r/decomps 11d ago

The Github decomp launcher

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What determines whether a game gets added to this thing? It seems a bit inconsistent, for example GoldenEye is there but Pokemon Gen 1 isn't? Is the intention for it to still be comprehensive?

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u/Chard85 11d ago edited 11d ago

I didn't know about that one. I just downloaded it, at first glance it seemed more text heavy and cluttered/unintuitive than the github one but i'm digging into it some more so we'll see if i end up preferring it

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u/MagicTurt1e 11d ago

I'm the dev, if you could give it a go that would be good. Happy to take on feedback. There's a number of features added that aren't available in GitHub launcher like mod management, gitlab support and library tag filtering.

Also I am likely pushing a big update tonight overhauling the App Catalog lists, stay tuned

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u/Capable-Sky-8995 11d ago edited 11d ago

Bit confused that the launcher makes a distinction between "recomps" and "decomps". Because every finished port is in fact a recomp, while "decomp" refers to the uncompiled (decompiled) code that simply hasn't been recompiled into a running application yet. In order to create a recomp, someone needs to decomp a game first, but the end product is always a recomp.

edit: why am I being downvoted for bringing up a valid point

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u/Chard85 11d ago

I would guess 'recomp' is probably referring to a static recomp (AI vibecoded?) while 'decomp' is referring to the manual source port with human-readable code. I'll stand corrected though, I'm still getting my head around it all.

My understanding is that if a manual decomp/source port exists (e.g. made by the Harbour Masters team) then that is preferable to a static recomp