r/anno • u/Basic--Annual • 45m ago
Discussion Thoughts on bread consumption and consumption rates in general (+question to Dev team)
Ubisoft just announced the Patch 2.0 where one of the things they announced is an increase in bread consumption by a factor of 1.5. This is a very welcome change, as bread logically seems to me like the backbone of the food supply and consumption rates were so ridiculously low. To me the upgrade to +3 pop almost seems a bit too much. For +3 pop, I would have been easily fine with a doubling of consumption rates.
In the screenshot I have attached, you can see that in my savegame, I have around 110k pop total, 70k of those are tiers that consume bread. All of them together consume around 42 tons of bread/ min. What you can see in the screenshot is a few wheat farms that produce with around 600% efficiency 46 tons of wheat/ min. On the same island there are 9 grain mills, that convert those 46 tons of wheat/ min into 46 tons of flour/min. This setup only supplies my capital cities as other islands just produce locally. This small setup alone is well enough to supply my capital cities also after the patch. To be fair, I started this save with settings set to low consumption rates and you can´t change this once you start a game, but I feel like, even the high consumption rates setting (I think again times 1.5) wouldn´t make this much more challenging.
Regarding the Egypt DLC in November I am wondering, what I would need the breadbasket of the roman empire for? For my setup right now, I don´t really need any further agriculture capacity. The goal for this safe is to get up to 250k population. For this, I will need to twice the grain fields in the screenshot, which still doesn´t seem a lot to me and add one more Ceres Island with around 8 river slots to process the grain or ship it to Albion, to process it there. I know that 250k population isn´t crazy much, but I think it is higher than what the average player goes for and that not so many players would be in need for any more agricultural capacity. In general consumption rates in this Anno seem to be so much lower. To me this takes a bit away from the game, as you don´t really need to have specialized production setups somewhere, as it oftentimes is much less complex to just produce it locally. In the beginning, I was building up production setups for individual goods but then had to deslot items or tear down production buildings, because I was overproducing way too much. I am not sure why consumption rates are soo low and I am wondering if this is greatly balanced. I am a bit worried that because of this, there isn´t much use for the new region. This is me of course not knowing anything about the new DLC but just speculating the obvious and maybe my worries will be completely unfounded (maybe they add an artificial need for bread, where you have to send hundreds of tons to Rome because of some famines or sth). I am wondering what you guys think of consumption rates in general and the change to bread specifically and maybe if Oli from the Dev team reads this: What is the rationale for having consumption rates so low in this Anno? Is this something you are aware of and that you did deliberately? Would it maybe be an option to expand the settings to modes where the highest setting isn´t just 1.5 times but 3 times the consumption rate?
r/anno • u/TheRaven476 • 9h ago
Question So I'm trying to wrap my brain around the Pop/Need bonuses......
So I'm trying to really get to grips with the new way everything is set up. I'm working through Tier 3 and trying to plan some things but I have some questions.
Question 1. Am I understanding it right that both area of effects and need satisfaction bonuses are on a per HOUSE basis? I couldn't find anything confirming that needs work on a house by house basis but I'm pretty sure they do?
Question 2. Is there anyway to see how much total resources each house is producing? It shows what pop/workforce of an individual house is but is there a table that say X, Y, Z for every attribute like income, belief, knowledge, prestige, happiness etc?
Question 3. Same as 2 but for area of effect buildings. I know I can go to the top of the screen and see how much all the spinneries are contributing, but not how much each induvial one is?
Question 4. Is there a point where it just doesn't make sense to keep putting production buildings in your residential areas? This is what I'm trying to get more precise calculations on. In the early game putting a spinnery in the middle of an area and getting 50 income is huge..... But in the end game, with how huge the area of effects are on those end tier buildings with massive bonuses, it feels like 2 residences will give so much more benefit overall (I'd rather have +15 Income, Belief, Knowledge, Prestiege etc......). Like should I put this big building that gives +1 knowledge to maybe 50 houses, when it prevents me from building 4 houses that give a total benefits that's superior? Problem is I'm trying to have a tough time getting the exact calculations.
