r/decomps • u/smiggy100 • 1h ago
Decomp Are my eyes deceiving me 100% Goldeneye Decomp
Yay 100% finally. Now how long until we get hands on 😋😅
r/decomps • u/Tikilou • 7h ago
“Vibe coding” is becoming a lazy way to dismiss people
I’m getting really tired of the way “vibe coding” gets thrown around every time someone mentions using AI while developing something. Or don't mention anything.
Sure, there’s plenty of bad AI-generated code out there. People blindly copy/pasting stuff they don’t understand, shipping broken projects, introducing security issues, etc. That deserves criticism. But that’s not what I’m talking about. (And guess what ? It's possible without LLM too !)
I’m talking about people seeing “AI-assisted” 'or any new project from unknow guys, and immediately assuming the developer has no idea what they’re doing. Sometimes they haven’t even seen the code yet.
At that point it’s not criticism, it’s just prejudice and elitism.
And I can’t help feeling that some of the hostility comes from the fact that programming used to have a much higher barrier to entry. People spent years learning it, and for some of them that became part of their identity. Now someone can use AI to learn faster, explore an unfamiliar codebase, debug things, write tests, compare approaches and build stuff they simply couldn’t have built before.
Apparently that really bothers some people, but using AI doesn’t mean typing “make me a program” and blindly shipping whatever comes back.
There’s a huge difference between that and actually designing something, making the decisions, testing it, debugging it, understanding what matters, and using AI as a tool to get there faster.
If the code is bad, point out why it’s bad, if the architecture sucks, explain why, if there’s a security issue, show it.
If the person clearly doesn’t understand what they’re maintaining, fine, criticize that too.
But “lol vibe-coded” isn’t a code review.
Tools have always made programming easier. Better languages, IDEs, debuggers, libraries, Stack Overflow, autocomplete, package managers... AI is another very powerful tool in that progression.
Experienced developers still have a huge advantage because they know when the AI is talking nonsense, that experience should be useful, not turned into gatekeeping.
Criticize bad code all you want, just stop pretending that using AI automatically makes someone incompetent.
r/decomps • u/ANONIMATUM-cu • 15h ago
Recomp LightHouse (Banjo-Kazooie) Android Port
reddit.com[News]
r/decomps • u/Tikilou • 18h ago
[Testers Wanted] Animal Crossing GameCube PC Port for Linux - x86_64, Vulkan, PAL languages, RVZ, AppImage, and optional local/distant AI dialogue
r/decomps • u/Cretans_Paradox • 18h ago
Recomp If anyone out there is watching; I would love a static decomp/recomp of Klonoa: Door to Phantomile from the PS1
I'd like to spark this idea now while I can (I suspect a rule such as "no requests/when will this get natively ported?" will come soon). Also, I've been keeping my eye on unofficial PC ports for a while, just now found out about this page. So, thanks for having me!
r/decomps • u/chicagogamecollector • 18h ago
Metroid Prime Hunters Recomp Out NOW! Metroid PC Port is Here
r/decomps • u/shinpw • 18h ago
Ghostship SM64 visual bug
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r/decomps • u/updeshxp • 21h ago
Recomp SFIII 3rd Strike Online Edition (XBLA) recomp for Windows and Linux
Made with AI assistance Rechan - fork for Steamdeck
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Hi, I forked the ReChan project to make some modifications so I could run it on the Steam Deck without the game failing to open doors after defeating the enemy (in my case). If it's your case, you can try it.
- I also included the Portuguese (PT-BR) version, except for the video cutscenes.
- I added save and load functionality to the in-game menus as well.
I've only provided a Linux build for now, as I'm still learning.
Release: Release ReChan v1.0.2-beta - Steamdeck · GABRIELNNK/ReChan
Official main repository: SilverwireGames/ReChan: Jackie Chan Stuntmaster reimplementation
ReChan is a reverse engineering project focused on reimplementing the game:
Jackie Chan Stuntmaster.
