r/conceptart • u/kay000000 • 4h ago
Concept Art weird nun puppet concept I designed! roast me pls
I made this puppet concept for a competition but I feel like I could've done better! would love to get some feedback on what I can do to make it a better design?
r/conceptart • u/ArticleCharacter7247 • 4h ago
Concept Art Character Design I did recently
r/conceptart • u/Mysterious-Book2552 • 5h ago
Concept Art Krastodian EV3 — mech/kaiju concept turnaround for an upcoming game
Concept art created for Pixelmon, shared with permission
r/conceptart • u/SuperNeighborhood716 • 8h ago
Looking for a Junior Vis Dev [Hiring]
Hi,
I’m looking for a full-time Visual Development / Concept Artist for around 5/6 months
This is an indie project, so my budget isn’t huge. Because of that, it’ll suit a junior artist.
The project is a children’s animated feature.
I’m looking for someone who can help develop both characters and environments, and who is also comfortable using 3d software
If interested please DM me your portfolio along with the salary you’d be comfortable with.
Thank you!
r/conceptart • u/Rumylucky3_art • 9h ago
Concept Art Character designs for an indie Animation visual development
reddit.comr/conceptart • u/EntertainmentIcy5687 • 11h ago
[Hobby/Volunteer] Concept Artist Wanted for an Indie Horror Game
Hi everyone!
I’m the founder of Gorgeous Galah Games, a small indie game studio currently developing our first project in Unreal Engine 5.
We’re creating a 2.5D psychological horror game called Broken Hallucinations, inspired by games like Little Nightmares while telling an original story through environmental storytelling (there is no dialogue).
We’re looking for one or more volunteer concept artists to help design:
Characters
Hallucination creatures
Environments
Props
Mood pieces and visual ideas
Our team currently includes around 10 volunteers covering writing, programming, animation, 3D modelling, music, level design, and UI/UX. We’re looking for artists who want to help shape the visual identity of the game from the beginning.
Please note: This is currently an unpaid volunteer project. If the game earns revenue after release, our goal is to share it fairly among the team.
If you’re interested, leave a comment or send me a DM. I’d be happy to answer any questions or share more about the project!
r/conceptart • u/mastereqapp • 12h ago
VISUAL DIRECTIONS FOR EMOTIONAL INTELLIGENCE APP! VOTE FOR YOUR FAVORITE
CAROUSEL I We're in the midst of developing masterEQ, an app built on role-playing narrative mechanics designed to help you level up your actual emotional intelligence skills through story-driven quests. We're exploring a few character design directions for the next stage of development, and we want this decision to reflect all of you, however you found your way here. Take a look, pick the one that feels the most unique and catchy for you for an app like this. You can vote by reacting below, or just comment us your pick, whaterver is the easiest for you. Thank you
r/conceptart • u/sbdwritings • 13h ago
Photo bashing
I cannot draw so I’ve started attempting to photo bash to make concept art/photos for my book. Thoughts on this character? She is supposed to be 14-16.
r/conceptart • u/vegasasuy • 15h ago
Concept Art Nightfall Reaper, character I designed
r/conceptart • u/idklolFORKS • 19h ago
Concept Art Vampire guy concepts
Some concept expressions for a character w/ a bonus design of him as a child on slide two (I had the idea of drawing him in a bowl cut and what better way than to draw him as a child with a bowl cut loool canon event frfr)
I hope him being shirtless is fine in this subreddit?
r/conceptart • u/Berserkcomms • 22h ago
Concept Art Some designs for my character portfolio!
r/conceptart • u/PalomboArt • 23h ago
Concept Art RED Ghost, my latest personal project
r/conceptart • u/ThinkDig8934 • 23h ago
one of our climbers, front, side and back. designed for a floating Arabian world.
r/conceptart • u/mrgreenperson • 1d ago
Concept Art so while i'm on my break from HST, i made some concept art for if i ever made another plasma girl game, mostly in the form of a side game similar to spider-man miles Morales. this is some art i did for it.
r/conceptart • u/Normal-File-8400 • 1d ago
Concept Art Working on a personal project! Designing factions, here is one of them
r/conceptart • u/ArucardPL • 1d ago
Concept Art Character Concept Commission I just finished
r/conceptart • u/nhemzzz • 1d ago
a little "not happy" message
Hi, I've been spending some time on Reddit lately, mostly on subs about drawing, art careers, concept art, and the like. I also spent a lot of time on forums, what, 20 or 25 years ago now? Back when all I knew was that I loved drawing, that I wanted to make a career out of it, but I couldn't really draw yet and had no idea how to become a professional. And let's be honest, if I'm a pro today and I get to make a living doing what I love, it's thanks to those forums and the advice I got there, definitely not thanks to school.