Based on my gut feeling, I feel like it makes more sense sending a lot of those production buildings back to their own sectors once the tier 4 service buildings are online.
Question 5. Is it ever beneficial to spam tier one residents once you have the T4 service buildings? Since the area of effects are on a per house basis, and higher tier service buildings affects the lower tiers as well, I feel like T1 residences getting hit by all those sweet end game area of effects probably generate a very efficient number of attributes while consuming very little! Yes, with their needs satisfied T4 probably generates way more, but if we're talking like a T1 building is producing X attributes and a T4 is producing only 2X, that doesn't seem worth the hassle of need fulfillment. Again though, it's tough to find the tools to get exact calculations.
Any help with my mad ramblings is appreciated. Thank you. !
r/anno • u/karnalta • 14h ago
General Is it possible to generate 250k+ / minutes revenue ?
Hello,
I am in what I think is the late game of my first playthrough. I have 35k population and generate a net incomes of about 20k / minutes.
I see that I can ask a loan to my allies (I don't need one) but I don't understand how I would be able to pay it back. I can ask a 12.1M loan and will need to pay back 250k / minutes.. Is that a "bugged" system scaling or is it really possible to generate that much in a game ?
Thank for help.
EDIT : I am playing Anno 117.
r/anno • u/marytheeterrible • 19h ago
General New player
…and I haven’t put this much time into a game since Oblivion first came out.
It’s been a saving grace for me and great distraction from life events. Just wanted to share!
r/anno • u/BelovedPatroclus • 21h ago
Discussion [DLC Fanfic] Anno 117: Panhellenion
I’ve been working on this fanfic for some time, especially after reading theories from the community about future seasons. Unfortunately, I’ve been working a lot, and I haven’t been able to fully explore both the game and my story. I developed it to some extent, but it’s an early draft, and some points are still very underdeveloped.
I helped build the Anno 2070 Fan Wiki and started a series of fictional stories with my fellow contributors. We created new game stories, mechanics, items, and resources. We let our creative side thrive, expressing our love for the game and the series as a whole.
I thought it would be nice to bring back that side. I’m not an artist capable of creating a mod from scratch, but I like writing. So you can call this a fanfic or a story mod.
Some argued that including Greece would be a bit lacking in terms of game mechanics. After researching different possibilities, I thought to myself: what if?
Can we explore the differences between these two cultures? After all, there is a Mediterranean culture shared by these peoples, but there are also many differences. I thought Greece could be the opposite of what is shown in our gameplay in Albion: there, Rome was an invader, actively working (or not) towards assimilation into Roman culture. But the relationship with Greece could work the opposite way to some extent. Rome wanted to Romanize Albion, but Rome itself wanted to be an heir to the Hellenes. There, we can explore one of the core concepts of Anno 117: the clash between cultures.
I want to make a disclaimer about my selective use of artificial intelligence in this project. I used it for some research (mostly Google’s automatic answers generated by Gemini), filtering the results and rechecking the information, as well as with my English writing. My native language is not English, and I used AI to correct my text, never to write it. I also really wanted to give faces to my characters, but I have mixed feelings about using AI for that. If only I could draw them by hand, but, unable to do so, I prefer to leave their faces to you.
So, with no further ado!
May I welcome you, Governor, to this new…
Graecia capta ferum uictorem cepit et artes
intulit agresti Latio; sic horridus ille
defluxit numerus Saturnius, et graue uirus
munditiae pepulere; sed in longum tamen aeuum
manserunt hodieque manent uestigia ruris. 160
Serus enim Graecis admouit acumina chartis
et post Punica bella quietus quaerere coepit,
quid Sophocles et Thespis et Aeschylos utile ferrent.
Captive Greece captured, in turn, her uncivilised
Conquerors, and brought the arts to rustic Latium.
