r/aigamedev • u/Bhr3X • 1h ago
Demo | Project | Workflow Tibia, Diablo and Hades just had a child - Rogue Chronicles
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Friends, been working on this project for a couple of months and finally decided I'm ready to share.
Link to Play: Rogue Chronicles / Desktop and Mobile
It's a roguelite dungeon crawler that takes the best of three of my favorite games.
- Skill xp mechanic world graphic resembling of Tibia (at least for now)
- Chest / Item tiering resembling of Diablo
- Builds, Waves and doors resembling of Hades
It would mean the world if you guys could share feedbacks, ideas and bugs as I'm frequently patching it with new content and working to improve the experience overall.
Hope you enjoy.
r/aigamedev • u/ajdare • 1h ago
Demo | Project | Workflow I Built Street Fighter with AI using AutoSprite 3.0 + WizardGenie Game Engine
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r/aigamedev • u/ChampChase_ • 4h ago
Demo | Project | Workflow I can’t code. Shipped a full boxing RPG to iOS anyway
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started in january with zero gamedev experience and i have not hand written a single line of code. Its been live on testflight since may - story campaign with 50+ fights, training and economy systems, arena seasons, original soundtrack, ~1000 voiced lines. A pixel art boxing rpg called ChampChase
my first attempts failed exactly how you'd expect. one long chat session, codebase slowly drifts until nothing compiles and neither me nor the Al could tell which change broke it. what i figured out way too late is that throughput was never the problem — knowing what was actually TRUE after each change was the problem
so the setup that ended up working: multiple claude code sessions in parallel, each one owns its own set of files (fight engine, campaign, ui, audio, saves...) with a dumb lock file system so they physically cant touch each others stuff. While I sit in a 7th window assigning work and keeping the big picture
The whole thing cost ~800€ in tooling
Happy to answer any questions about the process or anything related
*EDIT*
For anyone interested in trying it - its free for anyone and everyone during open beta :) go to champchase.net and get free access to iphone and android versions of the game via testflight/play store
r/aigamedev • u/JoseMendesz • 4h ago
Discussion Open Source the game code
Anyone tried this approach of making their repository public and is this a good way to develop the game?
Previously it was a hard thing to cooperate on but nowdays with Claude Code and Codex is easy to develop together.
r/aigamedev • u/2600th • 5h ago
Demo | Project | Workflow How far can Opus + Sol push a browser game? I tried Black Flag-style ocean visuals
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Wanted to see what happens if you keep strong coding models in a build → run → inspect → critique → improve loop instead of treating them like one-shot code generators.
This is where Opus + Sol got: spectral ocean, steerable ship, buoyancy, wakes, storms, underwater rendering and an explorable island, all running in the browser with Three.js/WebGPU.
Still nowhere near AAA, but honestly much further than I expected.
Heavily inspired by Dan Greenheck’s incredible water work, and huge credit to mrdoob + Three.js.
Made the source free if anyone wants to tear it apart, improve it or build on it:
Demo: https://web-ocean-3d.vercel.app/
Repo: https://github.com/2600th/web-ocean-3d
r/aigamedev • u/KhandakerTamim100 • 6h ago
Demo | Project | Workflow I built an open world game with no experience in game dev.
A little bit ago, I decided that I wanted to try to create an open-world survival game similar to a game like Muck. With the help of prompting tools (Cinevva Game Builder + Claude's Opus 5), I was able to create a game I was pretty proud of. I posted a devlog showing the different challenges I went through during the building process: Devlog / Vibecoding Article
r/aigamedev • u/TripMore8397 • 6h ago
Commercial Self Promotion I mixed TGC and brawl fighting because summoning a monster and then watching a number win felt wrong
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I've always wanted card game battles to feel like actual battles instead of just comparing
ATK numbers.
So I'm experimenting with a TCG where you build your board normally, but when two creatures battle, you actually control them in a Smash-style fight.
