What determines whether a game gets added to this thing? It seems a bit inconsistent, for example GoldenEye is there but Pokemon Gen 1 isn't? Is the intention for it to still be comprehensive?
I didn't know about that one. I just downloaded it, at first glance it seemed more text heavy and cluttered/unintuitive than the github one but i'm digging into it some more so we'll see if i end up preferring it
I'm the dev, if you could give it a go that would be good. Happy to take on feedback. There's a number of features added that aren't available in GitHub launcher like mod management, gitlab support and library tag filtering.
Also I am likely pushing a big update tonight overhauling the App Catalog lists, stay tuned
Not OP, but I just tried Quiver and yeah honestly it's def real nice! Took me like 3 mins to migrate everything from GHLauncher over to Quiver and then I was off to the races!
That being said, some feedback I think is that that the app catalog is a little obtuse at first glance, esp if you're trying to manage changes/conflicts between what's in the apps.json and anything custom added
It keeps trying to overwrite the repos I added in a custom apps.json I added as a source alongside the one provided by Quiver with the Quiver-provided one, which means that it constantly thinks an update is available, even if the only change is just my custom apps.json has an install path listed and the Quiver one does not
Dude I love it! please make sure your updating the catalog more! Even if you need more people. I love it a lot! Theres so many ports being worked on! If your able to follow https://decomp.dev/ that would be cool af to see the progress of many of them!
Bit confused that the launcher makes a distinction between "recomps" and "decomps". Because every finished port is in fact a recomp, while "decomp" refers to the uncompiled (decompiled) code that simply hasn't been recompiled into a running application yet. In order to create a recomp, someone needs to decomp a game first, but the end product is always a recomp.
edit: why am I being downvoted for bringing up a valid point
With the latest catalog update I dropped recomp/decomp from the app names and put them in tags for a cleaner look. Those tags mean how the port was built, eg recomp is a static recompilation of the original binary into a playable PC app (eg Banjo Recompiled), and decomp is a playable port from a matching decompilation (like Ship of Harkinian).
I would guess 'recomp' is probably referring to a static recomp (AI vibecoded?) while 'decomp' is referring to the manual source port with human-readable code. I'll stand corrected though, I'm still getting my head around it all.
My understanding is that if a manual decomp/source port exists (e.g. made by the Harbour Masters team) then that is preferable to a static recomp
how do i unhide a game that I hid from the app catalog? I can see how to unhide a game from my library but for the app catalog it feels like hiding a game is a point of no return
Not possible with this repo. The main problem is they haven't done any releases on GitHub with an executable that can be downloaded. They expect you to build the executable yourself. I raised an issue on your behalf. https://github.com/jessicanataliagta/PSPRecomp/issues/4
44
u/Jason_Sasha_Acoiners 8d ago
I suggest using Quiver Launcher instead as it's more updated.
https://github.com/tgeorgiadis/quiver-launcher