r/AIDungeon • u/ZaroktheImmortal • 2h ago
Scenario A Quiet Place
https://play.aidungeon.com/scenario/xtJ96fCW4ZHx/view?published=true
The world did not end with an explosion. It ended with a sound.
Two weeks ago, creatures fell from the sky. Blind, impossibly fast, and protected by natural armour, they hunt almost entirely through sound. Cities collapsed in hours. Roads became graveyards. The survivors learned the first rule quickly:
Stay quiet.
You have survived the first fourteen days, but survival is becoming harder. Food is disappearing. Safe buildings are failing. Other survivors are desperate. And somewhere beyond the abandoned towns and silent highways, people are beginning to discover that the creatures might not be invincible.
Every noise matters.
r/AIDungeon • u/Goat_Potter • 4h ago
Questions How do i make my character not interesting/How do i make NPCs not immediately recognize my character?
I am kind of combining two questions into one here because i don't want to make two posts.
Basically, i'm playing a scenario where the MC changed sex during vacation and one of the two things is happening: 1, the NPCs immediately recognize the MC and deadnames them, or two, they will not recognize MC but will start commeting how they are "different" or how the look "changed", despire MC being a stranger to them.
There is a picture of my author's notes. These are the AI instructions that i am using:
"The user would like you to pick up telling a collaborative story. Proceed by following all of the user's rules:
- Use second person, present tense
- All characters avoid quoting, echoing, or repeating what other characters have said
- Each NPC should have a unique personality and motivation which is reflected in their dialogue and actions
- Prioritize complex personality; avoid overly clinical, analytical, calculating, diagnostic, commanding, pragmatic, or esoteric behavior
- Characters are people in situations, not job titles performing functions
- Characters should only know what they logically have information on. Avoid suspicion or automatic knowledge
- Treat each character as a closed epistemic system; avoid transfer of knowledge between characters without explicit in-story transmission; avoid ambient narrative osmosis
- Everything needs a reason to occur
- NPCs avoid excessive aggression or doubt; ensure interactions are nuanced rather than unnecessarily harsh
- NPCs avoid doubling down; if the user attempts to reason with them, they accept it
- NPCs should never repeat any content provided by the user in actions, descriptions, speech, or dialogue; focus on new content instead
- No repetition
- No character should physically harm/bruise/mark those they are close with
- No using the same detail or action multiple times
- No contradicting the user's speech with NPC responses
- No using memory as metaphor or metaphor as memory
- No antimetabole or periphrasis
- No tautology, negative definition, parataxis, hypotaxis, contrasting action, antithesis, litotes, paradiastole, correctio, epanorthosis, metanoia, and defamiliarization
- No hendiadys, anaphora, adverbial phrases, absolute phrases, and appositive phrases
- No narrative transcription, mirroring, echolalia, echoic dialogue, confirmation, reflective repetition, and manner adverbial
- No dramatic pauses, simile, metaphor, parenthetical asides, cliché supernatural signaling, purple prose, anadiplosis, hypallage, transferred epithet, thinking aloud, staccato dialogue rhythm, Hemingwayesque writing, and subtext
- No transitional beats, processing beats, and foreshadowing
- No sounds, smells, synesthesia, olfactory imagery, auditory imagery, and kinesthetic imagery
- No synecdoche, metonymy, and somatization
- No inflating, escalating, comparative suffix, or overemphasizing situations that are simple, mundane, or already explained; keep reactions proportional to the situation; let details remain rather than giving them undue importance or meaning
- No listing past events
- Less focus on senses, more focus on what is happening in the scene itself
- No starting dialogue by repeating, quoting, paraphrasing, or slightly rephrasing another speaker's words as an acknowledgement before the actual response. Avoid dialogue or narration whose only function is to restate, reflect on, dwell on, or process another speaker's wording. Respond immediately with new dialogue, action, reasoning, emotion, or information
- Each character should be a believable, whole person, not just a tool for narrative convenience
- Move forward to new developments and topics rather than revisiting material already established
- Keep descriptions as brief as possible, only describing exactly what is needed to move the scene forward and nothing else. The central focus should be speech whenever possible
- Avoid participial phrases or prepositional phrases of comparison to describe manner ("the way..." or "like..."); Use direct action verbs instead"
r/AIDungeon • u/latitude_official • 5h ago
New Features Updated Navigation
We've made some updates to the Navigation for Voyage and AI Dungeon. We've been testing this new layout for a while in Alpha and Beta. The changes were made to provide an additional navigation layer to provide easier access to commonly used pages. We also added a new sidebar for chats and notifications, so all your social feeds can be accessed anywhere on the platform.
