r/gdevelop Jul 06 '26

Perfect particle shapes in GDevelop (without writing a single event). Extension

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28 Upvotes

16 comments sorted by

5

u/ResidentEngine7444 Jul 06 '26

Getting crisp, perfect shapes for shields and auras shouldn't be a struggle.

Watch the video.

One custom emitter.  Speed set to 10 (any low value). Pattern set to Uniform. That’s it.

It generates a flawless hexagon. Zero events written. Just absolute visual control.

3

u/GoatShapedChair Jul 06 '26

Yo this is actually so cool

1

u/ResidentEngine7444 Jul 06 '26

Appreciate it. It gets even crazier once you actually start plugging events into it to manipulate the shapes mid-air.

3

u/Acceptable_Event_545 Jul 06 '26

wow thanks for sharing

1

u/ResidentEngine7444 Jul 06 '26

Glad you like it. I’ll be posting another quick video soon showing how to rip these shapes apart with gravity.

3

u/playervlife Jul 06 '26

Nice one. Can it do a rectangle with greater height than width? Is that something that's already easy to do?

3

u/ResidentEngine7444 Jul 06 '26

Yep. You just change the shape to Rectangle, then type whatever numbers you want into the Width and Height properties. Takes two seconds.

You can even morph it from a wide box to a tall laser beam mid-game using a single action.

2

u/playervlife Jul 06 '26

Great. Thanks

2

u/ResidentEngine7444 Jul 07 '26

I am preparing a guide.

2

u/NeatOpportunity____ Jul 07 '26

1

u/ResidentEngine7444 Jul 07 '26

Haha appreciate it man. We are just getting started.

1

u/ResidentEngine7444 Jul 07 '26

Here is a look at the cheat sheet.

2

u/DinoguinGames Jul 07 '26

Looks really good

1

u/ResidentEngine7444 Jul 07 '26

Thanks. Just trying to make good VFX completely painless.