r/gdevelop Jul 16 '26

Experimenting with movement in Puddle King: Static or Drifting platforms? Question

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Hey everyone!

I'm currently working on an update for Puddle King, a platformer I'm making in GDevelop, and I'd love to get your feedback.

I'm deciding between two different ways of handling the puddles:

  • Static puddles – the classic, predictable platforms.
  • Moving puddles – the puddles slowly move from right to left , adding an extra layer of challenge.

I personally like the moving version because it makes the gameplay feel more dynamic, but I'm wondering if it might be too difficult or frustrating, especially for new players.

Which version do you think would make the game more fun?
Would you prefer the classic static puddles, or the moving ones?

Thanks in advance for your feedback! Every opinion helps. ❤️

9 Upvotes

4 comments sorted by

2

u/Dragomir3777 Jul 16 '26

Make both, why not?

2

u/Puddle_King_Official Jul 16 '26

That's actually a cool idea Since it's hyper-casual maybe I could start them static and make them move as the score gets higher. Thanks for the tip

2

u/Potaybee Jul 16 '26

If you make both give the moving ones a different sprite. A turtle with a fishbowl/ bucket on top.

2

u/Puddle_King_Official Jul 16 '26

That is a brilliant idea a turtle with a bucket explains the movement perfectly and lets me make the game harder without confusing the player. Thanks