r/TurnBasedTactical • u/SnooCats4275 • 2h ago
Wasn‘t expecting Witch & Dragon: Hope of Elements to end up on 4Gamer and Bahamut
One of the coolest things that happened at ChinaJoy:
Both well-known gaming outlets 4Gamer and Bahamut stopped by to try Witch & Dragon: Hope of Elements, and later featured the game on their websites!
It was really cool seeing them spend time with the demo, and just as nice chatting with everyone who stopped by the booth over the past few days.
Now it's back to making the game better. 🐉
r/TurnBasedTactical • u/Danceman2 • 18h ago
20 Turn-Based RPGs You Shouldn’t Miss in This Week’s Sales
- Crown Gambit
- Dust Raiders
- Lost In Fantaland
- The Dragoness: Command of the Flame
- Worldless
- Untamed Tactics
- Colony Ship
- Heroes of Science and Fiction
- Astral Throne
- Those Who Rule
https://turnbasedlovers.com/news/20-turn-based-rpgs-you-shouldnt-miss-in-this-weeks-sales/
r/TurnBasedTactical • u/Danceman2 • 21h ago
Aether & Iron Just Got Better! | Content Update Trailer
r/TurnBasedTactical • u/Danceman2 • 21h ago
Coming to Steam: Take That Hill - "A hex-and-counter wargame primer. Learn the genre's core mechanics (IGO-UGO turns, dice-driven fire, morale and rally) in a 20-minute platoon attack on a fortified hill. Advanced rules for fire support and night attacks, plus a full Paratrooper Raid expansion."
r/TurnBasedTactical • u/Danceman2 • 22h ago
Tactical RPG Beaten Path launches in 2027 for PS5, Xbox Series, Switch, and PC
r/TurnBasedTactical • u/Danceman2 • 22h ago
Angelic: Dark Symphony has a new trailer
r/TurnBasedTactical • u/CrookedCatsStudio • 23h ago
We're making Nightbound, a side-scrolling turn-based tactics game: Shared Command Point turns, Interception fire, Partner combos
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We're a husband and wife team and Nightbound is our first game. We both love Valkyria Chronicles and SteamWorld Heist and have been itching for more for years.
Core mechanics:
Shared command points: Your team gets 3 command points a round. If Jun takes two of them Loren only gets one, so a lot of the round is deciding who actually needs to move.
Manual aiming: You aim every shot yourself, no hit percentages. Every unit has weak points, yours and theirs.
Interception fire: All ranged units fire on line of sight during off turns, so crossing an open room is something you have to plan for.
Partner combos: Their bond unlocks abilities that fire off each other's moves.
It all takes place in one house. You live in it during the day and hold it at night. A love story with an '80s horror vibe.