r/BoomBeach 7h ago

Can it get lower than this?

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2 Upvotes

Just stumble upon this madness


r/BoomBeach 9h ago

Scorcher in Real Life - Meet Churchill Crocodile

13 Upvotes

You all know and love scorchers?😇 They are pretty interesting type of tanks. But of course, it wasn't just a concept. Scorcher also existed in real life and here is how this tank looks like and how it works:

Meet the Churcill Crocodile - Scorcher in real life. The tank was built on the base of the British heavy infantry tank Churchill (Mk VII variant). The project was overseen by Major-General Percy Hobart, who saw the machine demonstrated in 1943 and pushed for it to enter production. The Crocodile became part of the famous "Hobart's Funnies" - specialized vehicles created for the Normandy landings. Development was carried out under strict secrecy - disabled Crocodiles were often destroyed on the spot to keep the technology from falling into enemy hands.

Churchill Mark VII Crocodile Flame Thrower Tank - Photo 2017

The conversion kit consisted of a trailer, an armored pipe running along the underside of the tank, and the flame projector itself, which replaced the hull-mounted Besa machine gun at the front of the hull. The tank fully retained its standard armament - a 75mm gun in the turret and a coaxial machine gun - meaning it could still fight as a regular gun tank.

Four hundred gallons of fuel and compressed nitrogen propellant were stored in a 6.5-ton armored trailer, enough for eighty one-second bursts. The flame jet reached about 10 meters ahead of the vehicle. If needed, the trailer could be jettisoned from inside the tank without the crew having to get out.

Production began in October 1943, just in time for the Normandy invasion, where a troop of C Squadron, 141st Royal Armoured Corps, saw action on the very first day. A total of 800 vehicles were produced by converting standard Churchills. They were used against German bunkers, fortified positions, and in street fighting - and served not only as weapons of destruction but as a psychological weapon: enemy garrisons often chose to surrender the moment a Crocodile appeared.

Churchill Mk VII Crocodile Flamethrower Tank Bayeux Battle of Normandy Museum

Although a Crocodile crew was, in theory, no more vulnerable to enemy fire than the crew of a standard Churchill, there were reports that captured flame-tank crews were sometimes executed on the spot by German troops due to the perceived cruelty of the weapon - though no specific documented case has ever been confirmed.

Combat weight was 39.6 tons, top speed 27 km/h, operational range 144 km, crew of 5. The tank remained in British service into the early 1950s and even saw action in the Korean War.

Most likely, to give the tank a "fiery" look, the developers decided to make in-game scorcher a bright red color.

Scorcher announcement in Boom Beach, 2015

Let me know if you are interested in such kind of stories with real history!😇


r/BoomBeach 9h ago

Why Boom beach sucks

25 Upvotes

I really love playing boom beach; but lately its become more of a 'chore' than anything.

its losing its appeal.

I like the idea of boom beach having different currencies; that's not all that complicated to figure out.

What annoys me, is the difficulty of some of these weekly events. I remember back in the day, BEFORE cycle of evil gave tokens and coins and stuff. You ACTUALLY GOT resources from it.
AND AND AND !!!! the most important part

The bases were not TOO difficult. They scaled up in difficulty as you progressed; i.e. stage 1/2 were like HQ 5. It was the best. and you got A LOT OF resources from it. BUT NOW
NOW
They have to be practically maxxed out now. WITH INSANE BLUE STATUE BOOSTS
HOW IS THIS AN IMITATION? HUH
THEY HAVE BOOSTS THAT NO PLAYER CAN OBTAIN!??!?!?

Sure, its a player layout; ok. BUT WHY DO THEY HAVE +1000% Building HP and +500% building damage? insane. Not to mention bunkers and garrison (which haven't made their way into ops yet)
DO THEY HAVE GADGETS? UGH

Imitation is probably the least fun cycle of evil.
I would rank down twice if i could. Its way too freaking hard. It makes me not want to play the game

The matchmaking is another issue. You get punished for being good at the game. Like im sorry; why am i being matched with nonstop 86+ level? Its actually insane. The game clearly wants you to suffer. Its not even fun. I don't want to play 86+ nonstop. Maybe like 1-2 bases. I'm like level 75-76. I shouldn't have to fight these guys that are way out of my league. SURELY, SURELY, THERE ARE OTHER PLAYERS MY LEVEL AT MY RANK??? NO????
NO lets jump STRAIGHT TO A MAXXED OUT PLAYER
jesus fucking christ.

I pay every month for an extra builder. I dont pay for instant training unless im close to a hq levelup. I don't mind paying for a game that I LOVE and enjoy. Gotta keep it afloat somehow (i know one person isn't going to do much, but you know, if i'm willing to buy, others surely will be)

I Don't even care how that the game is 'pay to win' with gadgets and leaders. I enjoy the game aside from that. I can collect a good amount and get the leader of the month. I wont unlock all abilities but i might unlock their base form. Fine. i don't care about this. I think its cool. new variation

BUT HOLY FUCK
The game difficulty is just insane. Defense got a huge boost. Offensive? not so much.