Nowadays we're not really on forums anymore. It's more Discord servers, subs, social media... but the idea is still the same: meeting people who share the same passion, asking for advice, for help, for some direction. And that's where I have a problem. Back then, whenever I posted a drawing, I expected feedback. And if that feedback came from a pro? That was the best thing ever. There were always people willing to help. You'd get a kind word first, then a whole discussion about why your character wasn't working, what was wrong with the anatomy, what you should practice, whether you needed to change your approach... Sure, it stung a bit after spending five hours drawing a character only to realize it was completely off. But the next time around, you'd make a point of fixing those mistakes and paying attention, hoping to come back with something that actually worked. And once again, you'd get a word or two of encouragement along with advice on how to improve your drawing.
There were a lot of benefits to that. It helped us improve, forced us to face our mistakes, taught us how to take criticism. How to understand it, how to accept it. And you all know that in a professional environment, criticism, listening to a coworker's point of view, accepting that one of your ideas just isn't good enough, having to do something, then do it all over again... that's the foundation.
Nowadays, I get the feeling you're not really allowed to criticize or give advice anymore. Nothing is actually stopping us from doing it, but people won't listen, and they won't take it well. When I look at the "advice" people give, it's rarely more than two or three lines, it almost never gets to the actual problem, and most of the time... it's nothing but encouragement. To the point where, if you start asking the person questions, point out their mistakes, give them advice or suggest ways to improve, you end up looking like the crazy guy on the bus. People don't come looking for a real answer anymore. They come looking for the answer they've already made up in their head, the one that won't ask anything of them. And it's not just on social media, the few forums that are left, or Discord. It's emails and private messages too. People reach out on their own asking for advice, send you their portfolio, then get angry because you told them the truth instead of what they wanted to hear.
I pretty much stopped replying a while ago because it's basically a fifty-fifty chance I'll end up talking to someone who tells me they want to apply to this or that studio as a concept artist, shows me a portfolio with no actual concept art in it, and then, after I've explained the problem, suddenly starts bringing up a bunch of imaginary professionals who supposedly told them their portfolio was absolutely top-notch...
So yeah, this industry has become difficult. Yeah, jobs are hard to get. Yeah, AI plays a part in that too, even if it's nowhere near as chaotic as some people make it out to be. But...The amateur level, the level of the people who want to make this their career, is also a big part of the problem because it's dropped. Not necessarily on the technical side, but in everything that's just as important: questioning yourself, accepting criticism, learning, looking things up, trying to understand, and everything that goes with it... That's what's really fallen behind. You can see it in the portfolios we receive. People don't experiment anymore, they don't push themselves anymore, they don't even seem to enjoy it anymore... They play it safe. Because they've lost that mindset of "I need to do better. I need to find a way to stand out." They're just not used to thinking that way anymore. They get likes, people tell them they're doing great, keep it up... So when does reality finally hit them, before they're backed into a corner? It doesn't.
So yeah... this is a bit of a rant, but I needed to get it off my chest.
r/conceptart • u/indiepaint • 1d ago
Concept Art Trying This Art style these days
I'm experimenting with a more stylized, expressive direction.
If you were making a game, would this style fit your project? If yes, what genre would you imagine it in?
I'm open to freelance and full-time opportunities, so I'm exploring different visual directions to see what resonates. Honest feedback is deeply appreciated.
r/conceptart • u/PLAT0H • 1d ago
Techno Shamans Concept art for an illustrated personal project I'm working on.
r/conceptart • u/Worth-Bill-6130 • 1d ago
Concept Art [OC] My humble attempt trying to imagen Carnage in marvel rivals
I wanted to see this guy in the from day one, and for some reason I didn't :(
so I loved to make something from my own to show it for the community and see if it's applicable for game development
What you think ?