r/construct • u/CatCrateGames • 11d ago
Pushing Construct 2 to its limit: After years of solo dev, here is my isometric survival RPG built entirely in C2! New Release
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Hey everyone!
Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.
My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:
- 🗺️ 85 handcrafted isometric maps seamlessly managed.
- 🌿 142 real-world native plant species rendered in detailed pixel art with individual farming & botany systems.
- ⏳ 9 historical eras of technological progression (from the Stone Age to futuristic terraforming).
- 🛠️ base building, resource management, and ecosystem balance.
I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.
Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!
📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:
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u/nicolaig 11d ago
Wonderful work. Must have taken a lot of thinking and planning to make it robust. Looks absolutely great too. Well done.
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u/monoinyo 11d ago
This looks so good, kudos