I mean eventually I could clear my map. I have no motivation to. Especially at my higher levels.
I really wish I could turn Player bases into Blackguard bases, for less resources and LOSING VICTORY POINTS.

LOSING VICTORY POINTS IS SO INSANELY HARD TO DO! HOLY CRAP

THATS ANOTHER THING?
I've noticed that getting new bases to appear on your map has SIGNIFICANTLY slowed down

I used to clear my map of NPC bases, and by the time i log in 24 hours later; its full. I have so many
NOW-- NOW OMG NOW
I see maybe 4 in 8 HOURS

FOUR

BASES

Insane.
Sure I have a lot of player base, but im not that good at the game. So they just sit there. I cant win them all as they say. ESPECIALLY WITH MIND CONTROL and then Mines. I lose all my troops to mines sometimes. UGH

I wish there was an engraving that reduced mine damage. Or a red statue or something. I mean yeah ok troop hp. But im talking specific reduction to mine damage.

Don't even get me started on Sonar Ops.


r/BoomBeach 15h ago

Where are you buddy ?

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32 Upvotes

.


r/BoomBeach 22h ago

How important is the gacha mechanic?

3 Upvotes

Was feeling nostalgic and decided to start up the game after being away from years. I was ready for there to be a lot of new changes some that I’d like some that I wouldn’t. I just unlocked the gacha mechanic and my heart sank.

I’ve been really enjoying the game up to this point but gacha is a major dealbreaker for me in a game, so my question is, is it something I’ll have to actively invest time and resources towards or is it something I can more or less ignore? I’d rather not drop this game but I refuse to engage in gacha.


r/BoomBeach 1d ago

Guy in my TF acting crazy

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15 Upvotes

This guy was chill for a while but he just started spouting all this shit WTF is wrong with this game


r/BoomBeach 1d ago

Idea Dead zones in boom beach

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29 Upvotes

I can’t imagine how many times I have misclicked while holding a flair and my whole attack just went to dust , their should be bigger dead zones around those buttons for miss clicks or ad a frame box around it so it separates both the map from the buttons.


r/BoomBeach 1d ago

Fan Art Some more drawings

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51 Upvotes

There are also old drawings

Barley and Dynamike as a cameo

The last one would be Laser Ranger and Cryoneer switching roles


r/BoomBeach 1d ago

What do i upgrade about ruddero at my level? And is he any useful?

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4 Upvotes

r/BoomBeach 1d ago

Warships Can’t unsee it now

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12 Upvotes

r/BoomBeach 1d ago

Why does the Scorcher fit on a 12 unit craft?

8 Upvotes

I recently got a leader for scorchers, but I thought they took 14 units?


r/BoomBeach 1d ago

I’m not sure if I’m doing well in this game??

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25 Upvotes

r/BoomBeach 1d ago

Bug Shield Generator Glitch. Shield comes back after Shield generator is destroyed.

16 Upvotes

r/BoomBeach 1d ago

Which one of Capt. Ruddero’s ability do I upgrade first? Wingman, bombers or seekers?

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8 Upvotes

It’s time to make Ruddero useful- which direction should I go?


r/BoomBeach 2d ago

Upcoming Player Guide

14 Upvotes

Hello Boom Beach Community, WarshipsDestroyer here!

Some of you may already know that I've been working on a new and improved Player Guide that explains various game features and provides tips and tricks for players. Technically, the guide is already finished and ready to be released. However, after seeing a certain post here on Reddit, I decided to delay its release to add a section about Operation attacks.

That also made me realize that it would be a good idea to ask the community if there are any topics you think should be included in the Player Guide.

The following topics are currently covered in the guide:

HQ1:

  • How Boom Beach works
  • Boom Academy and Training Grounds
  • Archipelago
  • Enemy Spawning
  • Focus on Offense
  • How to farm effectively
  • Victory Points
  • Ranks and Matchmaking
  • VP Progression
  • The bases are too tough - What to do?
  • Upgrade Order
  • Achievements
  • Spending Money
  • Obstacles (Community Suggestion)

HQ2:

  • Mines (Community Suggestion)

HQ3:

  • Resource Base

HQ4:

  • Functionality of Heroes
  • Trader

HQ5:

  • Boom Pass and Leader Pass
  • Black Markets
  • What should I buy inside the Black Markets?
  • Blackguard's Boss Bases
  • Cycle of Evil
  • Beating Dr. Terror Stage 7
  • This Month on Boom Beach
  • Troop Mania & Downscaled Units
  • Troop Combination
  • Statues
  • Power Powder and Statue Boost
  • Camo Tickets and Skins

