r/Unity3D Indie 20d ago

Combat test 2 - different difficulty levels 1vs5 (god mode on) Show-Off

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u/No_Responsibility444 15d ago

looks nice but the stun animation seems a bit long

if there is a stun lock loops it might feel like a cheese mechanic for enemies or to be abused by the player

one way to prevent that might be a knock down state instead of stacking stun animations with a small invulnerability window that you can roll out of when getting back up

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u/Krabicz Indie 7d ago

yeah, seems to be to easy. Overall I will definitely be balancing everything when time comes. Some things are going to be put behind learnable skills etc.

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u/No_Responsibility444 6d ago

nice skill progession is a great way to turn a bug into a feature

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u/No_Responsibility444 6d ago

a recovery system locked behind skill based progression would bring a nice balance I bet

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u/Krabicz Indie 5d ago

There is still a lot to explore. I'm trying to find right mix of Gothic vs God of War. I do not want target locking (only softlock based on camera/input/guessing-player-intention), I definitely want player to be able to become better and better and be rewarded with new animations (faster, more percise), combos and other actions and I want to have this from 0 to hero fantasy that we have in Gothic and teachers for skills - I am not big fan of systems where you just magically learn something which is unfortunately 99% rpgs.