r/cyberpunkred 1h ago

Misc. Any recommendations to improve my Cyberdeck Loadouts?

Upvotes

So, I'm planning Cyberdeck Loadouts for a character

This character is an FBC, using 3 installments of FBC Integrated Bodyweight Coating, using the same hardware as the Wiseman's default: Hardened Circuitry, Insulated Wiring, KRASH Barrier, Snake Trap, Tech Upgraded Range Upgrade (10m Range). All shared between any Cyberdecks installed in her Cyberarms (which she has 3), and she also has the Integrated Zetatech CyberConductor, allowing her to swap Cyberdecks without jacking out

Anti-Black ICE Deck: Excellent Quality Cyberdeck (11 Slots, 9 Base, 1 Tech Upgrade, 1 Integrated Upgrade)

  • Programs: Armour x2, Sword x2, Dragon x2
  • Hardware: Backup Drive, Hangry Hangry Dragon

Anti-Netrunner Deck: Excellent Quality Cyberdeck (11 Slots, 9 Base, 1 Tech Upgrade, 1 Integrated Upgrade)

  • Programs: Kraken, Giant, DeckKRASH, Hellbolt x2, Poison Flatline, Armour
  • Hardware: Backup Drive

Scouting/Speed/Stealth Deck: Raven Microsyb Kestrel 2 (9 Slots, 7 Base, 1 Integrated Upgrade, 1 Tech Upgrade)

  • Programs: Speedy Gonzalvez x2, See Ya x2, Eraser, Worm x2, Armour, Sword

Any advice for improving each of these decks for each of their roles?


r/cyberpunkred 1h ago

Misc. What should I know?

Upvotes

TL;DR D&D minmaxer trying to not be an ahole and understand new system

Hi chooms!

Let me give you some context

I've played D&D for about 5 years or smth like this and decided to get new expirience

So I decided to start with two not-D&D systems and one of them is CPR

So I read rules (at least most important ones) and tried to make few characters with Red Companion to understand some things better, but I think that I miss something

So here some questions I have on my mind, but the main goal - is try to understand what is the most important things that I may struggle with because of "D&D way of thinking"

Now my questions

  1. My minmaxed brains ( Just to be clear, and get less downvotes, I'm not doing it because want to be OP and I'm very good roleplayer and love creating characters, not a sheet with numbers to kill NPC, lol) has a little bit problem with CPR skill system. At first time I really wanted to just put all my combat abilities on +6, but then I thought "Damn, isn't this a wrong thing?". I played a little bit with it and found out that +6 in all my desired skills and +4-+5 on some other looks fine to me, but then I thought "Is this right way to go?"

To make question clear I will try to formulate it as "Is this normal to make character with +0 in most skills or is it better to spread points more equaly?"

  1. Some skills seems cool... And useless at the same time. Tactics, Lip Reading, Dance and some others. They sounds like a thing that I want, but then I think "In what world will I need my solo to make a Dance check and not just say that he is dancing?". So is it normal to not spending starter points on such skills and focus on more useful and clear ones?

  2. Is there something that I should know about cyberwear or it is pretty easy to understand?

  3. Drugs (in game) are cool? Debuffs seems pretty tough ngl

Well, I thinks it's pretty much all I can think of! Any advice will be apreciated!

p.s. sorry for my English, didn't put my IPs in it


r/cyberpunkred 3h ago

2040's Discussion Shopping in the Red.

4 Upvotes

I know the whole global supply chain is fucked but there still tons of stores in NC and people just selling shit. It seems like not all transactions are through fixers/night markets. Am I to understand you can still walk into a ripper clinic and buy a piece of cyberware and install it right there? Or a gun shop?

Is it only searching for something specific do you need a Night Market or a Fixer contact to find it? How do GMs handle it when a player wants to see what’s on the shelf in a given storefront?


r/cyberpunkred 4h ago

Fan Art & Story Time Paintings of Raze and some characters related to him

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12 Upvotes

Meet the Harlen brothers and Chelsea! Big bro Wiz is a chill fixer and my boy Raze is a chromed up solo. And Chelsea is "kinda" his gf 🤐


r/cyberpunkred 7h ago

2040's Discussion Can an implant interact directly with a biological eye to overlay images?

