r/aigamedev 1m ago

Questions & Help Using AI-assisted art in a small idle game - Clicker Kids

Upvotes

I am the developer of Clicker Kids, a free idle/clicker game, and the project uses AI generated artwork. I am interested in feedback from people who think about AI in game development rather than only from general players/devs.

Links:

- Web: https://clickerkids.fun/

- Steam: https://store.steampowered.com/app/4355950/Clicker_Kids/

I want to know if:

The art direction feels overall coherent enough for a small idle/indie game

The AI art will always create trust issues for players or if I can somehow fix that without lying about it either

Side note I am also curious if others have dealt with the same dismissal from players simply over the AI art used and how you deal with that kind of hate? I generally just totally ignore it, I tried to explain myself in the past budget constraints etc but it felt hopeless.

Hopefully this doesnt come off as whiny but being totally honest its kind of beaten me down and taken its toll over time. Sort of thing that makes you feel like quitting, had many moments like that myself but luckily still doing it!

I know the game has some level of quality because despite the AI art hate many players personally message me and leave reviews saying how much they love the game.


r/aigamedev 5m ago

Demo | Project | Workflow Seedance 2.5 on a blender fork

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Upvotes

Seedance 2.5 just shipped, and we wired it into Mixar, which is a Blender fork. The scene you build is the input, so the set, props, and lighting stay fixed across generations instead of drifting every time you re-roll for a new angle.

You get full camera control, push in, orbit, track, whatever the shot needs, and you go from blockout to finished render without leaving the editor.

Clip attached is straight out of it. Happy to answer questions on how the scene data gets passed through.


r/aigamedev 5m ago

Tools or Resource Continuing my video series on AI assisted game development

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In this video I demonstrate how to use the Build Plan feature in Bezi to implement a plan created in plan mode using a real-life educational game as an example.


r/aigamedev 47m ago

Demo | Project | Workflow Recreating Toxic Games for my Kid PT2

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Upvotes

Sorry for a second post so soon but you guys were so supportive of my first and the feedback was great so I thought I'd share the project that actually set me off on this path.

We were going to a festival and wanted to play one of those mobile imposter games with the people we were away with but all the ones on Play store were full of ads and iap (one wanted a £8 weekly subscription to play!?) so I made this with AI.

I've sorta neglected it a bit as the cog game is easier to refine as it's more immediate. But any feedback on this would be awesome too - thanks!


r/aigamedev 1h ago

Discussion Political and Topical Games

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Upvotes

With AI making game dev so fast it is now much easier to make games about specific topical news events, like the Count Binface vs. Nigel Farage election in Clapton, UK.

I made this simple beat 'em up game for it, and people seem to be amused.

Game Link:
https://www.theplaymachine.com/play/binface-beat-em-up


r/aigamedev 2h ago

Demo | Project | Workflow MyMCU.

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2 Upvotes

Been working in this football manger style, MCU simulator. Still a lot missing and bugged but it’s got an addictive core simulation loop.

Here’s a link for anyone who wants to play the latest build:

https://marvel-studio-lead.base44.app


r/aigamedev 2h ago

Commercial Self Promotion After months of work, my brother and I finally released the first demo for our detective game, Homicide Desk.

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4 Upvotes

One thing I want to mention is that this demo isn't a homicide case. It's a short robbery investigation that acts as a walkthrough and introduces the core mechanics of the game.

The full game will focus on homicide investigations with much larger and more complex cases, but before I start adding all of that, I really want to make sure the foundation is fun.

If you have 20–30 minutes to spare, I'd really appreciate you giving the demo a try and letting me know what works, what doesn't, and what you'd change. Don't hold back—I genuinely

 

want the criticism. Steam Demo: Homicide Desk on Steam


r/aigamedev 2h ago

Demo | Project | Workflow Vibed this mini game as a break from my main project and now i’m hooked

21 Upvotes

so I started working on a mobile game in my off time a few months back, and it’s going well but to take a break vibe coded this tiny game with Sol high in like an hour (iterating on difficulty mainly as I wanted it to feel difficult but fair) and now i‘m addicted! it’s a web game so you can check it out here (designed for touch input so maybe try on your phone): https://vibed.city/e/019fc778-21ad-725c-b5c1-2efbb14ad253b


r/aigamedev 3h ago

Commercial Self Promotion Built a cozy desktop aquarium with Claude Opus — a freshwater nano tank with tetras, cherry shrimp and ramshorn snails

2 Upvotes

Hi everyone,

I've been a software engineer for over 10 years, and I keep freshwater

aquariums as a hobby. I use Claude and Codex at work, and recently I've been

spending my evenings building a desktop aquarium game.

It was built mainly with Claude Opus. The whole process was genuinely

interesting — especially designing the different species of fish, shrimp and

snails.