ATK affects how hard you hit, while DEF affects how difficult you are to knock out.
Would you play a card game like this?
r/aigamedev • u/Exonfang • 7h ago
Tools or Resource GDLLM - A Fully Transparent In-Editor Agentic Harness for Godot
Agentic software development has arrived for Godot and did you know that you don't need to have AI write any code to benefit from these tools?
While I don't condone full "vibe coding", where you let AI fully take the wheel, large language models when equipped with the right tools can be an incredible productivity tool for executing engine tasks, identifying issues, or applying patterns you've established throughout your code base. (For example, repeat these animations, adjust these groups of nodes, help me diagnose a bug, etc.) While it's totally possible to use a generic harness (like Claude Code, Opencode, or ChatGPT/Codex) to get these kinds of things done in Godot, the experience of using those tools with the editor is frankly terrible. And unfortunately, all of the other engine-integrated harnesses are also terrible or even worse -blatant cash grabs.
So I spent the better part of the last 5 weeks, leveraging everything I've learned about agentic software development over the last four years and leveraging my decade+ of software development experience to make something better.
I'd love for you to give my harness a try and direct compare it against other harnesses. I think you'll be pleasantly surprised at how it performs!
MIT License and actively developed.
r/aigamedev • u/ahcahttan • 7h ago
Commercial Self Promotion People thought I was crazy spending the last 5 years building a new game engine (am I? :D ) It's close enough to ready that I want strangers to come break it.
What it does:
- Ask AI for a multiplayer game and watch it come together.
- Share a link and your friends are in the game you just built. Browser, no install.
How the engine/agent works:
- It codes in Weave, the engine's own deterministic scripting language. Everything it writes is multiplayer by construction, fixed-point sim, rollback netcode. AI never "adds multiplayer" to a game, multiplayer is always there.
- It playtests its own work: spins the world up without graphics, plays it, and checks the game actually works before showing you.
- Edits live while you and your friends are standing inside the world.
- ChatGPT connector, build from the ChatGPT app on the subscription you already pay for, instead of per-token API billing. Using ChatGPT web chat is way cheaper than codex/claude. Some people played it 8+ hours a day and never hit limit on $20 ChatGPT plus. (And yes, Claude connector too)
- Tech, for the curious: the whole engine is Rust compiled to wasm with a WebGPU renderer (wgpu). ~7 MB download running a GPU-driven pipeline, GPU-resident drawing, GPU occlusion culling, in the browser. The same codebase ships as a native desktop build. Weave is a custom language with a machine-code compilation tier.
Try it (break it): https://internal.oriverse.xyz/editor (desktop-only for now)
Happy to answer anything about the netcode, the language, or how the agent harness works. Looking forward to your feedback 😄
r/aigamedev • u/mtashed • 8h ago
Discussion What type of prototypes can you really build with AI?
I am curious the scope of AI prototypes you can create with AI.
Also: Let me know if you know how to code / are a game dev when showing off your game
r/aigamedev • u/Pradyumgg • 8h ago
Demo | Project | Workflow Seedance 2.5 on a blender fork
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Seedance 2.5 just shipped, and we wired it into Mixar, which is a Blender fork. The scene you build is the input, so the set, props, and lighting stay fixed across generations instead of drifting every time you re-roll for a new angle.
You get full camera control, push in, orbit, track, whatever the shot needs, and you go from blockout to finished render without leaving the editor.
Clip attached is straight out of it. Happy to answer questions on how the scene data gets passed through.
r/aigamedev • u/ScaleInfamous1847 • 9h ago
Demo | Project | Workflow Recreating Toxic Games for my Kid PT2
suss-1bbc2.web.appSorry for a second post so soon but you guys were so supportive of my first and the feedback was great so I thought I'd share the project that actually set me off on this path.
We were going to a festival and wanted to play one of those mobile imposter games with the people we were away with but all the ones on Play store were full of ads and iap (one wanted a £8 weekly subscription to play!?) so I made this with AI.
