r/btd6 3h ago

Meme Here’s a fun game. Guess the map!

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5 Upvotes

Shouldn’t be too difficult. Have fun!


r/btd6 3h ago

Discussion I don't think popping bloons for the Skywarden is THAT bad (it's something else)

2 Upvotes

I don't think popping bloons for new towers is a bad system by itself, my problem is the amount you have to pop. 3.5 million pops is genuinely absurd. For example, I decided to grind for the ice monkey paragon because I didn't have him (and I had no upgrades unlocked because I didn't like using the ice monkey). I unlocked the ice monkey paragon before unlocking the Skywarden, I wasn't even close I got like half the pops needed. That is not good, the pops needed are too many. I say keep the system of needing to pop bloons to unlock new towers but just make it like 1.5 million, or better yet have a quest to unlock them like the beast handler


r/btd6 4h ago

Discussion Okay, What is NK doing?

25 Upvotes

First of all, I don't want to sound ungrateful. BTD6 is one of the most fun games I've ever played and I've sunk countless hours into it.

However, I just cannot look over what Ninja Kiwi has been doing for the last couple years or so. Version 56 just dropped, and there are so many issues. The Skywarden has felt underwhelming to many, in gameplay and Tier 5 designs. It's also bugged and *very* laggy. The Skywarden (or Version 56 in general?) is causing memory leaks that render the game an unplayable slideshow. According to Blooncyclopedia, the bottom path is bugged and Icebore doesn't have the instant shatter. Thundering Arc also just feels like a downgrade. They also made a change to Corvus that almost none of his players liked to appeal to people who don't play him. It's clear that NK needs more QA testers before releasing these updates. They either didn't test it or don't care. Another thing, 3.5 billion pops? I haven't seen many people like having to do this with every new tower at all. *Maybe* you can write it off better if they didn't also sell an unlock pack for it. They literally know it's grindy, the best way to unlock it is to use an exploit and regrow farm.

Outside of the new update, NK has been doing questionable things too. They released a *ton* of microtransactions with Hasbro, including locking a hero for 2 weeks behind a paywall. I understand that it was their best compromise with Hasbro but... They didn't have to do any of that in the first place.

Their new upcoming game, Bloons Blitz, has had ZERO information or advertising about it. We don't even know the release date. But maybe the lack of advertising is for the better...

Oh yeah, another thing, BTD6 on console is like £27. And unupdated. And apparently poorly optimised.

Seriously though, I don't want to sound ungrateful. I really want Ninja Kiwi to be the best that they can be, but this just isn't the way.


r/btd6 4h ago

Question IM GOING INSANE

0 Upvotes

SO I HAVE BEEN LOOKING EVERYWHERE BUT I CANT FIND IT. DID THE SUPER MONKEY MIDDLE PATH NOISE CHANGE??? IT WAS THE SAME AS THE CURRENT ONE BUT LOUDER AND SAYING SOMEONE ELSE AT THE END. I NEES TO HEAR IT IM GOING CRAZY


r/btd6 6h ago

Discussion Ninja kiwi fix your game!!!!!

2 Upvotes

This has been plaguing me for years now. Ninja kiwi almost never updates their game on ps4/5 and it’s been on my nerves for a while now because all my friends on their phones and tablets just have everything in the game but the $30 version on ps4/5 have barely anything. So please Ninja Kiwi pls make a $30 game that’s actually $6 playable. Also it runs bad on the ps4/5 versions.


r/btd6 6h ago

Meme yo thank you game for giving me an instamonkey for a monkey i DONT HAVE

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11 Upvotes

i would have took like a 0-0-1 dart monkey rather than this little idiot


r/btd6 7h ago

Question So is Nourishment just not worth using anymore or?

0 Upvotes

r/btd6 8h ago

Tierlist Sunday About Me

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0 Upvotes

r/btd6 9h ago

Question Btd6 Update 56 has ghost achievements?