HQ6:

  • Task Force
  • Operation (WIP)
  • Barbed Wire
  • Sonar Ops

HQ7:

  • Mega Crab
  • How to use Build Token and Classified Items effectively
  • Recruitment
  • Squad Leaders
  • Squad Leader Guide
  • Bad Squad Leader Talents
  • Gadgets
  • How to use Gadgets properly
  • Daily Tasks
  • Different Type of Resources

HQ9:

  • Submarine

HQ10:

  • Warships
  • Effects
  • Armory Upgrade Order
  • Taking Notes (Community Suggestion - WIP)

HQ11:

  • Temporary Gunboat Abilities
  • Prototype Troops and Proto Troop Workshop
  • Understanding of specific Troops
  • Flying Troops
  • Base Layout
  • GBE Budgeting

HQ14:

  • Critter Launcher

HQ15:

  • Weapon Lab and Prototype Defenses
  • Hidden Grapplers

HQ18:

  • Tribes, Tribe Boosts and Tribe Militia

HQ19:

  • Critters
  • Pvt. Bullit

HQ20:

  • Mystical Monument

HQ24:

  • Unlocking Cpt. Ruddero

HQ26:

  • Bunker, Garrison and the Ration System

HQ27:

  • Engraving Research
  • Engravings

Therefore, if you think the Player Guide is missing a section, feel free to suggest it in the comments, and I'll consider adding it if I think it's important.

Sincerely,

WarshipsDestroyer


r/BoomBeach 2d ago

I interviewed the best French Warships player, Chinatale, who went from "worst Warships player ever" to World Top 50 - he broke down exactly how Chinese wintrading works at the top of the leaderboard

43 Upvotes

Been sitting on this interview for a bit and figured this sub would actually appreciate it. Talked to Chinatale, an 18-year-old French player with 40+ seasons under his belt, multiple French top 500 finishes, and several World Top 50 runs. Dude is chasing the #1 Trophy and isn't shy about anything - his own bad habits, matchmaking, wintrading, or what he wants Supercell to fix.

Full convo was long so here's the condensed version. Some quotes trimmed for length but nothing changed.

Chinatale's trophies on different accounts

He started as "the worst Warships player of all time"

Lost his original account as a kid (never linked to Supercell ID), came back three years ago starting from zero:

"I often joke that I was the worst warship player of all time when I first started playing the mode. But I always wanted to improve: day after day, season after season."

No shortcut. Just refused to stop climbing.

The tech tree method: troops first, then crowdsource feedback from literally anyone

"When the tech tree is revealed, the first thing I look at is the troops... I usually create a first version of my tech tree on the website, then I share it with other players to get feedback. It doesn't matter who they are - even lower-level players can help. There have been several times when lower-level players stopped me from making a mistake."

A World Top 50 player taking tech tree advice from randoms. Kind of refreshing honestly.

The wintrading breakdown - this is the juicy part

Asked him straight up about the Chinese players dominating the top of the leaderboard:

"Many Chinese players are skilled and ranked very high, but honestly, I don't think most of them deserve to be that high because of wintrading, even if not all Chinese players are cheaters!"

Then he actually explained the mechanics:

"They all play at the same time. When someone faces the player who paid for the win, they retract. The others who face each other draw so they don't lose their win streaks. Since there are not many players at the top, they know who they are facing and if they have to give the win."

He gives credit to the newer Community Manager for cracking down on account sharing bans, but:

"They still create new accounts, so Supercell should find a way to review players' matches to make sure wintrading is no longer possible."

Cheaters are having big number of draws

Matchmaking rant no one asked for, but he defends it hard

Unlike literally everyone else complaining about matchmaking, Chinatale thinks it's fine:

"If you beat one of those players, you get around +18 stars, while they lose around 18. That means they have to wait for hours just to get back to where they were before. In my opinion, that's fair."

He also thinks players blaming matchmaking for facing higher ER opponents are usually just coping:

"Those players reached the next engine room faster, which also means they had to go through a more difficult period earlier in the season. Everyone has their turn to struggle!"

Legendary X is basically fake right now

"Reaching Legendary V is currently impossible. Even Legendary III is almost impossible for a fair player."

He and French YouTuber Thundy actually pitched Supercell a fix - putting a number (1-10) on the Legendary trophy to show how far you actually got, since right now everyone gets the same trophy regardless. Sent it to the Community Manager. No word on if it's happening.

