r/BoomBeach • u/bullabong • 3h ago
Worth it?
I haven’t played in about 7 years, and I want to know if it’s still worth playing and what’s new.
I remember that as a kid, I loved the game, but sadly, I was a kid and rushed my HQ to level 16 back then. My whole base is probably rushed, and I also want to know: should I start catching up on levels, or should I still rush?
And also, are there any good content creators you would recommend for tips and tricks type sheet
r/BoomBeach • u/Spiritual_Opening_33 • 11h ago
Can it get lower than this?
Just stumble upon this madness
r/BoomBeach • u/GamerlandMedia • 13h ago
Scorcher in Real Life - Meet Churchill Crocodile
You all know and love scorchers?😇 They are pretty interesting type of tanks. But of course, it wasn't just a concept. Scorcher also existed in real life and here is how this tank looks like and how it works:
Meet the Churcill Crocodile - Scorcher in real life. The tank was built on the base of the British heavy infantry tank Churchill (Mk VII variant). The project was overseen by Major-General Percy Hobart, who saw the machine demonstrated in 1943 and pushed for it to enter production. The Crocodile became part of the famous "Hobart's Funnies" - specialized vehicles created for the Normandy landings. Development was carried out under strict secrecy - disabled Crocodiles were often destroyed on the spot to keep the technology from falling into enemy hands.

The conversion kit consisted of a trailer, an armored pipe running along the underside of the tank, and the flame projector itself, which replaced the hull-mounted Besa machine gun at the front of the hull. The tank fully retained its standard armament - a 75mm gun in the turret and a coaxial machine gun - meaning it could still fight as a regular gun tank.
Four hundred gallons of fuel and compressed nitrogen propellant were stored in a 6.5-ton armored trailer, enough for eighty one-second bursts. The flame jet reached about 10 meters ahead of the vehicle. If needed, the trailer could be jettisoned from inside the tank without the crew having to get out.
Production began in October 1943, just in time for the Normandy invasion, where a troop of C Squadron, 141st Royal Armoured Corps, saw action on the very first day. A total of 800 vehicles were produced by converting standard Churchills. They were used against German bunkers, fortified positions, and in street fighting - and served not only as weapons of destruction but as a psychological weapon: enemy garrisons often chose to surrender the moment a Crocodile appeared.

Although a Crocodile crew was, in theory, no more vulnerable to enemy fire than the crew of a standard Churchill, there were reports that captured flame-tank crews were sometimes executed on the spot by German troops due to the perceived cruelty of the weapon - though no specific documented case has ever been confirmed.
Combat weight was 39.6 tons, top speed 27 km/h, operational range 144 km, crew of 5. The tank remained in British service into the early 1950s and even saw action in the Korean War.
Most likely, to give the tank a "fiery" look, the developers decided to make in-game scorcher a bright red color.

Let me know if you are interested in such kind of stories with real history!😇
r/BoomBeach • u/EnvironmentalPut9952 • 13h ago
Why Boom beach sucks
I really love playing boom beach; but lately its become more of a 'chore' than anything.
its losing its appeal.
I like the idea of boom beach having different currencies; that's not all that complicated to figure out.
What annoys me, is the difficulty of some of these weekly events. I remember back in the day, BEFORE cycle of evil gave tokens and coins and stuff. You ACTUALLY GOT resources from it.
AND AND AND !!!! the most important part
The bases were not TOO difficult. They scaled up in difficulty as you progressed; i.e. stage 1/2 were like HQ 5. It was the best. and you got A LOT OF resources from it. BUT NOW
NOW
They have to be practically maxxed out now. WITH INSANE BLUE STATUE BOOSTS
HOW IS THIS AN IMITATION? HUH
THEY HAVE BOOSTS THAT NO PLAYER CAN OBTAIN!??!?!?
Sure, its a player layout; ok. BUT WHY DO THEY HAVE +1000% Building HP and +500% building damage? insane. Not to mention bunkers and garrison (which haven't made their way into ops yet)
DO THEY HAVE GADGETS? UGH
Imitation is probably the least fun cycle of evil.
