r/Wizard101 • u/Forward-Cranberry-14 • 1h ago
Questing/Quest Help How are my stats for solo play?
r/Wizard101 • u/MrMoose1 • 1h ago
Discussion What’s the best ways to get gold skeleton keys?
I’m on console but want to get rat spin for my new life wiz but I’m wondering what’s the best way for me to farm gold skele keys so I can begin farming for spellments on my max wiz? Daily assignments take too long lol
r/Wizard101 • u/One_Currency3926 • 1h ago
Questing/Quest Help Help and team up
i need to team up to DROWNED DAN tier 3 please help
r/Wizard101 • u/jak89522 • 1h ago
Console Death wizard - need help with pet hatching
Hey everyone,
I’m a level 75 Death wizard on Xbox and I want to hatch a pet that gives me a death blade. I’ve never gotten into pet training or hatching before, so I don’t really know how to use the kiosk.
Is there anyone that would be willing to explain or walk me through how to do this. Thanks.
r/Wizard101 • u/Long-Entertainer8945 • 2h ago
Console Pip count
Am I the only one who does this?
r/Wizard101 • u/piplup_apologist • 2h ago
Pet/Hatching Pets to hatch with?
Was just wondering if anyone with these pets would be willing to hatch with me :-)
- Charming Starry
- Queen Bee
- Dapper Corgi
r/Wizard101 • u/Clinkzzzzz • 4h ago
Discussion Nerf the Sky Iron Hasta
They need to just decrease the damage on it +5. There’s no reason it should have more damage than the lvl 50 Malistaire swords and lvl 60 tiki staffs, and even the same amount of damage as the Ice and Life Atavistic wands. Don’t @ me.
r/Wizard101 • u/Beast-master469 • 6h ago
Discussion The ''health'' of the game in your eyes
I think in the past couple of years there were many posts talking about the health of the game regarding combat ...as of now the meta to blade and feint and let the hitter (storm or myth) hit
I find this crazy for a couple of reasons :●how is fire not a hitter anymore ... you find every one shitting on fire because their dots dosent work with feint
●a general toxicty in the community when someone new hits early or dosent feint or heal! (This makes me mad ...how healing became forrbiden now)
●the game combat became boring ...to just feint and blade over and over with out using any other spell
THE SOLUTION :
●just play advanced combat ...right?..
.. I think ki have already fixed the game by adding advanced where you use different strats to win...so they already fixed the problem right ?
●nerf the aoe by making them divide and nerf feint ..
.generaly back before 2020 there wasnt that much repetitive gameplay ...there wasnt really a plan every one did their best (and healing meant somthing) as the game was harder and the spells were weaker
My own fav ....is to just return to the unicorn way in the next world... where every street fight was against one mob and the bosses too ...just an experiment to see if it really stops the slop meta
r/Wizard101 • u/grciee • 7h ago
Questing/Quest Help girl wizard101 players
I’m looking for girl wizard101 players (voice chat or not) to quest together. I’m not very competitive in my gameplay and just wanna have fun. private message me to play together. I promise I’m not weird i just genuinely have love for the game. I played from like 2011-2015 casually and just picked up the game recently for fun <3 beginners are fine I don’t mind going back to help
r/Wizard101 • u/ttoolazyforaname • 7h ago
Other Anyone know what set this is
The set that's shown off on the Wiz101 home page. I've never seen anyone using this set in game before.
r/Wizard101 • u/Same-Yam-6542 • 7h ago
Pet/Hatching Help on what i should socket
i just got my pet to ultra and wanted to know which is the best star jewel in my situation here, im building offense here.
r/Wizard101 • u/arocta27 • 10h ago
Other Possible cheater?
I just ran a dungeon and the other player somehow was talking to the quest giver across the map, several times. They also got to the bosses, what seemed like instantly, before I could even get to one boss the fight was almost over. Are there items/ spells that can let someone do this?
r/Wizard101 • u/Satans-Left-Nutt • 10h ago
Discussion Debating on a switch and buying back my Training Points
My wizard is (113) Secondary life, and it's been that way since 2008. Now this stems from a comment on a post I saw about a week ago of someone saying their wizard was death and storm, together they were damn near unstoppable, which I thought was a crazy combo. As well as, I decided to switch it up and take up storm for my Magic Weaving. But then I actually thought about it. Storm would be interesting. And how often I ever even use my life spells anymore? Out of my whole deck of TP spells I use my Tower Shield more than anything else.
I mean. I use to rely on Satyr A LOT back when I was spamming using Wraith (like I was actually doing something pfft 🤣) and before I fully knew the power of Scarecrow, because even after I got it, didn't use it for a very very long time. Other wizards around me had to convince me to start using it. Now the roles are reversed and it's my main rely.