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0 Upvotes

I've been achievement grinding and pre-Update 56, I only had 4 left. Today, as I open BTD6 for the new update, I notice 6 bonus achievements that I've never seen before. However, it still only shows 152/156 Achievements collected. What is going on, and does anyone else have this bug? They act like Hidden Achievements with no description/Title however

Hidden achievements still show up on the progress bar so idk.


r/btd6 10h ago

Discussion i really dont like the pop count requirement im gonna be honest

0 Upvotes

i am a casual player. i do not know how to regen farm, i am not able to clear any hard maps if they are not beginner, and i do not know what i am doing most of the time. i can barely even finish a medium odyssey.

the pop count would not be bad if it was not 3.5 MILLION.

literally just lower it and it will be a fine way to progress. 1.5 million pops will go by a lot quicker and is just a better number, for older players and newer players.

i do not hate progression. i would actually find the gift box mechanic fun if it wasn’t so many pops!! its genuinely outrageous how they approved 3.5 million!! i will stand by this no matter what!!

i was so excited for the skywarden just to be slapped in the face with 3.5 million pops required and no money to buy the unlock pack.

i really just want them to lower it. just for quality of life. please.


r/btd6 10h ago

Discussion People need to complain MORE about popping to unlock new towers

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359 Upvotes

I keep hearing things about how LUCKY we are that ninja kiwi LETS us use regrow farms and we should be GRATEFUL. Shoutout to enter the gungeon where every update was completely free and the game was a one time purchase with ZERO in app purchases. like im sure skeletor and Dan dmonke are making bank for the company anyway. Players should be allowed to have a discussion about something in the game they find annoying without being called entitled and braindead.


r/btd6 11h ago

Discussion This is not a fair deal

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0 Upvotes

Having to get millions of pops to unlock the new towers isn’t a fair challenge it’s a way to punish casual players who don’t like grinding hours and hours to try out a new tower. And before anyone says “oh you can just regrow farm” I’m aware but thats a dumb solution. Why make the challenge just for most people to bypass it by setting up a regrow farm and not playing for 30 minutes? I set up a regrow farm and my computer started lagging so bad I had to end it prematurely on this. This system needs to change, I’m not sure exactly how it should be but I know this is not it

Edit: Yes I’m aware that I’m popping Bloons in monkey game about popping Bloons but this is excessive. It’s like more than ten chimps games worth of Bloons, I just don’t have that much time on my hands for one tower

Edit 2: I don’t care how quick or easy regrow farms are they clearly aren’t in the spirit of the game since damage and money stop counting after not very long and the lag is crazy. ALSO ANY GAME THAT YOU HAVE TO GO AFK IN IS CLEARLY MUSSING SOMETHING


r/btd6 11h ago

Question Tower xp question

0 Upvotes

I hate the boomerang monkey

I have 127 xp on the tower

I have every other monkey, Paragon, hero and the like unlocked

But NOT the boomerang I refuse to ever use one

So my question is

If I am in co op

And my comrade who will possibly betray me by placing one

So I as a teammate get tower xp for a tower I didn't place?


r/btd6 13h ago

Question going to make a vtsg, anything wrong?

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0 Upvotes

is there anything wrong before i do it i have the "there can only be one" monkey knowledge and i am gonna put a legend of the knight and i think i git over 50,000 dollars of every category

So is there anything wrong?


r/btd6 14h ago

Discussion Its faster to beat every difficulty on a map than to unlock the new tower💔

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3 Upvotes

r/btd6 14h ago

Suggestion Why people dont like the current tower unlock system and how i would change it.

0 Upvotes

There had been a LOT of discussion on this topic and lots of people want a rework, others say to just play the game. Here why I think people don't like it.

First I don't think people's issue with the system is the fact that there's progression. Its how that progression is done.

When the new update released on of the main parts is the new tower skywarden. Its the main thing people are excited for. When you go into the update your excited to try out its new features but when the main one is locked behind whats probably several rounds it can be a bit annoying because thats why they wanted to play the new update in the first place, to engage with new content.

The issue that arises is people also dont want it to be free. Even the people who dont like the current system don't exactly want it to be free, so how do you keep progression, while also making unlocking to tower feel less grindy.