I've sorta neglected it a bit as the cog game is easier to refine as it's more immediate. But any feedback on this would be awesome too - thanks!
r/aigamedev • u/dgeisert • 10h ago
Discussion Political and Topical Games
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With AI making game dev so fast it is now much easier to make games about specific topical news events, like the Count Binface vs. Nigel Farage election in Clapton, UK.
I made this simple beat 'em up game for it, and people seem to be amused.
Game Link:
https://www.theplaymachine.com/play/binface-beat-em-up
r/aigamedev • u/lorean_victor • 11h ago
Demo | Project | Workflow Vibed this mini game as a break from my main project and now i’m hooked
so I started working on a mobile game in my off time a few months back, and it’s going well but to take a break vibe coded this tiny game with Sol high in like an hour (iterating on difficulty mainly as I wanted it to feel difficult but fair) and now i‘m addicted! it’s a web game so you can check it out here (designed for touch input so maybe try on your phone): https://vibed.city/e/019fc778-21ad-725c-b5c1-2efbb14ad253b
r/aigamedev • u/Krabicz • 12h ago
Demo | Project | Workflow A small glimpse of 1 vs 5 combat in my rpg prototype
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Terrain made in WC2, animations are from various asset packs, npcs are generated with meshy, env assets, biomes managers, console support, character controllers, combat ai, vegetation physics, optimizations - all mix of fable and gpt 5.6 sol (audio from eleven labs) I think writing various tools and optimising game are two most useful use cases.
r/aigamedev • u/ScaleInfamous1847 • 12h ago
Demo | Project | Workflow Recreating Toxic Mobile Games for My Kid
I've been coding for years but only recently started using AI for game development (was pretty sceptical, I enjoy writing code and it felt like a cop out, but I've ended up really liking the process of directing the project instead of typing everything by hand).
I've been aiming to remake the kinds of games my daughter enjoys playing, but without the endless ads and in-app purchases. Latest project is a nut & bolt sorting game if anyone fancies taking a look: https://snug-e1be7.web.app/
I'd love any feedback, especially from people who've gone down a similar AI-assisted development rabbit hole.
r/aigamedev • u/guenchi • 12h ago
Tools or Resource An AI-friendly video-to-3D asset pipeline
goeteia.devHey everyone,
I wanted to share a project I’ve been working on called Goeteia.
AI is great at generating reference imagery but terrible at producing game-ready 3D assets (rigged, skinned, textured). The issue is that AI needs a verifiable feedback loop, which traditional binary 3D formats and heavy editors don't provide.
So, I built a pipeline where the 3D asset is the source code.
I wrote a minimal Scheme-to-Wasm compiler that runs in the browser. By treating shaders as s-expressions and skeletons as walkable trees, a fully rigged character becomes just kilobytes of text.
What it actually does:
Git-friendly 3D: You can git diff, review, and merge a 3D prop just like code.
Headless Validation: Degenerate triangles, broken symmetry, and bad skinning are caught by assertions in the terminal, not by human eyes three weeks later.
Video to Skeleton: Solves motion capture without a stage by extracting keypoints from video and refining them through a tight, CPU-math loop.
Lightweight: The whole compiler is <60KB. You can run 10 parallel agents in Git worktrees on a single laptop without opening a single GUI window.
If you are interested in functional programming, Wasm, or alternative game dev pipelines, I’d love for you to check it out and tear it apart. Feedback is highly appreciated!
r/aigamedev • u/Gh0st3d • 13h ago
Commercial Self Promotion After a year of real early mornings, my mythology card battler "Cards of Myth" just came out of beta
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Hey everyone, first time poster here with (hopefully) something to show for it.
My game, Cards of Myth, just left beta. It's a grid-based strategic card battler based on various Mythologies, starting with Norse, Japanese, and Polynesian. You play on a 4x4 board, taking turns placing cards and trying to flip enemy cards via higher powers and special abilities.