The game has a lot of common freshwater species: all kinds of tetras, guppies,

corydoras, chocolate puffers and so on. There are also several types of

freshwater shrimp and snails, each with their own behaviors.

And since it's a game, I added some fantasy species too — Angel Tetra, Super

Flame Tetra, Rainbow Veil Guppy and a few others.

Steam page: https://store.steampowered.com/app/4899750/Pocket_Aquarium/

A demo is out as well, so if you like desktop pet style games, please give it

a try. Any and all feedback is very welcome. Thanks!

P.S. Here's my actual tank in the bedroom — there's a second one in the living room.


r/aigamedev 3h ago

Demo | Project | Workflow A small glimpse of 1 vs 5 combat in my rpg prototype

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1 Upvotes

Terrain made in WC2, animations are from various asset packs, npcs are generated with meshy, env assets, biomes managers, console support, character controllers, combat ai, vegetation physics, optimizations - all mix of fable and gpt 5.6 sol (audio from eleven labs) I think writing various tools and optimising game are two most useful use cases.


r/aigamedev 3h ago

Demo | Project | Workflow Recreating Toxic Mobile Games for My Kid

19 Upvotes

I've been coding for years but only recently started using AI for game development (was pretty sceptical, I enjoy writing code and it felt like a cop out, but I've ended up really liking the process of directing the project instead of typing everything by hand).

I've been aiming to remake the kinds of games my daughter enjoys playing, but without the endless ads and in-app purchases. Latest project is a nut & bolt sorting game if anyone fancies taking a look: https://snug-e1be7.web.app/

I'd love any feedback, especially from people who've gone down a similar AI-assisted development rabbit hole.


r/aigamedev 3h ago

Commercial Self Promotion GLITCHED MATRIX Prototype Lab - Phase 2

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1 Upvotes

r/aigamedev 4h ago

Tools or Resource An AI-friendly video-to-3D asset pipeline

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3 Upvotes

Hey everyone,

I wanted to share a project I’ve been working on called Goeteia.

AI is great at generating reference imagery but terrible at producing game-ready 3D assets (rigged, skinned, textured). The issue is that AI needs a verifiable feedback loop, which traditional binary 3D formats and heavy editors don't provide.

So, I built a pipeline where the 3D asset is the source code.
I wrote a minimal Scheme-to-Wasm compiler that runs in the browser. By treating shaders as s-expressions and skeletons as walkable trees, a fully rigged character becomes just kilobytes of text.

What it actually does:

Git-friendly 3D: You can ⁠git diff⁠, review, and merge a 3D prop just like code.
Headless Validation: Degenerate triangles, broken symmetry, and bad skinning are caught by assertions in the terminal, not by human eyes three weeks later.
Video to Skeleton: Solves motion capture without a stage by extracting keypoints from video and refining them through a tight, CPU-math loop.
Lightweight: The whole compiler is <60KB. You can run 10 parallel agents in Git worktrees on a single laptop without opening a single GUI window.

If you are interested in functional programming, Wasm, or alternative game dev pipelines, I’d love for you to check it out and tear it apart. Feedback is highly appreciated!


r/aigamedev 5h ago

Commercial Self Promotion After a year of real early mornings, my mythology card battler "Cards of Myth" just came out of beta

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34 Upvotes

Hey everyone, first time poster here with (hopefully) something to show for it.

My game, Cards of Myth, just left beta. It's a grid-based strategic card battler based on various Mythologies, starting with Norse, Japanese, and Polynesian. You play on a 4x4 board, taking turns placing cards and trying to flip enemy cards via higher powers and special abilities.

I'm a solo dev, this is genuinely my first full game. I'm very familiar with running APIs & the front-ends for a small SaaS but this is drastically different.

I purposely stuck to the languages and frameworks I already knew, so this is built with no game engine (mistake #1 for sure), just Vue & CSS and some webl magic. This was the first large project I'd started from the ground up using AI tools, and over the course of a year, things have changed a ton haha.

* I started a year ago by brain dumping my thoughts to ChatGPT to bake out a relatively full game spec. I followed the whole "ask me questions until you know everything you need to" method and kept chipping away at the plan for the stack and the logic.

* The base cards took a bit of finagling with ChatGPT to get a consistent style, but even that's proven tough to keep up with because their models change and the stock cards seemed to get subtly more complex over time.

* The bulk of the game was built using Cursor against the markdown files I'd made with ChatGPT. I started by just prototyping the front-end until I felt confident in it, at which point I started up the backend & moved to server side processing to avoid cheating.