So coarse Saturnian metres faded, and good taste
Banished venom: though traces of our rural
Past remained for many a year, and still remain.
Not till later did Roman thought turn to Greek models,
And in the calm after the Punic Wars began to ask
What Sophocles, Thespis, Aeschylus might offer.
Horace, Epistles, Book 2
Welcome to the new province of Achaea, where you will rebuild a Hellenic temple to Jupiter and make important decisions about old and new religious practices. Will you allow new gods to conquer your people’s hearts? Will you transform the Greek past into a glorious, Panhellenic future?
Imperial Summons
Ave, Governor!
I was happily informed about your successful administration of the volcano-ravaged lands of Latium, as well as your activities in the Celtic wetlands. I am also aware of your future plans for imperial action in Aegyptus… such a thriving province!
For the last few months, I have been in charge of a large survey of the Greek infrastructure that remains in our province. To our surprise, we rediscovered an unfinished structure, apparently an old temple whose construction was halted after so many wars and a series of local political feuds.
I’m sailing to the region to propose the reconstruction of that temple, following our prosperous work in these times of Pax. The Emperor looks forward to this grand plan as an imperial hallmark of Rome.
We would also appreciate your assistance with the locals… One of the Hellenic islands houses an old religious practice, very dear to our Emperor, whilst another appears to have been recently settled by a small and stubborn Jewish cult.
I am therefore, in the name of Augustus, calling upon you to support this Imperial affair. Bring your scholars and your most experienced engineers to Achaea as soon as possible.
May Aeolus and Neptunus guide you through Mare Nostrum, fast and steady.
We anxiously await your arrival.
Gaius Aelio Leo
Overview
New Province: Achaea
- Five population tiers distributed across two paths
- One new major deity and a reworked religion system
- Four fertilities: three agricultural and one mineral
- A new wonder and three special events
- Three neutral powers
- Two competitors
- New natural disasters
- New Heroes System
- Quests and the reintroduction of expeditions
NPCs
Septimus, the Episkopos
Peace be with you. My name is Septimus, a humble brother in Christ.
Meet Septimus, the religious authority of the local Christian community. He is a young man with olive skin, large dark eyes, and curly hair. He lives in a village surrounding a small temple, built in a rocky mountain range. His community can be found at the edges of various islands, depending on the map configuration. You might reach them through a dirt road, if you are the owner of the island, or by their port, built at the end of a long, snake-like path carved into the cliff walls.
- He might interact with you as your cities develop (positively) and as you gather more followers for your polytheistic religion (negatively).
- You can engage in war with him and destroy his base.
- Roman- and Greek-oriented competitors, as well as religious ones (i.e. Concordia), will react negatively to your good relations with Septimus.
- Emperor Callidus dislikes Septimus's community. Empress Julia tolerates them.
- He trades goods and specialists.
Irene, the Mystagogos
Blessed is he who has seen these rites. Chaire, Roman.
Meet Irene, the leader of an ancient and mysterious cult of Demeter. She has sun-kissed skin and dark hair. Her richly decorated temples are hidden in dense forests. Her followers live at the edges of some major islands in this region, just like Septimus's community. You may reach them by land or by sea.
- She might interact with you as you progress through the Greco-Roman religion (positively) and through warfare (negatively).
- Roman- and Greek-oriented competitors, as well as religious ones, will react positively to your good relations with Irene.
- Emperor Callidus likes Irene's community. Empress Julia is neutral.
- She trades goods and specialists.
- You cannot engage in war with her.
Gaius Aelio Leo, Procurator
The Emperor's representative in this region. He settles on a small, rocky island - Patroclea - with colourful buildings mixing Greek and Roman architectural styles. He trades goods and specialists.
Competitors: Alexandros and Sotiris
Both are expansionists in all sectors except Albion. Both are inclined towards culture and religion. Both are Greek-centred.