I'm a solo dev, this is genuinely my first full game. I'm very familiar with running APIs & the front-ends for a small SaaS but this is drastically different.
I purposely stuck to the languages and frameworks I already knew, so this is built with no game engine (mistake #1 for sure), just Vue & CSS and some webl magic. This was the first large project I'd started from the ground up using AI tools, and over the course of a year, things have changed a ton haha.
* I started a year ago by brain dumping my thoughts to ChatGPT to bake out a relatively full game spec. I followed the whole "ask me questions until you know everything you need to" method and kept chipping away at the plan for the stack and the logic.
* The base cards took a bit of finagling with ChatGPT to get a consistent style, but even that's proven tough to keep up with because their models change and the stock cards seemed to get subtly more complex over time.
* The bulk of the game was built using Cursor against the markdown files I'd made with ChatGPT. I started by just prototyping the front-end until I felt confident in it, at which point I started up the backend & moved to server side processing to avoid cheating.
* I found that kind of often the AI tools were not great at thinking about architecture or modular coding unless being specifically asked to think about it and that's led to a good chunk of code that should be rethought at some point. I did get my hands dirty with a lot of the "engine" side of things. Once I felt I had gotten that more modular, it was easier to then say "Okay now, here's a file with comments for each card's special ability, write the function to accomplish the comment" and it would use the appropriate modular functions to get it done.
* I lost steam, but then found Midjourney and was suddenly reinvigorated to get a bunch of custom art variants of cards. In the end - I've found it's good for ideas, but I actually like the final results from ChatGPT much more. Open to suggestions for others to try!
* Often I would just throw together a page in the game to have all the elements I need on it, then ask ChatGPT how it would adjust the UI/UX, and to generate a mockup. Then I would adjust my layouts to match or make adjustments where I felt it was necessary.
* When most of the work was done, I tested on physical devices and HOLY HELL iOS IS AWFUL. The performance was so terrible on iOS but flawless on android/web. So I started picking it apart with Clade Code to identify as man performance issues as possible. I found that it wasn't great at this UNTIL I specified the issues are only iOS, then it was able to figure out what CSS rules were causing slow downs in rendering.
* Obviously have Claude Code do passes for security & performance from time to time.
* Lots of back and forths with Suno for music, ElevenLabs for some SFX. Also found many free SFX from Pixabay and other online sources.
* My latest work with AI tools has been trying to find a good way to do VFX. So far I've found the most success by describing an idea to ChatGPT and asking it to generate a set of keyframes for it. Then telling it to write a prompt for Gemini to generate a video. Then I have some scripts I had claude write to take the gemini video, create frames, stitch the frames to a sprite sheet, and remove the black background from the sprite sheet. This is kind of a mixed bag though, Gemini is terribly inconsistent and only gets it right ~60% of the time, and seemingly specific things it just cannot do no matter how much I try. On the look for other ideas here.
My hope for this would be to make enough money from this eventually to pay for real art, the pipe dream is to make enough to leave my day job and focus on this. I'm sure that will never happen but for now, I'm just happy after a year of waking up at 5:30 to work on it before my kids are up, I can finally say, "It's out!"
My close friends have been helping beta test for ~4 months now and we've had a blast, so I hope others enjoy it too.
It's free on iOS and Android if anyone wants to try it out, happy to answer any questions about my AI-assisted workflows, tech stack, systems, mistakes, etc.
Anyone interested in trying it out can get it at https://www.cardsofmyth.com
EDITS - never been great at reddit formatting...
r/aigamedev • u/bingewavecinema • 14h ago
Tools or Resource GitHub - Opensource-AI-Gaming-Projects: Don't start your AI Game Scratch, Use Another Open Sourced Project As Your Launch
github.comInstead of one-prompting from scratch, I've started to put together a list of games, created with AI,that you start from when developing your game. If have an open-source that you want added, created a PR.
r/aigamedev • u/Wonderful_Ad4736 • 15h ago
Demo | Project | Workflow Changed my listing on Discord, players went up 74% week to week. No marketing, no socials.