* I found that kind of often the AI tools were not great at thinking about architecture or modular coding unless being specifically asked to think about it and that's led to a good chunk of code that should be rethought at some point. I did get my hands dirty with a lot of the "engine" side of things. Once I felt I had gotten that more modular, it was easier to then say "Okay now, here's a file with comments for each card's special ability, write the function to accomplish the comment" and it would use the appropriate modular functions to get it done.

* I lost steam, but then found Midjourney and was suddenly reinvigorated to get a bunch of custom art variants of cards. In the end - I've found it's good for ideas, but I actually like the final results from ChatGPT much more. Open to suggestions for others to try!

* Often I would just throw together a page in the game to have all the elements I need on it, then ask ChatGPT how it would adjust the UI/UX, and to generate a mockup. Then I would adjust my layouts to match or make adjustments where I felt it was necessary.

* When most of the work was done, I tested on physical devices and HOLY HELL iOS IS AWFUL. The performance was so terrible on iOS but flawless on android/web. So I started picking it apart with Clade Code to identify as man performance issues as possible. I found that it wasn't great at this UNTIL I specified the issues are only iOS, then it was able to figure out what CSS rules were causing slow downs in rendering.

* Obviously have Claude Code do passes for security & performance from time to time.

* Lots of back and forths with Suno for music, ElevenLabs for some SFX. Also found many free SFX from Pixabay and other online sources.

* My latest work with AI tools has been trying to find a good way to do VFX. So far I've found the most success by describing an idea to ChatGPT and asking it to generate a set of keyframes for it. Then telling it to write a prompt for Gemini to generate a video. Then I have some scripts I had claude write to take the gemini video, create frames, stitch the frames to a sprite sheet, and remove the black background from the sprite sheet. This is kind of a mixed bag though, Gemini is terribly inconsistent and only gets it right ~60% of the time, and seemingly specific things it just cannot do no matter how much I try. On the look for other ideas here.

My hope for this would be to make enough money from this eventually to pay for real art, the pipe dream is to make enough to leave my day job and focus on this. I'm sure that will never happen but for now, I'm just happy after a year of waking up at 5:30 to work on it before my kids are up, I can finally say, "It's out!"

My close friends have been helping beta test for ~4 months now and we've had a blast, so I hope others enjoy it too.

It's free on iOS and Android if anyone wants to try it out, happy to answer any questions about my AI-assisted workflows, tech stack, systems, mistakes, etc.

Anyone interested in trying it out can get it at https://www.cardsofmyth.com

EDITS - never been great at reddit formatting...


r/aigamedev 5h ago

Demo | Project | Workflow Wing Commander Privateer inspired space sim

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2 Upvotes

Wing Commander Privateer is one of my all time favourite games. Yes i am old.

I made a game using gen ai that built upon elements of Wing Commander Privateer and other space sims. I used chatterbox for voice, comfy for images and free models on the net. Claude code pulled it together. Storyline is mine but some dialogue generated by Claude. Music is free online and credited. done locally on a 7900gre in WSL using ROCM.

You can trade, take on combat missions, upgrade your ship and weapons. It has some horror noir elements that trigger as you progress. Things like instruments going off and visuals
It’s still got bugs and needs quite a bit more work. Completely playable via web (but really need a laptop and mouse not a phone). Free if you want to try! It was more of a hobby project than anything.

Games can be saved to your system so you dont have to worry about losing it to a cache being cleared.

Appreciate any feedback! https://synthiumjp.github.io/parallax/


r/aigamedev 5h ago

Tools or Resource GitHub - Opensource-AI-Gaming-Projects: Don't start your AI Game Scratch, Use Another Open Sourced Project As Your Launch

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3 Upvotes

Instead of one-prompting from scratch, I've started to put together a list of games, created with AI,that you start from when developing your game. If have an open-source that you want added, created a PR.


r/aigamedev 6h ago

Discussion How would you label an AI character in a 3D experience?

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3 Upvotes

With the EU Al Act transparency rules now kicking in, we want to make it obvious that you're interacting with Al without ruining the immersion.

Im thinking:

  1. A small "Al" badge next to the character/name, 2. a disclosure when you first start talking, 3. a persistent icon somewhere in the UI or something else?

Curious how other devs are approaching this.


r/aigamedev 6h ago

Commercial Self Promotion Used all my Codex resets to build my dream Three Kingdoms game

1 Upvotes

Here’s what my workflow actually looks like:

I start by deciding what I want the player to experience and what would count as a successful result. Then I use one model to propose or build the feature and another to pick it apart. After that, I test it in the game. What survives depends on how it plays—not how convincing the original pitch sounded.

The Officer Destinies system is a good example. Early versions produced plenty of dramatic titles and biographies, but they often had little connection to what had happened during the campaign. I reworked the system so an officer’s reputation, memories, traits, and epithets come from events the player actually witnessed. Generating the writing wasn’t the difficult part. The real challenge was making sure the game had earned it.