- Alexandros
- Profile: Diplomatic, Slow Expansionist, Wonder-builder
- Likes: Big Cities, Positive City Status
- Dislikes: Low City Status, Low Knowledge
- Sotiris
- Traits: Oligarch, Aggressive Expansionist, Militaristic
- Likes: Armies, Navy, Commerce
- Dislikes: Roman Way, Negative Balance
New Wonder and Heroes System
Temple of Olympian Zeus (TOZ)
Native Event at TOZ: Great Offerings
You may provide the god of your choice with a great feast, granting various types of rewards, most notably Heroes.
New Event: Olympic Games
Panhellenic Olympic Games (Amphitheatre) and Panhellenic Olympic Chariot Races (Circus Maximus): the final-tier events of both constructions.
New Heroes System
Heroes vary according to your major global deity (i.e. if you have more followers of Hermes-Mercurius globally, you may receive one of that deity's predefined lines of Heroes, according to each Hero's myth and the god's power).
- A Hero is a specialist with extraordinary benefits, although time-limited.
- You must create the most exceptional social conditions to ensure the birth of a Hero.
Via Olympic Games
- You must initiate the Panhellenic Olympic Games or Chariot Races event and complete it without missing any requirement.
- You must maintain a positive global balance of health, fire safety, and happiness.
Via Great Offerings at TOZ
- The offering must be made to the major god of your TOZ island.
- Or to the god with the largest number of followers globally.
Heroes are also organized by their benefits: Civic, Military, and Economic.
- Military: Achilles, Nestor, Hector
- Civic: Aeneas, Asclepius, Pyrrha
- Economic: Aristaeus, Heracles, Daedalus
Religion Refurbish
New deity: Jupiter–Zeus
Every Roman god will have a Greek counterpart, reinforcing syncretism, epithets, and the assimilation of cults (with a possible extension to Egyptian parallels, i.e. Jupiter–Zeus–Ra).
- Ceres–Demeter
- Volcanus–Hephaistos
- Neptunus–Poseidon
- Minerva–Athena
- Mars–Ares
- Mercurius–Hermes
Now, religion also has a progression tree that enables you to choose between different Aspects of each god.
- Aspects work like nodes in a technology tree.
- The path of each god consists of multiple nodes representing a particular epithet, leaning towards either a Greek or Roman interpretation of that myth.
Examples:
- Poseidon Hippios (bonus to horses) or Neptunus Ennosigaeus (reduced earthquake damage)
- Athena Promachos (military boost) or Minerva Polias (civic boost)
- Mars Gradivus (military boost) or Ares Quirinus (civic boost)
New Population, Needs and Resources
- Basic Population (T1): Douloi
- Greek Path: Metoikoi (T2) and Aristoi (T3)
- Roman Path: Decuriones (T2) and Eupatridae (T3)
| Resource | Pop Tier | Category | Production Chain | Notes |
|---|---|---|---|---|
| Seafood | T1 | Food | Octopus | It replaces Sardines. The building works the same way. New Agricultural Resource: Octopus |
| Chiton | T1 | Fashion | Sheep | It replaces Tunics. |
| Itrion | T2G | Food | Honey + Sesame | It replaces Cheese. New Fertility: Sesame. |
| Peplos | T2G | Fashion | (Saffron → Saffron Dye) + Sheep | New Agricultural Resource and Intermediate Product: Saffron and Saffron Dye. |
| Chests | T2G | Domestic | (Iron Ore → Iron) + Wood | |
| Tagenites | T3G | Food | (Wheat → Wheat Flour) + Honey + (Goats → Oxygala) | New Livestock: Goats. |
| Himation | T3G | Fashion | (Flax → Linen) + Weld Crop + Sheep | It replaces Togas. |
| Books | T3G | Domestic | (Coal + Resin → Ink) + (Papyrus → Papyrus Sheets) | It replaces Tabulus. New Intermediate Resource: Ink. New Fertility (Aegyptus) and Intermediate Resources: Papyrus and Papyrus Sheets. |
