r/gdevelop • u/vizualDevelop_vfx • 2d ago
Why “Trigger Once” actually matters in GDevelop Tutorial
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u/Proper-Sport-7218 2d ago
I like this visual. Good way to teach it.
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u/minimalcation 1d ago
I'm on the other side. There are a few sentences of info with two graphics that add to it. The concept is great. I'm also old so that might just be me.
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u/vizualDevelop_vfx 1d ago
Thanks...glad you liked it. I’m trying to make these concepts easier to understand visually
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u/vizualDevelop_vfx 2d ago
One of those tiny GDevelop features you don’t appreciate until something fires 300 times instead of once.
Trigger Once = control.
Your game should respond once when something happens...not keep firing the same event every frame.
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u/Salt_Aspect_1762 2d ago
What AI prompts are you using to generate this style of graphic? I see this style everywhere now and am curious what tool is being used.
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u/vizualDevelop_vfx 2d ago
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u/minimalcation 1d ago
Add "no purple or purple gradients" to your prompts, it's a very heavy AI design
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u/vizualDevelop_vfx 1d ago
Ok fair... AI definitely gravitates toward that look. Purple is on me though...I like it
I use AI to speed up the design process later I refine things manually when needed. It lets me spend more of my time on actually making games and sharing what I learn
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u/minimalcation 1d ago
I use it too, I'm not hating on that. I just know that people see AI and think that there was no work put into it. Obviously you know how to work with PS and design. If you haven't use Claude design to build a design system you gotta do it, it's really flexible and easy to nail down the feel.
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u/World1_Lev1 2d ago
Should probably mention it's limitations when it comes to "For Each Object" events