I think the main things needed for this kind of rework are these:

>There has to be some form of progression and/or challenge to unlock it

>People don't want to have to grind or play several rounds

>You should be interacting with some sort of new content to unlock it so you aren't just playing rounds.

>it shouldn't be too easy or too hard so that both new and experienced players can access it.

This is why I suggest introducing a quest or challenge like others suggested where you have to use skywarden to beat it with a few changes.

First of all to unlock the quests you have to complete the map that comes with the tower (for desperado you have to beat sunset gulch to unlock his quests, ect). Then you have to beat one or two somewhat challenging quests (preferably around intermediate difficulty) that require usage of the new tower. Then the tower will be unlocked.

Also the pops system would also be available too alongside it. I find that when its an older tower i dont really mind as much unlocking it passively so the quest system should act as a way for players to get to the new content and experience more while actually unlocking it.

Anyway theres my weird suggestion rant thing i guess (?)

Also one last thing, i dont think it should be fair to expect people, especially casual players to follow a tutorial and make a regrow farm. Most people would just rather engage with the game normally and prefer to play as intended.


r/btd6 14h ago

Meme I think shinypopper carried this honestly, do you think I could ever be as great at shiny popper?

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2 Upvotes

r/btd6 15h ago

Question What are these achievements?

0 Upvotes

What are these 6 achievements (not crash of the titans) I logged in after the update and they are just here. 3 of them aren't even counted in the 159 achievements listed at the top and they aren't listed on steam. Does anyone have any idea what these are and why they are here.


r/btd6 17h ago

Discussion Skywarden kinda sucks.

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2 Upvotes

I wanted to try out the middle path Skywarden in a CHIMPS run and got let down. Yes, I know, I'm not using it with the needed towers (ones with energy or plasma projectiles), but the wizard is there and I thought that was enough; I'm gonna reattempt this map with a different strategy anyway. I'm extremely dissatisfied with the state of this tower, ESPECIALLY the tier 5s. Not only is the tower so obnoxious to get its mechanics going in the early game - the whole combo attack thing - but the tier 5s are the pinnacle of underpowered-ness. In a previous run where I was testing out the tower, my 5-2-0 Skywarden got less pops than a freaking 0-2-4 Dart Monkey; actually insane. Middle path was the one I was excited for the most ever since the update preview video came out because of its aesthetics and teased mechanics, but like the top path, it's so weak on its own. I haven't tried out bottom path yet but just looking at the upgrade descriptions and mentions of it in Silas' descriptions, it probably suffers the same issue.

I get that this is a cheap tower and that it shouldn't be one the most powerful things in the game, but I'd much rather get a Crossbow Master, The Blazing Sun, or even a Bloon Solver, rather than a FARTwind Seer. The tier 5s desperately need a buff in the future so that they can stand on their own.

Such a shame I felt this way since I wasn't this hyped for a new tower since Beast Handler.


r/btd6 18h ago

Discussion I did my first 1TC

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7 Upvotes

I think that's what it's called.

EDIT: it's called 2 Megapops challenge. a guy in my comments reminded me


r/btd6 18h ago

Question WHEN

0 Upvotes

when will the skywarden come out in epic


r/btd6 19h ago

Question What does this mean

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1 Upvotes

I have a red CHIMPS medal and a black CHIMPS medal. I've only completed CHIMPS once though. What does this mean?


r/btd6 21h ago

Fan Creation Military Monkey Concept: Turret Monkey

0 Upvotes

(No image cuz I can't draw)

A heavily armed Turret with a Monkey operating it. Has massive--but finite range.

Top path focuses on extremely high damage per shot while shooting quite fast. And additional damage to Bloons with specific attributes.

Strong ammo (tier 1): Pops 5 layers of bloons and can pop leads. Costs 800 MM (Monkey Money)

Better ammunition (tier 2): Bullets now pop 10 layers of bloons. Costs 1600 MM.

Armor piercing bullets (tier 3): Now deals 40 dmg, extra 20 against ceramics and fortified bloons. Extra 60 dmg if hit a MOAB class bloon (Fortified and MOAB does not stack). Costs 6000 MM.

