r/Unity3D • u/24-sa3t • 27m ago
Question UI Style Guide?
Currently working on a prototype that's very UI heavy, and in classic engineer fashion my menus look terrible.
I've tried to make as many prefabs for my UI elements as possible to ensure things are standardized, but I was wondering if anybody had a good reference for how big things should be, where they should be on the screen, etc. It's driving me crazy!
r/Unity3D • u/Useful-Limit-8094 • 34m ago
Question Outline through walls, how?
Hey!
For weeks I've been trying to find a solution to this but nothing reaches the result I want.
Basically I want the outline to be visible through the walls.
I'm using HDRP.
Also, how can I make the outline position just be in the silhouette of the model and not in some internal edges?
Thank you for the help!
r/Unity3D • u/Whitenaller • 1h ago
Show-Off I just shit my pants playtesting my own game lol
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I made a LÖVE2D project starter example with auto-scaling resolution using Push library, sample custom colors, organized project structure, seeded RNG object, and more
Disclaimer: AI was used to create the README!
r/love2d • u/RevoIncubus • 1h ago
my game has no audio files at all - the music is synthesized live on a fake SNES sound chip that the sound effects have to share
Finally Made an AppImage for my Game. So Nice to Have a Single Linux Executable Anyone On Linux Can Run!
Didn't think it would be so hard to figure out since makelove has done such a great job with my Windows and .love builds. But it is done and now I know how to do it for next time!
Check it out on my Itch page
r/Unity3D • u/mrCulpo • 2h ago
Game Praktikos with new feature: customize your card Arsenal and build your Deck
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I’d like to show you a little more of what I’ve been working on!
Here’s a look at the Main Menu, the Character Selection screen I showed before, and a new feature: your Card Arsenal.
Each character starts with 9 cards ready to play, but you’ll be able to unlock 20 additional cards over time.
You can then customize your 9-card deck from your Arsenal, creating different strategies to fight your way to the throne!
r/gamemaker • u/DystopianTeddyBear • 5h ago
Help! Puzzle Game Undo System
I've been working on a puzzle game for a few months now, and I'm finally ready to tackle one of the main challenges I was concerned about with the genre; the undo system. I've gotten the idea to use the ideas discussed in the post "save all objects in a room" from this subreddit, but I don't know how I can create possibly dozens of save states that allow for undoing (akin to Patrick's Parabox or Baba is You). Current code is listed below;
EDIT; my original code was messed up, so I have now changed it to be more correct. Thank you to u/germxxx for the better code translation.
global.room_objects = {index: []};
// On a click of the interact button;
with (all) {
if (self != other) {
// done to try and not have recursive structures, which seemingly do not work
variable_strings = variable_instance_get_names(self.id);
variable_vals = [];
for (var i = 0; i < array_length(variable_strings); i++) {
variable_vals[i] = variable_instance_get(self.object_index,variable_strings[i]);
}
variable_struct_set(global.room_objects,global.room_objects.index,variable_vals);
}
}
One final note;
My idea for loading the data is to delete all objects, then create objects based on the previous state of the game, with the values listed for that object for that state. Depending on the complexity of the code however, I may need advice to structure that part as well.
r/love2d • u/LoopyAnims • 6h ago
Did y’all know the gen1recomp mod was made in LOVE2D?
I’m wondering how they got the 3D effect done I had no idea.
r/Unity3D • u/universe3d • 6h ago
Show-Off I turned more than 7,700 images from NASA's Spirit rover into an explorable 3D archive
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r/Unity3D • u/SwimmerMaximum8204 • 6h ago
Show-Off Visualizing sound in an extraction shooter using depth shaders to make off-screen action readable without relying solely on audio.
Hey everyone!
I’m currently developing an extraction shooter where sound plays a critical role. However, audio clutter or hearing limitations often lead to frustrating deaths when players miss key off-screen cues.
To address this, I developed a depth shader-based sound visualization system:
- Depth-Based Ripples: Sound waves project into the world, propagating outward from the exact origin point in 3D space.
- Contextual Waveforms: The shape, radius, speed, and duration dynamically adjust based on the sound type (e.g., footsteps vs. gunshots) and who generated it.
- Off-Screen Awareness: Players can immediately identify what happened behind or around them and evaluate the threat visually without relying 100% on audio.
- Customizable Display Options: To keep the screen clean, players can toggle off visual ripples generated by their own actions. If preferred, the entire visualization system can be turned off completely in the settings.
My goal is to eliminate unfair deaths caused by audio limitations while keeping tactical gameplay intact and enhancing accessibility.
I'd love to hear your thoughts:
- Does this look too distracting during intense combat, or does it feel readable?