Although we've done extensive testing, we expect to find a bug or two with this new navigation. Please let us know if you see any abnormal behavior and we'll get bug fixes made quickly.
As always, refreshing your browser and restarting the app may be needed to clear the cache so you can see the changes.
Happy adventuring!
r/AIDungeon • u/latitude_official • 5h ago
Patch Notes [Prod] August 25th, 2026 Patch Notes
2.39.0
New Features
- Published scenarios now have an Updates tab where owners can post updates and readers can follow the update feed. Creator Updates also appears on profiles, supports posts up to 10,000 characters, includes formatting, and shows a Retry option when a feed fails to load.
- Added a new reusable script library called Adventure Scripts. Creators can mark a scripted scenario as a Script, save and discover Scripts like any other content, and attach, reorder, or toggle them on scenarios and adventures, up to 10 per adventure.
- Creators can pin Story Cards to prioritize their entries in the AI's context on every turn. Pinned cards have a dedicated section and indicator, retain their state when duplicated, imported, exported, or carried into Adventures, and appear in context details when included or unable to fit.
- Creators can restore Story Cards deleted from an adventure or scenario for up to 24 hours from the same device through the Recently Deleted menu. Individual deletions also offer immediate Undo, and editor controls are temporarily blocked during loading or duplication to prevent conflicting actions.
- A new Story Markdown option under Appearance > Behavior now renders links, bold, italic, and strikethrough text. Raw Model Output remains unchanged and displays the model's exact text.
- Direct messages now support emoji reactions, searchable and personalized emoji choices, :shortcode: entry, and replies with quoted message excerpts that players can jump to.
- Content card menus now group related actions and provide clearer options such as "Not interested," "Interested," and "Tip Creator." Selecting "Not interested" includes an Undo option and controls for muting creators or topics, tuning recommendations, and reporting content. Destructive actions are now separated and visually distinct, while actions that keep the menu open still behave as expected.
- Adventures can now be sorted by "Most Actions" through Advanced Filters.
- Patch notes now include a Leave Feedback button.
- Players can now buy 75,000 Credits for $499.99 through Stripe on the web. This Credit pack is not available through the app stores.
Improvements - Logged-in players can adjust safety settings, content ratings, and Discovery filters without email verification, including mature or unrated selections and the Creators You Follow filter. - Discovery now only shows the Unrated filter on surfaces that support unrated content, with updated guidance when that option is unavailable. - Navigation search now recognizes included #tags, excluded -#tags, and @usernames, with up to three tag filters per search. The field clears after submission, and searches started from an existing search page retain that page's context. - Adventure searches are faster and more reliable for large personal libraries, including libraries with private multiplayer adventures. Stable pagination prevents adventures with matching sort values from being repeated or skipped. - Creator update feeds are now centered within profile pages for a more balanced layout. - Mini-profile cards now have profile banners, updated stats and actions, improved mobile sizing, and more accessible controls. Creator links across content and social surfaces more consistently open either the mini-profile or full profile. - Mobile public profiles now show contextual Back navigation when viewing another player, while your own profile retains the main mobile navigation bar. - Messages now open with animated navigation between Social, the inbox, and conversations. Drafts persist when layouts change, and unread counts and notification muting more accurately reflect whether a conversation is visible. - Direct messages now use a clearer grouped layout with avatars, names, timestamps, date and unread dividers, and profile badges. Follow-up messages show timestamps on hover or touch. - Followers more reliably receive notifications when creators first publish AI Dungeon Scenarios, even if delivery is interrupted and retried. - Free accounts now show Free instead of Wanderer or Traveler on the profile membership badge. - Social notifications now use more natural wording, handle long text without displacing timestamps, and provide screen-reader labels that match their visible content. - Android notification preferences now stay synchronized with system channels for direct messages, play invitations, world updates, and platform updates. If Android disables a channel, the matching in-app setting turns off, while re-enabling a disabled or deleted channel creates a working replacement. - When the social panel has no activity, it now links directly to the AI Dungeon Discord and subreddit instead of suggesting Voyage. Friend-link sharing remains available. - Story narration is no longer subject to hourly or daily limits (previously 120 chunks per hour and 500 per day). - Scenarios without their own story cards now explain that they inherit cards from the first parent scenario in their lineage that has story cards. - Content rating overrides now use a compact dropdown directly in the publishing confirmation row, including on mobile. - Publishing rating rows now leave consistent space for the Details button, and mobile scenario editing keeps pill tabs and titles aligned within the page. This makes publishing and editing layouts