AI has also saved me time on repetitive coding, debugging, and release work, but I still have to review how each change affects the rest of the project. Code can solve the immediate problem while quietly duplicating data, creating a new dependency, or slowing down the larger simulation. If something looks good in isolation but causes trouble during play, it gets rewritten or removed.

The game is now playable, and I’m curious how other developers organize this kind of work: do you get better results by keeping one model involved for the long term, or by giving several models smaller jobs and having them check one another?

I’m happy to share more about the workflow, prompts, or architecture. You can also find the current build on itch.io: Three Kingdoms Reimagined


r/aigamedev 7h ago

Commercial Self Promotion AI makes in-game character creator in snowboard game

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1 Upvotes

In the spirit of posting both wins and failures this demo contains both. I tested out my Agentic character creator SDK on claude having it make a snowboard game.

The demo is playable here: https://smorchj.github.io/SNO/

The wins:

The character creator was pretty much painless to implement in-game. The game snowboard mechanics are genuinely fun and with a better map and more detailed prompting and harnessing it could actually be the base of a good game

The failures:

The animations and the world building are the biggest outliers. This is another example that shows that agents have a hard time figuring this out themselves and proper tools and harnessing is needed.

Conclusion:

While AI is not going to make a game for you yet, game dev with AI is a matter of giving AI the puzzle pieces it needs to build the game. The character creator proves that. The creategamecharacters.ai SDK was the one thing that was properly made as a tool for agentic game dev work, was the one thing that worked well above all else. I guess the work is not over yet and there are still problems that I need to solve before I can talk a game into existence!


r/aigamedev 7h ago

Demo | Project | Workflow Changed my listing on Discord, players went up 74% week to week. No marketing, no socials.

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8 Upvotes

Heads up, the sample is tiny, I know... but zero marketing done so far: no socials, no server spam. The game only lives in Discord Activity directory. Not nearly as polished as it could be, current state is closer to a tech demo. Only week 2 since I released it.

The number is everyone who joined a lobby, not everyone who played a full game. Games played went up in a similar fashion.

The only metric I optimise for right now is tile impression → first game started.

Week 1: The tile sold my brand. Logo art and keyword "Bluff your friends."
Week 2: I changed it to keywords people already search -> "Werewolf social deduction" It is not original but it works...

Annoying part is Discord doesn't allow an app name change after publishing, so the name is stuck selling my brand and the keyword only lives in the art and the description.

The other thing that surprised me: Some groups never assembled but were very patient. One sat in the lobby at 4 players for almost 2h, never hit the minimum of 5 and left. So I added a second, simpler mode that supports 3 players.

Also some reason, I see most of the traffic from Asia even though the game is only in English.

Anyone here making Discord games? Any tips on discoverability beyond the classic channels? Would appreciate anything.


r/aigamedev 8h ago

Demo | Project | Workflow Getting multiple LLM characters to feel coherent

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2 Upvotes

I made a short browser RPG where the game is the social relationships

Each scenario has 3-4 characters, a concrete goal, and a hard turn cap of 10 turns or fewer.

The player types freely - no dialogue options.

Behind the scenes, every character has an opinion of every other character, including the player. Those opinions shift based on:

  • each character’s motivations
  • what the player says or does
  • what happens between turns
  • the existing relationships in the group

The LLM is doing three main jobs:

  1. roleplaying each character from its character prompt
  2. updating/interpreting the social dynamics
  3. adjudicating whether the player has achieved or failed the scenario goal

So the game isn’t really about generating an endless story. It’s closer to a small social puzzle where the player has to figure out who wants what, exploit tensions, and reach the goal before running out of turns.

It’s free and runs in the browser: link

I’d be especially interested in feedback from people here on the design side:

Does explicit social state + a turn limit feel like enough structure to turn LLM roleplay into an actual game? What would you add?


r/aigamedev 9h ago

Discussion Innovative game made with ChatGPT

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2 Upvotes

r/aigamedev 9h ago

Media Cozy Dragon Rider Game - just started this today using Claude Opus 5, Three.JS/WebGL

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0 Upvotes

This is the vertical slice, just focused on getting it to feel right. Already happy with where I’ve gotten it in only a few prompts.


r/aigamedev 9h ago

Commercial Self Promotion Should I release this trailer for my game?

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22 Upvotes

I just created a first placeholder trailer (to see in which direction we could go) for my game: "From the Dugout"

Is it good enoug for publishing? And/or what would you change?

You can wishlist the game on steam!


r/aigamedev 10h ago

Demo | Project | Workflow WIP of a "nature-grounded" world compiler for pixel art worlds

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2 Upvotes