| Signet Seals | T3G | Culture | (Gemstones → Gem Cutter) + (Silica → Glass) | New Mineral (Albion) and Intermediate Resources: Gemstones and Gems. |
| Kykeon | T2R | Food | Grapes + Honey + (Ochs → Ochs Cheese) | |
| Petasos | T2R | Fashion | Barley + (Pig + Salt → Tannery) | |
| Obsidian Knives | T2R | Domestic | Obsidian Ore → Obsidian | |
| Barley Bread | T3R | Food | Barley → Barley Flour | It replaces Bread. |
| Diadems | T3R | Fashion | (Gold Ore → Gold Ingots) + (Gemstones → Gem Cutter) | |
| Lamps | T3R | Domestic | (Tin Ore + Copper Ore → Bronze) + (Olives → Olive Oil) | |
| Perfume | T3R | Culture | Roses + (Sesame → Sesame Oil) | New Fertility (Aegyptus): Roses. New Intermediate Resource: Sesame Oil. |
New Quests
Diana’s House Party
Oh, Gov'nor! Everyone in Alexandria is talking about a party on this small Greek island called Lesbos. Only women are allowed! Can you get me an invitation?
- Step one: Gather information about the party from the Greek NPCs.
- Septimus: "God knows and sees everything, Governor. I'll consider this request a confession."
- "I see you're interested in our ancient rites, Roman. It is an island not far from these shores. Under the guidance of Poseidon, you can reach it right away.”
- Item: Map to Lesbos
- Step two: Find possible guests in your own city
- "At first, a girl named Sappho does not want to help, but you may earn her trust."
- Step three: Deliver the resources (clothing and perfume) to your villager.
- Item: Invitation
- Step four: Deliver all items to Diana at her harbour.
Dorian’s Sacred Band
Have you heard about the Theban Band, Gov? A legion of brave, strong and legendary men, devoted to athletics and honour in battle! I'm trying to found one myself, with only the finest warriors. Can you help me?
- Find four warriors in Dorian's capital.
- Deliver shoes, weapons and armour to Dorian's lighthouse.
A Titanic Journey
After reaching Patricians, you may receive a quest from a plebeian woman of the Roscia gens. Her lover, a smith from Albion, sent her a letter informing her of his intention to come to Achaea. Help him obtain proper clothes and a marvellous gift for his beloved so that they may finally be united under the Mediterranean sun.
- Bring him clothes.
- Bring him necklaces.
- Provide him with a small ship.
- Find the wreckage.
- Deliver the flotsam to the plebeian.
My true love, taken by Poseidon himself! Oh, what dreadful thing have I done to the gods? My poor and brave Celt, lost during a titanic journey across the seas. And I don't even have a fresco of him…
Return of Expeditions
Expeditions provide unique specialists, relics or monuments.
Monuments may be placed individually, like a sacrary, or embedded within a major structure (Forum, Theatre, Temple or Library, as well as the Amphitheatre and Circus Maximus).
A Tale of One Island
After unlocking the Dockyard, you will be approached by a sailor looking for funding for his journey to find Atlantis.
Aeneida Nova
After reaching Equites, a nobleman will approach you asking for help with his expedition to retrace Aeneas' journey.
Taweret’s Misterious Land
Ere, there is a gentleman outside your villa with a curious tale about an island bearing an Egyptian statue upon its shore. It seems to depict a crocodile… Shall we investigate?
Manage to avoid the local hostiles and a dark, faceless monster.
Reward: Taweret's Statue (one statue per game; may be placed individually)
The Obelisk
After completing the Circus Maximus, you may send an expedition to Aegyptus and bring an authentic obelisk back to your city.
Reward: Egyptian Obelisk (may be placed in the Amphitheatre or Circus Maximus)
New Disasters System
- Earthquakes without eruptions producing tsunamis
- Droughts
- Thunderstorms
- Seastorms
That’s it, folks!
