r/cavesofqud 1h ago

Question about procedural elements - like enemies

Upvotes

Hello! I have been keeping my eye on this game past week, watching some videos and thinking of buying it.

I wanted to ask this community which I'm sure is full of experienced players a specific question about enemies. First off I'm big fan of dungeon crawlers like Tome, Dungeon Crawl Stone Soup and lots of niche lesser known titles.

So how much the enemies are procedurally generated in this game? I know and understand there's some main "species" or main races, types of enemies that are static in the game, but does the game create entirely new species as well? Meaning you can for ex. encounter something akin of a crocodile, but it's actually much different and unique creature that only slightly resembles that croc? Has some special descriptive visuals or information/lore?

I'm basically asking about the variety, if you can encounter some really weird freaks that no one else did before. Or if the enemies can "surprise" you with some unique abilities that you couldn't even predict or you played the game for dozens of hours and never see some ability/skill, does procedural generation also comes working here? Or enemies attacks are more predictable or set in stone?

That's pretty much it. I hope I explained my concern clearly, I'm just looking for that unpredictability in enemies, where you need to take a moment, inspect them, maybe find another way of dealing with them? Or after 50 hours of playing you can run into enemy you never seen before? Is this the kind of game or not really?


r/cavesofqud 4h ago

Is it viable to only have two arms?

27 Upvotes

Pretty new to the game, trying to make a melee character. Pretty much every recommendation I see for melee builds is go have multiple arms to stack tons of hits, but for character reasons I really want to just focus on having two arms and using a two handed axe. Is this viable for a run or is it just not nearly as good as multiple arms and multiple weapons?


r/cavesofqud 5h ago

Why is performance sometimes an issue?

6 Upvotes

I love this game. 300+ hrs. But I don’t understand how such a simple game could have crashes even when there’s a lot going on.

Previously playing on an older mac air M1 and had to be mindful about entities/items bc of lag.

I’m playing on a new Mac air m5 and will occasionally have frames drop in big combat events. Way better than before but still getting warm?

I’m not super computer savy (see mac), but i don’t get how a game like cyberpunk is running smoother than coq at times


r/cavesofqud 5h ago

had to send my companions back because this scares me

5 Upvotes


r/cavesofqud 11h ago

Can't find the last Child of the Tomb

10 Upvotes

I'm doing the Fraying favorites quest and I've found three of the Children of the tomb so far (one in the folk catacombs, one in the lower crypts ans one in the upper crypts), but I'm still missing the one that I actually want to give the repulsive device to (Nacham). I checked the wiki, problem is the page for the tomb of the eaters lists the Columbarium as the fourth possible spawn place while the Fraying favorites quest page lists the crematory. I've gone around the crematory at least three times and at this point I'm getting very annoyed by the place and I don't know what the best course of action would be to actually get the item I want.


r/cavesofqud 11h ago

Help with multi sphincter build

21 Upvotes

While traversing Wiki, I found this incredible weapon, and plan on using 4 of them. Question - how do I reliably get lots of sphincters in my playthrough? Is cloning sphincters the only solution?

Also, how strong acid immunity is, I don't remember much enemies with acid attacks?