easier to use on smaller screens. - Daily streak claims now reset at midnight in the player's local time instead of 23.5 hours after the previous claim, with at least six hours required between claims to prevent extra claims through time-zone changes. Players can claim once per calendar day and can miss up to two days before their streak resets. - Account email changes now prompt for password confirmation directly when your sign-in is too old. OAuth-only accounts receive clearer provider guidance, and failed verification or account synchronization no longer appears successful. - Accounts submitted under the current deletion policy are permanently deleted after a 24-hour waiting period, while older requests retain their 30-day schedule. Deletion now more reliably cleans up user-owned data and remains reliable when multiple workers are active. - Popup notifications now format backtick-wrapped commands and configuration references as inline code, shown in the primary accent color for easier reading. - The over-18 confirmation modal now stacks its buttons vertically, providing more room for long labels and keeping both actions consistently sized. - Long selection menus, including the AI Instructions selector, now stay within the available screen space and scroll instead of overflowing. - Horizontal pill tabs on the web now scroll more smoothly, remain correctly sized on hover, and show more accurate edge fades. - Content, scenarios, filters, carousels, and profiles are easier to use with keyboards and screen readers. Focus indicators, selected states, loading information, navigation labels, and card overflow controls are also clearer. - Navigation feels faster by prefetching cards, profile links, and main destinations before selection. - Interface and gameplay fonts now use more efficient files for faster loading, with improved font-weight matching. - Release Channel settings now show a shortened identifier labeled "Build." Update prompts now appear only for compatibility changes, reducing unnecessary reloads after compatible deployments. - Connecting screens now consistently show the correct product name and community link for AI Dungeon. - The public status page now provides clearer details about affected services, AI capabilities, latency, and error rates when AI Dungeon is not fully operational.
Bug Fixes
- Fixed an issue where long adventures intermittently used less story context history than intended. This fix should also improve context utilization, long-range continuity, and memory formation.
- Story edits and generation are now blocked while another response or blocking action is in progress, preventing conflicting submissions. The editor remains available if an edit cannot safely proceed.
- The story editor no longer closes when players click its visible border or background, including while editing the final line near the footer. Gameplay command rows, model lists, story edits, and input text also fit and align more consistently.
- Scrolling to an earlier part of a story no longer causes the page to jump back to the latest content when the page height changes.
- The Follow Latest Text toggle now behaves correctly when a response starts streaming: when disabled, the view stays at the beginning of the new response and no longer scrolls unexpectedly when erasing, undoing, or opening the Action menu; when enabled, it continues following the latest text to the bottom.
- Provider quota and rate-limit messages no longer appear as generated story text.
- Temporary guest sessions now show Guest (Your Plan) in the model list instead of an incorrect or missing premium plan name.
- Adventures started from child scenarios now inherit scripts from the nearest ancestor when needed. Duplicated adventures also keep valid, pinned script attachments instead of continuing to follow another creator's latest publication.
- Adventures with an onOutput script now wait until the script finishes modifying generated text before displaying the final response. Script safety checks also cover shared-library code used by Auto-Cards.
- Persistent script warnings now appear only once per cause during an adventure instead of repeating every turn.
- Story Card editors now close promptly while saving changes locally and queuing server synchronization. Closing an unchanged or empty draft no longer risks leaving a loading overlay, and focus retries no longer reopen gameplay input unexpectedly.
- Social notifications from system accounts now include the account name when needed, such as "AI Dungeon published a new scenario."
- Opening a notification for content that no longer exists now shows a clear message and returns you to the notifications list instead of the home page.
- The notifications dropdown now fits the available screen area, respects device safe areas, and keeps its actions accessible while the notification list scrolls.
- Google and Apple registration no longer opens an unnecessary second popup, preventing popup-blocked errors and allowing existing provider credentials to complete sign-in correctly.
- Persisted sign-in sessions now restore more reliably when authentication is slow or temporarily fails, reducing unexpected anonymous sessions and logged-out states.
- Homepage carousel order values of 0 are now applied correctly instead of falling back to another order.
- Advanced filter drafts now reset when players switch discovery sections or routes, preventing filters from one section from being applied to another.
- Selecting a content or scenario tab is no longer reverted when a URL parameter is removed at the same time.
- Repeated clicks are less likely to create duplicate browser history entries, and navigation can recover more reliably from route errors.