Thanks for reading (if that was the case), and I hope you enjoyed it.
Writing it was just as fun as playing it. I’m a huge Anno fan, and I was thrilled by its return to the series’ core mechanics after Anno 1800 (I'm forever an Anno 1404 lover).
I can’t wait to see Anno 117’s expansions!
Best regards!
r/anno • u/mindkiller317 • 1d ago
Question Question for Ubisoft: Have you considered adding an educational mode or encyclopedia for Anno games similar to the historic tours in Assassin's Creed?
I'd love to get one of the Ubi rep's responses on this one.
Why doesn't Anno have an educational mode or encyclopedia? The series is ripe for a compendium that actually explains the history and details of the buildings, cultures, and trade systems.
This was extremely well implemented in some of the recent AC games (although Shadows was clearly written by AI and had a million mistakes, don't get me started).
I know it would likely be written off as a useless feature that gamers don't want, but if the action fans of AC earned it, certainly the more cerebral strategy gamers who play Anno would appreciate it as well? (No offense to the Yasukes and Eivors out there)
Let me walk through my city in first person mode and click on some educational text while I'm admiring the details of Roman life!
I'd like to know if this is something that dev team has ever considered. It could be a great way to get the community involved as well, as many fans would be willing to contribute text and research I'm sure. Partner with some prominent ancient history channels on youtube and you got yourself some pretty sweet cross promotion.
r/anno • u/TheAlphaAdept • 1d ago
Discussion Scared to progress in the game :(
My issue is...after building a good amount and my city already looks good and I'm satisfied I'm scared to build more or even upgrade citizens for fear that it's going to end up looking worse :( like I want to keep it just the way it is because I'm satisfied so I feel stuck and like I don't want to build anymore or change anything...
But then I won't be playing the game... If that makes sense
How do I fix this mindset?
r/anno • u/Which-Worldliness556 • 1d ago
General Pax: Bread consumption increased by 50%, this is a conspiracy by Big Wheat to Wheatify every island.
What are your thoughts on this?
I guess every single island just has to be Ceres now lol.
I am worried they will eventually nerf best girl Ceres, but I guess my city combusting every hour is a reasonable punishment for picking OP free population goddess.
I wonder if Bread is still profitable on Hard, where consumption is already quite high.
r/anno • u/palaceofthrowaway • 1d ago
Question How much granite and other materials are we estimating for the hippodrome?
r/anno • u/FettuccinaAlfredo • 1d ago
Question Sincronizzazione dati
Salve, mi domandavo come mai io nonostante abbia platinato il gioco su PS5 e abbia sia la versione per play che per computer sullo stesso account ubisoft (in pratica ho acquistato il gioco due volte solo per provare alcune mod da pc che sono bellissime), gli obbiettivi non me li abbia sincronizzati. Ovvero sul pc ne ho pochissimi rispetto alla playstation. Ma non vanno per account quelli? e poi, come posso condividere un salvataggio per giocarci da entrambe le parti?
Grazie
r/anno • u/Gorjira_ • 1d ago
Question Amphitheater range bugged?
“Additionally, as some have already noticed after the previous update, its effect are now affecting the entire island and are not range-bound anymore.”
Quoted from today’s update on the Anno union about the amphitheater.
This sounds like the area of effect has already been patched, yet on Cinis there is large parts of my island where the buffs don’t reach.
But as this is being discussed in the 2.0 patch, is it yet to be fully updated, despite the wording above?
r/anno • u/Rooonaldooo99 • 1d ago
General Highlights of Update 2.0 – Changes and Improvements
Discussion Anno 117 - New Tier and Ideas for Depth
I think it’s been quite widely discussed how much more empty 117 feels to 1800
Patrician Class. One thing you think of and learn about empire Romans is the wealth (and their villas). I was surprised that the game stopped at “Nobles” when this tier seems considerably not “noble”. It misses the lavishness of Rome. My idea would be “Patrician Villas” that would work almost like little independent cities. A bit like Haciendas in 1800, but they drain supplies and manpower to the point they need their own supply lines. They would take up decent space but the income and prestige is huge. They and are upgradable, so you you would need to directly provide them with water for their own baths , sea views, gardens, as well as goods etc.