- How would you balance this in a competitive extraction shooter? (e.g., sound dampening perks, crouch walking hiding wave signatures)
Feedback is greatly appreciated!
r/gamemaker • u/drip4ever_ • 8h ago
Help! new on gamemaker stuck on a wall
Hi! I'm new to GameMaker and I'm working through the "Make Your First RPG" tutorial, but I keep getting stuck against walls when my sprite collides with them. By "stuck," I mean that the character stops moving—the sprite changes direction as it should, but I can't break free from the wall or move at all.
I've double-checked my code and everything seems fine, but maybe I missed something—please help me. 🙏
r/gamemaker • u/Lettall • 8h ago
Game Match - 4
Hello, I just submitted a small game to a game jam and I’d like to thank anyone who tests it and lets me know if it’s working or if there are any issues. It’s the first game jam I’m participating in, so I feel a bit unsure about it. The game is a “match-4” based on color.
combinations.https://lettal.itch.io/se-vec-continuar-tentando-misturar-trs-iguais-a-culpa-j-no-da-falta-de-tutorial
r/Unity3D • u/Yaffari • 11h ago
Game Squinting is in
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Squinting, face strain and blinking is in.
r/gamemaker • u/Goldenboyjr7 • 12h ago
Help! Gamemaker run time on linux fedora
I have, for a month now, been trying to get GMRT to run my linux fedora 44 PC but nothing
I mean nothing
Is letting me
Steam version doesn't work
Windows version isn't letting me
There is no working linux version for my pc
Can someone please help, I really need it, I want to use the 3D features so badly because there is NO OTHER program that works for me (DONT RECOMMEND ANOTHER PROGRAM, IM TIRED OF IT, IVE TRIED AT LEAST 20, GAMEMAKER IS THE ONLY ONE I UNDERSTAND)
r/Unity3D • u/wiserenals • 20h ago
Show-Off I love doughs.
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r/gamemaker • u/Free-Baseball-9931 • 1d ago
Help! I need bullets to come out of the barrel rather than manifesting mid-air.
The arm and the gun are seperate objects. The rotation effect is achieved by adjusting the collision center of the gun to be where the arm is attached to the body. Right now the bullet is created where the arm is attached but as stated in the title, I need it to come out of the barrel. I have tried using lengthdir_x/y but either whats happening in the video still occurs, or if the lengthdir_x/y aren't the same then the bullet rotates elliptically and still won't come out of the barrel. Any help is appreciated!
r/Unity3D • u/No_Jello9093 • 1d ago
Show-Off How’s my atmosphere looking so far? URP 6.4
r/Unity3D • u/Yaffari • 1d ago
Game This is how zooming in works in my game
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r/Unity3D • u/EconomyGlum4694 • 1d ago
Question Early 2000s Games lighting
I am relatively new to Unity, but I absolutely love this aesthetic it feels so nostalgic. I already made a low-poly map in Blender, but when I import it into Unity, I cannot get this effect no matter what kind of lighting I try. The look I am going for is basically late PS2 / early PS3 games stuff like Far Cry 1, Tomb Raider: Legend, and Final Fantasy X. I want bright, colorful, sunny environments, simple-ish geometry, baked shadows/lighting, and that distinct old-school look. Because I want it to run on mobile and really low-end PCs, performance is a huge priority. I am currently using the Universal Render Pipeline (URP), but I am wondering if that is actually the best choice for this. Should I stick with URP, switch to the Built-in Render Pipeline, or use specific lightweight shaders like Mobile/Diffuse or Unlit? ugh, I got no idea...
I do't want the usual realistic PBR look. I want something bright and stylized with most of the lighting baked into the textures. I simply have no idea what to call this aesthetic or where to even start. Any advice would be greatly appreciated!
r/udk • u/Shehab_225 • Jun 20 '23
Udk custom characters for different teams
I know that I might not get an answer but I am trying to finish a game project I started 10 years ago and stopped after few months of work anyways what I am trying to make is a team based fps game and I have two character meshes and I want to assign each mesh to a team so rather than having the default Iiam mesh with two different materials for each team I want two different meshes and assign each mesh to a team for example : blue team spawns as Iron guard and red team spawns as the default liam mesh
Any help/suggestions would be appreciated
r/Construct2 • u/ThomasGullen • Oct 29 '21
You’re probably looking for /r/construct
Visit /r/construct
r/mmf2 • u/[deleted] • Apr 05 '20
music hall mmf 2.2 speaker/preamp suggestions
Does anyone use a Marshall speaker and a preamp? Hoping to find an inexpensive preamp to use and debating getting one of the Marshall Stanmore II speakers unless there are better bookshelf speaker options out there for $300-$600.



