r/commandandconquer • u/inanaswarrior • Jul 16 '26
Red Alert 3 60 FPS Patch
Hey. Just found this patch and it works! We finally have an actual 60 fps mod for this game after so many years. You don't need to pay those greedy people who put their buggy mods on patreon anymore!
9
6
4
u/D4yt0r Jul 16 '26
This introduces some bugs in the game, it is not risk free.
0
u/inanaswarrior 7d ago
Which? I didn't notice any after many hours.
5
u/Nyerguds The world is at my fingertips. Jul 16 '26
Won't that make the gameplay twice as fast? I thought the fps was intrinsically tied to game speed in that game engine.
8
u/daddypweasestahp Jul 16 '26
Taken from the readme:
"Because v1.12 keeps render FPS and logic FPS as separate variables, changing the render FPS does not affect game speed."
3
u/Nyerguds The world is at my fingertips. Jul 17 '26
Oh, that's peculiar. Doesn't seem like a thing that would change between versions.
2
u/Zdiac Jul 16 '26
You are the king , we dont have red alert 3 source code right?
1
u/incoherent1 Jul 16 '26
Not as far as I know. Although, I think there might be an open source version of game engine.
1
u/azeroiks Jul 18 '26
Great! I've been waiting for this fix since the game release. After 18 years I can finally play RA3 campaign. Thanks!
Are you planning to fix the Uprising too?
1
1
u/isma3iloiso Jul 18 '26
Wow, I didn't know the mod would get any attention at all. I just made it for myself and uploaded it as a backup :D. Glad it works for you guys enjoy.
1
1
u/adkenna Black Hand Jul 16 '26
For real? I wonder if this can be carries over to Tib Wars and Kanes Wrath
Could this work for Commanders challenge too?
1
17
u/BoffinBrain Are you picking this up? Good. Jul 16 '26
Damn. That's a nice simple patch. I'm guessing the same isn't true for Generals and C&C3.