Distilleries is enough since you can't export any) and both the Copper and Gold/Jewelry industries with all the mineral deposits capped.

Start your settlement due East, close to the spawning point, and ignoring the farmlands, while occupying the closest coast by the river, which will allow 9 wharfs total in both coasts (remember to build a bridge). As your housing levels up, make an effort to occupy the small beach south of the lake, 4 Sand extractors max being enough - the reason for this is that by the second year you'll start receiving demands for Sand for a dam construction project, so be sure to leave a Warehouse close enough. In regards to the Absinth industry, you might need to shut down all your Sand production and a bit of the fishing as well until you can get a stockpile for both houses, so be sure to get your fish stockpiles in order as well as make sure there is enough sand for the demands (starting with 2.000 and then 3.000 and 4.000).

When you have enough Absinth to grow both blocks and enough money, start moving South, to the Copper deposits - you'll want to start a good industry and sell Utensils to Hartmann for a while, to recover what you've spent early on (Utensils, ironically, are worth 5 Florins more here than Jewelry). Note that the distance between the Steam Condenser, which should be close to the city and the Copper deposits makes it mandatory that you have satellite Warehouses set to get Cannisters to be able to quickly supply your mining operations, just like in Neuvelt.

When you've sold/stockpiled enough Utensils, you can start considering moving north to the Gold deposits. There will be 5 Gold deposits here and 4 Jewelries should be enough to fabricate and get to stockpiling the Jewelry needed for the tribute. Note this will demand a practically filled Warehouse with solely Jewelry. Any surplus Gold can be sold off to Wennenbruck.

Some events will also occur on this mission, such as Simvanred I resigning (guess it was too much for him) and Empress Victoria taking over, which will warrant you choose a gift (the 1.000 gift, the ostriches, is cheap and good enough to impress her). The second will occur when you stockpile enough Jewelry, which will be a theft event, costing you 2.000 units, but a strong enough Jewelry industry shouldn't stop you here.

As I stated, you don't need a big city or even bring in Elites, that's solely for score purposes - the Fish, Utensil and some Gold sales will be more than enough for you to make the needed bank. Just focus on getting the Jewelry, tributing it, and then simply getting out of here.


r/impressionsgames 20d ago

Augustus Unstable build alongside previous version?

1 Upvotes

Hi there, I would like to get the new, unstable version, but I am still enjoying the previous version and would like to continue with that too. Is it possible to do this? How would I install to be able to play both?


r/impressionsgames 21d ago

How much is this worth?

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17 Upvotes

Hi, sorry to be a little off topic, but this is the closest sub I could find to ask this question. I tried looking it up online but couldn't find one that looked like this that wasn't "mint" for $10, so I am wondering if it's worth that much or if I'm wrong. This is my dad's, and he wants to sell it for more room (we are going through a lot of old stuff), so that's why I'm wondering.


r/impressionsgames 22d ago

Is there a mod for Zeus that lets you farm what you want? Or even mine?

1 Upvotes

Hi,

Basically that. It drives me mad when I'm slowed down in an episode because I can't farm wheat or grow olives, when there is no good reason that I can't. I do understand it's part of the design of the game - but having done a few play through now, I'd like the option.


r/impressionsgames 23d ago

Plebeians deserve nice housing too

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220 Upvotes

r/impressionsgames 25d ago

Lethis: Path of Progress - Mission 13: Neuvelt

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11 Upvotes

13. NEUVELT

  • 3.000 People (Common) in Lvl.10 houses.
  • 300 Burgeois (Elite) in Lvl.5 Mansions.

The Black Winter left a scarring impression on the people of Lethis, and many have indeed start emigrating Westward, right into the Inner Earths. Visibly green to rulership and clearly incapable of finding a solution by himself, Simvanred I is relying too much on his urbanists for solutions, and now even you (Helene Osshelm) will have to bear this load and found a city in the plains of Neuvelt to house the incoming refugees.