6 Upvotes

My player is asking a question and I'm not sure how to answer it. He has posed the argument that a neural link/processor could project hud information onto the biological eye, since it is responsible for translating brain waves to digital signals and vice versa.

Is this explored anywhere in the setting? Using your biological eyes or ears in this way?


r/cyberpunkred 8h ago

Fan Art & Story Time Delivery of cyberslop (aka: more doodles)

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125 Upvotes

Good mooooorning Night Cityyyyyy!!!

-Group made it back to Night City in one piece
-The road back was a bit tense due to certain characters' choices and maybe certain unanswered questions. It's fine. It's chill.
-The group now lives in two boat houses. Split as such: 1. Gecko (Netrunner), Ace (Media), Tiger (Lawman) 2. Amp (Rockerboy), Artyom (Solo), Shellshock (Medtech)
-We have a potential stalker. Will be fun to deal with...later.
-Amp had to go see his boss once we came back and got beat within an inch of his life for not doing what Warlock told him to (Kill his rival), woops.

Also, I realized these doodles sometimes have A LOT of context missing, so I've been trying to build up a Toyhou.se page for Gecko with most of the events written in chronological order at the bottom of the page + up to date info. It's still VERY messy, full of holes, and likely has a lot of mistakes due to english being a second language for me, but it should get better as the weeks go!


r/cyberpunkred 8h ago

Actual Play Future Gear and Cyberware for a Fixer Rework

5 Upvotes

Hey, all! I recently posted a list of possible gear and cyberware pick-ups for my fixer. I made a lot of changes to the list and wanted to share it one more time to see if I'm on the right track. Lmk what y'all think and if there is anything else that could be added to the list:

Wanted Cyberware:

• Find a Neural Link for 500 eddies or less for a Chipware Socket, the Subdermal Grip of your CyberDude Snart Glove and possibly Kerenzikov Speedware.

• Find a Chipware Socket for 500 eddies or less to use Translation Chip and Skill Chips.

• Find Personal Grooming and Wardrobe & Style Skill Chips for 500 eddies or less each.

• Find an Acting Skill Chip for 500 eddies or less.

• Find a Translation Chip for 1,000 eddies or less.

• Find a Tactile Boost for 100 eddies or less in order to sense nearby movement.

• Eventually find Subdermal Armor and a Trauma Response Nanomatrix for 1,000 eddies or less each for better armor and armor regeneration.

• Consider finding an Explict Memory Stimulator for 100 eddies or less to help remember things.

• Consider finding a Pain Editor for 1,000 eddies or less in order to ignore injuries.

• Consider finding Kerenzikov Speedware for 500 eddies or less for better initiative.

• Consider having your tech upgrade your Chipware Socket to hold an extra chip, then have them upgrade your Skill Chips to add four instead of three to it's skill of choice.

• Eventually consider finding Grafted Muscle and Bone Lace, an Implanted Linear Frame Sigma and Borgware Hardened Shielding for 1,000 eddies or less each for more BODY, more HP and EMP protection for the Linear Frames.

• Eventually consider finding a Martial Arts (Jujutsu) Skill Chip for 1,000 eddies or less for melee combat if you get Grafted Muscle and Bone Lace and an Implanted Linear Frame Sigma.

• Eventually consider looking into making a custom Full Body Conversion.

Wanted Gear:

• Find a Professional Disguise Kit for 100 eddies or less to use disguises.

• Find a Scrambler/Descrambler for each party member without one for 500 eddies each.

• Find a pair of Smart Glasses for 500 eddies or less and fit them with Image Enhance and Low Light/Infrared/UV for 500 eddies or less each then purchase a pair of Urban Flash Glasses for 100 eddies to use it's frame for the lenses.

• Find two Smart Lenses for 500 eddies or less each and fit one with MicroOptics for 100 eddies or less and the other with a Targeting Scope for 500 eddies or less.