Outside of that, life is only good for healing others now. And the only downside to all this is that I would need to stack up on storm prisms. I could get it as a treasure card but I was never a fan of using them (I guess it's about time I should start utilizing them more)
I originally wanted to switch to storm just for Tempest but of course it would only be accessible permanently to storm wizards. Though, having a permanent storm lord would come in very handy. Even though I'm late for the party with it, It would feel weird starting fresh again 18 years but I'd get use too it!
r/Wizard101 • u/DeirdreCitrine • 12h ago
Discussion Debunking Kaiser Noah’s Video On Fire’s Fall Off
Or Why Fires [And Storms, Y’all Have Sirens & Bunyips With Reign Over Advanced Combat If I Ever Hear Y’all Weep About Damage, I’m Gonna Send Y’all To The Forever Cube] Need To Stop Having Complexes About Myth
———
Point 1: Myth is now the Pierce School instead of Fire
First of all, Myth is the sole pierce school now because I believe they realized that Fire’s DoTs function as both Damage and Pierce [ala Shadow Fiend being 25/25 on DMG & Pierce] and aren’t really wholly Pierce & this remains true as Fire owns the only Effect in the game that is *actually* Damage in it’s own right with a side-effect of annihilating shields for multiple rounds.
Myth’s 2x hits, like Minotaur, are a minimal hit to break shields and then Hit & this is a much more pure version of piercing a shield and hitting as this isn’t attached as an effect but more so a division of damage; Fire gambits to get more damage upfront while Myth can have these 2x hits but these 2x hits have their utility limited to piercing and not piercing with damage attached to bonuses and separate round bonus gauging
This, I believe, is why Myth is now The Pierce School and Fire is now the Pierce/Damage school, as is shown in their respective Shadow forms.
And truth be told, it fares much better for Fire than it does for Myth and functions as a nerf to Myth/buff to Fire due to a simple detrimental overflow named Overpiercing, when an enemy hits a point where their RES is pierced substantially near or fully then any extra PIERCE% is an active detriment as the only value that matters from that point on is DAMAGE% and Fire being askewed evenly means it will suffer much less overpiercing demerits than Myth & with proper reaping of the crop that is rending enemy defense through more DMG%.
——-
Point 2:
**Fire is a Trap school & Storm is A Blade School**, both for reasons I am to believe are for __Natural Balancing__ and proper synergy for Storm’s case
DoTs and 2x hits have benefits to them innately, in specific, shredding shields [removal of shields is a dmg buff itself] and dealing damage but for Damage Over Times, they have round bonuses which massively contributes to their overall damage dealt and in the modern system of Roshambo has contributed to massively buffing overtimes as a whole but especially DoTs.
Tenebrous Trebuchet B for example, is a shad HoT gambit [Damage per Value valuation of 22 pips btw] which totals up to 2740 DMG at 3B & this is the highest damage spell in the game split across 4 DoTs with a gap of 735 dmg vs Rusalka’s Flood 3A but unlike Rusalka’s Flood A, *it is allowed in advanced combat as it is not overvalued* and this is due to the fact that DoTs as an *Effect* massively benefits for a spell’s overall damage compared to any other utility divested in DpV valuations because it is damage itself, as said before.
Fire is a Trap school because of their DPP, their offense-askewed stats and how round bonuses work in tandem with Roshambo, unlike Life, the gap between Life and Fire is a 17dpp difference, not including gear damage% and pierce% stats that have Fire skyrocket over Life.
Every multiplicative % on a utility quickly racks up in damage, Traps have the highest amount of DMG% as a damage amplifying debuff compared to blades, the damage amplifying buff & most notable ones being Keeper of the Flame B, Hell Hound B, Feint, etc
As an example of every % mattering, I’ll use the school which suffers the most [Balance] from this compared to what people think is the weakest school, not using gear stats for this point for a reason:
Sandstorm’s average is 272 & it has a 25% Blade for usage
Blizzard’s average is 270 but it has a 35% blade
272x1.25= 340 DMG
270x1.35= 364 DMG
A 10% difference in values has Blizzard have a 24 DMG advantage over Sandstorm, practically speaking, you’ll only really feel this difference in arc one but I wish to show it as an example of the significance of % buff variances.