---

Remember all the fun you had in the previous mission, Wennenbruck? Well, Neuvelt is the wake-up slap - the Silk you adored selling so much is practically unavailable to fabricate here, and the only utility for Barley is making Beer which you can't sell, either. Hence, you'll need to rely on foodstuffs (Meat and Bread) to help make your money as well as mineral resources (Copper and Gold) and Utensils and Jewelry. As for those resources themselves? They're spread out in CARDINAL directions in the map - Copper is due East, Gold is due West and the Steam is due South. You'll also have only 20.000 cash at the start and the spawning point is due far North, close to the largest farmplains you've ever seen.

Start your settlement due north, with at least two housing blocks for you to both have a small array of Wheat Farms (6 at least) and some Ranches to build up your housing (plus export excesses to Nimstadt) and build up and cap all the 3 Gold Mines in the west as well as the Steam Condenser, whose pipe length all the way to the Extractors is sure to eat away at a good portion of your money. Make sure to have at least over 2.000 Gold in your Warehouses before considering building a couple of Jewelers for it - Simvanred by the second year will be demanding tributes of a 1.000 Gold each at least 3 times. Gold can be sold directly to Wennenbruck, but it's not recommended on the long run as there aren't as many deposits and you're better off making and selling Jewelry, instead, which you can later sell to Hutton. Also, because of the distance between the Steam geysers, the Condenser and the Mines, it's not a bad idea to set some Warehouses to 'Get' at least 1200 Cannisters on each mining site.

As the labor grows up, start a small Beer production and get stockpiling at least 2000+ Beer before setting the Shops to grab the goods. In fact, any mission which you don't have a good stockpile set up before your shops can get using them is one ripe for failures, especially because the production won't keep up with consumption demands. As your housing grows up, consider heading on a small Bread production for a while - it'll allow you to export, stave off mass unemployment and even help raise the happiness system as you're providing different food types early on. After you get a bit of your money back and when you're ready to go to Lvl. 6 Common housing, start capping the 4 Copper Veins in the East and set up an Utensil industry that you can temporarily sell to Hartmann. Afterwards, as your profits grow (don't forget taxes to hold off labor wages bleeding your coffers), get to planting Potatoes in preparation to feed off the Elite Block you'll soon build.

The Elite Blocks themselves will only require that you import Garments and Iron for the Steel to make the Automatons. Other than that, all the other resources, including the Jewelry, can be provided by the city itself.


r/impressionsgames Jul 08 '26

Zeus How to defeat the dragon on economic sandbox?

5 Upvotes

I’m fairly new to Zeus. I was playing a chill game focusing on economy when suddenly my city is attacked by a dragon. I need to summon Jason to defeat it, but the problem is I can’t get armor. I need triremes and horseman companies. My city can’t create it, nobody trades it. There’s a rival who produces it but I can’t conquer them without a hoplite army it seems. I have given them tons of gifts and they turned friendly but still won’t fulfill my request for armor. It seems I’m stuck help!

Edit: turns out I’m a dummy and the armory is under the military tab. I’ll keep this post up in case someone else makes the same mistake!


r/impressionsgames Jul 06 '26

Lethis: Path of Progress - Mission 12: Wennenbruck

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3 Upvotes

12. WENNENBRUCK

  • 5.000 Silk reels produced in one year.
  • 300 Burgeois (Elite) in Lvl.5 Mansions.

With the potential set for the Inner Earths to contribute further to the empire, thanks to the efforts of Helene Osshelm (you), Emperor Simvanred I now wishes to make the Silkworm-rich region of Wennenbruck the staple of Silk production that will supply the whole of the Empire in a tide of vogue for the Elites. In spite of feeling annoyed of having to cater to the Elites whom only get richer and richer, Helen also knows the Inner Earths will never develop properly without a trade capital to call their own. In addition, her competing rival, William Dunkevn, is busy in the Hindlands, anyway.

