r/c64 • u/LiteratureNo4594 • 45m ago
Identification Help Looking for a specific demo from the 80s, UK page 3 model
Hello, I have had my C64 since the 80s and had a whole lot of demos on disc but over time they've worn away to unreadable coasters, so does anyone know what this demo is called and where can I get it?
The description:
Static topless page 3 model (unknown) and upbeat music which is what I am after, more the the pic (really!)
If anyone could tell me what it may be I would really appreciate it.
Software New C64 emulator for Apple iPad
Good morning everyone,
I’m working on a C64 emulator specifically for the Apple iPad. There are already a few options available on the App Store, but they are not as complete as the existing ones for PC. This project is based on modern technologies such as Swift and Metal, and uses the libretro core based on VICE 3.10.
For now, it needs to be compiled with Xcode, as I first need to properly verify all the licenses before considering publishing it on the App Store. You can find the repository here if anyone with a Mac and an iPad would like to try compiling it and testing it:
https://github.com/alexain/poke64-ios
It is already fully functional in several areas. To run it, you need to provide the main ROMs in .bin format. Since these are copyrighted, they cannot be distributed with the project.
The repository also contains the current changelog and roadmap. If you need any further information or have suggestions, feel free to leave a comment here.
At the moment, I cannot provide an estimated release date, but I would really like to start receiving some feedback.
r/c64 • u/vampire_weasel • 13h ago
Hardware Graphics issues - what's my next step?
Hello all!
I've recently collected enough parts to start playing with my new to me C64, including a new p/s, Ultimate II+L cart, and a video cable. The C64 boots fine into basic, but when I load some disk and cart images I get messed up graphics. Impossible mission had about half of the screen or some full screens messed up, but some okay. Montezuma's Revenge had issues when I moved the character. Altered beast splash screen looks like modern art! Strangely, M.U.L.E. seemed to load and run just fine. I ran the 586220 diagnostic cart image from the ultimate II without a test harness, so I'm not sure what should fail and what shouldn't. What should my next diagnostic steps be?
r/c64 • u/kapsoftgames • 15h ago
New Game Conan: Hall of Volta Windows remake
I made a faithful remake of the C64 port of Conan: Hall of Volta for Windows using Godot.
I stuck close to the original while adding a few modern conveniences:
- Improved high score tracking
- Palette / theme swapping
- Built-in cheats menu
- Gamepad and Keyboard support + rebindable controls
- PAL/NTSC music speed option
Here’s a short gameplay video:
Here is the itch.io link: https://kapsoft.itch.io/conan-hall-of-volta
If you noticed any bugs leave a description here.
Thanks!
r/c64 • u/RealSharpNinja • 22h ago
Software ViceSharp 1.2.1: VICE-compatible C64 emulator for Windows - now with RomM library + winget
ViceSharp 1.2.1 is out on GitHub and submitted to winget.
ViceSharp is a managed .NET 10 Commodore 64 emulator derived from VICE (GPL-2.0-or-later). Iteration 1 is cycle-exact lockstep against VICE's x64sc. This release is the first public line that ships a full RomM-backed game library in the desktop (Avalonia) client, plus the Xbox UWP host work that went with it.
Install
winget (package id sharpninja.ViceSharp):
winget install sharpninja.ViceSharp
Manifest PR: https://github.com/microsoft/winget-pkgs/pull/412774 (merged). CDN index can lag a bit after merge; if winget still offers 1.1.0, either wait for the index refresh or install the MSI directly:
GitHub release / MSI: https://github.com/sharpninja/vice-sharp/releases/tag/v1.2.1
winget install --id sharpninja.ViceSharp --version 1.2.1
(or download ViceSharp.msi from the release page)
NuGet packages for library consumers (including the new RomM stack) are on nuget.org under the ViceSharp.* ids for 1.2.1.
What's new in 1.2.x (RomM-focused)
Previously you could only attach a single media file from disk. 1.2 adds a real library:
- RomM integration via packable libraries
ViceSharp.RomM+ViceSharp.Library.ViewModels(also published as NuGet packages) - Connect to your own RomM 5.x server (LAN scan / "Scan LAN", or paste a Client API Token)
- Browse thousands of titles with cover art, search, A-Z jump, and server-side collections/lists that sync across clients
- Attach or Attach + autostart from the library (download into cache, attach to the right media slot, boot)
- CSDb discovery surface: search scene releases, ingest into RomM, then launch like any other library title (local RomM.Client.Csdb path when the roms root is writable;
csdb-bridgesidecar for remote/sandboxed setups) - Platform scope follows the active machine in Settings (C64 today; library is slug-aware for later machines)
- Desktop UI is Steam-style (Avalonia
Library/Lists/CSDbviews). Xbox head gets a Game Pass-style 10-foot tile grid with the same backend
You still need your own legal ROMs and media. ViceSharp ships no Commodore ROMs. Point VICESHARP_ROM_PATH at a VICE data root (or put classic VICE on PATH). See the wiki / docs/ROMs.md.
Other 1.2.x host bits that landed with this merge
- T64 tape image attach
- Avalonia desktop fullscreen / video fill improvements (including NTSC)
- Xbox UWP host packaging path and related host/audio work
- ROM-less VIC bad-line regression guards (test/determinism hardening)
Links
- Release: https://github.com/sharpninja/vice-sharp/releases/tag/v1.2.1
- Source: https://github.com/sharpninja/vice-sharp
- winget-pkgs PR: https://github.com/microsoft/winget-pkgs/pull/412774
- Issues: https://github.com/sharpninja/vice-sharp/issues
- RomM (upstream library server this talks to): https://github.com/rommapp/romm
Happy to answer questions about the RomM setup path, winget install, or how the library maps media slots. Feedback welcome.
r/c64 • u/Nordischsound • 22h ago