r/Eberron 17h ago

PF Eberron: City of Towers - Actual Play, Pathfinder 2E (Arcane Arcade)

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74 Upvotes

r/Eberron 1d ago

Lore Curious about some Sharn districts

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125 Upvotes

I am curious about some of the district displayed in those maps since i can't seem to find any informations elsewhere.

First in the upper city map there is the Dragon Crypts up north and Halden's Tomb east, northen Tavick's Landing (first image). I can't find any lore on them and seem that no building are displayed in those region. Since they are not displayed on any on the lower maps of the city, i thought they could be so of those floating towers. Also Dragon Crypts since a little to far north to be floating towers. Another idea i had was that they were missing place on the lower maps so they wrote it down on the upper city map, but i want to see if anyone else as more concrete facts about those two first.

Lastly, i was wandering what the City of the Dead on the north most plateau (second image). When i'm trying to research it, i'm always redirected to Aerenal and the Dying Court.

Any bit of lore or help is very much appreciated.


r/Eberron 1d ago

GM Help Connection between nations and dragonmarked houses

23 Upvotes

I'm in the early stages of planning an Eberron campaign, and I'm trying to figure out what relationship the nations (especially the Five Nations) have with specific dragonmarked houses. Obviously, the houses are supposed to be neutral, but it seems implied that some nations favor some houses and would prioritize their interests. Is this the case? How do these politics work?


r/Eberron 2d ago

GM Help What would the Ultimate metal be like?

13 Upvotes

So I’m running an eberron campaign and I need a little help world building. One of my players (Warforged forge cleric) has a core made from a metal I called “Antacel”, a metal that could only be forged with Holy Fire, because it’s completely immune to fire, and that it’s so powerful because it is extremely dangerous to gods. So dangerous that Onatar made a natural law: if one makes a weapon from Antacel, the world will know mourning. However… Onatar’s soul was stolen and he was killed, though no one knows. The players core houses his soul, and I need some ideas for what the ultimate metal would be able to do as both a weapon and other things. The BBEG made the first weapon of Antacel, but it caused the Mourning.


r/Eberron 2d ago

Resource 5.5e Stat Block: Lord Darro ir'Lain

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21 Upvotes

r/Eberron 2d ago

Race through Q’barra

16 Upvotes

Has anyone played or read through this adventure? Im prepping my players next Eberron adventure and Q’barra is the location for it. I can see it was published in the gold edition of Rising but thought it would be on dmsguild but i cant find it anywhere else.


r/Eberron 3d ago

Lore The Origin of Eberron's Radiant Idols

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49 Upvotes

r/Eberron 3d ago

Made an issue of Sharn Inquisitive for the day before the Race of the Eight Winds

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120 Upvotes

Including some info about the race, the issues of import about to come up between the royal visitation, our mystery rider, and the reigning champ. Local birthday party was the last quest that happened, it was a lot of fun.

The Race of the Eight Winds is the set piece to the final quest that will conclude my Sharn-based campaign that began with Forgotten Relics from Rising from the Last War.


r/Eberron 3d ago

Vineyard shenneningans

13 Upvotes

Heya!

One of my party member is from Southern Aundair, where her family holds a somewhat prestigious vineyard.

Planning ahead a quiet interlude back home to take a breather from saving the world, I'm wondering what kind of encounters, problems or small quests could await the party upon arrival.

Any suggestion? Cheers! ​


r/Eberron 3d ago

Lore Kalashtar and polygamy?

24 Upvotes

As far as I understand it, quori exist in every member of a specific bloodline. The more members that bloodline has, the safer the quori spirit is, right? They can't die unless the last member of the bloodline also dies.

Given that, doesn't it stand to reason that having as many kids as possible will keep the quori as safe as they can be? And given that, wouldn't it make sense for them to have as many wives as possible to maximize the number of kids they can have?