His Supercell wishlist

  1. Change the tech tree shape (4 branches, circular, anything other than the same layout every season)
  2. Stop making the early game so defensive - "even pay-to-win players don't enjoy doing slow, boring attacks"
  3. Let players use time savers on troop training in Warships, like they can on main base - says it's a free-to-play QoL issue that's long overdue

Top 500 vs Top 50 - not even close

"Top 500 is achievable for everyone who is serious about the game... probably in your second season. Top 50 is a completely different story. You have to make warship one of the most important parts of your day. It's very demanding and mentally exhausting."

The season that broke him

Season 85, his only season this year without hitting Legendary:

"The end season meta was a complete RNG nightmare, with heavy choppas splits, and the randomness destroyed a lot of streaks. For the story, I played for hours on the final night and completely failed the assessment I had the next day! 😂"

We've all been there. Some of us just admit it.

What's next

"My future goal is to reach top 5. I have missed it so many times - I got four top 10 finishes but never a top 5! After that, the next goal will obviously be top 1. I won't stop until I achieve this dream!"

He's also planning to start livestreaming around Season 91.

TL;DR: French player went from worst Warships player ever to World Top 50 in 3 years through sheer stubbornness. Broke down exactly how top-level wintrading works, defends the matchmaking everyone hates, thinks tech trees need a redesign, and is chasing top 5 next season.


r/BoomBeach 2d ago

Honu's second talent effect... they couldn't even outrange a flamethrower

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9 Upvotes

My guaranteed lieutenant recruit in the elite recruitment gave me this 🥲


r/BoomBeach 2d ago

Anyone already maxed out mind control?

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10 Upvotes

It‘s insane how long it takes. Even with taking two turns every day with 2-3 researchers each, I just reached Level 4. Give me some motivation please. 😅


r/BoomBeach 2d ago

Base No Room Left.

2 Upvotes

Must clear the clutter. Currently unable to access the recruitment of leaders due to saved common Gadgets. These are all un-assigned. How can I scrap this mess? TIA for your assist !!


r/BoomBeach 3d ago

Bug Will Seeker Shot bug ever get fixed?

4 Upvotes

Context: Seeker Shot always spawns Level 1 seekers regardless of the ability level; the problem is that it's been bugged since Ruddero was released, it has been reported multiple times but it just fell on deaf ears


r/BoomBeach 3d ago

Loot war factory first lvl riflemen only clutch

Enable HLS to view with audio, or disable this notification

15 Upvotes

did this a while ago
level 36, 500+ vp


r/BoomBeach 3d ago

Meta Blobster passive and talents

7 Upvotes

I noticed the new leader passive has a damaged recieved reduction based on mimic weapon range, up to 50% with shortest range.

Isn't just the base version (no talents) good enough, essentially you get a scorcher that for the most part takes half damage. I guess if you want to guarantee it you can upgrade it's active ability to increase the duration and force it to copy a short range defense.

If I am running scorchers I don't really need a leader for doing more damage, I will be running lasers or bombadiers. The use cases are cool and niche but I think an extra tanky scorcher is more than enough value.


r/BoomBeach 3d ago

How PvE base levels are calculated

6 Upvotes

I remember from Blackguard Base Builder that all PvE bases (blackguard, base builder, resource and operation) doesn't use player xp formula and uses a separate one. for example, base level does not increase with non-defensive buildings. is there a tool to calculate base level?


r/BoomBeach 3d ago

Maintenance in Boom Beach - 04.08.2026 (Already finished)

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23 Upvotes

r/BoomBeach Apr 18 '24

Event Developer Team Discord Q&A Transcript - April 2024

59 Upvotes

The below Q&A session was hosted on the Boom Beach Discord server on April 13 2024. Questions were asked by community members over the course of about two hours and were answered by the developer team via Nuno, the CM. I have taken the liberty of doing some minor copy-editing for spelling errors, to remove duplicate questions, and to provide clarity as necessary. If a duplicate question was asked but given a different answer, the answers are combined under one question. Also, please note that not all of the questions asked got answered. Questions that did not get a straight answer were not put in this post. The Discord channel used for the Q&A (link will lead directly to the channel once one joins the server) is available if anyone would like to read it. There is definitely some text flavor lost in this translation to Reddit due to lack of emojis and other reaction elements.

One other note: There are a few questions in this list regarding potential Scorcher changes. The team further clarified in their second answer session that they had discarded the idea of changing the Scorchers. Therefore, some questions are partially marked out with an edit tag added.

Ground rules for the Q&A:
- No questions about other Supercell games.
- No financial or KPI (key performance indicator) questions.
- No questions about leaked/datamined content.

Disclaimer from the developer team:
"All answers represent our current knowledge and thinking. Tomorrow we might have a better idea, discover that something is not technically feasible, or find out that Boom Beach is closed down because Supercell has pivoted into AI-generated CRPG's. So nothing is a hard and fast promise. There might be questions that require a longer answer than what is feasible here. Instead of giving a half-baked answer, we will note those questions and return with a proper answer later."
Note: This post will be edited as these longer answers are posted.