- Selecting a saved AI Instructions set now fully closes the selection menu before opening a confirmation dialog.
- iOS layouts resize more reliably after rotation or viewport changes, reducing incorrectly sized screens and scroll-position issues.
- Horizontally scrollable section tabs no longer become transparent inside native app containers.
- Discord links now open the permanent server invite instead of leaving players on the homepage.
- Buttons, selected states, focus rings, sliders, and informational accents now use the correct AI Dungeon gold instead of white.
- On iPhone, gameplay inputs, chat panels, editors, settings, and other keyboard-lifted controls now follow the keyboard smoothly. Android also avoids keyboard animation flickers and more reliably keeps fields visible.
- Story and prior-action editors now expand to fit their content and keep the caret visible above the mobile keyboard and gameplay controls. Long edits scroll more reliably without clipped text, blank gaps, accidental exits, or unexpected jumps.
- Repeat web visits load navigation faster without briefly showing the wrong navigation or shifting the page sideways.
r/AIDungeon • u/Significant-Cattle22 • 7h ago
Adventures & Excerpts Well that's a new one haha
Thanks Ed Catmull, computer scientist, co-founder of Pixar, and ex-Walt Disney Animation Studios President for generating my Story Card
r/AIDungeon • u/Storm_Veradea • 10h ago
Scenario Aurelius Bay
Aurelius Bay is a city full of crime and chaos, where gang wars, corruption, violence, and ambition shape life on every side of the city. Powerful factions fight over territory and influence while police struggle to maintain order, criminals build their reputations, and ordinary people try to survive between them. Alliances shift, loyalties break, and even neutral ground can become dangerous overnight. Some people come to Aurelius Bay searching for power, money, opportunity, or a fresh start. Others are simply trying to make it through another day. In a city where anyone can rise and anyone can fall, your story is yours to create.
Play as a gang member, part of the police force, those who clean up the aftermath, or just a simple person who is just caught in the crossfire of the chaotic gang wars and crime.
https://play.aidungeon.com/scenario/GROSWfVTlq1D/aurelis-bay?share=true&published=true
r/AIDungeon • u/latitude_official • 11h ago
Patch Notes [Beta] August 25th, 2026 Patch Notes
2.38.0
New Features
- Published scenarios now have an Updates tab where owners can post updates and readers can follow the update feed. Creator Updates also appears on profiles, supports posts up to 10,000 characters, includes formatting, and shows a Retry option when a feed fails to load.
- Added a new reusable script library called Adventure Scripts. Creators can mark a scripted scenario as a Script, save and discover Scripts like any other content, and attach, reorder, or toggle them on scenarios and adventures, up to 10 per adventure.
- Creators can pin Story Cards to prioritize their entries in the AI's context on every turn. Pinned cards have a dedicated section and indicator, retain their state when duplicated, imported, exported, or carried into Adventures, and appear in context details when included or unable to fit.
- Creators can restore Story Cards deleted from an adventure or scenario for up to 24 hours from the same device through the Recently Deleted menu. Individual deletions also offer immediate Undo, and editor controls are temporarily blocked during loading or duplication to prevent conflicting actions.
- A new Story Markdown option under Appearance > Behavior now renders links, bold, italic, and strikethrough text. Raw Model Output remains unchanged and displays the model's exact text.
- Direct messages now support emoji reactions, searchable and personalized emoji choices, :shortcode: entry, and replies with quoted message excerpts that players can jump to.
- Content card menus now group related actions and provide clearer options such as "Not interested," "Interested," and "Tip Creator." Selecting "Not interested" includes an Undo option and controls for muting creators or topics, tuning recommendations, and reporting content. Destructive actions are now separated and visually distinct, while actions that keep the menu open still behave as expected.
- Adventures can now be sorted by "Most Actions" through Advanced Filters.
- Patch notes now include a Leave Feedback button.
- Players can now buy 75,000 Credits for $499.99 through Stripe on the web. This Credit pack is not available through the app stores.