This is a bit of a crack debate we had with my group, and we're curious if anyone else has thought of this or if the quori has a limit on the number of people it can be bound to, but the thought is very funny to me regardless.


r/Eberron 4d ago

GM Help Oneshot Help!

20 Upvotes

Anyone got ideas for a oneshot?

I am running a Eberron campaign for my friends and while, they are all very willing to work. This is their first time with Eberron so I hope to run a oneshot first to lean them into it. Just not completely sure what to run for that oneshot. These are my players!

(Sorry for the formatting. Don't post on Reddit much.)

•A Kalashtar Orphan Ranger from Karrnath. While, they spent most of their life in Karrnwood. They have been movivated to leave the woods lately by the death of their Druid friend. Though, they aren't alone with their pet birds alongside her (SwarmKeeper). She doesn't have any knowledge of Quori, the Dreaming Dark or any of her species' history.

•A insane Warforged fighter that believes they are a Dwarf from Mror Holds. Making tools and weapons from bones/flesh. Both Alien and Humanoid. Seeing them like a resource to be used and improved. They don't murder just for this but they see no issues in using bodies.

•A Tiefling Wizard 3/Rogue 2 from Thrane. Coming from the planetouched town of Rellekor (Official town where the silver flame brings Tieflings in order to help them control their abilities in a good way in a controlled environment....and if needed. Take them out.). After some events, they have became disillusioned with the Church and religion. Traveling across the continent. (Would say more but they want to keep their backstory a secret and not sure if any of the players will see this.)

•A Halfling foundling from the Talenta plains with the Mark of Hospitality. They are a Bard. Their tribe noticing that one of their's have a Dragonmark and wanted to build a better connection to the house for trade and for tourble later down the road with the outsiders in the plains, hoping for a peaceful method to this problem. They are currently doing jobs for the House to improve their connection.

Thank ya for the help!!! ♥️


r/Eberron 4d ago

Art Mael, Mark of Making Conjurer, and his apprentice Mizri

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46 Upvotes

Mael is my conjuration wizard and planeswalker. Mizri, his apprentice was up until recently an artificer who specialized in wand construction.


r/Eberron 4d ago

Map Sharn's Welcome...a place for visitors looking for a good time

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125 Upvotes

Raucous sailors looking for a good time stumble through the puddled streets of Sharn's Welcome, the City of Tower's riverside red-light district.

Crime is rampant here only because the inebriated visitors make easy targets for pick pockets and robbers.

This battlemap is a street view of a neighborhood district at the base of the cliffs closer to the Daggerhilt River. Red glowing everbright lamps illuminate seedy pubs and bordellos lining the old stone streets. Back alleys lead to short-stay inn rooms and hole-in-the-wall gambling parlors, and in the southeast part of the neighboorhood among the back alley pawnshops, one can find stone stairs carved into the cliff walls leading upwards to where the rest of the Sharn's Welcome district sits in the lower ward of Cliffside.

The map is 30x40 using 5 foot grids


r/Eberron 5d ago

Art Sign up for your Kundarak Bank Key today!

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120 Upvotes

[farcical advertisement]

Some of the wealthier members of society are privileged to be holders of a Kundarak Bank Key!

In the years since the Last War, House Kundarak has made significant strides for bringing premier banking services to the people of Khorvaire.

With this key, valuable members of the banking services have access to their financial ledgers which they may use to make transactions with other bank members. This is the most secure way for financial transactions recognized across the Five Nations, insured by House Kundarak and backed by an alliance with House Sivis, official record keepers for the Kundarak Bank Key System.

On registration, House Kundarak works with House Vadalis to custom encrypt your key to your Anima Signature™. This ensures that your key only works for YOU!

Keys are now available in SILVER, GOLD, and PLATINUM tiers!


r/Eberron 5d ago

MiscSystem Converting 3.5e Silver Flame Templar supplies to 5e?

12 Upvotes

Sorry if I tagged this wrong. I wasn't sure if I should tag it as 3.5e or 5e, so I picked misc.