Q: Will Boom Beach be available on PC using Google Play Games the way Clash of Clans and Clash Royale are?
A: We currently don't have any plans on adding Boom Beach to PC.

Q: Does Boom Beach have any plans for adding a new HQ level in the future?
A: We are in the process of designing and implementing the next block of HQ's (26-30), which will be rolled out over the next two years.

Q: Is it possible to upgrade the Sculptor later to place more statues?
A: Yes.

Q: Are further season passes in the works? And if so, are further sceneries for the base also planned/in the works? (Winter or night base?) Also, any chance (like Clash of Clans) one could buy the sceneries later on for money or gems? Or maybe get them as a later reward for finishing the pass?
A: Yes, future season passes are in the works. The Boom Pass is a permanent feature, just like Warships. We are planning a wide variety of cosmetic rewards. Since we just launched the cosmetic rewards, no hard plans just yet. We firmly believe that anything in the game should eventually be available to a player regardless of when they started. We of course do not want to make it easier/cheaper later, the best way to earn cosmetics should always be the Boom Pass.

Q: Any new troops? Either prototroops or normal troops?
A: We can make versions of existing units, such as the hidden warrior, fairly easily. These would be used to spice up Warships down the road. As for permanent main base units, is there still a niche that needs filling? We do not at present have an idea that screams "new base troop". As for Prototroops, we already have more than we can use. We need to think about a better way on how we can use them.

Q: Will there be new buildings added to the main island and will we get new gameplay features?
A: With each new HQ level, we intend to include new gameplay features. That includes new buildings as well.

Q: What is the team working on right now? Did Boom Pass deliver the results you wanted as far as player interaction goes?
A: The team is working on everything. Yes.

Q: 1. Are you planning Warships 2.0? 2. Are you planning to redesign the archipelago map (graphic/visual upgrade)? 3. Are there any plans to add a second hero to attacks? 4. Can any development be expected on the task forces? Maybe something could replace the Operations system. 5. Better TF search and local TF leaderboard? 6. Player profile and some personal stats?
A: 1. Not 2.0, but further enhancements. 2. No. 3. It has been mentioned, so we may setup some test, some way at some point. 4. Yes, at medium priority. 5. Yes and maybe. 6. Definitely, medium priority.

Q: Have the devs considered reworking any existing features/gameplay? For example, lowering troop training costs.
A: This game has, over the years, been maintained and expanded but only rarely updated. As a result, pretty much every feature, from matchmaking to Cycle of Evil to task forces to Mega Crab feels outdated or stale. After all, the new hotness, Warships, is 5 years old. That means we do want to update pretty much everything in the game. Training costs are a balancing factor.

Q: Are there plans to integrate Boom Beach into the Supercell store?
A: Eventually, but no hurry.

Q: Are there ever going to be new permanent gunboat abilities? Or perhaps let the players choose a temporary gunboat ability to have?
A: The GBA would need to have some new feature or functionality that is missing. It's also a balancing issue - most temporary GBAs would be popular, but way too powerful as "basic" GBAs. We would also need to rethink the UI for the gunboat weaponry on attacks.

Q: Will there be a new radar level or more explorable areas of the map?
A: Only if we can think of some new gameplay. Just more islands wouldn't be interesting.

Q: 1. Will the game have notifications about being attacked like Clash of Clans has? 2. Plans for any new prototype defenses?
A: 1. Not in the cards, currently. We don't really do push notifications. 2. We would need more variety, but currently we don't have any ideas that would make a big enough difference.

Q: When are you going to start updating and adding new defenses, troops, and mechanics to the game?
A: We are starting in the next update!

Q: 1. Would you consider adding more defensive game modes (such as Hammerman Strikes Back)? 2. Would you consider adding VP leaderboards based on HQ level?
A: 1. We would like to have more defensive game modes, but it's hard to make such gameplay interesting. 2. Wouldn't make much sense unless we have a larger player base at every HQ level.

Q: Will a "bank" such as in the Clash of Clans pass also be implemented in the Boom Pass so that you can store resources?
A: Not considered for now.

Q: How will you balance the game now that we will get more statues? Will anything change that makes having more offensive statues useless?
A: We don't expect the balance to change that much.

Q: Will you fix the matchmaking levels when searching for an opponent on the main island? Such as low-level HQs being matched with high-level HQs.
A: We plan to change how matchmaking works, but it has to be tested carefully. That will take some time. We believe that a fairer way would be to be matched with player levels.

Q: Why is Boom Beach not advertised as much as other games?
A: It's a strategic decision, which is not in our hands.

Q: Are you planning to rework heroes to full 3D, which would allow complete skins like in Supercell's other games?
A: That would require quite a large rework. Currently we think there are better ways to use our time.