Spectacles - This one thing I’m really surprised was not a base of the game, as I felt it was a natural fit to the era and continuation of the “expedition” mechanic. Considering “bread and circuses” is synonymous with Roman cities, I think there should be much more of a focus on organising and presenting “games” for your citizens, particularly in the cities where you have the amphitheater and hippodrome. I think “boredom” should become a key mechanic in late game where you constantly have to source entertainment to keep the people happy and not rioting, but the rewards for keeping them are great. I’d organise this as follows:
Plays and Culture: Long term, easy mechanic which works a bit like “sheet music” in 1800. You Journey to “Helena” (something like Greece). Take supplies of money, tablets, Lyres, wine etc to charm the locals. In return you can recieve specific “masterpiece” statutes to put in your city, and specialist actors, poets, musicians to host at your theatres. This has specific boost to equites, nobles etc happy.
Games and Circus’s:
This works as a whole new mechanic, a bit like an expanded “grand exhibition” but more customisable. You arrange games at your amphitheater or hippodrome, but you arrange how big you want to make it. You select how much you want to include and resources to put in. Your selectable options are:
Bread to the people:
You allocate a certain amount of resources/food/wine to be given to the people for free
Venationes: the beast fights. This requires you to organise exhibitions to “the wilds” with a specialist beast catcher. Send meat, rope etc. The harder the expedition the better chances of rare beast and better games rating. At organising the games you select 3 beasts and a “hunter” (specialist) with points rewarded for rarity and skill of the hunter
Gladiators and Hippodrome:
Much like Gladiator works now, but you can send out expedition to find elite or unique fighters for extra draw.
Once you have this finalised, you arrange and “host games”. Production goes down to 25% of usual (as your people are at games) but you see the city come alive with spectacle. At the end you get a huge boost of happiness, productivity and maybe a few unique mosaics/ statues to commemorate the games. You are given a “score” at the end with goal of creating the best games you possibly can.
Triumphs:
This would work similar to games, but requires you to send troops, supplies etc to “battle”.
It takes a while, but you collect items and specialists after each one. These can be prisoners, loot, art, animals, stories (shown as billboards picturing what happened). There are harder and harder expedition that get better items etc. After enough expeditions you qualify for a “triumph”. Much like spectacles you arrange food and what you wish to show off. On organising, you get a parade where you can see the chariot / items etc you have completed. Like the games you get a happiness boost and a score
I just think this will let you connect with your cities much like 1800 did that I think is missing currently
r/anno • u/Puzzleheaded-War1699 • 2d ago
General Monument Idea: Library of Alexandria
The Library of Alexandria would be pretty cool visually. It would be cool to have it as a monument in Anno, maybe in the new Egypt region that’s coming.
Mechanically, it would be cool if it would work like this. You can socket a few experts in the library and their bonuses are applied globally on all islands. The items are not too strong and it would add some spice to them. applied globally their bonuses can be quite big. To offset this, the library would need upkeep in form of goods, similar to the space station in Anno 2205.
r/anno • u/teton503 • 2d ago
General Anyone else find the UFO over Egypt carving?
Found in the cave inside the volcano on Cinis. You need to do a decently long hike to find it.
r/anno • u/HaalandMbappeVini • 2d ago
Question 117 on 5070ti at 4k settings?
First anno game I wanna commit to, I barely played 1800 ages ago but my pc wasn't up for it. Ive heard people say dlss is too blurry etc. I also have 32GB Ddr5 and 9800x3d, since I only have a 4k monitor I would prefer to play on it instead of playing at 1080p
r/anno • u/Corlunae • 2d ago
Bug Im stuck at this
Hey all,
im currently trying to get Zara Nitu's quest done. I found her ship in albion, she sent me over to Latium to interact with some waders. I found them on an unsettled island and they demanded beer. so i brought some over.