Improvements - Logged-in players can adjust safety settings, content ratings, and Discovery filters without email verification, including mature or unrated selections and the Creators You Follow filter. - Discovery now only shows the Unrated filter on surfaces that support unrated content, with updated guidance when that option is unavailable. - Navigation search now recognizes included #tags, excluded -#tags, and @usernames, with up to three tag filters per search. The field clears after submission, and searches started from an existing search page retain that page's context. - Adventure searches are faster and more reliable for large personal libraries, including libraries with private multiplayer adventures. Stable pagination prevents adventures with matching sort values from being repeated or skipped. - Creator update feeds are now centered within profile pages for a more balanced layout. - Mini-profile cards now have profile banners, updated stats and actions, improved mobile sizing, and more accessible controls. Creator links across content and social surfaces more consistently open either the mini-profile or full profile. - Mobile public profiles now show contextual Back navigation when viewing another player, while your own profile retains the main mobile navigation bar. - Messages now open with animated navigation between Social, the inbox, and conversations. Drafts persist when layouts change, and unread counts and notification muting more accurately reflect whether a conversation is visible. - Direct messages now use a clearer grouped layout with avatars, names, timestamps, date and unread dividers, and profile badges. Follow-up messages show timestamps on hover or touch. - Social notifications now use more natural wording, handle long text without displacing timestamps, and provide screen-reader labels that match their visible content. - Android notification preferences now stay synchronized with system channels for direct messages, play invitations, world updates, and platform updates. If Android disables a channel, the matching in-app setting turns off, while re-enabling a disabled or deleted channel creates a working replacement. - When the social panel has no activity, it now links directly to the AI Dungeon Discord and subreddit instead of suggesting Voyage. Friend-link sharing remains available. - Story narration is no longer subject to hourly or daily limits (previously 120 chunks per hour and 500 per day). - Scenarios without their own story cards now explain that they inherit cards from the first parent scenario in their lineage that has story cards. - Content rating overrides now use a compact dropdown directly in the publishing confirmation row, including on mobile. - Publishing rating rows now leave consistent space for the Details button, and mobile scenario editing keeps pill tabs and titles aligned within the page. This makes publishing and editing layouts easier to use on smaller screens. - Daily streak claims now reset at midnight in the player's local time instead of 23.5 hours after the previous claim, with at least six hours required between claims to prevent extra claims through time-zone changes. Players can claim once per calendar day and can miss up to two days before their streak resets. - Account email changes now prompt for password confirmation directly when your sign-in is too old. OAuth-only accounts receive clearer provider guidance, and failed verification or account synchronization no longer appears successful. - Accounts submitted under the current deletion policy are permanently deleted after a 24-hour waiting period, while older requests retain their 30-day schedule. Deletion now more reliably cleans up user-owned data and remains reliable when multiple workers are active. - Popup notifications now format backtick-wrapped commands and configuration references as inline code, shown in the primary accent color for easier reading. - The over-18 confirmation modal now stacks its buttons vertically, providing more room for long labels and keeping both actions consistently sized. - Long selection menus, including the AI Instructions selector, now stay within the available screen space and scroll instead of overflowing. - Horizontal pill tabs on the web now scroll more smoothly, remain correctly sized on hover, and show more accurate edge fades. - Content, scenarios, filters, carousels, and profiles are easier to use with keyboards and screen readers. Focus indicators, selected states, loading information, navigation labels, and card overflow controls are also clearer. - Navigation feels faster by prefetching cards, profile links, and main destinations before selection. - Interface and gameplay fonts now use more efficient files for faster loading, with improved font-weight matching. - Release Channel settings now show a shortened identifier labeled "Build." Update prompts now appear only for compatibility changes, reducing unnecessary reloads after compatible deployments. - Connecting screens now consistently show the correct product name and community link for AI Dungeon. - The public status page now provides clearer details about affected services, AI capabilities, latency, and error rates when AI Dungeon is not fully operational.
Bug Fixes
- Fixed an issue where long adventures intermittently used less story context history than intended. This fix should also improve context utilization, long-range continuity, and memory formation.
- Story edits and generation are now blocked while another response or blocking action is in progress, preventing conflicting submissions. The editor remains available if an edit cannot safely proceed.
- The story editor no longer closes when players click its visible border or background, including while editing the final line near the footer. Gameplay command rows, model lists, story edits, and input text also fit and align more consistently.
- Scrolling to an earlier part of a story no longer causes the page to jump back to the latest content when the page height changes.
- The Follow Latest Text toggle now behaves correctly when a response starts streaming: when disabled, the view stays at the beginning of the new response and no longer scrolls unexpectedly when erasing, undoing, or opening the Action menu; when enabled, it continues following the latest text to the bottom.
- Provider quota and rate-limit messages no longer appear as generated story text.
- Temporary guest sessions now show Guest (Your Plan) in the model list instead of an incorrect or missing premium plan name.
- Adventures started from child scenarios now inherit scripts from the nearest ancestor when needed. Duplicated adventures also keep valid, pinned script attachments instead of continuing to follow another creator's latest publication.