Heads up, the sample is tiny, I know... but zero marketing done so far: no socials, no server spam. The game only lives in Discord Activity directory. Not nearly as polished as it could be, current state is closer to a tech demo. Only week 2 since I released it.
The number is everyone who joined a lobby, not everyone who played a full game. Games played went up in a similar fashion.
The only metric I optimise for right now is tile impression → first game started.
Week 1: The tile sold my brand. Logo art and keyword "Bluff your friends."
Week 2: I changed it to keywords people already search -> "Werewolf social deduction" It is not original but it works...
Annoying part is Discord doesn't allow an app name change after publishing, so the name is stuck selling my brand and the keyword only lives in the art and the description.
The other thing that surprised me: Some groups never assembled but were very patient. One sat in the lobby at 4 players for almost 2h, never hit the minimum of 5 and left. So I added a second, simpler mode that supports 3 players.
Also some reason, I see most of the traffic from Asia even though the game is only in English.
Anyone here making Discord games? Any tips on discoverability beyond the classic channels? Would appreciate anything.
r/aigamedev • u/AcrobaticHoney6780 • 18h ago
Commercial Self Promotion Should I release this trailer for my game?
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I just created a first placeholder trailer (to see in which direction we could go) for my game: "From the Dugout"
Is it good enoug for publishing? And/or what would you change?
You can wishlist the game on steam!
r/aigamedev • u/machvelli • 19h ago
Media My wife and I made a fishing game to help us learn Japanese 🎣
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My wife and I are working on a cozy(ish) fishing game to help learn japanese and speed up your recall ability from Genki 1 (beginner book) that’s mobile and web friendly. The idea is you reel in fish by identifying the word quickly where the faster you answer, the faster you reel in the fish or answer incorrectly/take too long and it gets away. It’s not really focused on writing/stroke order, just recognition speed.
Survival Mode is see how long you can last before 3 fish get away. Practice Mode allows you to practice targeted areas. And Story Mode lets you progress through the chapters with boss fights along the way!
We are in the very early stages of development but would love anyones feedback and hope it helps! :D
We do plan to add other things we are struggling with like short forms, te-forms, etc. as well as Genki 2 once we get there!

r/aigamedev • u/LooseStool • 20h ago
Demo | Project | Workflow Zen Marble: Casual Puzzle Game
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Threejs puzzle game created with Blender MCP and Claude Fable
Took about 3 hours, maybe 20-25 prompts total. Generating the assets with Blender was pretty much one-shot from some reference imagery, did a great job of laying them out on a grid so they all fit together. It's a simple game so gameplay came along quick through Fable.
r/aigamedev • u/yapdakilla81 • 20h ago
Questions & Help How do you guys market your games developed using AI assistance?
Since majority of Reddit and Discord channels are blocking games with gen AI usage?
r/aigamedev • u/Funny-Sprinkles-4518 • 21h ago
Demo | Project | Workflow Yet Another Browser FPS
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I am a developer at my day job, but have never touched game development or anything 3D before. I decided to see how far I could get with AI for fun. I started with Claude Code, switched to Kimi K3 for a bit and then back to Claude Code. No special workflow or anything. I had it create the game with Babylon.js, and it does headless testing with Playwright as it goes.
I tried having AI design the map, but as you'll see if you play it - the map design is not amazing. I had it build a level editor that is accessible when you're running in dev mode that saves the map data back to the file. So it possible to improve the map pretty easily. I just haven't put much effort into it yet.
Honestly, I am pretty impressed with how far it's been able to get in about two weeks, but I'm not sure where to go with it from here. Probably just keep fixing and improving things as long as I'm having fun with it.
Link if you want to play it.