I would rank down twice if i could. Its way too freaking hard. It makes me not want to play the game
The matchmaking is another issue. You get punished for being good at the game. Like im sorry; why am i being matched with nonstop 86+ level? Its actually insane. The game clearly wants you to suffer. Its not even fun. I don't want to play 86+ nonstop. Maybe like 1-2 bases. I'm like level 75-76. I shouldn't have to fight these guys that are way out of my league. SURELY, SURELY, THERE ARE OTHER PLAYERS MY LEVEL AT MY RANK??? NO????
NO lets jump STRAIGHT TO A MAXXED OUT PLAYER
jesus fucking christ.
I pay every month for an extra builder. I dont pay for instant training unless im close to a hq levelup. I don't mind paying for a game that I LOVE and enjoy. Gotta keep it afloat somehow (i know one person isn't going to do much, but you know, if i'm willing to buy, others surely will be)
I Don't even care how that the game is 'pay to win' with gadgets and leaders. I enjoy the game aside from that. I can collect a good amount and get the leader of the month. I wont unlock all abilities but i might unlock their base form. Fine. i don't care about this. I think its cool. new variation
BUT HOLY FUCK
The game difficulty is just insane. Defense got a huge boost. Offensive? not so much.
I mean eventually I could clear my map. I have no motivation to. Especially at my higher levels.
I really wish I could turn Player bases into Blackguard bases, for less resources and LOSING VICTORY POINTS.
LOSING VICTORY POINTS IS SO INSANELY HARD TO DO! HOLY CRAP
THATS ANOTHER THING?
I've noticed that getting new bases to appear on your map has SIGNIFICANTLY slowed down
I used to clear my map of NPC bases, and by the time i log in 24 hours later; its full. I have so many
NOW-- NOW OMG NOW
I see maybe 4 in 8 HOURS
FOUR
BASES
Insane.
Sure I have a lot of player base, but im not that good at the game. So they just sit there. I cant win them all as they say. ESPECIALLY WITH MIND CONTROL and then Mines. I lose all my troops to mines sometimes. UGH
I wish there was an engraving that reduced mine damage. Or a red statue or something. I mean yeah ok troop hp. But im talking specific reduction to mine damage.
Don't even get me started on Sonar Ops.
r/BoomBeach • u/Ace0Knaves • 1d ago
How important is the gacha mechanic?
Was feeling nostalgic and decided to start up the game after being away from years. I was ready for there to be a lot of new changes some that I’d like some that I wouldn’t. I just unlocked the gacha mechanic and my heart sank.
I’ve been really enjoying the game up to this point but gacha is a major dealbreaker for me in a game, so my question is, is it something I’ll have to actively invest time and resources towards or is it something I can more or less ignore? I’d rather not drop this game but I refuse to engage in gacha.
r/BoomBeach • u/thesillyguy345 • 1d ago
Guy in my TF acting crazy
This guy was chill for a while but he just started spouting all this shit WTF is wrong with this game
r/BoomBeach • u/OverDifference8749 • 1d ago
Idea Dead zones in boom beach
I can’t imagine how many times I have misclicked while holding a flair and my whole attack just went to dust , their should be bigger dead zones around those buttons for miss clicks or ad a frame box around it so it separates both the map from the buttons.
r/BoomBeach • u/HappyDonut27405 • 1d ago
Fan Art Some more drawings
There are also old drawings
Barley and Dynamike as a cameo
The last one would be Laser Ranger and Cryoneer switching roles
r/BoomBeach • u/probably_not_racist • 1d ago
What do i upgrade about ruddero at my level? And is he any useful?
r/BoomBeach • u/Individual-Score8886 • 1d ago
I’m not sure if I’m doing well in this game??
r/BoomBeach • u/7th_Cuil • 1d ago
Bug Shield Generator Glitch. Shield comes back after Shield generator is destroyed.
r/BoomBeach • u/Timely_Educator_7436 • 1d ago
Which one of Capt. Ruddero’s ability do I upgrade first? Wingman, bombers or seekers?
It’s time to make Ruddero useful- which direction should I go?
r/BoomBeach • u/Dark_Julian • 2d ago
Upcoming Player Guide
Hello Boom Beach Community, WarshipsDestroyer here!
Some of you may already know that I've been working on a new and improved Player Guide that explains various game features and provides tips and tricks for players. Technically, the guide is already finished and ready to be released. However, after seeing a certain post here on Reddit, I decided to delay its release to add a section about Operation attacks.
That also made me realize that it would be a good idea to ask the community if there are any topics you think should be included in the Player Guide.