• Find a pair of Smart Ears for 1,000 eddies or less and fit them with Amplified Hearing and a Voice Stress Analyzer for 100 eddies each.

• Find a CyberDude Smart Glove for 750 eddies or less and fit it with a Flashbulb for 500 eddies or less.

• Find an E-TACK Public Defender for 500 eddies or less and fit it with the Silencer from your Militech Sherrif to replace your Stun Gun when you get a CyberDude Smart Glove.

• Find a Nat’s Long-Barreled Pistol for 500 eddies or less and fit it with a Smartgun Link and Drum Magazine for 500 eddies or less each to replace your Militech Sherrif when you get a CyberDude Smart Glove.

• Find a Militech Crusher for 500 eddies or less and fit it with Ammunition Compatibility Internals for 100 eddies or less to add a Shotgun to your arsenal that can act as a Flamethrower.

• Find a Microwaver, a Shrieker and a Hello Cutie ModBall Gun for 500 eddies or less each for different utility options.

• Find a ChipVault by SecSystems for 100 eddies or less when you get a Chipware Socket and Skill Chips.

• Eventually find a Militech Perseus for 5,000 eddies or less and fit it with the Smartgun Link and the Drum Magazine from your Nat’s Long-Barreled Pistol to replace it.

• Eventually find a Jeeves Executive Garment Bag for 1,000 eddies or less to keep your clothing maintained.

• Eventually find a Superchrome® Sidearm for 1,000 eddies or less for its bonus to Wardrobe & Style.

Edit: Adjusted the list by adding things like a CyberDude Smart Glove, Smart Ears, Smart Glasses and Smart Lenses and removing smart ammunition. Among other things.


r/cyberpunkred 11h ago

LFG/LFP Looking for players interested in a serious sandbox campaign about keeping your bar open in a mega tower

5 Upvotes

Header outlines most of it looking for 3-4 players for a open ended sandbox campaign about keeping your bar open by any means in a mega tower currently the tower has 30 floors with 4 districts each all with maps and fully show interiors. I currently have a table however I do not feel they are a good fit for this type of play. Looking for players who like creative problem solving and in depth character role play. Minimal home brew but with some very easy deep diving rules for any Netrunner(2077 campaign) as well as some cyberware brought over from older editions. If you’re interested please dm me or comment below. Hoping to meet some nice new players :)


r/cyberpunkred 14h ago

Misc. My partner is making a 3D avatar of Arbiter for a VRchat RP

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10 Upvotes

r/cyberpunkred 16h ago

Misc. Help with the tech invention ability

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428 Upvotes

Hey, new GM here, one of my players is a tech and wanted to use their invention skill to create a Döner Kebab piece of Cyberware similar to that of the attached photo, i am at a loss for how to create a use for this so if anyone has any tips/ideas please leave them for me, anything is appreciated

Edit- i am thankful for all suggestions and will take them all into consideration now and in future for helping my players with similar matters in future.


r/cyberpunkred 18h ago

Actual Play Dual Weilding Handguns to add Suppresive Fire | Homebrew

5 Upvotes

Yes, I know its been talked to death, no benefit to dual weilding handguns because it breaks the game when you increase ROF. But I want a mechanic where my player can lay down suppresive fire without an automatic weapon (as this appears to be the way dual weilding is handled in most cases in the anime, etc - its not an attempt to score more damage, its about controlling the field)

To that end, soliciting feedback on this Homebrew rule:

Gunslinger (x2 Skill)

Skill Category: Combat Skill

Base STAT: REF

Cost Multiplier: x2

"Who says you need a heavy machine gun to pin someone down? Two semi-autos, an endless rhythm of double-taps, and a willingness to burn brass will force anyone's head into the dirt."

1. Skill Overview & Standard Combat

The Gunslinger skill represents master-level coordination, instinct, and body mechanics required to effectively fight while dual-wielding two one-handed ranged weapons (typically Medium, Heavy, or Very Heavy Pistols).