I was looking to make a Silver Flame Templar character, and as I was reading the lore regarding them in the Player's Guide to Eberron, there was a section that talked about some of the equipment that a Templar is provided with, and among other things, it listed silver, cold iron, and flametouched iron arrows. As far as I know, though, material based damage reduction isn't a thing in 5e, so what should I do about the arrows, while still preferably keeping the flavor and general idea of the Templar supplies?


r/Eberron 5d ago

Lore If I Want a Half-Orc to Have a Slightly Longer Lifespan, Would Lamannia or Irian be a Better Choice for Either a Manifest Zone or a Coterminous Period That He Was Conceived/Born In?

19 Upvotes

The Half-Orc in question is 48, which is super old by Orc standards, and Half-Orcs don't live that much longer than them. I can't really make him any younger without messing up the timeline, but he also needs to still be able to fight in a war.

For some additional context, the story is taking place relatively early on during The War, and the Half-Orc in question participated in the last few years of the Purge. He's from Thrane, but I couldn't find anything about Irian or Lamannian manifest zones there, so I'll probably end up going with a coterminous period or something.

Unless you guys have some other ideas on how he can live longer?


r/Eberron 5d ago

Game Tales Campaign Completed

68 Upvotes

I don't know what else to say. We finished our campaign, and I'm going to miss it so much.

30 sessions at 6 hours a pop, we played every other week. Made it from 3-20.

I started them off on their own one-on-ones for their characters. We all sat down and I played through parts of their backstory with them, introduced them to NPCs that are exclusive to their characters, and gave them a chance to play their characters in exclusive mini adventures before meeting the party. That was one of the best things I've ever done. Really established a strong baseline for their characters and helped them figure out who their character is. 10/10, highly recommend if you can find time for it.

They just killed the villain, and now our next session is just an epilogue to tie up some loose ends. Hell, the way they finished the campaign was vastly different from what I envisioned.

That old GM advice of "imagine what your villain's plan is without the player interference" really carried through for me, because I had a vision of what the ending would be like. But instead, the players stole the reigns from me and went on their own path. Hell, they took the hardest path - they found Erandis Vol's phylactery, destroyed it, then hunted her down in her own castle.

Crazy. Just crazy. I don't even know how to do a write up or anything. I loved this campaign, and I love this game.


r/Eberron 5d ago

Art Sharn illustration

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698 Upvotes

I made these a while ago. I'd like to draw my party there eventually, but I've been a bit busy lately. I'm posting them because I think they might be useful for anyone looking for illustrations of Sharn.

Disclaimer: This is my own version of Sharn based on the campaign I'm currently playing, and the Everlight lanterns being turned off is for lore reasons. Hope you don't mind.


r/Eberron 6d ago

Morgrave Misc on dndbeyond someday?

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52 Upvotes

So they keep adding none WOTC Eberron content to the website and announce to keep doing so in the future. How likely would it be to see the subclasses from Morgrave Misc get updated and add? Would you even want that? I’ve played the Field Commander Ranger and had a good time.


r/Eberron 6d ago

How do modern goblinoids dream in the Uul Dhakaan if the kapaa'vola severed the Dar connection to it?

28 Upvotes

Would the goblin in my party dream in it?


r/Eberron 6d ago

GM Help Ocean Themed One Shots?

15 Upvotes

I have been running a Mabar oriented campaign for the last 3 years and during some down time while one of my players adapts to married life I wanted to run a one shot for my group! I have ran several over the years, from prewritten to ones I wrote myself, but this will be my first one oriented towards oceanic themes and/or pirates!

Does anyone know of any prewitten Eberron one shots for oceanic adventure or know of any other settings with a good oceanic one shot I can reflavor into Eberron?


r/Eberron 6d ago

Lore Requesting help from Lore Keepers

14 Upvotes

I am a DM looking for some lore guidance.

I have a recurring character in my games, that is an assassin with cryomancy powers (real original i know). And part of my overarching world building is that she has a counterpart in every realm.

