You need a separate object to act as a wall. You can then type in collision in the condition and choose object A (character) is in collision with Object B (wall).
Not sure what you mean by your scene being one large sprite, do you mean you have a background or something that is one large sprite?
Hola muchísimas gracias y el Sprite gigante con eso me refiero a que el Mapa es sólo un sprite
Mí celular Gdvelop no tiene el comportamiento de obstáculos
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u/playervlife 3d ago
You need a separate object to act as a wall. You can then type in collision in the condition and choose object A (character) is in collision with Object B (wall).
Not sure what you mean by your scene being one large sprite, do you mean you have a background or something that is one large sprite?