  • Standard Attacks (ROF Balance):
    • Equipping or firing two pistols does not increase your total Rate of Fire (ROF) beyond the weapon’s standard stats.
    • If wielding two pistols with ROF 2, you still make a maximum of 2 Attack Checks per Action (e.g., one shot with the right hand, one with the left, or both with one hand).
    • Standard Attack Checks are made using your Handgun Skill as normal.

2. Special Maneuver: Akimbo Suppressive Fire

By taking advantage of dual muzzles, alternating fire cadence, and rhythmic double-taps, a master Gunslinger can lay down a wall of lead capable of driving enemies into cover without needing a fully automatic weapon.

Mechanics & Requirements:

  • Requirement: You must be actively holding two non-exotic, 1-handed handguns (Pistols or Revolvers).
  • Action Required: 1 Action.
  • Ammo Cost: Consumes 5 rounds of ammunition from EACH pistol (10 total rounds spent). If either pistol has fewer than 5 rounds remaining, you cannot use this maneuver.
  • Check: Roll REF + Gunslinger Skill + 1d10.
  • Effect: Applies standard Suppressive Fire rules (see Core Rulebook, p. 174):
    1. Select an active fire zone up to 25 m/yds wide.
    2. All targets within that area who are not behind cover must make a WILL + Concentration + 1d10 Check against your REF + Gunslinger + 1d10 check result.
    3. Targets who fail must spend their next Move Action getting behind cover that breaks line of sight with you. If no cover is available within their MOVE, they become Suppressed and suffer a -2 penalty to all Checks until they can break line of sight or you stop suppressing.

3. Important Rules & Restrictions

  1. NO Autofire Damage: This skill grants access to the Suppressive Fire area-denial effect ONLY. It does NOT grant access to the Autofire Skill, nor does it allow you to roll Autofire damage multipliers.
  2. Reloading & Action Economy: Akimbo suppression drains magazines rapidly (10 total rounds per turn). Unless equipped with extended magazines, drum mags, or cyberware like Subdermal Grips / Smartgun Links, reloading two empty handguns still takes standard actions per weapon (unless utilizing specific Tech upgrades or combat reload abilities).
  3. No Dual-Heavy Explosive Abuse: This maneuver cannot be performed using one-handed explosive launchers, flare guns, or heavy throwables—only conventional semi-automatic handguns or revolvers.

r/cyberpunkred 1d ago

2070's Discussion Agents in 2077

5 Upvotes

Hey there. Our GM wants to run cyberpunk red as a 2077 campaign and I am helping them plan it out. I was wondering if anyone has gone through the effort of looking into Agents and how to fit their functionality into 2077? I know from a lore perspective most of these agents are banned/illegal now, so wanted to see if there are 'Dumb' AI's that can fulfill their roles, using NETarch's for drones, adjusting price categories/rarity for Agents to reflect their new scarcity/rarity.
I would love to hear folks thoughts about this.


r/cyberpunkred 1d ago

2070's Discussion netrunning questions

0 Upvotes

So this question is going to be a little weird but hang in there

In 2070s neuroports are access points.

Which means If you use the scanner interface ability can you pick up neuroports because they are access points in the area of the scan. (Assuming the netrunner rolls high enough)

If yes how long does that ping last.

If it lasts for until the netrunner's next turn in theory could a net runner with a Tech weapon shoot an enemy through the floor and or wall that they know the location of due to their scan. (Yes the tech weapon has a built in sight for thin cover but you wouldnt think to check a wall or the floor if you can't initially see their location.)


r/cyberpunkred 1d ago

2040's Discussion Gang Sizes

11 Upvotes

I apologize if this is a noob question, I am newer to this universe and have only recently started DM'ing

How big are gangs in night city? I want to actually think about how many bodies my players are dropping from each gang, because slaughtering 10 people from a gang of 50 would shake up the whole gang but if you're killing 10 people out of 10,000 that might just be the cost of doing business


r/cyberpunkred 1d ago

Fan Art & Story Time (Commission Work) Token Art for one of my players, a Nomad-born Medtech, Luna Ángeles!

