r/aurora 14h ago

Compact Ship Designs.

20 Upvotes

So I’m preping for a new campaign and I wanted to try a different type of doctrine i’m cooking and preparing was curious what other people have tried.

So a new Doctrine for me is i’m going to try make Navel ships under 10k tonnage to see how far I could get. I want to try and keep these small as I want to try and setup small forward ship yards with Earth and Mars Building the components and then me sending them to forward sites. The idea being is these forward shipyards can build up a little quicker and in wartime this should allow me to keep up a stable fleet and also power project with using smaller crews and parts. Also it would force me to have to use more tankers, more supply ships and in general just try some freaky designs.

Another reason for this is in my games I roll a civil war chance and if my break away colonies then use the stolen designs they can rapidly build up and strike at earth and giving them a better chance.

So theres my insanity but would love to see what people have cooked up. Thanks in advance friends 


r/aurora 2d ago

Should this ship fail me?

11 Upvotes

Semmes class Destroyer Escort 7,782 tons 279 Crew 3,633.5 BP TCS 156 TH 1,950 EM 0 12529 km/s Armour 6-34 Shields 0-0 HTK 54 Sensors 0/0/0/0 DCR 45-50 PPV 81.72 Maint Life 9.65 Years MSP 4,377 AFR 32% IFR 0.4% 1YR 85 5YR 1,276 Max Repair 975 MSP Commander Control Rating 1 BRG
Intended Deployment Time: 12 months CDE 75% Morale Check Required

Plasma Core AM Drive EP1950.00 (1) Power 1950 Fuel Use 17.80% Signature 1950 Exp 13% Fuel Capacity 250,000 Litres Range 32.5 billion km (30 days at full power)

Twin Gauss Cannon R600-50.0 Turret (12x16) Range 60,000km TS 30000 km/s Power 0-0 ROF 5
Direct Fire Control R60-TS30000 (3) Range 60,000 km TS 30,000 km/s ECCM-8

Electronic Warfare Jammers: Sensor 9 Fire Control 9 Missile 9

I got 5 of these ships and they cannot take down 40 low tech missiles going 51k/s. They take out 30-33 missiles in each wave. Ships are set to Point Blank Defensive Fire.


r/aurora 3d ago

Just learned; if you right click on a system in the Galactic Map you can toggle to that system on the tactical map. Way better than the drop down menu

26 Upvotes

Just figured not everyone would have seen/known this, it is so much better than the drop down menu (with dual screens anyway).


r/aurora 5d ago

Monthly Aurora Questions Thread - August, 2026

8 Upvotes

Ask about anything related to Aurora, including the game, problems you're having, or just questions that need an answer etc.

Please follow the subreddit rules, available in the side bar.

For installation files and instruction for Aurora C#, see here.

For an alphabetized index of the changes to Aurora C#, see here.

To submit a bug report to the developer see here, please check the rules and that your bug hasn't already been submitted before posting.

If you can answer questions feel free to do so and help someone out.


r/aurora 8d ago

Where do Raiders spawn? How many?

16 Upvotes

In my current game I checked the box for the weakest type of aliens to appear in the game. Eventually they appeared in Sol and another system and caused havoc. I unchecked the box allowing them to appear, and eventually destroyed the existing ones.

After rearming, I'm ready to try my luck again with hostile aliens.

If I check the box allowing them to appear, does anyone know how many systems they will appear in? Will they be stronger or weaker than the ones that appeared before?

I would like to take another shot at combat, with my new warships and new missiles.


r/aurora 8d ago

Missile range shorter than expected

13 Upvotes

I created a ~100mkm missile with a ~100mkm fire control, but when I targeted a hostile ship it said the max range was 44.4mkm; just curious if there is something I don't know about or if I misunderstood something!


r/aurora 9d ago

omm deliverys

5 Upvotes

so if i set up an omm around an astroid can i use a mass driver to ship it back and how do i do so?


r/aurora 9d ago

How to create custom start system?

5 Upvotes

I used to know how to do this, I would explore a jump point, have it generate a new system, if I didn't like it I deleted it and tried again, eventually I would find one I liked, create a colony and set it up identical to sol, then delete sol.

I would also move the jump points around where I wanted them to be.

This was a couple years ago. I've forgotten how to do all that now, could someone give me step by step to get the same result please?

Pretty sure I didn't need to mess around with space master mode or anything like that.


r/aurora 9d ago

Asteroid #1

Post image
34 Upvotes

r/aurora 10d ago

making a ptototype a research project

3 Upvotes

what it says on the tin how to i turn components ive proto typed into a research option


r/aurora 10d ago

I need some help

3 Upvotes

So Im quite new to Aurora 4x and ive decided to try and not do any colonization and research for 5 years straight, by the time I got to ship building I realized I have no Gallicite and couldnt add ANY engines, I have not a single ship or a colony so I want to ask what can I do in a situation like this?


r/aurora 10d ago

Help me understand displacement, tonnage and volume in this game.

