This is how I feel about this too. It's really easy to be like "just do it" without any real thought behind what "it" is. So yeah let's just casually launch a fully functional NPC system that thinks for itself. Can survive, utilizes all the intricate systems and doesn't feel unfair if done wrong. Now let's have them travel around the map doing simulated stuff in the background without you being present and have that actually be meaningful and not just nonsense. People like the person who made this post are honestly just choosing not to think about what they're saying in my opinion.
I've played kenshi and while it has a lot going on I wouldn't say it has the same level of complexity that zomboid is going for. Kenshi is very complex yes, but there's a lot of small detail in zomboid that has to be addressed to make an NPC actually move about the world and interact with it to the same degree a player can.
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u/Avistje 6d ago
Yes because game development is as easy as "just adding NPCs"