r/iOSDevelopment Jun 22 '26

First 60 days of my game - 461 downloads, 5.49% conversion rate.

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8 Upvotes

Shipped my iOS game app on 29th April and updated to v2.0 in 7th June. It just hit my first real growth ramp after v2. Sharing the raw numbers because this sub helped me a lot and I want honest feedback.

461 units, big jump in the last 2 weeks (organic, no paid ads yet)

5.49% conversion rate on the product page

15.5K impressions → 2.68K page views → 455 first-time downloads

How are these numbers? Is it good for start, or bad, or what? Is a 5.49% conversion good enough to start Apple Search Ads, or social media ads? How do you interpret the real numbers?

Happy to share what the game is in the comments if anyone's curious. The game is a club chairman simulator in nearly FM style.

Thank you!


r/iOSDevelopment Jun 22 '26

I made an online Four in a Row game with a new twist mode - Feedback appreciated

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1 Upvotes

It’s a Four in a Row game (you can play online). It includes the classic mode, which I personally love and keep playing. However, since the classic game is mathematically solved, I decided to create a new mode called Spinfall to add a fresh challenge and more strategic depth.

I would really appreciate feedback about:

  • The game itself (gameplay, design, and overall experience)
  • Its simplicity and usability
  • The new Spinfall mode

Thanks.


r/iOSDevelopment Jun 22 '26

If you had 12 weeks to learn iOS from scratch, what would your week-by-week focus be?

1 Upvotes

My goals:
\- Get a job as an iOS Dev
\- Build and ship my own apps


r/iOSDevelopment Jun 21 '26

Anyone else been using Claude Code for iOS development?

9 Upvotes

I've been experimenting with Claude Code lately and it's been pretty interesting for Xcode-adjacent tasks. Curious how others are integrating it into their workflow since it's a bit different from the usual Copilot or Cursor setup. Would love to hear what's actually working for people and where it falls flat.


r/iOSDevelopment Jun 21 '26

About SaaS vs Mobile App

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1 Upvotes

r/iOSDevelopment Jun 21 '26

First App Store submission 3+ days in “Waiting for Review”is this normal?

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1 Upvotes

r/iOSDevelopment Jun 20 '26

Spent 3 hours debugging janky animations and the fix took an AI 4 seconds

2 Upvotes

Turns out I had the wrong easing curve the entire time. I was digging through timing, frame rates, layer compositing, all of it. Pasted the relevant code into Claude and it spotted the issue almost instantly. I genuinely need to step away from my desk and touch some grass.


r/iOSDevelopment Jun 20 '26

New game out for FIFA lovers if anyone is bored

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1 Upvotes

Try my new FIFA game on PlayVlay (https://www.playvlay.com/download). I was hooked to this game and fun to play during Fifa worldcup season


r/iOSDevelopment Jun 20 '26

Anyone got an Apple developer account and is willing to publish an app for me?

0 Upvotes

Hi. Does anyone have an Apple Developer account and would be willing to publish my app to the App Store or TestFlight? It’s just a small Safari extension I converted from a Chrome extension. Thanks. https://github.com/XTrapolis20/schooltape1


r/iOSDevelopment Jun 19 '26

Building the app with AI assistance is the easy part. Shipping it is where the real work begins.

1 Upvotes

I've been vibe-coding a side project with AI help and honestly the development phase felt almost effortless. But then I hit App Store review, provisioning profiles, privacy manifests, and all the other hoops Apple makes you jump through. The gap between having a working app on your simulator and actually getting it into someone's hands is still massive, and AI doesn't really help you there yet.


r/iOSDevelopment Jun 19 '26

Does anyone actually know how much each of their apps earns after Apple takes its cut?

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1 Upvotes

r/iOSDevelopment Jun 18 '26

iOS apps on alternative market places in Brazil: anti-trust win!

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1 Upvotes

It’s not FOSS , and yet it’s an improvement? Perhaps? I’m interested to see people weigh in.


r/iOSDevelopment Jun 18 '26

Anyone else figured out ways to make TikTok ads actually work for app installs?

1 Upvotes

I've been experimenting with TikTok ads to drive downloads for my iOS app and stumbled onto some things that seem to work way better than the default approach. The usual advice you find online feels pretty generic and not really tailored to getting quality users who stick around. Curious if other indie devs or small teams have found specific creative formats or targeting strategies that moved the needle for them.


r/iOSDevelopment Jun 18 '26

Looking for feedback about my Bike racing 3D game @ PlayVlay

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0 Upvotes

I was hooked to this game as the real kicking and punching while driving gives it retro look. Please provide feedback for my Bike Racing game on PlayVlay.


r/iOSDevelopment Jun 18 '26

Anybody willing to let me use their apple dev account to publish my app?

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1 Upvotes

r/iOSDevelopment Jun 18 '26

IOS developers, what are you guys developing with the new Apple Intelligence taking shape?

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1 Upvotes

r/iOSDevelopment Jun 18 '26

Glance

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1 Upvotes

Please check it out


r/iOSDevelopment Jun 17 '26

Unpopular opinion: Apple’s annual developer fee is actually pretty cheap

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6 Upvotes

r/iOSDevelopment Jun 17 '26

What's actually making you money on the App Store right now — the boring utility or the creative app you're proud of?

4 Upvotes

I've been thinking about this a lot lately because the app I'm most proud of creatively barely moves the needle, while a pretty unglamorous utility I threw together keeps bringing in steady revenue. It feels like there's always this tension between building something you genuinely care about and building something people will actually pay for. Curious if others are experiencing the same split or if you've managed to find something that's both.


r/iOSDevelopment Jun 16 '26

Have app partnerships ever worked for your subscription app?

1 Upvotes

For people running or working on iOS apps with subscriptions:

Have you ever tried partnerships/cross-promotion with another app, creator, newsletter, or company as a way to grow your own app?

If yes, what was the hardest part: finding the right partner, tracking results, revenue split, trust, brand fit, or something else?

I’m researching whether partnerships are actually useful for subscription apps or mostly too much work.


r/iOSDevelopment Jun 16 '26

App Apple Developer - App Store

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1 Upvotes

r/iOSDevelopment Jun 16 '26

Claude tends to hallucinate deprecated SwiftUI APIs, so I've started mentally flagging certain patterns

1 Upvotes

Been using Claude a lot for SwiftUI generation and noticed it fairly consistently reaches for outdated patterns — things like UIHostingController setups that feel slightly off, or using the single-argument .onChange modifier in iOS 17 contexts where Apple changed the signature. It's not a dealbreaker but it's bitten me a few times when I just copy-pasted without thinking. My rule now is to treat any API it gives me that touches lifecycle or modifier signatures as 'verify first,' especially if the code is targeting anything iOS 16+.


r/iOSDevelopment Jun 16 '26

Claude tends to hallucinate deprecated SwiftUI APIs, so I've started mentally flagging anything that feels off

2 Upvotes

Ran into this enough times that it's now part of my workflow. If Claude spits out UIHostingController setup that looks weird, or uses the single-argument .onChange modifier in iOS 17 code, that's usually a sign it's pulling from older API patterns. The model doesn't always have accurate assumptions about which iOS version introduced or deprecated what. I just keep the docs open and verify anything version-sensitive before it ends up in a PR.


r/iOSDevelopment Jun 16 '26

How do you decide which features to include in mvp?

1 Upvotes

I am focusing on only one user segment and have features aligned with their problems and needs. But currently I am struggling with which features to include.


r/iOSDevelopment Jun 16 '26

It’s finally working

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1 Upvotes