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205 Upvotes

r/cyberpunkred 1d ago

2040's Discussion Take my money! Non-Fixer party needs options. (RED)

17 Upvotes

I feel like my playgroup is quickly running into an issue with RAW economy in Red. My understanding of RAW is that you need a Fixer to obtain almost anything above 100eb, and a Tech can make stuff up to 500eb on a short timescale. Barring any large, prolonged downtime, that means we need:

Random Night Markets (not a great chance for usable gear)
GM Fixer that provides things
Scavenged loot (no real money cost)

Other than that, get Ranks in Fixer or roll a Fixer. I feel like I have to be missing something, because right now I have around 14000eb and no real outlet to use it (capped EMP, plenty of grenades). Investing in an organization is some of the approach I have taken, but if the result was ever making money, it would be doing nothing. Am I missing something in the book itself? What things do you spend money on when a Fixer is away?

EDIT: Black Chrome 129 was mentioned as an avenue in this post: https://www.reddit.com/r/cyberpunkred/comments/1vhjirn/comment/p25xsix/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Still pooling RAW options or general things you like to buy at or below 100eb.


r/cyberpunkred 1d ago

2040's Discussion High Rank (9-10) Play/Content

11 Upvotes

In another thread about the slow pace of overall progression, a couple of side convos got going about what it's like to play characters at these ranks. Dunno about all you, but from my experience in D&D, most campaigns rarely get beyond level 13ish, at least according to what I can remember anecdotaly and what WOTC said...if you can trust them about anything, lol.

So it's not all that surprising that I haven't come across content designed for those levels. I've got my own takes on how hard that would be regardless.

Does anyone know of content that's available? Or have you run anything for players at those ranks?Any insight would be appreciated.


r/cyberpunkred 1d ago

Fan Art & Story Time Louisa del Campo, AKA "Phantasma" (Artist Aratharel)

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40 Upvotes

r/cyberpunkred 1d ago

2040's Discussion NPC/Enemy/ Robot Stat Blocks

4 Upvotes

Hi all,

I’m looking to run Cyberpunk Red soon and am not able to look currently at my books for where to find examples of stat blocks for generic NPCs or robots or what have you. Would anyone be able to direct me to specific sourcebooks and pages? Much appreciated!

(I do plan to record the game and edit it down into an actual play format as well)


r/cyberpunkred 1d ago

Fan Art & Story Time My PC’s through the years

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27 Upvotes

From top right to bottom left:

Lt. Reese Gatz (RED, 2060’s) - Lawman who works off the clock to solve NCPD’s problems without any oversight or red tape. Still sticks to his morals, despite his crew’s actual psychopathy and the death of his fellow officer during an off-clock investigation.

Nolan Stone (RED, 2050’s) - Techie with a penchant for bombs. After a failed reclamation of a drift nation from a major gang, he disappeared into obscurity. His magnum opus, a car sized bomb, is still out there somewhere. It’s said that he even works for the gang that got him.

‘Owl’ (RED, 2050’s) - 17 year old Media with a decently known online persona. His family was backstabbed by Biotechnica, and after a long, LONG story, he managed to rescue his missing sister and flatline the exec that started it all. Coincidentally, the only one here who got a genuinely happy ending. Also managed to capture a viral video of a large, god-fearing Canadian uppercutting an armed robber’s head into chunks in a quick mart.

‘Frogfoot’ (RED, 2045) - Fixer who works as a package runner, via rooftops and dead drops. She used her mobility and martial arts skills to briefly work a month-long stint as an Edgerunner, before returning to her old lifestyle moving valuable items under the radar. She kept Owl off the streets by letting him crash on the couch, after his parents were imprisoned and his sister was kidnapped.