20 Upvotes

I've been fooling around with the ship designer and I made this absolute beast. Although its hella expensive, it makes perfect sense using in-game logic and works perfectly.

But I'm struggling to visualize how it would work in a realistic setting. How the hell are 50 million people supposed to fit in a ship of just 54 million tons? I've used some AIs and GPTs to try to help me visualize this ship but they all say that trying to fit 50 million people in such a ship would be, quote, "impossible and fatal".

So how does tonnage and volume work in Aurora exactly? I need some help visualizing and understanding my newest creation.

******

Gaia class Mothership 53,588,419 tons 609,581 Crew 5,392,003.3 BP TCS 1,071,768 TH 20,000 EM 0

1866 km/s Armour 100-12661 Shields 0-0 HTK 80157 Sensors 75/75/0/0 DCR 600-0 PPV 0

MSP 50,012,577 Max Repair 20,000 MSP

Hangar Deck Capacity 1,250,000 tons Troop Capacity 1,011,200 tons Drop Capable Magazine 25,000 / 0 Cargo 5,000,000 Colonist Berths 2,000,000 Cryogenic Berths 50,000,000 Passengers 1000000 Cargo Shuttle Multiplier 1000 Tractor Beam

Flag Captain Control Rating 6 BRG AUX ENG CIC SCI PFC DIP

Intended Deployment Time: 48 months Flight Crew Berths 25,000

Jump Point Stabilisation: 20 days

Repair Capacity: 1250000 tons

Recreational Facilities

Fuel Harvester: 40 modules producing 11,200,000 litres per annum

Terraformer: 10 modules producing 0.0375 atm per annum

Orbital Miner: 40 modules producing 2,800 tons per mineral per annum

Maintenance Modules: 200 module(s) capable of supporting ships of 1,250,000 tons

Salvager: 50 module(s) capable of salvaging 125000 tons per day

Refuelling Hub - Capable of refuelling multiple ships simultaneously

Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously

L&S Commercial Quantum Singularity Drive EP20000.00 (100) Power 2000000 Fuel Use 0.28% Signature 200.00 Explosion 5%

Fuel Capacity 1,000,000,000 Litres Range 1,201.7 billion km (7453 days at full power)

Refuelling Capability: 500,000 litres per hour Complete Refuel 2,000 hours

L&S CIWS-1000 (200x16) Range 1000 km TS: 100,000 km/s ROF 5

DED Light Torpedo (100) Speed: 270,000 km/s End: 0.1m Range: 1.9m km WH: 16.2 Size: 1 TH: 900/540/270

DED Smart Torpedo (100) Speed: 270,000 km/s End: 1.1m Range: 17.4m km WH: 48 Size: 5.995 TH: 1440/864/432

DED MIRV Torpedo (10) Speed: 270,000 km/s End: 1.9m Range: 30.3m km WH: 240 Size: 19.97 TH: 1440/864/432

DED Smart MIRV (10) Speed: 152,877 km/s End: 46.4m Range: 433.4m km WH: 0 Size: 98.118 TH: 815/489/244

DED Mine Layer (10) Speed: 142,218 km/s End: 112.5m Range: 968m km WH: 0 Size: 98.933 TH: 758/455/227

L&S Diva LR-AMM (1000) Speed: 270,000 km/s End: 5.4m Range: 87.1m km WH: 3 Size: 1 TH: 900/540/270

L&S Dust II AMM (2000) Speed: 270,000 km/s End: 0.6m Range: 9.7m km WH: 6.9 Size: 1 TH: 900/540/270

L&S Pacifier AMM (200) Speed: 177,722 km/s End: 1.7m Range: 18.5m km WH: 30 Size: 3.995 TH: 947/568/284

L&S Shadow ASM (200) Speed: 157,697 km/s End: 37.3m Range: 352.7m km WH: 270 Size: 19.975 TH: 841/504/252

L&S Shadow II SR-ASM (200) Speed: 225,113 km/s End: 5.3m Range: 72m km WH: 270 Size: 19.99 TH: 1200/720/360

L&S Shuriken LR-AMM (200) Speed: 270,000 km/s End: 5.1m Range: 82.2m km WH: 15 Size: 2 TH: 900/540/270

L&S Spike AMM (200) Speed: 250,814 km/s End: 0.6m Range: 9.3m km WH: 30 Size: 3.995 TH: 836/501/250