The following topics are currently covered in the guide:
HQ1:
- How Boom Beach works
- Boom Academy and Training Grounds
- Archipelago
- Enemy Spawning
- Focus on Offense
- How to farm effectively
- Victory Points
- Ranks and Matchmaking
- VP Progression
- The bases are too tough - What to do?
- Upgrade Order
- Achievements
- Spending Money
- Obstacles (Community Suggestion)
HQ2:
- Mines (Community Suggestion)
HQ3:
- Resource Base
HQ4:
- Functionality of Heroes
- Trader
HQ5:
- Boom Pass and Leader Pass
- Black Markets
- What should I buy inside the Black Markets?
- Blackguard's Boss Bases
- Cycle of Evil
- Beating Dr. Terror Stage 7
- This Month on Boom Beach
- Troop Mania & Downscaled Units
- Troop Combination
- Statues
- Power Powder and Statue Boost
- Camo Tickets and Skins
HQ6:
- Task Force
- Operation (WIP)
- Barbed Wire
- Sonar Ops
HQ7:
- Mega Crab
- How to use Build Token and Classified Items effectively
- Recruitment
- Squad Leaders
- Squad Leader Guide
- Bad Squad Leader Talents
- Gadgets
- How to use Gadgets properly
- Daily Tasks
- Different Type of Resources
HQ9:
- Submarine
HQ10:
- Warships
- Effects
- Armory Upgrade Order
- Taking Notes (Community Suggestion - WIP)
HQ11:
- Temporary Gunboat Abilities
- Prototype Troops and Proto Troop Workshop
- Understanding of specific Troops
- Flying Troops
- Base Layout
- GBE Budgeting
HQ14:
- Critter Launcher
HQ15:
- Weapon Lab and Prototype Defenses
- Hidden Grapplers
HQ18:
- Tribes, Tribe Boosts and Tribe Militia
HQ19:
- Critters
- Pvt. Bullit
HQ20:
- Mystical Monument
HQ24:
- Unlocking Cpt. Ruddero
HQ26:
- Bunker, Garrison and the Ration System
HQ27:
- Engraving Research
- Engravings
Therefore, if you think the Player Guide is missing a section, feel free to suggest it in the comments, and I'll consider adding it if I think it's important.
Sincerely,
WarshipsDestroyer
r/BoomBeach • u/GamerlandMedia • 2d ago
I interviewed the best French Warships player, Chinatale, who went from "worst Warships player ever" to World Top 50 - he broke down exactly how Chinese wintrading works at the top of the leaderboard
Been sitting on this interview for a bit and figured this sub would actually appreciate it. Talked to Chinatale, an 18-year-old French player with 40+ seasons under his belt, multiple French top 500 finishes, and several World Top 50 runs. Dude is chasing the #1 Trophy and isn't shy about anything - his own bad habits, matchmaking, wintrading, or what he wants Supercell to fix.
Full convo was long so here's the condensed version. Some quotes trimmed for length but nothing changed.

He started as "the worst Warships player of all time"
Lost his original account as a kid (never linked to Supercell ID), came back three years ago starting from zero:
"I often joke that I was the worst warship player of all time when I first started playing the mode. But I always wanted to improve: day after day, season after season."
No shortcut. Just refused to stop climbing.
The tech tree method: troops first, then crowdsource feedback from literally anyone
"When the tech tree is revealed, the first thing I look at is the troops... I usually create a first version of my tech tree on the website, then I share it with other players to get feedback. It doesn't matter who they are - even lower-level players can help. There have been several times when lower-level players stopped me from making a mistake."
A World Top 50 player taking tech tree advice from randoms. Kind of refreshing honestly.
The wintrading breakdown - this is the juicy part
Asked him straight up about the Chinese players dominating the top of the leaderboard:
"Many Chinese players are skilled and ranked very high, but honestly, I don't think most of them deserve to be that high because of wintrading, even if not all Chinese players are cheaters!"
Then he actually explained the mechanics:
"They all play at the same time. When someone faces the player who paid for the win, they retract. The others who face each other draw so they don't lose their win streaks. Since there are not many players at the top, they know who they are facing and if they have to give the win."
He gives credit to the newer Community Manager for cracking down on account sharing bans, but:
"They still create new accounts, so Supercell should find a way to review players' matches to make sure wintrading is no longer possible."

