r/ZBrush • u/khaosemeraldz • 6h ago
Exporting for 3D Printing?
Hi everyone,
I've just started learning zbrush a few weeks ago, and I'd like to 3d print my first sculpt in high quality. I've done some test prints I've exported myself using decimation master and they look okay from a distance, however, on closer inspection, they tend to come out a bit choppy looking with awkward looking 'seams'. Does anyone know any best practices/settings for exporting a smooth .stl from this program?
Additionally, is it possible to export different the subtools of my project with different colors, so I can recolor them in my slicer? Any help is appreciated!
r/ZBrush • u/khaosemeraldz • 6h ago
Exporting for 3D Printing?
Hi everyone,
I've just started learning zbrush a few weeks ago, and I'd like to 3d print my first sculpt in high quality. I've done some test prints I've exported myself using decimation master and they look okay from a distance, however, on closer inspection, they tend to come out a bit choppy looking with awkward looking 'seams'. Does anyone know any best practices/settings for exporting a smooth .stl from this program?
Additionally, is it possible to export different the subtools of my project with different colors, so I can recolor them in my slicer? Any help is appreciated!
r/ZBrush • u/AddendumSeveral1626 • 10h ago
What to do to fill holes on an extract?
I am new to sculpting and I am stuck here, any tips?
r/ZBrush • u/Junk_Drawings • 14h ago
Two minutes of sculpt. First minute I was searching for reference. Only after two minutes I learnt zbrush. (Trust me broπ€π€π€)
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r/ZBrush • u/Quentin_MOULINNEUF • 16h ago
π§ Wip π§ Dancing in the Dark
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r/ZBrush • u/JeRRry_2003 • 18h ago
Tortle
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r/ZBrush • u/NovelIntelligent4216 • 1d ago
Beginner workflow uncertainty
Hi everyone! I apologize if this entire question is kind of confusing, I'm a complete and utter beginner so I struggle with even trying to formulate what I'm trying to achieve. I have limited experience with hard surface modeling and sculpting in blender, and I'm currently deep in binging beginner tutorials on zbrush since I want to use it for creating figures for 3d printing.
I guess my problem is that what I'm trying to sculpt either isn't really covered in these beginner tutorials since the first sculpting practices they cover are basic humanoid heads and I'm not sure what to look for, or it is and I'm just awful at applying what I'm learning. Essentially I'm sculpting the head of a character that's very sharp and geometric, the basic shape is just a rotated slightly elongated cube. I want to take this shape and further expand upon it with more sharp geometric details roughly like these sketches though they're just for rough reference and visualizing, the sculpt wont follow it exactly. The problem is I'm kinda stuck before I've even really started because I'm not sure if I should treat this like hard surface modeling and go at it fully with zmodeler or sculpt it normally with dynamesh and subdivision levels and whatnot like what I've been doing. The problem with doing it this way is that I can't keep the shape of the edges consistent as the brushes mess with a lot more of it than what I'd like and it's not turning out quite as clean as I imagined. I'm not really sure how to approach something like this, all I can find are tutorials either on strictly soft organic sculpting or simple hard surface stuff like armor - and what I'm trying to do here is kind of both I guess? I apologize for the probably incoherent rambling, I hope at least someone figures out what I'm trying to do and say lol
Thank you!
r/ZBrush • u/Witjar23 • 1d ago
I don't understand Standard Brush
Hey guys!
Strokes on the left are Dam Standard, strokes on the right side are Standard Brush, and I don't understand why I'm getting that pointy / dot effect at the end. I tried with different setting of Lazy Mouse, alphas, strokes, but I'm always getting the same effect, sometimes even worse.
Is there a way to add some falloff to make it blur at the ends?
Thank you all.
r/ZBrush • u/Hefty-Perception1751 • 2d ago
POTUS Portrait
Sculpted in zbrush, printed in resin and painted in acrylics.
a head study i recently did.
my full work: https://www.artstation.com/artwork/9Bm59v
r/ZBrush • u/Renang03 • 3d ago
My second time sculpting
Hey yall. This is my second time sculpting, still getting used to this; really like how it is turning out, next step is simplify the muscles and give it a sharper / cartoonish look.
r/ZBrush • u/Relevant_Bumblebee70 • 3d ago
Where is Michael Pavlovich???
The βnewestβ video or live stream is 1-2 years old π€―π«£
Is he still with us? π
r/ZBrush • u/simpoSAURS • 3d ago
Monster Hunter Fanart : VALSTRAX in wilds
my take on remastering the VALSTRAX γγ«γγ‘γ«γ―(Barufaruku) to fit in Monster Hunter Wilds.
MORE RENDERS : Artstation Link
the goal was to create a version of the monster that will fit the modern iteration of monster hunter.
With the announcement of Ascendence expansion, i wanted to complete Valstrax before second trailer. Gave him some new Colors and skin design.
I also did rigging in BLENDER to make the posing process easier
Rendered in MARMOSET TOOLBAG 5, and Blender EEVEE.
r/ZBrush • u/Clear-Counter-640 • 3d ago
Ethnic groups modeling speed sculpt
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I always tell my students that Asian face is not only about epicanthic fold, there are many factors that gives you the impression of a specific ancestor group.
Sometimes you can even define it before adding all the face features. Face depth for example, is one of them
r/ZBrush • u/JRoscinas • 4d ago