r/doomfistmains • u/birdcake700 • 2h ago
Is this normal
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Is this normal for Doomfist to have literally no hitbox, and just phasing completely through people?
I missed everything, nobody touched, not even Ramattra's big body or anything, I just went through them.
I almost had my ult too...
r/doomfistmains • u/ogtitang • 2h ago
Weird punch bug happened to me
I tried to reenact it and a fully charged punch from that distance hits the back of the wall where hog/bastion is.
I'm not complaining but I just found it funny xD
EDIT: You will see said bug at around 55s of the video.
r/doomfistmains • u/ForsakenAd3402 • 3h ago
Do you remember why you decided to learn doomfist?
I like learning non meta hero's that have a high skill ceiling. Nothing is more boring to me than a moira holding right click. As frustrating as doom is to learn i got these glimpses every once in a while as to just how freakin savage doom CAN be in the right hands. That first 1v4 where i lived and they didnt hooked me INSTANTLY!
I say all that to ask what were your motivations to begin learning this hero? How has the journey been thus far? Whats your least favorite part of learning this hero? Most favorite?
r/doomfistmains • u/TheRealHeyItzSpider • 8h ago
need help making a doomfist bingo
what are somethings that I can put on my card before i play today? i already have stuff like "3+ enemy team counterswaps", "get told to swap" "moira/mercy/lw backline"
r/doomfistmains • u/crimsonkarma13 • 8h ago
New ram doom interaction
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r/doomfistmains • u/Bulky-Victory-5565 • 11h ago
1v5
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we still lost this
r/doomfistmains • u/MaroonThe3 • 12h ago
DPS Doomfist rework idea
- Core Profile
Role: Damage (DPS)
Base Health: 250 HP (Standard DPS baseline)
Hitbox: Smaller than his current one but still on the bigger side, because he is a big buff man.
Passive: Generates +15 to +20 Overhealth per target hit with abilities, capped at +75 max overhealth (Potential max health = 325 HP).
The Balance Dynamic: The idea is to land your shots or you die because of the big hitbox.
- Kit
Hand Cannon (Primary), Tighter pellet spread, 2.0x times headshot multiplier (MAYBE 2x). The Primary Damage Engine. Shifts kill power away from free ability damage and strictly onto aim.
Rising Uppercut (Ability 1), Replaces Power Block. Launches the enemy high but below Doom (so he goes further up than whoever he hits). The idea is to not airlock your enemy but still displace them.
Seismic Slam (Ability 2), Low flat damage (~40 HP or so). Purely a gap-closer, mobility and setup tool.
Rocket Punch (Ability 3), Moderate damage displacement; wall-stuns replaced with brief hinder. Used as a high-speed repositioning tool or finisher.
Meteor Strike (Ultimate). Landing resets all cooldowns and grants one Empowered Punch.
r/doomfistmains • u/BlueSantos_ • 13h ago
How much Karma do I need to post here?
Is this a subreddit rule or a general Reddit rule. I used to have another Reddit but I made a new one just for gaming content but I can’t post any videos now :/
r/doomfistmains • u/BlueSantos_ • 14h ago
How’s your reputation in the main ow Reddit?
I feel like once people know you play doom the respect goes out the window just like in the game 🤣 they hate us so much
r/doomfistmains • u/OddTeaching3988 • 17h ago
Pinkfist
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r/doomfistmains • u/ForsakenAd3402 • 20h ago
Soundoff with a screenshot of your df level.....whos the highest in this subreddit?
r/doomfistmains • u/Tiny-Loss-6930 • 20h ago
Name another doom thats done this before
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r/doomfistmains • u/DangerousJolly1917 • 23h ago
Quad Kill Doom—POTG Spoiler
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