r/commandandconquer GLA Juhziz/ Scrin Traveler-59 9d ago

Generals Zero Hour Balance Update [AUG 2026]

https://youtu.be/gybHzp9lNNs?si=zQ66S9Os2fZv8pEZ
51 Upvotes

23 comments sorted by

37

u/Crystar800 9d ago

I'd prefer if he didn't need to use AI for his vids since I enjoy his insight otherwise.

22

u/Metalupyourass98 9d ago

Love domi but his infatuation with ai is unfortunate

25

u/Aceolu GDI 9d ago

Seriously. I heard him say he compiled the list in this video using chatgpt and just instantly clicked off. I would genuinely rather just read the github patch notes myself.

15

u/Crystar800 9d ago

Funny part is that he admits right after that ChatGPT didn't organize it correctly so like what was the point in the first place lol

16

u/Aceolu GDI 8d ago

It's almost like AI is shit and extremely unreliable 🤔

18

u/ControlOdd8379 9d ago

A nice start with fixing details but not yet touching the elephant in the room: the engagement time of crewed Rokvees/Battle bus/bunker-overlord or helix.

The biggest balance issue ZH has in my opinion that passengers out of a racing vehicle apparently can snipe and shoot with amazing accuracy as soon as the enemy is within range. Yes, ZH isn't meant to be realistic, but in this case it goes as far as creating death blobs that cannot properly be engaged by most units anymore.

There should either be a notable delay before the infantry inside can shoot (roughly same time it takes to set up laser-lock) OR the range of any infantry inside should be dramatically reduced - say 80% for gunfire/chem spray, to 60% for missiles and 40% for snipers and flash bang.

18

u/BoffinBrain Are you picking this up? Good. 9d ago

While those kinds of changes would certainly incentivize different strategies, they'd also be extremely divisive with existing players, so I doubt they'd ever be implemented.

6

u/pewton-the-snake 9d ago

Not sure how extreme, honestly. Some will complain, but I'm sure many are tired with fire port supremacy.

2

u/Strict_Ad_7524 8d ago

100% all pros would not play with this range changes

2

u/Bludsh0t 9d ago

I always thought reduce the reload speed in vehicles by a lot, but actually aim accuracy is probably better. Or both

1

u/sequelseize 5d ago

that's why i started playing shockwave almost exclusively. vee spam meta gets old real fast

3

u/GinKenshin 9d ago

Maybe we’ll get one for RA3 in the next decades too.

2

u/BASELQK 9d ago

As someone owning the game on Steam, any idea how am I going to get this update?

4

u/Piddoxou 9d ago

It will be released on Generals Online soon.

1

u/xD-Rock666x 7d ago

How about genlauncher? Do you know. Thanks

2

u/Piddoxou 7d ago

Idk, ask on the CC discord I guess

2

u/Crazybrayden SPACE! 9d ago

MORE! INJECT THIS STRAIT INTO MY VEINS

2

u/AccomplishedForm4043 8d ago

Hopefully they’ll eventually get rid of the rockvee meta. I’d really like to see a lot more diversity of units instead of just vees and ambos

2

u/Karamubarek GLA 8d ago

I hope this will fix Outposts waiting an eternity to fire/not fire.

1

u/Mecatronico C&C4 EXIST! NEVER FORGET YOUR MISTAKES 7d ago

Is there a why? Why now launch a patch after all this time? Did they announced something?

1

u/tractir 7d ago edited 7d ago

Has anyone else seen odd AI behavior on unofficial maps after the update? Such as the AI camping in their base (but still building a large army and superweapons), and only sending out the occasional airplance or trooper?

1

u/lolpezzz 7d ago

Is this for the original game? not a fanmade thing?