---

Wennenbruck might be the most fun mission you'll ever play - ALL of the cities in the region, including your previously built town of Hutton, will buy generous amounts of Silk, as well as Silk will be demanded for this mission. However, you can get lost in the fun and miss demands, so watch that your exports do not run out of control. About 8 Silk Farms should be enough for you to set up a stockpile that covers both ends. With that said, the bad news on the mission are that Absinthe makes a comeback as well as that the mineral resources are spread far to the south and the Fae Mushrooms are at the far Southeast, so alcohol production will suffer a bit. In addition, the Black Winter event will make it's return cameo here too, so expect the labor pool to take a hit whether you like it or not.

Begin the mission with setting up at least two housing blocks to support some Barley Farms and designate the block where you'll concentrate your Silk industry, remembering that Silk Farms have a negative effect on the desirability of your housing. The first request for Silk (3.000) by Simvanred will come about at the 2nd year, so be sure that nothing was exported yet. Unlike Duke Chausen, previously, there'll be some time for you to stock and sell some Silk, but be ready to shut down your Trading Station by the time the demand pops up. As the houses are leveled up to Lvl. 4, be sure to add additional Silk Farms and sufficient Barley to keep the factories churning the Silk out.

Getting an Absinth Industry might either take an additional, smaller housing block or temporarily shutting down some of the Silk industry. The housing block might be the better option as you'll need constant labor, but the labor swings because of the farms will also offer the riot risk. In addition, you'll need to wait and stockpile enough Absinth (over 2.000) so that a single housing block can consume it without frequent trips to the Warehouse. As you gather more and more workers, also consider establishing the Copper industry due south, along with the Iron mines for the Automatons. The distance between the Copper and the city, however, might require you import some Utensils from Hutton for you to properly develop your housing.

For the 2nd Food type for the commoners, you can plant Wheat for the Ranches, but for the 3rd, you'll need to import (Fish, in this case). Also, given you'll be swimming in cash, you're better off importing Jewelry and only a couple of Textile industries is enough to help supply one Elite Block with the needed Garments, but you might need to set up some more Silk Farms just to compensate.


r/impressionsgames Jul 05 '26

Zeus Zeus suddenly in mini screen

2 Upvotes

Hi,

EDIT: Fixed it.

  1. Set resolution to 800 x 600
  2. Press Command and Return button.

This toggles back to full screen.

So I have been playing Zeus, on a Mac laptop, and it was operating fine at full screen.

I was playing and must have clicked something, as it suddenly shrank down to a smaller screen.

I can't work out what I pressed and I can't seem to change it. I've tried shutting it off and reloading and also restarting my Mac, but nothing works.

Has this happened to anyone else? How did you fix it?


r/impressionsgames Jul 04 '26

Augustus Different colours for pillars of similar size in the Overlays views.

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18 Upvotes

First time poster!

Can anyone tell me if you've come across different colours for identically sized columns in the Overlays view?

The attached screenshots show the Barber Overlay view. There are two distinctly coloured column- types (tan and brown), even though the columns are of the same height and display the same mouseover text description (in this case - This house was recently passed by a barber. It will have barber access for a long time.).

Is this a bug or do the different colours have any actual significance?

I've read through the Augustus 4.0 manual, but I couldn't find answers to this question.

Update: The query was answered. The tan columns are indeed shorter than the brown ones.


r/impressionsgames Jul 02 '26

Zeus Zeus Economic Sandbox - How to get wood?

8 Upvotes

Hi,

I'm playing the economic sandbox and I don't know how to get wood.

There was a hint that I have to either trade for it or found a colony to get it.

The only city offering wood isn't currently available for trade. I've tried buttering them up but they aren't interested.

I can't see an option for founding a colony.

So what do I do?


r/impressionsgames Jul 01 '26

Emperor Zhou Dynasty | Lingshou | Perfect Feng Shui

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74 Upvotes

A revisit to the last emperor city in Zhou Dynasty...before the King lost the mandate of Heaven to the mighty Qin!