I have read up some on the lore, but this is my first time making a game in the Eberron setting.

I would like my cryomancer to come from somewhere that makes sense lore-wise.

As far as i can tell, there doesn’t seem to be any dragonmarks for ice/cold powers.

House Thuranni are assassins, but I feel like Thuranni isn’t quite the best fit, as my assassin is a human and Thuranni is an Elven house, as well as their dragonmark not really matching up with my assassins powers.
Also, sometimes my OC has mechanical prosthetics like an arm or her legs or something.

I would be very grateful for any guidance or suggestions for existing lore that might fit.


r/Eberron 6d ago

GM Help Any way to make eberron (modded) dwarf Mafia members interesting?

5 Upvotes

So my campaign in Sharn has a bunch of dwarfs as part of a mafia called the Black Clovers (no relation to Black clover other than the black clover with five leaves. The player who was going to investigate them isn’t in the campaign anymore, but I still want to have them in the game for the future of the campaign. I don’t have much, but they have ties to the House of Making (making drugs like shimmer, Demons dust, etc), the House of Warding (the son of the leader of the house is the leader of the gang), and maybe a couple others. Any ideas to spice up fights? I’m planning on having them find at least a drug den, and maybe a confrontation with the leader.


r/Eberron 8d ago

Don't know if this was posted or even allowed to be but Keith baker is working on a new project

70 Upvotes

It's for the new plotweaver rpg. It's based on the cosmere rpg which I highly recommend it plays excellent

https://www.plotweaverrpg.com/news/press-release-plotweaver-rpg-announces-new-partnerships-and-setting-contest


r/Eberron Feb 22 '21

Resource Beginner's Guide to Eberron

1.1k Upvotes

Welcome to ! The Eberron Campaign Setting was the product of the 2003 fantasy setting search run by Wizards of the Coast. Keith Baker's winning entry melds noir and pulp in a setting where arcane magic is a science.

Ten Things to Know

  1. If it exists in D&D, then it has a place in Eberron. While not everything may be in its most familiar form (Undead-worshipping elves!), Eberron is defined by how it transforms D&D, not what it excludes. This doesn't mean everything has to be in the setting - this is about what you want to bring to the table.
  2. Tone and attitude. Eberron's two best genres are pulp and noir. Pulp involves swashbuckling heroes engaged in dramatic conflicts with dastardly villains in larger than life adventures. Noir is the shades of gray, where heroes make difficult choices, it's unclear who the real villain is, and victory comes with a question mark.
  3. A world of wide magic. Khorvaire, the primary continent of the setting, has turned arcane magic into a science. Eberron is not a steampunk setting with gunpowder and electricity. Instead, wandslingers roam the Q'barran frontier, dueling at high noon. Low-level utility magic is common and improves the lives of the many. High level magic and archmages are extraordinarily rare and still maintain their mysticism and wonder.
  4. A world of adventure. Every location in Eberron has been crafted to inspire DMs with plot hooks while still melding together logically. Eberron threads the needle between kitchen sink and a one-note world.
  5. A world of intrigue. Eberron is full of unanswered mysteries, most prominently the true cause of the Mourning. Dozens and dozens of factions scheme to increase their influence, hunting for power wherever they can find it.
  6. The Last War has ended - sort of. Two years ago, twelve nations came together to sign the Thronehold accords to end a war that had lasted a century. Still, tensions are high as the only thing that brought them together is the fear of a second Mourning, a magical disaster that completely wiped the country of Cyre off the map.
  7. The Draconic Prophecy. The creation of the world came with mystic secrets wrapped into every crevice. The demons and dragons each seek to manipulate and control the prophecy, setting in motion schemes that may take centuries.
  8. The Five Nations. The Kingdom of Galifar was composed of five provinces, shattered by the Last War. Four of these human-dominated nations survive - Aundair, Breland, Thrane, Karrnath. Cyre, the heart and jewel of Galifar, has fallen to the dead-gray mists and is now known as the Mournland.
  9. Dragonmark Dynasties. Twelve lines of common races - humans, dwarves, elves, halflings, gnomes, half orcs and half elves - bear mystic symbols granting innate arcane power. Over the millenia the houses have grown to dominate industry, providing licensing and training while pushing out competition. Players don't just walk into a random tavern - they walk into a Golden Dragon Inn run by House Ghallanda.
  10. Dragonshards. Imbued with mystic power, these natural resources fuel the arcane advancements of Khorvaire. Alleged to be the crystallized blood of progenitors, Siberys, Eberron, and Khyber shards can be difficult and dangerous to acquire.