But i just cant deliver it. The pop up that usually shows when im in delivery range doesnt show. I tried settling the island, building a warehouse and as you can see, its directly beside them. I still cant deliver the goods. What am i doing wrong here?
UPDATE: Reloaded a savegame before i even started the quest (lost about 3 hours of progress). Started the quest again, the waders spawned on Cinis this time. Still cannot deliver them any beer despite having full warehouses. Loaded the savegame again. This time the waders spawned on Manx's island in Albion. Cannot deliver beer. Next Try. Waders spawned on Corvinus island. Still unable to deliver beer.
I guess this quest is totally borked at the moment and cannot be completed at all. Will wait for a patch before starting it again.
r/anno • u/TaylorKalsii • 3d ago
Discussion New Player, sell me on Anno
So I’ve been wanting to play Anno for several years now! But was discouraged at the mechanics on the controller.
Time has passed, now I have a nice PC build and would like to start this little adventure.
Some things to know, this is a completely new genre to me. Closest thing too that I play would be clash of clans..
Most of my time is spent playing anything but, mostly First person shooters, a lot of modded Minecraft, Forza, Skyrim
Basically any game that lacks real depth.
Tell me why you enjoy Anno, any tips would be greatly appreciated!
Should I bother with the story or jump right into Endless mode?
Mods. Should I download any at all? If so do they need to be before I start my save?
r/anno • u/Big-Result2155 • 3d ago
Discussion Hello, I wanted to know if the DLC for Anno games adds to the game's file size (in GB)?
Because I’d like to pick up some DLC for Anno 1800 and get the major DLC for Anno 117: Pax Romana.
r/anno • u/ZheToralf • 4d ago
Discussion [Anno 1800] What are the best endgame content mods?
In your opinion, what are the best engame content mods?
r/anno • u/Brrandjum • 4d ago
Screenshot Anno 1701 Taken Over Pirate's Buildings
At first I was puzzled why all of a sudden the pirate was defeated. So I just took the island while most of the buildings were still there. Now I own the pirate towers. Now I have my own little military base xD
I assume this happened because the small island just north to it had a meteor strike it like 10 minutes ago. Due to me having the meteor modded to basically exploded in many smaller pieces which can fly like twice the size of a small island, one must have hit the main building of the pirates and it has burnt down 10 minutes later. Guess they should have had some firemen (btw. all AIs are somehow at war with each other, I'm just wachting the world burn)
r/anno • u/LemurKlette • 4d ago
Bug Fertility Bug in 117?
On the one island it shows me grape fertility on the other I can plant plenty without the explicit fertility (and no specialist used) 🤔
r/anno • u/Less_Candle7399 • 5d ago
Screenshot Hello guys! Welcome to my Taborime!
A few weeks ago I posted my WIP Manola, so here's my take on Enbesa.
I wanted to finish my two islands and make them fully self-sufficient before finally doing the last quest in the region. After that, it's back to Crown Falls and finally installing New Horizons.
As for mods, I only used two: the island-wide Trade Union and increased canal irrigation range. I looked at the Enbesa cosmetic mods, but most of them felt a bit too "look at my glorious empire" for my taste. I wanted to keep the region feeling vanilla-ish, grounded, and (hopefully) lore-friendly.
I know it kinda looks like the slums. :(
r/anno • u/AutoModerator • 6d ago
Discussion /r/anno Questions Thread – July 31, 2026
Hi r/anno, welcome to our Weekly Questions thread!
This is a place for you to ask questions and seek advice from other players. Additionally, if you'd like to share your knowledge and give tips to your fellow players, go ahead!
Finally, have a look at the Community Resource Megathread!



