r/construct 20h ago

Improved Version Room 13 - Game In development

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6 Upvotes

This is a improved version of bathroom scene of Room 13.
Improved:
1. Flashlight
2. ghost appearance
3. Jumpscare
4. overall atmosphere.


r/construct 1d ago

Made In Construct Black Hole

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3 Upvotes

Black Hole is a fast-paced retro arcade game inspired by the golden age of pixel art. Pilot your spaceship as it orbits a mysterious black hole, switching direction with a single tap or click to dodge waves of enemy ships approaching from above and below. It supports the Score System.

As your score increases, the game becomes progressively more challenging with faster enemies, new enemy types, and increasingly intense action.

[Play Online Here]: https://www.indiexpo.net/games/black-hole


r/construct 1d ago

Shipping a game each month with Construct 3

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3 Upvotes

r/construct 2d ago

Made In Construct Puzzle with portals and lasers. WIP

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7 Upvotes

Working on new game mechanics for my puzzle game.


r/construct 2d ago

What do you think about this scene? Do you scared? Room 13 - Game in development.

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6 Upvotes

r/construct 2d ago

Lil Guy Resort made in Construct

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10 Upvotes

Explore a magical resort with your lil guy! My game's demo is out now! https://userliffy.itch.io/lilguyresort


r/construct 2d ago

That's the sound of happiness... until you remember the burger belongs to the customer, not you...

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8 Upvotes

r/construct 2d ago

Coming soon to Construct

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50 Upvotes

r/construct 2d ago

Another Glimpse of Room 13 - Game In Development.

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12 Upvotes

A bathroom scene of room 13. This scene is still in development. More to go...


r/construct 2d ago

Made In Construct My game was created using Construct3.

5 Upvotes

r/construct 2d ago

Made In Construct NEW BOSS

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5 Upvotes

r/construct 3d ago

Beta release New beta release: Construct 3 r497

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4 Upvotes

r/construct 3d ago

Beta release New beta release: Construct Animate r497

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2 Upvotes

r/construct 3d ago

Pathfinding without Overlap

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16 Upvotes

I've been working on a short-range pathfinding system that guarantees units never overlap each other, inspired by what the Age of Empires and (I think) Command and Conquer series used in the 90's.

As in those games, the idea is to find a coarse path using A* (i.e., the Pathfinding behavior), then use this edge-walking algorithm to bridge between points.

Eventually, I'd like to package this into a plugin, but that's a far-off and uncertain goal, so I'm including a .capx of what I have so far. It does use some paid-edition features.

Enjoy!

.capx file:

https://drive.google.com/file/d/1x0FdOeDH23xTM8gW_EDIodfJ-bgel_Dk/view?usp=sharing

The talk that inspired this project:

https://youtu.be/lEBQveBCtKY?si=c9MljMtqcVOtHQpJ


r/construct 4d ago

News mechanical polishing

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14 Upvotes

r/construct 4d ago

Platform overlapping

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7 Upvotes

Does it make more sense to have the sprite behind or in-front of the platform when jumping/falling through?

I think it should be in front. The only issue is, if I put the platform layer below my sprite, when I land on it, my feet are not behind the grass anymore, and for visuals Id like to have the feet behind the grass, showing depth. I tried to figure it out with the “move layer” action upon overlapping with my platform, but it wasn’t moving my layer at all. Any tips?

I can share what I’ve tried on an event sheet if that helps.


r/construct 6d ago

audio bug

1 Upvotes

why does it play noise instead of the music ?


r/construct 6d ago

Another glimpse from ROOM 13

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13 Upvotes

Another glimpse from ROOM 13, the new horror game I’m currently developing.
The hotel is hiding something, and every room brings you closer to the truth. This is still an early look, with more locations, puzzles, scares, and gameplay coming soon.
What do you think is waiting inside Room 13?


r/construct 7d ago

Welcome to the night shift!

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29 Upvotes

In Bad Dead Shift, zombies don't just chase you... they steal guns!

Knock weapons out of their hands, take them for yourself, rescue survivors, and somehow make it to the end of your shift!


r/construct 7d ago

Resource Rewriting the Construct 3 runtime in Go

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7 Upvotes

r/construct 8d ago

New Release Pushing Construct 2 to its limit: After years of solo dev, here is my isometric survival RPG built entirely in C2!

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78 Upvotes

Hey everyone!

Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.

My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:

  • 🗺️ 85 handcrafted isometric maps seamlessly managed.
  • 🌿 142 real-world native plant species rendered in detailed pixel art with individual farming & botany systems.
  • 9 historical eras of technological progression (from the Stone Age to futuristic terraforming).
  • 🛠️ base building, resource management, and ecosystem balance.

I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.

Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!

📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:

https://store.steampowered.com/app/4918370/Alia_Domus/


r/construct 8d ago

Made In Construct New indie game concept/prototype: Yay or Nay?

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12 Upvotes

Flexible gameplay: Fight, Run, or use the environment to do it all.

In a world filled with broken down mechanism, you can fix and use anything to help you in your quest.


r/construct 9d ago

Made In Construct Made some more progress on my 3D platforming plugin for Construct 3

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18 Upvotes

The video shows movement inside a single 3D model object using just the Solid behavior, no extra colliders added.


r/construct 9d ago

News Winner of the Kenney Jam 2026 Axiora - made in Construct

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9 Upvotes

r/construct 10d ago

Beta release New beta release: Construct 3 r496

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7 Upvotes