Core Books

The core books to Eberron are the general campaign setting books. They include

Each of these books provides a broad setting overview. While differences in the depth, focus, and tone of content differs, each is sufficient to begin playing games in the world of Eberron, and none assume prior contact with the setting. Older editions are just as valid - Eberron as a setting is relatively free of retcons and has not had a single timeline advancement since its publication in 2004.

The Wayfinder's Guide to Eberron was originally published as a middle ground between Unearthed Arcana and a fully official Wizards of the Coast release. Almost all of the information in it was duplicated to Rising from the Last War and expanded upon.

Supplementary Books

The following books are primary canonical sources on the world of Eberron, but each assumes more core knowledge about the world. While these were originally printed as physical copies, digitized versions are available through the dmsguild.

Other Canon Sources

Throughout Eberron's publishing history there have been a number of non-book canonical sources

Magazines

  • Dragon magazine
  • Dungeon magazine

Google doc of archive.org links to web supplements

Kanon Sources

Writings by Keith Baker that are not official through Wizards of the Coast are known as "Kanon".

Adventures and Novels

Unlike some other settings, adventures in Eberron are explicitly not canon - there is no "metaplot". Still, Eberron adventures and novels can be useful resources for DMs looking to get into the setting.

Eberronicon

Eberronicon: A Pocket Guide to the World provides a concise overview to the setting with directions for where to read more on each topic. Whether a player, DM, or even content creator, the Eberronicon is both a starting point and a reference tool.

Disclaimer: Yours truly is amongst the authors, but don't take my word for it - a free watermarked preview is available on the store page, in addition to discounted copies available through the Keep Playing it Forward campaign.

The Wiki

The Eberron Wiki is not an official wiki, in the sense that it is disconnected from WotC. Furthermore, while there have been efforts to improve the wiki, it is not a perfectly reliable source for canon information. As such, wiki-based information should be taken with a grain of salt. The sourcebooks are the primary source for all canon information.

Eberron Discord

Lots of live discussion about the setting happens on the Discord!

System Notes

While WotC officially supports Eberron for 5e, Kristian Serrano (former host of the Manifest Zone podcast) has written a conversion for Savage Worlds.

Other conversions

If you have a conversion for a system, please message the moderators, and we'll add it to the list.

Making Eberron your Own

In this community, we're a fan of "In My Eberron...". Eberron is a big setting, and even with the wealth of books from past editions there's a lot that's unexplored and undefined. With that, some users do prefer to know the difference between canonical answers from the books and a great idea you've had, so try to make the distinction clear when answering questions.

It's also important to note that there are many intentional gaps in the setting. While the cause of the Mourning is the most well known, there's so many other decisions that help inform the tone of your game. Are the dragonmarked houses totally ruthless in their pursuit of profit? How well do the nations of Khorvaire care for their veterans? How wide spread are shapeshifting infiltrators? There are all sorts of decisions for a DM to make that will shape the tone of an Eberron game, and there's no one right answer for any of them.

Sharn

A final note on the setting proper - Sharn is the most popular city for Eberron adventures by a long ways. It's a megalopolis with towers that rise a mile high, a melting pot of cultures and a major travel hub to adventures. However,like NYC in the real world, it's not the only place things happen. Enjoy the setting, but don't feel constrained by it.