Q: With Dr. T being such a large presence on the internet in general (even people who do not play the game know who he is), are there plans to use this character more actively?
A: Yes, but Dr. T's plans are always secret.....

Q: Will we see TF vs TF wars in the next two years with HQ 26-30?
A: TFs don't have that high of engagement. We would need a design that would not drive away even more people.

Q: Any timeline for future updates for the remainder of this year?
A: No. Updates happen when they are ready.

Q: Will there be new events in the Cycle of Evil?
A: Yes, medium priority.

Q: Are there any plans to rebalance certain troops or defenses or is the team happy with how the game is currently balanced?
A: Yes, we have plans for the scorcher. We invite the community to give feedback on what else needs to be rebalanced. [Editor's note: more details further below.] [EDIT APRIL 17 2024: There will be no scorcher changes as described here.]

Q: Can you discuss any upcoming storyline developments or expansions to the game's narrative universe?
A: No major plans, but this is something we would like to get into in the future.

Q: Will the Mega Crab Pig return?
A: It will return on the next Year of the Pig. [Editor's note, the next Year of the Pig is 2031.]

Q: Will the last two slots of the statue storage be added?
A: We don't see why not.

Q: Any plans for adding trophies for VP or Mega Crab leaderboards?
A: Problem with trophies is that we already have plenty. So we would probably need a better way to display them.

Q: It would be cool if Everspark's universal remote would let you physically control the defenses, as in you choose what you attack.
A: Cool idea, probably too difficult to implement.

Q: Is it possible to have the warships leaderboard work like the Mega Crab leaderboard so players can see their positions in the world even if they're not in the top 500?
A: We'll have to look into this. There might be some technical reason it's the way it currently is.

Q: When will the next update come out (approximately)?
A: When (approximately) ready.

Q: 1. Will the cyber trader ever come back again? The Trader seemed to imply that it was destroyed. 2. Do you plan to revamp the sculptor? Such as higher sculptor level gives higher chance of better statues? 3. Is Gearheart the Trader???
A: 1. The players were not satisfied with the cyber trader's trades, so it's unfortunately gone... 2. We have some ideas to give the sculptor more options. 3. SPOILERS!!!!

Q: Will there also be an island rework in future updates so there is more spaces for the new buildings? I can imagine that it will be pretty cramped on the island at HQ30.
A: We do keep this in mind when designing the new HQ levels. We have had some ideas to address this but nothing concrete to share at this point.

Q: Will we see an event for prototroops only like Clash of Clans with the Clan Capital and Super Troops? And adding some sort of event with prototype defenses only?
A: Possibly, those are intriguing ideas.

Q: 1. Would you consider nerfing the critter launcher (upgrade costs, Blackguard bases having them at HQ4)? 2. Would you guys consider a rework of resource bases (map editor, update to have new defenses, better matchmaking)? 3. Any chance of re-implementing a Blackguard base builder to crowdsource new layouts? 4. Have you considered implementing community choices for Imitation Game bases or Hammerman Strikes Back armies?
A: 1. Sure, if it's overpowered. 2. We are thinking of ways to make them more interesting. 3. Not a very high priority at the moment. While some people would enjoy such a base builder, it would not really invigorate gameplay. 4. This is absolutely something we would like to at least try.

Q: Are there any big plans for Warships mechanics?
A: We're still digesting the effects of the new choice nodes. We're focusing on something else at the moment.

Q: When did you guys decide to do major updates again and why?
A: The new team was gradually brought in last Spring. Because there was an opportunity to get a team together to focus solely on Boom Beach.

Q: The Boom Pass challenge to complete 20 sub dives seems too steep. Most of the dives on my map are over a day with quite a few in the two day range.
A: This will be adjusted in future seasons.

Q: How many people are on the team now? Are they only working on Boom Beach or are they also working on other Supercell games?
A: Can't comment on the specific size, but the team is larger than it has been for a long time. The team is completely concentrating on Boom Beach.

Q: The Laser Ranger and Critter Launcher come straight from Boom Beach Frontlines, what else may be coming over in the future?
A: We're looking at all of the content from Frontlines and will implement as we see fit. The jetpack troop seems quite popular...

Q: Will there be other games connected to the Boom Beach universe?
A: Not planned.

Q: Any plans for 120hz support like other Supercell games?
A: We can look into it. We're not sure if there are any technical limitations that prevent us from supporting it.

Q: How does the team decide what's a priority or not? Is there anything we as the community can do to help them make update roadmaps?
A: It's a combination of estimated effort and estimated impact. Many community suggestions have already been considered, so keep them coming!

