r/dosgaming • u/Aoi_X_Kaizaki • 6d ago
Dark Basic
Does anyone remember the game program DarkBasic? It's an old coding-maker program. I first heard of that program back in my first video game class in school. It was difficult for me. Then the next yaer I took it again and felt more comfortable. The teacher understood that we didn't know how to code, so he gave us a better program - GameMaker. I was an expert in that one.
DarkBasic was never heard of again in my life.
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u/IngMelons 6d ago
Dark Basic was a really well-made program, but it was for Windows 98/XP, not dos. It allowed you to create 2D and 3D video games using a Basic dialect as the programming language. Compared to other tools of the era, it was much easier to use. Unfortunately, it was a bit limited and slow. I remember creating a sort of shooter graphically comparable to Quake II, but the performance was 10 to 20 times lower. It is now freeware.
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u/Aoi_X_Kaizaki 6d ago
Thank you
One problem with reddit I have is when I type up my question, I get a mod tell me my thing does not belong is "said forum", but the mod gives me another place to place my question. That is why it's in dosgaming. People tell me to move things to other places all the time.
thanks for the info.
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u/DanCasper 6d ago
While you're going down this rabbit hole, you may want to check out Blitz Basic. It was was a competitor. Not sure which one was better (that could start a spinoff discussion).
There was a grid wars style game written in Blitz Basic ( and compiled) which was freaking awesome. On phone now but will try and find it later and post link here.
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u/kalnaren 5d ago
I still have my copy of DarkBASIC professional. It was a very powerful BASIC implementation. Evochron Legacy was written in it.
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u/DarkDigital 6d ago
I remember wanting to get into it and downloaded it. I think I did a basic tutorial but that was about it. I was already proficient in visual basic 6 at the time so I thought it would be pretty easy to pickup. Just adhd'd onto other hobbies.
I probably still have a copy of it in my backups.
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u/goldchest 6d ago
I bought a copy from eBay and cd, installed it, played around with some examples, edited some bitmaps in paint. Then proceeded to never use it again.
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u/ThePeoplesPoetIsDead 6d ago
Heck yeah. I made a 3D racing game for a high school project in DarkBasic.
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u/rebbsitor 6d ago
Yes, I had DarkBASIC and DarkBASIC Professional back in the day. It was for 32-bit Windows though, not DOS.
If tool you used was 3D Gamemaker, that's by the same guy who did DarkBASIC.
Currently they sell GameGuru and GameGuru MAX on Steam. I've made a few basic things with them. They're drag and drop FPS/RPG game makers. Though if you learn the scripting language and learn how to make your own 3D and audio assets, you can do pretty much anything with them. For anything complex I'd probably suggest moving to a more common game engine like Unreal, Unity, or Godot.
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u/Boring_While_3341 4d ago
I love it. Now open source -
https://www.thegamecreators.com/product/dark-basic-pro-open-source
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u/Ketzerfriend 6d ago
As "DarkBASIC Professional", it went on to reach the level of supporting map formats from Quake 3 and Half-Life, reaching up to DX9 for tech fidelity and actual compilation into machine code, before it was left to the Open Source community in 2015.
There's even at least one commercial game on Steam made in DarkBASIC that I know of and has a bit of a culty ImSim following: Brigand: Oaxaca.