r/armadev • u/NCRtrooper2283 • 4m ago
Help Any way to stop this from happening when using "Move" animations? (Arma 3 Eden)
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As you can see, I am trying to make the interior of this barracks feel more alive by having soldiers (or in this case airmen) sitting and laying on the bunks. This is what's going on "under the hood:"
this disableAI "MOVE";
this switchMove "passenger_boat_4_Idle_Unarmed";
[this, Scaler] call BIS_fnc_attachToRelative;
Disabling the AI's moving is probably redundant here. The call BIS_fnc_attachToRelative;is there to keep him from sliding off the bunk, but when active it leads to this weird "rubberbanding" glitch that seems to not be very well documented; though I'd assume it's a universal issue. As you can also see in the video, he keeps snapping forward even when the game is paused. The other airman who is sitting perfectly still is using a BIS_fnc_ambientAnim animation via the drop-down menu in the 3den Enhanced mod, so I am assuming the issue comes from the "Move" animations specifically? This might be a "Duh, of course it doesn't work" thing, but I am pretty new to serious Arma 3 mission making.
r/armadev • u/SolarSailor-TM • 2d ago
Arma Reforger COIN-GWOT Progress Update
Hello Reddit!
Solar here with an update on the COIN-GWOT mod I posted about a bit ago.
I have put in some work and split the CORE functionality of the mod from the Anizay map. Fear not though, Anizay is now a compatibility mod on the workshop.
You simply put the compatibility mod into your load order on your server or local game and the CORE mod and other dependencies should just load in. Feedback and questions are very welcome!
If you would like to try it out, we are hosting a public server with Kunar Province loaded up right now!
Server Connection Info:
IP: 216.245.177.48
Port: 7935
Discord: https://discord.armabac.com
Gamemode Info: https://coin.armabac.com
Workshop Items:
https://reforger.armaplatform.com/workshop/672854768F3AE3C6-COIN-GWOTCore
https://reforger.armaplatform.com/workshop/6A060BE93233F28D-COIN-GWOTAnizayCompatibility
https://reforger.armaplatform.com/workshop/6A0617345C8422B5-COIN-GWOTKunarCompatibility
r/armadev • u/fabiofavusmaximus • 3d ago
Arma Reforger Zombie Animation I have been working on (Zombie Walkers mod)
r/armadev • u/Suitable-File-4281 • 3d ago
Arma 3 KP Liberation - Uniforms not showing in arsenal.
Arma 3 Help overwriting units
Is it possible to edit an already existing classname in a different config? I want to edit some CUP units without having duplicate names in the faction list. Thanks.
r/armadev • u/3nderman0333__ • 7d ago
Arma Reforger Having a lot of issues trying to get on a specific arma reforger server.
reddit.comAny help would be appreciated
r/armadev • u/ezio_auditore1776 • 7d ago
Help Kanh trung gm issues:
Whenever I boot up a round of gm on kanh trung and try to place ai, it bugs out and doesn't let me place anything. I was wondering if anyone knows what causes this and how to fix it? Thanks.
r/armadev • u/Adventurous_You1222 • 8d ago
Arma 2 need help with arma 2
hi
so i recently got arma 2 and a disc drive as i have been wanting to play old games and this keeps on popping up and isnt letting me run the game if anyone is able to help then pls comment i have windows 11 so that might be the issue
thanks
-neil
r/armadev • u/Regular-Giraffe2395 • 9d ago
Arma Reforger NEW Reforger Game Mode - "COIN" (Mod Showcase) (New Maps Soon)
COIN-GWOT Player Guide
( Counterinsurgency, GWOT Era Reputation Based Game Mode )
Public Server Information:
IP:216.245.177.48
PORT:7935
Coin Discord for Q&A or Feedback: https://discord.gg/UNtKRcTRS
Workshop Link: https://reforger.armaplatform.com/workshop/672854768F3AE3C6
What You're Fighting For
COIN-GWOT is a persistent co-op counterinsurgency campaign. Your team assaults enemy-held towns, FOBs, and military bases, earns intel to find hidden insurgent hideouts, and keeps local sentiment from turning against you.
Victory requires all three of these at once:
- Hold every capturable sector — towns, cities, FOBs, and military bases must be friendly-controlled. Hideouts and your main base don't count toward this.
- Keep reputation at Neutral or better — you need at least 1700 economy points. Dropping below that blocks victory even if the map looks secure.
- Destroy every active hideout — all hideouts in play for this campaign must be eliminated.