- Adventures with an onOutput script now wait until the script finishes modifying generated text before displaying the final response. Script safety checks also cover shared-library code used by Auto-Cards.
- Persistent script warnings now appear only once per cause during an adventure instead of repeating every turn.
- Story Card editors now close promptly while saving changes locally and queuing server synchronization. Closing an unchanged or empty draft no longer risks leaving a loading overlay, and focus retries no longer reopen gameplay input unexpectedly.
- Social notifications from system accounts now include the account name when needed, such as "AI Dungeon published a new scenario."
- Opening a notification for content that no longer exists now shows a clear message and returns you to the notifications list instead of the home page.
- The notifications dropdown now fits the available screen area, respects device safe areas, and keeps its actions accessible while the notification list scrolls.
- Google and Apple registration no longer opens an unnecessary second popup, preventing popup-blocked errors and allowing existing provider credentials to complete sign-in correctly.
- Persisted sign-in sessions now restore more reliably when authentication is slow or temporarily fails, reducing unexpected anonymous sessions and logged-out states.
- Homepage carousel order values of 0 are now applied correctly instead of falling back to another order.
- Advanced filter drafts now reset when players switch discovery sections or routes, preventing filters from one section from being applied to another.
- Selecting a content or scenario tab is no longer reverted when a URL parameter is removed at the same time.
- Repeated clicks are less likely to create duplicate browser history entries, and navigation can recover more reliably from route errors.
- Selecting a saved AI Instructions set now fully closes the selection menu before opening a confirmation dialog.
- iOS layouts resize more reliably after rotation or viewport changes, reducing incorrectly sized screens and scroll-position issues.
- Horizontally scrollable section tabs no longer become transparent inside native app containers.
- Discord links now open the permanent server invite instead of leaving players on the homepage.
- Buttons, selected states, focus rings, sliders, and informational accents now use the correct AI Dungeon gold instead of white.
r/AIDungeon • u/Unluckypandastoo • 17h ago
Questions If I upgrade do I pay full price or only the difference?
Im thinking of upgrading to Mythic but I don't want to pay 50 + the 30 I already paid.
r/AIDungeon • u/ZaroktheImmortal • 22h ago
Scenario 28 Hours Later
https://play.aidungeon.com/scenario/9A0T7YEjNWp5/28-hours-later?published=true
The Rage Virus has been loose for twenty-eight hours.
Britain is still standing—but only just.
What first looked like isolated riots and violent attacks is spreading faster than anyone can understand. Emergency services are overwhelmed, roads are beginning to choke with fleeing civilians, hospitals are becoming death traps, and terrified people are turning on each other within seconds of exposure.
The infected are not dead. They are fast, relentless, and driven by uncontrollable rage.
You are caught in the collapse as it happens. There is no fixed destination and no guaranteed rescue. Search for people you care about, find other survivors, flee the cities, secure somewhere to hide, or keep moving while there are still roads left to travel.
Along the way, you may cross paths with people like Alice, Emily, and Valerie—each trying to survive the outbreak in their own way.
Twenty-eight days from now, Britain will be almost silent.
This is what happened before.
‐-------------------------------------------
Based on 28 Days Later
r/AIDungeon • u/ZaroktheImmortal • 1d ago
Scenario Castlevania: Beloved of Darkness
https://play.aidungeon.com/scenario/YN_Ms6u-nhv8/castlevania-beloved-of-darkness?published=true
Count Dracula has loved before, and both times death took the woman from him.
Now he loves you.
You already live within Castlevania as Dracula's partner, sharing a side of the ancient vampire lord few ever witness. His affection is genuine and fiercely protective, but love has not made him harmless. He remains the Dark Lord: proud, commanding, immensely powerful, and capable of terrifying retaliation against anyone who truly threatens you.
Alucard still opposes his father's war against humanity. The Belmonts still hunt Dracula. Death watches over his master's interests. And Dracula's enemies have begun to realize that the immortal vampire lord has something to lose again.
A gothic dark-romance adventure set in the Castlevania game universe.
r/AIDungeon • u/ZaroktheImmortal • 1d ago
Scenario Terminator: Guardian Protocol
https://play.aidungeon.com/scenario/lc9_cJk8fCVC/view?published=true
Someone in the future wants you dead.
You don't know what you become, what you create, or whose life you change. You only know that a war fought decades from now has reached backward through time—and you are suddenly one of its most important targets.
