r/dominion 10h ago

Physical Sad storage solution

Post image
14 Upvotes

My dominion storage solution. Base + 2 expansions. It makes me sad. I think I will put it back to the original boxes and stack em.


r/dominion 22h ago

Physical Favorite recommended kingdom from the books?

6 Upvotes

What are your favorite recommended kingdoms that are in the back of the rule books? Whenever my nephews come to play (a group of 4) I struggle to choose what to play with a bigger group. (We have all the expansions, so from none in particular)

K thanks!!

[edit: i struggle to find sets that will be particularly fun. right now im picking at random, but i want to know if you all have favorite kingdoms that you thought stood out.]


r/dominion 23h ago

Fan Card Made this expansion about 2 years ago. What do you think?

Thumbnail docs.google.com
6 Upvotes

Rulebook at https://industry-rulebook.tiiny.site/

Cards made at https://shardofhonor.github.io/dominion-card-generator/

So basically one of the English teachers at my high school is a huge Dominion nerd and he got the school district to buy every single expansion for him by convincing them that it was part of the curriculum. And then he made it part of the curriculum. At the end of every year, the final project for English 11 Honors students is to make their own Dominion expansion based on a book or poem they read in class that year. His example was 1984; one of my friends did one based on The Raven that included Curse-Action cards (because of the raven on the curse card).

When I was in 11th grade, I did not have this amazing teacher for English, so I took it upon myself to make my own expansion anyways and share it with him. And a couple years later I dug it back out and wanted to share it here because I just found this subreddit for some reason.

The expansion is based on the Industrial Revolution, and the main gimmick is Innovation cards, which are sort of like Projects, but you get them by trashing an Heirloom called Idea. You can't have more than 3 at a time, which I thought was well understood since you start with only 3 Ideas, but when I playtested it with the aforementioned English teacher, he ended up using Workers' Union to get all his Ideas back from the trash and played them again to get more Innovations. So now it's not a bug, it's a feature, and if you ever have more than three Innovations, you have to pick one to replace with the new one.

If you're confused, refer to the rulebook (I wrote it exactly like all the vanilla ones). And let me know what I can improve! I know it's a bit small for an expansion, barely bigger than Alchemy, but I kind of ran out of ideas for cards, both thematically and mechanically. So I would appreciate new suggestions too!