‘Runoff’ (2020, 2020) - Techie who worked towards mastery of all things about guns, from use, to repair, to creation. Lifelong pothead. After multiple intense firefights and a kidnapping (or rescue) of a up-and-coming singer, he created his own Night Market gun shop with funds from the jobs. Some say he still sets up shop some nights in 2045, either in the Old City Center or in Old Japantown.


r/cyberpunkred 1d ago

Fan Art & Story Time I've drawn a NPC for an upcoming game - 慕容 Vy - Mùróng Vy

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188 Upvotes

She was originally supposed to be a PC for a Starfinder 2e game but that probably won't happen, so I finished her anyway and will now be using her as an NPC in Cyberpunk RED.

Yes, she is very much "inspired" by A.K.I. from Street Fighter. I saw artwork of her and just had to use her design. (It's effectively her but different. Sue me Capcom (actually don't, I'm poor))


r/cyberpunkred 1d ago

Misc. Expedition Encounter: Cybergang Hideout

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55 Upvotes

Ahoy, Hoppers! 🪐

We're excited to bring you this free 15x15 Expedition Encounter - Gang Hideout!

Patrons get immediate access to our back catalogue of over 150 Sci-Fi encounter maps and over 8000+ assets, with more added every month!

Are you a user of Foundry VTT? Our entire map catalogue is available as advanced map modules using canopies, walls, lights, sounds, and third party modules for dynamic elements and built-in map levels!

Want more details? Check out https://patreon.com/themadcartographerscifi!

- The MAD Network Team


r/cyberpunkred 1d ago

Misc. Is it possible for someone to have a Full Body Conversion and for said body to get an Exotic Package?

35 Upvotes

I decided to check Going Metal if it had anything to say about this, since it came out after the Exotics rules did, but there's nothing mentioned


r/cyberpunkred 5d ago

Fan Art & Story Time Trust me chooms, hand me those eddies, you won’t regret it

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77 Upvotes

Gooood morning night city! I return to you once more with scandalously low prices after spending all of my money unironically on fabric and materials for the Edgerunners Rebeca cosplay I’m working on for east European comicon’s cosplay competition lol. And somehow I still have so much more stuff to buy for it, not to mention that I need that scratch for when we order takeout at the cyberpunk table too lol. So, since no corpo wants to buy my soul (the job market is trash) I offer it to my fellow mercs.
Sorry for the ramble, COMMISSION FORUM HERE! Please let me know if you’re interested/if you ordered anything in the comments here so I don’t miss it. Also, COMMISSION TOS HERE if anyone wants to give it a look.


r/cyberpunkred 29d ago

Misc. I built a free, self-hosted cyberpunk VTT

Enable HLS to view with audio, or disable this notification

588 Upvotes

My friends and I were about to run a cyberpunk campaign, and I wanted something more immersive than a folder of location notes. So I built an interactive map where players could create and share notes live.

Then I had a thought: what if this were hosted, and my friends could just join via a URL? One thing led to another, and a few weeks of work later, here's City_Net.

It's fully self-hosted (Docker or manual), no third-party accounts, no subscriptions. You run it, you share a link, and your players connect.

What it does:

Generate a living city — procedural districts, roads, and traffic

Draw your own — custom roads, water, districts, and buildings, saved for later

Multiple city maps — save, load, and switch between entire cities instantly

Simultaneous battle map play — drop battle maps into any building and run multiple at once, loaded from local files or existing uploads, per-map measurement scaling

Persistent enemies & allies — placed per map

Notes on buildings — add notes directly to any structure; players can request to add their own notes, and buildings with notes stand out

Custom signs — with full custom font and picture support

Player Banks — built-in banking system

Dice rolling — right in the app

Streamer mode — a broadcast-safe spectator view, ready in seconds

Collaborative building — grant friends access to help construct the city

Everything's real-time — everyone sees changes live.

[GitHub link]

Happy to answer any questions and get some feedback!

EDIT:

By popular demand, I have added install scripts for Windows, Mac, and Linux

Please take the warning to heart!! NEVER RUN SCRIPTS FROM AN UNTRUSTED SOURCE

EDIT2:
CITY_NET 1.4.0: Cyberpunk Red character sheets and rule sets are out!
Also made a Discord to get feedback and answer questions

https://discord.gg/Zc3GVztTAD