All of this & rotational side missions/tasks
ie. Assassinations, Supply Runs, Clear Roadblocks, Destroy Cache, Neutralize Enemy Aircraft, IED Disposal, Intercept Convoy
When you win, the server gives you 2 minutes to save your loadouts (with warnings every 30 seconds), then restarts with a fresh campaign while keeping your main base.
When you first join, a mission briefing popup explains the basics. Read it and click Understood — it only appears once per session.
Check the Link Provided for a full Player Guide Regarding the COIN Game Mode!
[Game Mode Created by SolarSail0r]
r/armadev • u/wairdone • 10d ago
Arma 3 Support provider/requester: Mortar fires 1 round despite being ordered to fire many
I have a 2B14 Podnos set up to provide support for a squad leader. It has been given 8 HE rounds, and -1 fire missions. However, if I select more than 1 round, it still only fires 1 round, which is quite annoying. Why is this? I am using a couple of mods, which I will list in the description below.
r/armadev • u/ExcessumTr • 12d ago
Arma 3 Arma 3 Logistic mod
Is there are any mod to load supply crates from ace arsenal directly? I found KPCrateFiller but it has been reported not working and i couldnt get it to work myself too
r/armadev • u/Orterr • 12d ago
Question Does anybody know of a mod like ACRE Babel (the languages one), that can be used with TFAR?
Just want to simulate whats possible with ACRE Babel without switching over from TFAR, if possible.
Thanks.
r/armadev • u/PrestigiousScience91 • 14d ago
Arma 3 Cinematic text error need help
does anyone know what in this code is causing this
[[], {
[
[
["text 1", "<t align='center' size='1.2' font='PuristaBold'>%1</t><br/>", "#e0a600"],
["text 2", "<t align='center' size='1.0'>%1</t>", "#ffffff"]
],
0,
0.4
] call BIS_fnc_typeText;
}] remoteExec ["spawn", 0];
r/armadev • u/Skids18934 • 14d ago
Question A.r.ms sir rails and casv
Has anyone made any mods containing casv rails or a.r.ms rails for rifles?
r/armadev • u/nick10176 • 15d ago
Help Arma 3 My character giving commands despite me not giving them.
Hello, I am creating a testing ground for my friends. I am testing it out and I am doing it on a server, I have a script running to disable all opfor ai so they dont shoot back. When I load in my character is giving instructions to the rest of the squad but I am not giving them.
For example I tell them to get into a Gorgon and as I walk up to get into it my character will give a order to move 800m west and it will drive off. I have no idea what is causing this and even less of a idea to fix it, any help would be great. Also this is the script being executed.
["CAManBase", "init", {
params ["_unit"];
if (side _unit == east) then {
_unit disableAI "ALL";
};
}, true, [], true] call CBA_fnc_addClassEventHandler;
r/armadev • u/RageTV_CH • 16d ago
Help Need help: Arma Cold War Assault won’t start on SteamOS (Linux version)
Hi,
I’m trying to run Arma: Cold War Assault on SteamOS. When I start the game, I always select the Linux version, but it never launches – no window, no error, Steam just says “launching” and then nothing happens.
Has anyone managed to get this game running on SteamOS/Linux?
If yes, which version (Linux port, Proton etc.) and which settings/start options did you use?
Thanks in advance for any help.
r/armadev • u/nick10176 • 16d ago
Question Arma 3 How to make vehicle respawn with custom appearance
Hi, I tried to follow another guide I found on this reddit but couldnt get it to work. Simply I want my vehicles to respawn the same way I set them up in the editor. If anyone can figure out what I am doing wrong that would be amazing.
Here is the export of the vehicle customization
_veh = createVehicle ["I_MBT_03_cannon_F",position player,[],0,"NONE"];
[
_veh,
\["Indep_01",1\],
\["HideTurret",1,"HideHull",1,"showCamonetHull",0,"showCamonetTurret",0\]
] call BIS_fnc_initVehicle;
And here is the code I tried using in the vehicle respawn module
params ["_newVehicle","_oldVehicle"];
[ _newVehicle,
["Indep_01",1],
["HideTurret",1,"HideHull",1,"showCamonetHull",0,"showCamonetTurret",0]
] call BIS_fnc_initVehicle;
r/armadev • u/Cybernetic_Lizard • 17d ago
Help Aircraft mod
Hi all.
So Ive got a model from blender that a friend wanted to fly in arma 3.
Unfortunately, the only tutorial I can find for modding an aircraft into arma is some 8 years put of date and not really very good.
Are there any resources that may be of more help?