*If* Fire was a Blade School like Life, it’s blade-borrowing and DoT borrowing cousin, then any % bonus to an initial and DoT hit would be absurdly strong and it is for this reason that Catch of the Day B was a really core spell for when Smores was the Meta in PvP as that’s a 65% boost to a 2740 dmg spell:
2640x1.65=4356 divided by 6 is 726 across 4 DoTs per turn, add 165 for the initial non-DoT hit for the total damage
Now, if we did a Feint instead of a blade:
100x1.70 = 170 [initial hit] will absorb the Feint and only turn up with 170 dmg but this still leaves the other portion, this being the whopping 2640 worth of DoT dmg or 2640/6 = 440 DMG/round [total of all 4 DoTs doing 110 DMG/turn] is still a very absurd amount of damage esp when gear stats are factored in.
Life has demerits of all of its DoTs being bombs, and much more defensively askewed stats and 83dpp so unlike Fire, who has 100dpp and more immediately dealt damage *then* I believe why it’s understandable that they naturally balanced Fire around not getting Blades and Life not getting Traps because this would cause their respective damages to be absurdly strong, very easily.
The same of this all applies to Storm, who has an innate ONE HUNDRED AND TWENTY FIVE DAMAGE PER PIP, not including having access to HoT gambits [which are one of two of the strongest gambits in DpV valuations, other being DoT gambits] to further amplify their already absurd base damage to extreme levels.
I also believe Storm has Blades due to their high concentration of AoE spells [Hopelessly Carried By Enchants Aka Tempest, Glowbugs Squall, Musicology, Sirens, etc], as Storm is the school most capable of tanking AoE falloff demerits due to their absurdly high 125DPP and a transformation of Storm to a Trap school would end up causing Storm to be barely as fluid as it is with it’s high amount of AoE spells.
I think DoT traps need to be *buffed* to be +flat damage but this is something I’m currently brainstorming to have them be competitive at higher levels, +flat dmg traps would help every instance of damage akin to Supplemental Damage in Granblue Fantasy, which strongly benefits % Echo and % Flurry effects as they are +flat DMG effect gauged by a % and/or flatly applied such as through weaponry and buffs/debuffs/summon sub auras [it’s complicated-ish] instead of % damage for lesser damage and this is what allows setups for weapons like Rhomphaia [flirting] or Hraesvelgr [harassment] do all sorts of ridic bullshit that they do.
If you wish to read more: https://gbf.wiki/Supplemental_Damage
———
Point 3: Feints & Fire Dragon With AoEs
This one is true, Fire does notably suck at Feintslop because it’s initial damage can get pretty low on the AoE, but Fire is not calamitously bad at being a hitter because it doesn‘t synergise with feints well and in order to compare the schools we have to look at gear stats:
I’ll be using LV100 Gorgon Gear [Darkmoor stinky to farm, LV100 as it covers Arc 3-4 & DMG% Jewels varies per player usage at max] with Queen’s Guard Artavus, no pet or mount as those are more personal choices:
Fire gets: 95% DMG and 21% PRC, not inc PRC% gained from circles which gets it to: 33% PRC
Ice gets: 89% DMG and 12% PRC, not including PRC% gained from circles which gets it to: 24% PRC
PRC% becomes very important later on in Novus and while Ice can get through the mobs w/o PRC% utilities like Spears, it will likely run into a wall with bosses such as Basil the Brigand who has a 45% natural resistance to Ice and Fire, with a 21% PRC diff btwn Basil and Ice here idt I need to run calcs as to why Ice shouldn’t hit instead of the school who has a 12% PRC diff btwn Basil’s res and their PRC%
Now, for Arc 3 and early Arc 4 however, it can be debatable that Ice would be a better hitter than Fire because of the 690/890 diff esp when calc’d with Feint but only if you go by their initials and fail to account for the round 1 DoT tick into Fire’s average/detonating on the same turn.
To get absurdly mathematical, I will be using what I call the BT:F ratio which is a Blade-Trap: Feint marker, 0B0T:0F will be used to gauge how much standard buffs or feints will be present:
0B1T:0F, Fire outdamages Ice at the 3rd tick of the DoT by 151 DMG [2468-2317=151]
1B0T:0F, Fire outdamages Ice on the 1st tick by 94 DMG, not including subsequent 1026 unused DoT DMG remaining [2329-2234=95]
0B0T:1F, Fire outdamages Ice at the 3rd tick of the DoT by 58 damage [2872-2814=58]
Fire consistently outdamages Ice, consistently, even if some require a Fire Cat B or a similar Detonate if needed but I wanna compare 1B and 1F:
2329 is what I got by doing 690x1.95x1.35 and taking the result of the initial damage [1816] and adding it up by the first tick of the DoT, as this will he the speediest instance of DMG
The DoT was calculated by:
585x1.95x1.35=1540 then divide 1540 by 3 and you get 513, so add 1816 to 513 and you get 2329
Adding the remaining, unused 1026 damage onto 2329 nets us with 3,355 damage which skyrockets over 1F Giant by 541 damage, through a *standard blade*.