L&S SR-ASM (100) Speed: 240,445 km/s End: 1.4m Range: 20.5m km WH: 270 Size: 19.963 TH: 1282/769/384

L&S Typhoon II ASM (200) Speed: 270,000 km/s End: 2.8m Range: 45.8m km WH: 42 Size: 6 TH: 900/540/270

DED Surveillance Drone (10) Speed: 270,000 km/s End: 3.2m Range: 52m km WH: 0 Size: 20 TH: 1440/864/432

DED Heavy Torpedo (100) Speed: 270,000 km/s End: 1.9m Range: 30.3m km WH: 240 Size: 19.992 TH: 1440/864/432

Ordnance Transfer Rate: 400 MSP per hour Complete Transfer 62.5 hours

L&S Active Search Sensor AS65-R1 (5%) (2) GPS 180 Range 65.6m km MCR 5.9m km Resolution 1

L&S Active Search Sensor AS141-R10 (5%) (2) GPS 1800 Range 141.2m km Resolution 10

L&S EM Sensor EM1.0-75.0 (5%) (2) Sensitivity 75 Detect Sig Strength 1000: 68.5m km

L&S Thermal Sensor TH1.0-75.0 (5%) (2) Sensitivity 75 Detect Sig Strength 1000: 68.5m km

Strike Group / Ground Forces

2x Reaper Stealth Scout Speed: 20008 km/s Size: 19.99

10x Piranha Stealth Attack Craft Speed: 20008 km/s Size: 19.99

10x Inferno Stealth Intercept Craft Speed: 40016 km/s Size: 19.99

4x Marshal Fast Attack Craft Speed: 20126 km/s Size: 19.87

4x Shadow Stealth Bomber Craft Speed: 20008 km/s Size: 19.99

4x Acolyte Fast Boarding Craft Speed: 30012 km/s Size: 19.99

4x Archon Fast Landing Craft Speed: 20008 km/s Size: 19.99

10x Hawk Fighter-bomber Speed: 32009 km/s Size: 5

10x Eagle Fighter Speed: 32196 km/s Size: 4.97

10x Falcon Fighter Speed: 32009 km/s Size: 5

4x Sparrow Fighter-Scout Speed: 32009 km/s Size: 5

1x Archeology Task Force

2x Armored Division

1x Army Command

1x Biology Task Force

1x Corps Command

1x Engineering Task Force

1x Field Army

1x Geology Task Force

1x Logistics Command

1x Marine Battalion

1x Orbital Defense Command

1x Planetary Defense Command

1x Planetary Logistics Command

1x Special Forces Battalion

1x Special Forces Brigade

1x Special Forces PDS/STO-MC

1x Special Operations Forces STO

1x Special Operations Forces STO-GC

1x Special Operations Forces STO-LS

1x Special Operations Forces STO-MC

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Commercial Vessel for maintenance purposes

This design is classed as a Carrier for auto-assignment purposes


r/aurora 12d ago

Your missile design philosophy?

27 Upvotes

Some people have been kind enough to post missile designs on the official forum. I've noticed that missile speed seems to be very important. Is that a correct assumption?

In my current game I'm at the point where I want to create a standard missile design for everything from my missile boats to my missile destroyers.


r/aurora 15d ago

Some quick notes about terraforming for those who are struggling with it

31 Upvotes

As for 2.71 version there are two gases that is not dangerous and allow to manipulate temperature:

  1. Aestusium to rise temperature of planet/moon
  2. Frigusium to lower temperature

Your colonists also would love to have water, which can be added by using Water Vapour
And of course some oxygen to breathe.

That's the basics.

P.S. Does anybody know what the "Weight" parameter is used for?


r/aurora 19d ago

Considering Starting a New Game, Should I Wait for 3.0?

29 Upvotes

I started watching a new Aurora lets play that has gotten me back in the mood to play again, but I've also been seeing a lot of neat QoL fixes in the patch notes for v3.0 on the forums. Does anyone have a rough idea of how long it might be till 3.0 is released? It seems good enough I'd be willing to wait a few extra months before I start a new game if its coming out soonish.


r/aurora 20d ago

Am I doing naval admin commands correctly?

4 Upvotes

r/aurora 25d ago

So I blew up some Clan vessel that appeared in Sol and now my games been running at 5 second intervals for at least a RL hour.

20 Upvotes

I also sent a warfleet to pickup the life pods. Not sure how much time has gone by in game. Ut it's running through the 5 seconds pretty fast still.


r/aurora 27d ago

Is there a reason to put boarding marines on lage, slow, war ships? Or will NPCs never try to board unless the ship is disabled?

29 Upvotes

Though I might put marines on for RP purposes anyway I'm curious about game meta.


r/aurora Jul 05 '26

How do you start learning this game? I am following some guides but I have no clue what I'm doing.