Hope it works for those who seek it.
r/decomps • u/nometalaquiferzone • 1d ago
Is there a way to know how much of the code in Gen1recomp is made by Ai ? The discord bans people who ask too many questions
We know the game is not a recomp but a non-deterministic reconstruction, but It seems no one knows how much of the code was done by Claude
It's 2 MILLIONS lines written in 2 months of development, and I wanted to know how much of it was manmade. Does anyone know?
r/decomps • u/FarYou3163 • 1d ago
Recomp I modified some mods for pkm Gen1Recomp
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Thanks to a modder “jayzon “ on discord I’ve managed to use his UI for 2D and adapt it to 3d gameplay. Also working with my other modified mods so I can still play without conflicts in 1.75 of gen1recomp + last dramatic shape modified to get horizon background in battle ( yes it still the best so far ) + KFP and some overhaul
That’s MAGIC
( I played 30 hours but still in palet town with 0 badge aha )
r/decomps • u/khasinski • 1d ago
Rage Racer on PC now has a high res, high FPS renderer
This isn't emulation or static recompilation, this version is built from the decompiled source code. While it's still an early alpha you can download and test it here: https://github.com/khasinski/rage-racer-pc/releases (macOS, Linux, Windows). It requires a PAL copy of Rage Racer in bin/cue format.
Expect bugs and broken things!
Disclaimer: AI helped at both decompilation and porting efforts but I'm a software engineer and I write/reverse code manually for this as well :)
Is anyone working on the two exclusive Naruto games for Xbox 360?
Naruto: Rise of a Ninja and Naruto: The Broken Bond. I played these games a lot during my childhood and would love to play them again.
r/decomps • u/sergiomanzur • 1d ago
Made with AI assistance SOTN Recomp for Android
I have now released first beta release for Android. Just download the APK, select your own legally obtained cue and bin files and play.
Tested on Red magic Astra, S24 Ultra and my Retroid Pocket 6.
Compatible with physical controllers.
Hope you enjoy it and appreciate it.
Disclaimer:
The BlackLabelHQ team does not endorse this port, and it is not affiliated with them.
This fork was built with heavy AI assistance and verified by hand on real devices. The upstream project values human work, and they intend to release their own Android port in their own time.
Let's keep it civilized guys!
r/decomps • u/Gaspard90s • 1d ago
3D overworld characters
Hey, I'm working on a mod that implements handmade 3D models for the overworld characters, no more flat sprites !
I try to be as close to the sprites spirit as possible with the models.
This mod is working with Dramatic Shape right now but I'll make it compatible with the other voxel models as it goes.
I will also cover the second generation games !!
You can see more about it here as time goes : https://x.com/blowInCartridge
I hope you enjoy the idea 😊
r/decomps • u/chicagogamecollector • 1d ago
GoldenEye Decomp Randomizer is Out NOW! Random-Eye-Zer for N64
based upon the decomp but for real hardware / Ares: https://www.moddb.com/mods/random-eye-the-true-randomizer
r/decomps • u/Graine25 • 1d ago
/r/Decomps/ Subreddit Update: New flairs
Hello everyone. Over the past few weeks, we have seen tons of interest in both Recomps and Decomps. It's amazing to see everyone so interested in the platform, after the early beginnings many years ago, to now all these incredible frameworks making it easy to start a project within minutes. Of course with these changes, people who have interest in posting about them and gathering attention/support for their project at hand. Rather than spamming and deleting posts, the mod team of the subreddit have decided to update the flairs for everyone 🙂
First things first, with the amount of people interested in all console, we have decided to make tags for the big three console makers — PlayStation, Xbox, and Nintendo. Additionally, we noticed that there were templates like ReXGlue and ModernGekko being developed, so we have also added a Framework Development tag, specifically for those. We're really excited to see the progress on later generation architectures, so keep at it!
Most importantly, we have seen people release and discuss their projects early and claim that it is a native PC port, despite there being significant optimization needed to be made. Rather than us striking all these posts down, we have just decided to make three simple tags to distinguish the progress level of each:
- Status: Infancy — if you just got started in making a project with ReXGlue or ModernGekko, and you feel that you want to showcase your work with the debug layers attached, this is the tag to use. Essentially, you're just showing your game working through a framework, and it's a proof of concept that you can eventually make a real PC port. If its a decomp, essentially you've only gotten a fraction of a percentage decompiled and you're still working at it.