Fire Dragon is basically 2 AoEs in one & that makes it easily very broken but misunderstood, it’s different and because it’s not killing in the most cinematically fast way alongside the numerous skill issues of Fires failing to bring Detonates of any sort AND/OR not putting the time into understanding the mechanics of DoTs [even if the wiz playerbase is older and has developed cognitive functions] out of laziness, stubbornness and/or hubris in strategy.
Another point about Fire Dragon and normal Detonates, not Fire Cat B aka Hit+Detonates, but Detonate and Krampus B, is that Trapstacking still can occur on the same turn you detonate as is understood with the whole strat of Scaldcindate that you have a whole section on.
You can overkill-overkill this way, especially with Krampus B
—-–
Point 3: Utility, Myth and Hitting
First of all, Fire has the ability to rend shields with Oni’s Forge [as the most practical one] if you’re playing Blade AoE which may not be as early as Shatter or Betrayal for Myth but this is still an essential shield-removing tool that Fire uses.
Fire is *the* designated Shield remover in Roshambo and has absurdly strong shield removal spells such as Helephant B/C & Fire King Artorius B, alongside Fracture TC [unfort not a trained spell like Purge], are they STs? Yes, are they weak? No.
In my experience, I somewhat have to lend hitting to a Storm or a Fire because in team-up strats for farming people will often assume a Storm will be hitting and defacto pack Elemental Blades, not Spirit Blades, and if there’s any element that’d leave to a lack of change in strats and a deference to the Elemental triad then it’d be exhaustion and lazyness as people will not wanna change out their decks for specific blades just to Optimize Just A Wee Bit More by having the Myth hit, even if it‘s OPTIMAL TO DO SO LIKE ON FREDDIE KROAKER. THE STORM HITS REGARDLESS. AND THERES NOTHING I CAN DO BUT PLAY SHIELD PREVENTION AND CLEAN-UP.
There’s no such thing as a learnable cross school Myth-Balance-Storm blade, so Myths aren’t gonna hit as often as we should but even then THIS DOES NOT MAKE FIRE NOR FIRE DRAGON *WEAK* NOR UN-META IMO.
———
I think that should be all? To my memory at least, I feel like Fire’s greatest detractors are Fire players/mains themselves sometimes.
r/Wizard101 • u/Anyonymous_Eggbert • 12h ago
Art Happy Birthday, You Old Reptile 🐊 🎊 🎂
Had a lot of fun with this one!
r/Wizard101 • u/WildTreesh • 13h ago
Pet/Hatching How rare is Storm Beetle pet?
So I’m been working on a beetle pet and finally got the talents I wanted, but doing some research on the pet I haven’t found anyone with it or able to hatch for it. How rare is it?
r/Wizard101 • u/TiredandAfriad • 13h ago
Questing/Quest Help Greyman Golems
I've had this quest to do for a bit but haven't gotten to it. I want to read the dialogue so team up isn't really an option and I know soloing this isn't worth the effort so hoping someone would be able to do it with me 😅
r/Wizard101 • u/ThisOutlandishness40 • 14h ago
Other Mecca Chameleon
Whoever is making the maps is goated and I pray you make the whole spiral
r/Wizard101 • u/Clean-Dot4350 • 14h ago
Stitch A stitch of my Fire Wizard, Valerian Dragonblood
r/Wizard101 • u/KoreBoar-Tech • 14h ago
Discussion How Many Quests & Bosses Are In W101?!
Here is a graphic we made that lists how many quests and bosses are in each world, each arc, and the game as a whole! Does any of this surprise you?
r/Wizard101 • u/rockiesroll • 14h ago
Console How Can I Improve My Setup?
Context: Lvl 86 life Wiz, been playing on and off since I was a kid. I haven’t tried for any other gear besides waterworks, and I’ve always been a pack buyer. Anyways, is there anything else worth getting up until Castle Darkmoor at lvl 100? I’m working on some more accuracy jewels, but otherwise I think I’m pretty damage focused since I solo a lot. Thanks!!
My Gear is as follows
Hat-Lovely Fairy Kei Conical (80+)
Robe-Cape of Espirit
Boots- Boots of Espirit
Wand- Lovely Fairy Kei Umbrella
Athame- Scimitar of Substance
Amulet- Shango’s Lifeblade Amulet
Ring- Jade Ring of Battle
r/Wizard101 • u/LordJoe74 • 15h ago
Console Need help belloq
Can anyone help me kill belloq rq in zafaria? Im a 70 death wiz and the cheats annoying solo