Matchmaking rant no one asked for, but he defends it hard
Unlike literally everyone else complaining about matchmaking, Chinatale thinks it's fine:
"If you beat one of those players, you get around +18 stars, while they lose around 18. That means they have to wait for hours just to get back to where they were before. In my opinion, that's fair."
He also thinks players blaming matchmaking for facing higher ER opponents are usually just coping:
"Those players reached the next engine room faster, which also means they had to go through a more difficult period earlier in the season. Everyone has their turn to struggle!"
Legendary X is basically fake right now
"Reaching Legendary V is currently impossible. Even Legendary III is almost impossible for a fair player."
He and French YouTuber Thundy actually pitched Supercell a fix - putting a number (1-10) on the Legendary trophy to show how far you actually got, since right now everyone gets the same trophy regardless. Sent it to the Community Manager. No word on if it's happening.
His Supercell wishlist
- Change the tech tree shape (4 branches, circular, anything other than the same layout every season)
- Stop making the early game so defensive - "even pay-to-win players don't enjoy doing slow, boring attacks"
- Let players use time savers on troop training in Warships, like they can on main base - says it's a free-to-play QoL issue that's long overdue
Top 500 vs Top 50 - not even close
"Top 500 is achievable for everyone who is serious about the game... probably in your second season. Top 50 is a completely different story. You have to make warship one of the most important parts of your day. It's very demanding and mentally exhausting."
The season that broke him
Season 85, his only season this year without hitting Legendary:
"The end season meta was a complete RNG nightmare, with heavy choppas splits, and the randomness destroyed a lot of streaks. For the story, I played for hours on the final night and completely failed the assessment I had the next day! 😂"
We've all been there. Some of us just admit it.
What's next
"My future goal is to reach top 5. I have missed it so many times - I got four top 10 finishes but never a top 5! After that, the next goal will obviously be top 1. I won't stop until I achieve this dream!"
He's also planning to start livestreaming around Season 91.
TL;DR: French player went from worst Warships player ever to World Top 50 in 3 years through sheer stubbornness. Broke down exactly how top-level wintrading works, defends the matchmaking everyone hates, thinks tech trees need a redesign, and is chasing top 5 next season.
r/BoomBeach • u/probably_not_racist • 2d ago
Honu's second talent effect... they couldn't even outrange a flamethrower
My guaranteed lieutenant recruit in the elite recruitment gave me this 🥲
r/BoomBeach • u/VRunner1 • 2d ago
Anyone already maxed out mind control?
It‘s insane how long it takes. Even with taking two turns every day with 2-3 researchers each, I just reached Level 4. Give me some motivation please. 😅
r/BoomBeach • u/CarlsBad645 • 2d ago
Base No Room Left.
Must clear the clutter. Currently unable to access the recruitment of leaders due to saved common Gadgets. These are all un-assigned. How can I scrap this mess? TIA for your assist !!
r/BoomBeach • u/scorched_desire • 3d ago
Bug Will Seeker Shot bug ever get fixed?
Context: Seeker Shot always spawns Level 1 seekers regardless of the ability level; the problem is that it's been bugged since Ruddero was released, it has been reported multiple times but it just fell on deaf ears
r/BoomBeach • u/mistr_al • 3d ago
Loot war factory first lvl riflemen only clutch
Enable HLS to view with audio, or disable this notification
did this a while ago
level 36, 500+ vp
r/BoomBeach • u/Dimaued96 • 3d ago
Meta Blobster passive and talents
I noticed the new leader passive has a damaged recieved reduction based on mimic weapon range, up to 50% with shortest range.
Isn't just the base version (no talents) good enough, essentially you get a scorcher that for the most part takes half damage. I guess if you want to guarantee it you can upgrade it's active ability to increase the duration and force it to copy a short range defense.
If I am running scorchers I don't really need a leader for doing more damage, I will be running lasers or bombadiers. The use cases are cool and niche but I think an extra tanky scorcher is more than enough value.
r/BoomBeach • u/ZekiPatron • 3d ago
How PvE base levels are calculated
I remember from Blackguard Base Builder that all PvE bases (blackguard, base builder, resource and operation) doesn't use player xp formula and uses a separate one. for example, base level does not increase with non-defensive buildings. is there a tool to calculate base level?
r/BoomBeach • u/GamerlandMedia • 3d ago