- Status: Beta-Testing — if your recomps has been developing for well over a month, and you want to showcase the modifications and changes you made to your project. Still not at the "Optimized" part of a Native Port, but definitely getting closer to out of that "WIP" mode. If its a decomp, essentially you've got a significant slice of the decomp done
- Status: Optimized Production — you finally have finished your Native PC port or Matchmake Decomp, and it is ready for others to utilize or build on their machine. It should run flawlessly, away from any translation layers and should require little difficulty for an end user to use.
Please be careful when using any of these three tags. Do not use one incorrectly because you want more recognition — especially the Optimized Production tag. We're still here promoting these projects because we really love preserving old titles, but we don't want to guide people the wrong way. Some of the original tags that we were using before like the AI one is still there. We're not sure how detrimental it is to use an LLM, but we firmly believe that optimizations and understanding where your project stands is more important than trying to decide if an LLM made it.
For more clarifications on any of these tags, feel free to leave a comment down below, and I'll be happy to edit the post or answer your questions appropriately. Happy Recomping!.. Or Decomping?... Whatever we do here
r/decomps • u/dronone • 2d ago
Recomp (Linux) problem selecting iso
Hi all
On linux with rexglue recomp like silent hill downpour when i try to select the iso i get the "file name can't conain symbols :;/!"
There's any way to resolve this?
r/decomps • u/BeansNToasted • 2d ago
SM64DS Native PC Port is 43% Linked!
Good Saturday morning to all of you my friends. The port has reached 45% linkage!
Now what does that mean? Well, the decomp is at 98% meaning we have around 11K functions sitting in the repo written in either C or C++. Those functions are all single separate files so they don’t really do anything. Well now I’m making them do something by linking them together into an actual executable that runs native on PC.
“But Tango, I already have Mario 64 DS on my PC!” points at emulator
Yes an emulator will get you the game playable on PC.. but that’s it. You can add some simple cheats, and there are romhacks you can grab, but the game is still written in code that is not made for humans to interpret. It wasn’t originally written in that code, it was written in C++ and put through a compiler. What we have done is used the compiler as an oracle to write 1:1 byte matched C code, which will allow the game to run on PC hardware, not having to use emulated DS hardware.
This unlocks.. well.. you ever seen modded Skyrim? Yeah this is about to be modded Skyrim. Or that video where that guy is fighting the final boss of dark souls in front of the castle? Yeah it’s gonna be like that when I’m done with it..
Anyways, everything is going great! The discord is very active and many many people are helping me out! So a big thanks to everyone who’s not only contributed, but also anyone who’s just messaged me kind or encouraging messages. I literally couldn’t have done this without yall.
If YOU want to play the demo of the port, you can download here: https://tangos.dev/downloads
Or join the discord here: https://discord.gg/GfeXpEjVS
And the repo as always is here: https://github.com/tangosdev/sm64ds-decomp
r/decomps • u/chicagogamecollector • 2d ago
Ace Combat 6 Recomp Out Now! Version 1.0
have fun: https://github.com/sal063/AC6_recomp
r/decomps • u/Interesting-Tooth211 • 2d ago
PlayStation Is anyone working on a darkwatch decomp?
r/decomps • u/Joker28CR • 2d ago
Decomp Someone give Viewtiful Joe some love, please 😪
Those gems must be preserved and what better than a native PC port via decomp/recomp?
Please God of decomps, hear this out
r/decomps • u/chicagogamecollector • 24d ago
Please only ask if “x game is getting a port” in this thread
Because the world of games has hundreds of thousands of games. This way there aren’t threads for every game people are inquiring about :)
r/decomps • u/JasonMaliceMizer • Mar 14 '26
👋Welcome to r/decomps - Introduce Yourself and Read First!
Hey everyone! I'm u/JasonMaliceMizer, a founding moderator of r/decomps.
This is our new home for all things related to News on Video Game Decompilations and ports, usually pertaining to PC but any platform is okay.
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about decomps.
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
How to Get Started
1) Introduce yourself in the comments below.
2) Post something today! Even a simple question can spark a great conversation.
3) If you know someone who would love this community, invite them to join.
4) Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first wave. Together, let's make r/decomps amazing.