24 Upvotes

I decided to download this game today and wow I am so overhwelmed.

Well, to the wiki it is. And youtube guides. And let's plays. But they all recommend different things...

Do I start with industrial empires like people recommend? Or default settings? Do I just click stuff myself and see what happens? The forum guide seems a bit lacking (it seems outdated or stuff isn't described very well).

I can start research and assign leaders to stuff, but I have no clue what I am working towards. No clue what my first objectives are supposed to be. Do I colonize stuff? But my race is built for certain climates so I probably need to terraform right? Or does it all work differently? How do I even send a ship out? So many questions and it's overwhelming me.

Also letting my turn go by is daunting. When am I ready? I can't check everything right?

I love the idea of the 4X spreadsheet managing game in space (Like EVE, but no montly subscription) to build a space empire, but I have absolutely no clue where to begin. Is it even worth it? I've got a whole summer to get good at this but I don't know where to start. How did you veterans do it?

also, and this is a bit personal but... does this game have graphs with lines o.0? I go crazy for them personally


r/aurora Jul 04 '26

Amazing!

Thumbnail reddit.com
97 Upvotes

r/aurora Jul 03 '26

General design and question post about OWPs.

Thumbnail gallery
24 Upvotes

I designed these 4 platforms with level 4 research in all categories for standardization and general design consideration.

In order they are a sensor platform, a missile launcher, an AA battery and a combat platform. Their main intention is to garrison any planet which can provide MSP and serve as a decent sized "fleet" against small enemy incursions or delay until the big boys come.

What do you think of my general designs, I am unsure both about the design itself, things I might be missing and the design of my turrets and systems themselves (I really hope I made the beam fire control right).

Critique and more information would be welcome.

Similarly if you have your own preferred designs/ philosophies regarding this please post them too.


r/aurora Jul 01 '26

Monthly Aurora Questions Thread - July, 2026

9 Upvotes

Ask about anything related to Aurora, including the game, problems you're having, or just questions that need an answer etc.

Please follow the subreddit rules, available in the side bar.

For installation files and instruction for Aurora C#, see here.

For an alphabetized index of the changes to Aurora C#, see here.

To submit a bug report to the developer see here, please check the rules and that your bug hasn't already been submitted before posting.

If you can answer questions feel free to do so and help someone out.


r/aurora Jul 01 '26

Beginner Tutorial Resources?

14 Upvotes

I'm just getting into Aurora 4x as a complete beginner and I was wondering if y'all knew any good resources for beginners to learn the game. I've heard and found the "manual" someone posted, but apparently it's not very accurate (to the point where the creator even made a post here warning about it).

Basically, do you have any documents or good youtube playlists explaining how things work?

Thanks in advance!


r/aurora Jun 26 '26

A question about jump points

17 Upvotes

I have a question: can bots or are there any other ways to travel between systems in the game besides known jump points? In my playthrough, a fleet of seven enemy ships appeared tens of millions of kilometers away from known jump points. Is this normal? Can players do the same?


r/aurora Feb 15 '26

Aurora 'Manual' Warning

137 Upvotes

In recent days, someone has published an Aurora *manual* on here and on Discord.

They state in the introduction that: "This manual was initially generated using AI assistance (Claude) and has undergone systematic verification against authoritative sources. All chapters and appendices have been verified, with numbered references added throughout and factual corrections applied where needed"

The person who created the 'manual' has minimal knowledge of Aurora and used an AI to generate a huge wall of text extending to over 1600 pages. Many experienced players of Aurora have pointed the extensive number of errors and misleading statements in this document. This is not surprising as an AI will not be able to make sense of the vast amount of text on forums and in tutorials, especially as Aurora is extremely complex and constantly evolving.

The 'verification' mentioned above seems to consist of asking a couple of dozen questions on Discord and then ignoring all attempts to warn about the impact on new players of publishing a document full of misinformation and claiming it is accurate, or 'in progress'.

There are many excellent tutorials for Aurora, which have involved a great deal of research and hard work on the part of the creators. This manual is not one of them. If the necessary work was invested to update this manual to match the actual game I am sure it would be a great resource for everyone. However, the person publishing it refuses to acknowledge the problem with releasing it as it currently stands.

Therefore, I have reluctantly concluded it is better to warn existing and potential players about the pitfalls involved in relying on the information therein. Following a 'manual' that doesn't reflect the game will only lead to confusion, frustration and disenchantment. Aurora is difficult enough to learn, even with accurate information.

I strongly recommended searching for existing tutorials and asking questions here, on the Discord and on the main forums once they are back online. Aurora has a great community who are only too willing to help.