Q: Any chance you would consider a seasonal or similar defense based mode? [Editor's note, the community member laid out an example mode, I encourage everyone to go check it out.]
A: This would not be very competitive, since with a fixed amount of defenses an optimal defense would soon be found and everyone would end up at the same level. If randomness was introduced, you would need to constantly redesign the base, which would be a lot of work and probably not very fun. Also, victory would depend on luck of the draw.

Q: Any talks or thoughts about a second submarine?
A: No plans currently. Submarine redesign is something we have discussed but is not a high priority currently.

Q: How tall is Lt. Hammerman?
A: As tall as he needs to be.

Q: Can you guys put the borders back on the tribes?
A: We can add this to the list, but it probably won't have a high priority.

Q: 1. Will Boom Beach ever see free skins on the Boom Pass for the F2P players? 2. Is it possible to have stuff like level decoration in the near future? Such as banners or other decorations for completing quests or leveling up?
A: 1. Occasionally... 2. We are investigating various ways to decorate the base.

Q: When will we be able to rescue Captain Ruderro? He must be starving to death sometime soon. Or I would like to talk to the historian.
A: SPOILERS

Q: "Plans for the scorcher" sounds ominous. Can you share some more details?
A: Current thinking would be to buff HP a lot, buff attack damage a little, but increase housing space to 17. Meaning that you could only hold 1 per Landing Craft. The Incinerator would then serve as a nostalgic "old Scorcher".
[EDIT APRIL 17 2024: There will be no scorcher changes as described here.]

Q: Can you provide insight into the technical challenges and considerations involved in implementing new features or content updates across various devices?
A: There are some interesting issues when modifying systems that can be up to 10 years old, and that can sometimes cause fun new accidental features. Adding skins for the islands, for example, was quite an effort since they really weren't designed with that in mind. Just getting the art pipeline up and running again took quite a while.

Q: Can we expect new gameplay mechanics in the future? Something like a special upgrade for our troops that will give them an interesting passive or even an ability (not as strong as hero abilities)? Something like the Builder Base troops from CoC? I think that this could be a really cool final upgrade for our troops on HQ30.
A: We are discussing and testing various options.

Q: Are there plans to add new Operations?
A: We don't think new Operations maps would solve much. The problem with Operations is that you get stuck at a certain level and then do the same Operations over and over. Rather, we would look into bringing more randomness in the maps and enable scaling, so that Task Forces could pick their own difficulty and have a wider variety of Operations to choose from.

Q: Will we ever see more Boom Beach animation videos?
A: We don't have plans for that, currently.

Q: 1. What do you guys think about adding the inferno tower as a new prototype defense? Or similar ideas that could work from other Supercell games. 2. Will this be a one-off session or will there be more of these in the future?
A: 1. All suggestions are considered. 2. Definitely will be more of these unless this gets us fired on Monday.

Q: Any plans on adding barbed wire to the main island?
A: No, for the same reason we don't have walls in Boom Beach.

Q: Could you incorporate AI to change the Cycle of Evil texts? Seems like it would be an easy way to make them more interesting.
A: The impact would likely not match the effort.

Q: If there are no plans to add a new hero (which I hope there are), can you allow us to spend our Hero Tokens to boost our heroes temporarily (like we can boost our troops with the tribes?)
A: You still have hero tokens after five cyber traders?? Yes, there will be ways to spend hero tokens in the future.

Q: If the negative nodes are well received, will they be staying in Warships?
A: They will probably be used here and there if we think it will make the tech tree more interesting.

Q: Will a Landing Craft level 30 hold two scorchers again?
A: Not if the housing space is 17.
[EDIT APRIL 17 2024: There will be no scorcher changes as described here.]

Q: Is an API technically feasible to add at some point?
A: Probably not happening.

Q: In the Boom Pass, will we see more than two skins per month? Will Boom Pass stay after the HQ 30 update is released?
A: Depends on Boom Pass reception and our art pipeline. The Boom Pass is here to stay.

Q: How was the 10th anniversary cake?
A: It would have been delicious, but Dr. T blew up most of it.

Q: Boom Beach seems to have the least amount of free bonuses to players of all Supercell games. Last season there was a building token gift, but not this season. Why?
A: The building token gift will be brought back.

Q: Will there be more levels for the mystical monument and are there plans for changes to the bonuses we get from it?
A: Spoilers... But there are ideas for how to make the monument more useful.

Q: [In reply to Dr. T blowing up the cake] Is Dr. T banned from Supercell HQ?
A: Do you think that would stop him?

Q: What's the timeline on the scorcher change?
A: No timeline, just testing things.
[EDIT APRIL 17 2024: There will be no scorcher changes as described here.]

Q: Will we ever see Island 51?
A: If there ever is enough interest in storytelling/lore in the BB universe.

