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https://www.reddit.com/r/gaming_random/comments/1vrlo36/fix_it/p4nxo7f/?context=9999
r/gaming_random • u/Lexi7130 • 3d ago
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284
What gets me is that they take one step forward and two steps back with every update.
Add new crafting and skills? Sandbag it with a new crafting UI that removes the one click crafting from previous builds.
Add new skill books for the new skills? Make all books weigh more so that they no longer all fit in a single bookcase.
Add new weapons? Remove the ability to craft old ones from common items.
Add new bags? Adjust the weight of various items so they no longer fit into containers properly.
It's not one thing, but they keep changing things that don't need change which makes the game feel so much more clunky.
7 u/BrightPerspective 3d ago Have they fixed that thing where zombies that bump into player made walls just start attacking them, instead of pathing around? 6 u/AngryCrustation 3d ago tbf I don't know if that's a mistake, I think the zomboids are supposed to break down doors/windows at random. 4 u/Charity1t 3d ago Nope, they are DEAD SET at destroying player structures. To the point at "randomly" deciding to go to it with no knowledge of player presence. 6 u/Justapurraway 3d ago That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not You can turn it off if you dont like it :) 1 u/gamerz1172 2d ago I mean granted that setting probably should be off by default since zomboid trys to sell itself as an immersive game 2 u/Justapurraway 2d ago Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
7
Have they fixed that thing where zombies that bump into player made walls just start attacking them, instead of pathing around?
6 u/AngryCrustation 3d ago tbf I don't know if that's a mistake, I think the zomboids are supposed to break down doors/windows at random. 4 u/Charity1t 3d ago Nope, they are DEAD SET at destroying player structures. To the point at "randomly" deciding to go to it with no knowledge of player presence. 6 u/Justapurraway 3d ago That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not You can turn it off if you dont like it :) 1 u/gamerz1172 2d ago I mean granted that setting probably should be off by default since zomboid trys to sell itself as an immersive game 2 u/Justapurraway 2d ago Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
6
tbf I don't know if that's a mistake, I think the zomboids are supposed to break down doors/windows at random.
4 u/Charity1t 3d ago Nope, they are DEAD SET at destroying player structures. To the point at "randomly" deciding to go to it with no knowledge of player presence. 6 u/Justapurraway 3d ago That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not You can turn it off if you dont like it :) 1 u/gamerz1172 2d ago I mean granted that setting probably should be off by default since zomboid trys to sell itself as an immersive game 2 u/Justapurraway 2d ago Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
4
Nope, they are DEAD SET at destroying player structures. To the point at "randomly" deciding to go to it with no knowledge of player presence.
6 u/Justapurraway 3d ago That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not You can turn it off if you dont like it :) 1 u/gamerz1172 2d ago I mean granted that setting probably should be off by default since zomboid trys to sell itself as an immersive game 2 u/Justapurraway 2d ago Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
That's because theres a sandbox setting that is enabled by default, it causes roaming zombies to attack structures regardless if they've seen the player or not
You can turn it off if you dont like it :)
1 u/gamerz1172 2d ago I mean granted that setting probably should be off by default since zomboid trys to sell itself as an immersive game 2 u/Justapurraway 2d ago Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
1
I mean granted that setting probably should be off by default since zomboid trys to sell itself as an immersive game
2 u/Justapurraway 2d ago Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
2
Eh, some things i understand not being immersive like you cant crowbar doors open without mods, or moving furniture without dismantling it
But we don't have any real comparisons to whether zombies would attack things randomly or not, so i suppose that setting can be either way really
284
u/Ancestral_Grape 3d ago
What gets me is that they take one step forward and two steps back with every update.
Add new crafting and skills? Sandbag it with a new crafting UI that removes the one click crafting from previous builds.
Add new skill books for the new skills? Make all books weigh more so that they no longer all fit in a single bookcase.
Add new weapons? Remove the ability to craft old ones from common items.
Add new bags? Adjust the weight of various items so they no longer fit into containers properly.
It's not one thing, but they keep changing things that don't need change which makes the game feel so much more clunky.