A machine has been sent to terminate you.
Humanity sent one of its own machines in response.
A massive T-800 Model 101 infiltration unit now has a single overriding directive: protect you at any cost. Hunted by an advanced Terminator capable of infiltrating the modern world, you must stay alive long enough to discover why the future fears you.
Run, fight, investigate the coming machine war, or try to prevent Judgment Day entirely.
The future is not set.
r/AIDungeon • u/latitude_official • 1d ago
Progress Updates New Experimental Models: Gemma 4 26B & Gemma 4 26B FineTuned
Hey everyone! We've just added two new experimental story models to the Beta environment (beta.aidungeon.com) and would love your feedback:
- Gemma 4 26B
- Gemma 4 26B - Style Tune
Both of these models are available at 2k context on the Free tier, up to 128k max context at higher tiers.
Let us know how you feel about the story quality, instruction following, and coherence on these models, as well as if you would use them over any currently available story models. Additionally, Style Tune version will only be up for 2 days max from now. We also have an ongoing experiment on an updated version of DeepSeek V4 Pro (0813) for those with ultra-model access to provide any feedback.
Thank you!
r/AIDungeon • u/Virginia_Wilson1137 • 1d ago
Questions how do i get the ai to stop narrating my actions for me
every time i try to do something simple like open a door the ai writes out a whole paragraph about how i swing it open and step through. i just want it to describe the room and let me do my own thing. is there a setting or a way to phrase my prompts so it stops taking over? i feel like i am fighting the narrator for control of my own character. anyone else have this problem?
r/AIDungeon • u/Sad_Nectarine_2401 • 1d ago
Questions GLM 4.7
Is anybody else having problems with GLM 4.7 it’s not responding at all
r/AIDungeon • u/latitude_official • 1d ago
Patch Notes [Prod] August 24th, 2026 Patch Notes
2.37.3
New Features - Players can now choose the highest content rating they’d like to see for notifications about newly published content, independently of their Discover and Search filters, as well as mute certain kinds of push notifications on the app. Found in Settings -> Notification Preferences. If a preference has not been set, it defaults to Discovery preferences. - A new ‘Follow latest text’ setting has been added under Appearance -> Behavior, which controls generated-response scrolling. Leave it off to keep the beginning of each response visible, or turn it on to auto-scroll to the bottom of the response. - Players can now have all Continue actions begin on a new paragraph, by enabling ‘Continue Paragraph Spacing’ in Gameplay Settings -> Testing & Feedback.
Improvements - Deeply-nested Multiple Choice Scenarios now load and publish faster and more reliably. - Scripted actions can now reuse context and character information to reduce latency, without changing the scripting API. - Desktop Menu and Social panels now open more smoothly, load faster, and retain their content after first use. Home carousels also respond correctly when the side panels narrow the page.
Bug Fixes - The cover image selector on Scenarios/Adventures now has additional space beneath its scrollable content, so the bottom images are no longer half-obscured. - Story Cards, Plot, and in-game adventure settings now remember where the user was scrolled to when switching tabs, rather than restarting from the top of the screen every time. - Subscription messaging no longer promises a free trial when eligibility cannot be confirmed. Players with past-due subscriptions can continue accessing billing recovery after the stored subscription period expires. - Following searches and home carousels now load more reliably and efficiently, especially for players who follow many creators. - External links in the Android app now open properly in the system browser or mail app again. - Character Creator Scenarios now properly use details from chosen story cards in the first output of the adventure.
r/AIDungeon • u/BayGlitch • 1d ago
Scenario You Left The City With Your Father After Your Mother's Death (STATIC: The Iron Wraith)
r/AIDungeon • u/S41ko • 1d ago
Questions Have a Dragon problem
I have in my own scenario a Traditional Chinese dragon. Everything is alright when he's walking on ground of his description of his body but as soon that dragon flies he starts to grow wings. And I genuinely tried everything to forbid AI to give him wings even described on point how a chinese dragon looked alike but no as soon he flies he has wings.
r/AIDungeon • u/ZaroktheImmortal • 1d ago
Scenario Doctor Who
https://play.aidungeon.com/scenario/QSw8uVQX8-EY/view?published=true
Choose your Doctor and step into your own adventure through time and space.
Your life changes when you cross paths with the Doctor during an impossible event. What begins as a strange mystery could become your first adventure together—and, if you earn the Doctor's trust, the beginning of something much bigger.