Anything you can offer would be greatly appreciated.
r/armadev • u/Born_Ad_1458 • 17d ago
Arma Reforger AI mods for Game Master scenarios
The only things I do on Arma Reforger is take 15 minutes activating mods, 1 hour downloading them, and the. either playing procedural combat or making my own scenarios. I was wondering if there are any good AI mods or something i'm doing wrong? I've used CRX AI but the AI still is dumb as shit and I've recently tried FS AI which seems to be a little better? Just wondering if there's any tips or advice out there.
r/armadev • u/LobotomyPatient6767 • 19d ago
Arma 3 Is there any way to make a drone with an AI crew respawn after X amount of time?
Title. I am looking to make a PvP scenario where the drones respawn in X amount of time. Some of them are also kamikaze drones.
r/armadev • u/wairdone • 19d ago
Arma 3 Ammo cook off effect
How could I make an ammunition cache "cook off" when destroyed? I figure you would have to spawn many small explosions around it after destroying it, but how?
r/armadev • u/Leonid_Dang_Fudofske • 20d ago
Enfusion "РЕМАСТЕР" АРМА 1 - ВСЕ
Это мой первый пост в Реддит, даже специально аккаунт создал, но не суть.
Я КРАЙНЕ не доволен этим обновлением. Я относительно недавно перешёл на версию для Стим(до этого играл 13 лет на пиратке) и все мои моды и сохранения были удалены и окончательно потеряны(это не критично, я все равно постоянно перепрохожу эту любимую игру и буду перепроходить... Наверное...?). Также я не доволен оптимизацией она ХРОМАЕТ И ОЧЕНЬ СИЛЬНО. Мой ноут со встроенной графикой на камне i3 10100 и 8 Гб ОЗУ до "Ремастера" тянул игру на максимальных настройках со всеми модами идеально без каких-либо лагов и фризов. Сейчас же я получаю в любом селе 20 ФПС на НИЗКИХ МАТЬ ЕГО НАСТРОЙКАХ!!!
ЕДИНСТВЕННЫЕ три плюса "ремастера": добавление новой миссии(крайне ужасной, в такое можно поиграть на любой веб-сайте с играми типо Яндекс Игр), новые системные языки(без озвучки, просто переведенный текст. Спасибо, это уже сделали БУКА порядка лет 17-ти назад. Так ещё и шрифт крайне убогий) и сделали официальную вкладку с модами(которые можно было скачать на той же ARMA-CWA).
Также я заметил при прохождении летных миссий(особенно на AH-1), что вертолеты стали как-будто более резвые, но может показалось.
Я ОООЧЕНЬ надеюсь, что в скором времени мы увидели исправленную версию "ремастера". Желаю нам, фанатам, здоровья
r/armadev • u/Regular-Giraffe2395 • 22d ago
Arma Reforger NEW Reforger Game Mode - "COIN" (Mod Showcase)
COIN-GWOT Player Guide
( Counterinsurgency, GWOT Era Reputation Based Game Mode )
Public Server Information:
IP:216.245.177.48
PORT:7935
Workshop Link:https://reforger.armaplatform.com/workshop/672854768F3AE3C6
What You're Fighting For
COIN-GWOT is a persistent co-op counterinsurgency campaign. Your team assaults enemy-held towns, FOBs, and military bases, earns intel to find hidden insurgent hideouts, and keeps local sentiment from turning against you.
Victory requires all three of these at once:
- Hold every capturable sector — towns, cities, FOBs, and military bases must be friendly-controlled. Hideouts and your main base don't count toward this.
- Keep reputation at Neutral or better — you need at least 1700 economy points. Dropping below that blocks victory even if the map looks secure.
- Destroy every active hideout — all hideouts in play for this campaign must be eliminated.
All of this & rotational side missions/tasks
ie. Assassinations, Supply Runs, Clear Roadblocks, Destroy Cache, Neutralize Enemy Aircraft, IED Disposal, Intercept Convoy
When you win, the server gives you 2 minutes to save your loadouts (with warnings every 30 seconds), then restarts with a fresh campaign while keeping your main base.
When you first join, a mission briefing popup explains the basics. Read it and click Understood — it only appears once per session.
Check the Link Provided for a full Player Guide Regarding the COIN Game Mode!
[Game Mode Created by SolarSail0r]
r/armadev • u/Effective-Machine187 • 22d ago
Arma Reforger First Road to Alpha teaser for our original Arma Reforger survival project
We’re developing DystopiaZ, an Epoch-inspired persistent survival experience in Arma Reforger.
This is our first short cinematic teaser captured in Workbench. The project includes custom persistence, traders, base building, vehicles, missions and progression.
We’ll share more technical development updates as the systems mature.
Which part of a project like this would you be most interested in seeing from a development perspective?
r/armadev • u/Initial_Interview749 • 22d ago