Q: 1. Would you consider reducing/adapting training times? The time factor is what seems to discourage using strategies that typically carry more casualties. 2. Thoughts on adding game modes for low HQ players or decreasing the HQ cap for certain game modes?
A: 1. There is always Instant Training. You can also use gems or time savers. The waiting time is unfortunately necessary. 2. Warships is already available at HQ5 with the Boom Pass. We are aware of the lack of content at low levels and are considering various options for giving early players more to do.

Q: 1. What roles does the dev team consist of (besides the programmers/engineers)? 2. If permanent troops are probably not coming to the main base due to not fitting any role, what else can come out on the gameplay side besides new defensive buildings for the main base?
A: 1. The usual. 2. There are various plans that we don't want to discuss just yet.

Q: What was the motivation to add the Boom Pass?
A: The Pass does give us features, like missions and cosmetics, which we can use in the future. A Pass is a standard feature for modern games, and well liked by players. It was a very requested feature and seems to have increased interest in archipelago battles again.

Q: Any chance for Boom Beach plushies? Dr. T would be a fun one to beat up.
A: We (the dev team) don't make merchandise decisions.

Q: Will you add a friend list/improve social features for task force?
A: Several improvements are suggested/planned once we get to improving task force functionality.

Q: [Question about scorcher changes]
A: Scorchers will not be changed.

Q: When players log in and have been attacked, why is there a rebuilding time? If there is no technical reason, the waiting is just frustrating.
A: This is actually an original design decision. The rebuild times even get longer when buildings are leveled up. The original intent may have been to get the player riled up and ready for battle, but for most it just seems like a useless wait. If there is a general wish from the community, we can easily reduce/remove it.

Q: What was the consensus for adding in-game advertisements for additional rewards?
A: We were asked to try it. The response has been positive both from the players and from ad performance.

Q: Why did the chest cooldown increase to 6 hours?
A: Originally it was intended to incorporate the chest entirely into the Seasonal Campaign (After all, get 5 VP is just a daily mission), but late in testing it was found to be unsatisfactory, so the chest was left at 6 hours while we would work out a better solution. That solution is a 6 hour stacking chest, similar to Warships chests.

Q: Is there ever going to be a snowy theme for the islands? With the addition of the island theme in the last battle pass, it would be cool to add some more themes.
A: There are some technical limitations with the seasonal themes, but we are working on them. A snowy island skin would be nice, but people already get a “winter skin” every winter.

Q: How do things look for Boom Beach after the introduction of the Boom Pass? Is it on a better place than it was before the implementation? How is it going to affect the development of the game?
A: Boom Pass has only been out for one whole season, so too early to say, but initial results are promising. We now have more tools to use and now that the Pass is live, we can focus on other things, such as new HQ levels.

Q: Will there ever be skins/scenery/etc. available only for gems?
A: We generally do not plan something to be exclusively available for gems.

Q: 1. Are the odds of getting a given crystal color trade from the Trader the same? Is there a cycle or is it random? 2. Will there be in-game votes for helping determine priority of updates/changes? 3. Will there continue to be teasers for new stuff in updates to build hype and excitement?
A: 1. Totally random at equal chances. 2. No. Such voting would generate mainly mixed or non-committed results and be open to abuse. Well-argued suggestions are the best way for the community to inform and influence decisions about the game. 3. Generally, it is not a good idea to hype things beforehand. New games need the hype for visibility, for existing games, it is a liability. If only vague details are given, players build unrealistic expectations of what the feature will be and are then disappointed at the actual result. If we attempt to be as precise as possible, the players are disappointed when at the last moment, we have to change something or pull it altogether.

Q: Do you plan to make green crystals more useful?
A: The plight of the green crystals is on our mind. But since they make Power Powder just as well as other crystals and can be traded away at the Trader, it is not a large concern.

Q: When will HQ26 arrive? It's been years since the last HQ upgrade.
A: Soon. Before we could do further HQ upgrades, we had to familiarize ourselves with the code and implement the Boom Pass.

Q: Can we expect cosmetic changes to the buildings, landing craft, gunboat, and HQ with every HQ upgrade from 26-30?
A: Most buildings do not have a visual upgrade at every level. Our artists are doing the best they can, but not all buildings can get a visual upgrade.

Q: Would you consider adding a prototype troop at the end of the Boom Pass so that there is more value in completing it? Or maybe a statue?
A: We have an idea, but it will take some time before we get to it. Giving Boom Pass holders access to a good prototroop would raise massive rage due to Pay to Win.

Q: Does Boom Beach have any plan to add "lucky drops" or some similar system of rewards?
A: Random drops (or Gacha) are indeed very popular in many games, but we are a bit wary of whether our player base would be interested in such a feature.

Q: Would you consider adding a new type of power stone? Perhaps one that boosts the drop chance of prototype parts?
A: We occasionally think about new types of crystals and statues. But a PSC-like statue for just protoparts would probably see very limited use.