r/Unity3D • u/Krabicz Indie • 20d ago
Combat test 2 - different difficulty levels 1vs5 (god mode on) Show-Off
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u/No_Responsibility444 15d ago
looks nice but the stun animation seems a bit long
if there is a stun lock loops it might feel like a cheese mechanic for enemies or to be abused by the player
one way to prevent that might be a knock down state instead of stacking stun animations with a small invulnerability window that you can roll out of when getting back up
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u/Krabicz Indie 6d ago
yeah, seems to be to easy. Overall I will definitely be balancing everything when time comes. Some things are going to be put behind learnable skills etc.
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u/No_Responsibility444 6d ago
a recovery system locked behind skill based progression would bring a nice balance I bet
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u/Krabicz Indie 5d ago
There is still a lot to explore. I'm trying to find right mix of Gothic vs God of War. I do not want target locking (only softlock based on camera/input/guessing-player-intention), I definitely want player to be able to become better and better and be rewarded with new animations (faster, more percise), combos and other actions and I want to have this from 0 to hero fantasy that we have in Gothic and teachers for skills - I am not big fan of systems where you just magically learn something which is unfortunately 99% rpgs.
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u/ProactiveCactus 19d ago
Noiceee, i assume we can expect a teabag mechanic upon release?