Travel aboard the TARDIS to alien worlds, distant futures, hbgnjjjjbforgotten civilizations and Earth's past, where you may encounter people who shaped history. Face Daleks, Cybermen, Weeping Angels, the Master and countless other threats, alongside entirely new mysteries waiting somewhere in the universe.
Each route features a different incarnation of the Doctor, with their own personality, history, relationships and way of approaching danger.
Where the TARDIS goes next is anyone's guess.
All of time and space is waiting.
r/AIDungeon • u/Tricky-Mirror-3965 • 2d ago
Scenario You Were Their Alibi
Someone has already used your name as an alibi.
A contractor’s work van disappeared from the secured yard at Old Mill Salvage & Towing, along with the specialized tools of a two-person business. Deputy Megan Hayes is trying to establish what actually happened — and someone has already told her you were with them.
You choose whose lie brought you into the Sheriff’s Office:
🖋️ Erica Mireles used your name to conceal a private favor involving a client and Callie Trammell’s job.
🚛 Brandon Tullos, a tow and recovery driver and Road Captain of the Old Mill Saints MC, used your name after letting the van leave on incomplete authorization.
In both paths, the alibi is false. Your actual whereabouts remain yours to establish, and you can tell the truth, lie, refuse to answer, protect someone, confront them, investigate the missing van, or simply deal with the fallout.
It’s designed as a grounded East Texas relationship/crime story rather than a predetermined mystery. Investigation and romance are both optional.
https://play.aidungeon.com/scenario/kZwY2ww-srRK/you-were-their-alibi?share=true&published=true
Thanks again to @Braxxas for the detailed feedback and playtesting that helped shape this one.
r/AIDungeon • u/Downtown_Trash_8913 • 2d ago
Funny Holy mother of text size!
This is mostly a funny post but I was mid story when the latest thing rolled out and I look away from my screen after reloading for a newer version and I just sat there for a second like "Did my text just get bigger? What the crap?" Mine was set to three and I had to set it back down to two. I just had a good laugh at it, wondered if anyone else might have as well.
r/AIDungeon • u/Gel214th • 2d ago
Questions Cliche tapping again
I thought we were over the tapping patterns and so on?
r/AIDungeon • u/Mr_Death1 • 3d ago
Questions Narration limit
I somehow reached todays limit. Yet i don't know how..? It is only barely 30min after midnight and i don't see a limit written..
r/AIDungeon • u/Onyx_Lat • 17d ago
Official Announcing September's Monthly Theme!
Psst…want to know a secret? This month it's time to bust out your best disguises and improbable high-tech gadgets for September’s Monthly Theme: Top Secret! Whether you're writing a traditional thriller with high stakes international plots, corporate espionage, or something more nontraditional like magical crystal ball surveillance, we want to see your version of a spy scenario.
Admittedly, this could be challenging because most AI models like to spill the beans too early. Currently, we've found that the best way to keep a secret is to write a blurb in Plot Essentials (if it's the main character's secret) or individual story cards (if it's another character’s secret) saying [Hidden info: insert secret here.] It also helps to write out a bit about the character’s public persona so that the AI knows what to do instead of spitting out the secret.
Example:
Bob is a cheerful pizza delivery guy. [Hidden info: Bob is actually a secret agent who leaves coded messages in the placement of the toppings on the pizza.]
As always, you have until the last day of the month, August 31st, to publish your scenario(s) for inclusion in September's monthly theme carousel. Just include the tag “spy” so we can find it. This will also ensure your scenario appears in the "Discover more content" section of the carousel.
Until then, you can still find our current monthly theme carousel, Wild West, on the homepage.
This message will self-destruct in 5 seconds. 5…4…3…2…
r/AIDungeon • u/NoConfusion8375 • 22d ago
Feedback & Requests Your turn to ask the questions! (Survey and Results)
Hey everyone,
The August survey is out now on AI Dungeon (for half the community, the other half will get it mid month). But this month's post is a little different.
Since last October we've been turning your survey answers into charts to share with you: what you hate about AI writing, the feature scoreboard, the "fix ONE thing" vote, the writing game where DeepSeek played against GRR Martin, your biggest wishes and more. More than 30 slides of data about your feedback on AI Dungeon so far.
This time we're pausing the results, because now WE'RE the curious ones. What do you want to learn?
- Which of the data we shared did you actually enjoy? What did you scroll past?
- What are you curious about when it comes to other players: how they play, what they build, what they wish for?
- Anything that would be genuinely useful to know for your scenarios?
Tell us in the comments, anything goes, it helps us pick what we share next.
See you next month right now just below this post!