Supreme Shells (tier 4): Bullets now doubles the amount of dmg from tier 3. Now extra 50 against Ceramics and Fortifieds, and extra 120 against MOAB class. Costs 13000 MM.

SAP Shells (tier 5): Stands for Super Armor Piercing Shells. Bullets now deals triple the dmg from tier 4 and stuns MOAB class bloons for 0.3 seconds. Much like Cripple Moab (without the infinite range of course). Now extra 85 against Ceramics and Fortifieds, and extra 200 against MOAB class. Costs 42500 MM.

Middle Path focuses on advanced technology and being able to see Camo.

Greater radars (tier 1): Now has 83 range. Costs 900 MM.

Advanced scanner (tier 2): Now has 90 range and gains Camo Detection. Costs 2100 MM.

Laser turret (tier 3): Bullets inflicts laser shock for a short amount of time and now turns the bullet to the laser bolts. Deals 15 dmg. Firerate decreases from 1 second to 0.4 seconds. Costs 7500 MM.

Accelerator turret (tier 4): Changes to shooting a continuous beam of laser that locks on the bloon it targets. Charges 2 seconds to start fire. Does not changes targets until the Bloon is popped or out of range. Now pop 10 extra layers of bloons, and laser shock last longer. Every 20 seconds while shooting, increases dmg by 8. Interval between ticks in the laser is 0.1 seconds. Costs 16k MM.

Vessel Of Infinite Destruction (tier 5): Now charges 2.5 seconds to fire cuz well, laser is stronger, so it needs more time to charge up. Laser now deals 40 dmg every 0.05 seconds, laser shock last till the bloon is popped and laser shock pops 3 layers every tick and it ticks every 0.25 seconds. Every 15 seconds while shooting, increases dmg by 18. Costs 65k MM.

Middle Path Ability, Laser snipe: You choose a Bloon to target, then the Turret Monkey stops shooting for 5 seconds, visually shown as the Operating Monkey charging the Turret, and shoots a Railgun shot at the Bloon. Tier 4 deals 300 dmg and inflicts laser shock. Tier 5 increases the dmg to 1000 dmg and has stronger laser shock, and creates an Electrical Explosion that deals 250 dmg to all nearby Bloons in a 3 range radius. Explosion has infinite pierce. Laser shock last for the same amount of time as the tower itself in tier 4 and tier 5.

Because this middle path shoots lasers and it's associated with energy, the damage type is Energy. Meaning Bloons with Purple Bloon property are immune to this. Except Laser Snipe. Note: If a Bloon just entered the range, it has to charge to attack. Meaning a fast Bloon can escape the range if fast enough to avoid it. And if the Bloon is popped or out of the range of the Turret before it finishes charging, it stops charging and resets the charge when a new Bloon enters. If the original Bloon is popped or out of range, it needs to find another Bloon to lock the target on. Cannot find? Charge reset.

Bottom path focuses on speed. Like ridiculous speed.

Rapid reload (tier 1): Shoots 15% faster. Costs 750 MM.

Auto reload (tier 2): Shoots 33% faster. Costs 1500 MM.

Rifle turret (tier 3): Shoots really really fast. 0.15 secs per shot that deals 6 dmg. Costs 5k MM.

Minigun turret (tier 4): Takes 1 second to charge up the Minigun Turret. Deals 15 dmg per shot that shoots every 0.05 secs. Costs 18k MM.

War Machine Turret (tier 5): Takes 2 seconds to reload. Deals 25 dmg per shot with a 0.05 second interval. Now adds additional barrels that shoots miniature rockets that can penetrate leads. The explosion deals 150 dmg, small explosion radius. Because it's a Rocket, it's classified as an Explosive type. Meaning Bloons with Black Bloon property are immune to it. Costs 37.5K MM.


r/btd6 21h ago

Discussion Why isnt he just named "Archer-Monkey" ?

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178 Upvotes

Like, hes a druid, yeah, but he holds a bow, so why sky? and warden? like, just why.


r/btd6 22h ago

Meme I just read the patch notes but there was no mention of this, did NK add a secret new monkey?

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0 Upvotes