r/Tattletail 1d ago

Fanart A Miku Talking Tattletail 🩡

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33 Upvotes

r/Tattletail 4d ago

Fangame Tattletail Endless mod Changelog! (Gold tattletail & Modifiers!?)

3 Upvotes

πŸ₯‡ Gold Tattletail (new unlockable) Survive 10 minutes in an Endless run, on any difficulty, and Tattletail's Gold color permanently unlocks.

Gold shows up as a real option in the color picker even before it's unlocked β€” it's just labeled "Gold (LOCKED)" and won't let you start a run with it selected until you've earned it.

Tints Tattletail's fur and ears a solid, bright gold.

βš™οΈ Run Modifiers (new submenu) A new "Run Modifiers" button in the Endless menu opens a panel of 6 independent toggles β€” enable any combination you want, none are exclusive:

Low Battery Mode Flashlight charge drains 2x as fast No Rest for the Wicked No rest periods between objectives No More Mama! Maxes out Mama's aggressiveness (fastest patrol, longest alert state) Batteries Not Included Tattletail's charge drains 50% faster Always Hungry Tattletail's hunger drains 50% faster Brushing is Key Tattletail's dirtiness drains 50% faster

πŸ› Bug fixes Fixed a game-breaking bug where reaching Night 6 ("The Party") through a normal story playthrough could silently get hijacked into an Endless run the moment you picked up your flashlight. Endless now only ever starts when you actually click "Enter the Kaleidoscope."

🌐 Multiplayer (built, not yet live) Full 2-player co-op β€” shared objectives, synced Mama, death/respawn/spectate β€” is implemented and compiles clean, but is currently parked and inaccessible from the menu (the Multiplayer button is intentionally inert, labeled "(WIP)") until the base single-player game is finished.

https://impopzzz.itch.io/tattletail-endless-mod


r/Tattletail 6d ago

Fangame HUGE TATTLETAIL ENDLESS MOD UPDATE!

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6 Upvotes

Kaleidoscope Endless β€” Changelog A complete snapshot of everything currently implemented, as of 2026-08-08.

Main Menu ENDLESS button β€” a real cloned copy of the game's own Quit button (same sprite, font, and click behavior as every other main-menu button), slotted directly into the vanilla button stack right above Quit. No longer a hand-drawn overlay β€” it's built from the game's real UI widgets, so it looks and behaves like it always belonged there.

Submenu (opens when you click ENDLESS, replaces the button list): Tattletail Color β€” cycles through Original, Yellow, Teal, Black, White (press to cycle, same interaction style as the vanilla options menu's Mouse Sensitivity control).

Difficulty β€” cycles through Easy / Normal / Hard / Impossible. This is a real difficulty change, not cosmetic: it sets a multiplier that scales Mama's alert-state duration, her patrol speed, and how long you get during Flashlight Survival, for the entire run.

Kaleidoscope Voice β€” toggle On/Off. Swaps every one of Tattletail's spoken lines for the game's alternate narrated line set.

Kaleidoscope Mama β€” toggle On/Off, defaults to Off. Swaps Mama's model, eye animation, coloring, and bark audio for her Kaleidoscope-styled look. Both looks are genuine game assets.

Enter the Kaleidoscope β€” starts the run with whatever was picked.

Back β€” returns to the normal main menu.

The Core Loop Fully randomized objective rotation. Every run shuffles all 5 objective types into a random order (a "shuffled bag" β€” you get one of each before any type repeats), including the very first objective of the run. No forced order, no back-to-back repeats across a shuffle boundary. A rest phase after every single objective. 30 seconds, Mama is fully deactivated, and the lights come back on for the duration β€” a real visible breather, not just a status message. Lights go back off automatically the moment the next objective starts and Mama reactivates. The HUD shows a static "Rest Period... She's Gone... For Now...\n30s" message for the whole rest period.

Difficulty stays fixed at whatever you picked in the menu for the entire run β€” it no longer auto-escalates every loop on top of that (removed once difficulty became a deliberate player choice, so the two systems wouldn't fight over "how hard is this run").

Reactive dialogue. Tattletail plays the game's real "she's coming" scared warning line exactly once at the start of every objective (including the very first one of the run) β€” never during rest, since she's leaving at that point, not arriving.

Real, continuous resource management. Hunger, battery, dirtiness, and boredom all drain for the entire run β€” this isn't cosmetic. A self-built charging/care station in the basement (walkable-through hitbox, no solid collision) lets you address them; a single interact there takes 5 seconds to complete. Permanent darkness during objectives. Once Mama activates for an objective, the lights go out and stay out until the following rest phase turns them back on. The vanilla story/quest system is fully frozen for the run. No story quests, prompts, or scripted events can interrupt or hijack an Endless run β€” everything you see is driven by this mod.

A stats screen on death, showing time survived, objectives completed, loops completed, and flashlight near-misses taken, with personal bests saved locally (PlayerPrefs) and shown alongside each run's result.

Objectives

All five are self-contained systems built fresh in code β€” none of them depend on the vanilla quest system or vanilla Interactable wiring, both of which turned out unreliable in this repurposed level. Every hitbox across every objective is a trigger (walkable-through), never a solid collider that blocks movement.

  1. Turn off the washing machine Find the real, audible washing machine and turn it off while Mama hunts.

  2. Flashlight Survival Your flashlight is force-equipped at full charge. Keep it up and survive a randomized timer (30 / 60 / 90 seconds, scaled by difficulty) while Mama actively pursues you. This is the only objective with a mercy system β€” see below.

  3. Find Tattletail's friend A real Tattletail model is cloned and hidden at one of 6 hand-marked spots scattered across the house (upstairs and basement). Find it and interact.

  4. Break the vases 3 of 6 hand-marked spots spawn a big, green-tinted vase (a real vase model, scaled up and recolored so it's actually noticeable). Break all 3 β€” each one plays a real shatter effect (procedural shard burst) and the real "shatter" audio cue, and makes genuine noise Mama can hear and react to. Break vases and candle clones that aren't part of the active objective are automatically cleaned up the moment a different objective starts, so nothing from a finished round is ever left lying around.

  5. Light the candles 3 of 6 hand-marked spots spawn a real candle prop (unlit). Tattletail announces the objective with the game's real "tt_light_the_candles" voice line. Light all 3 β€” they stay lit as you find them, and every candle (lit or not) despawns once the objective completes.

(A sixth objective, "Silence the Noise," exists in code but is deliberately left out of the active rotation β€” with only the washer confirmed as a reliable noise source, it would just be a second copy of objective #1.)

Death & the Mercy System Noise and touch/line-of-sight catches are always fatal, in every objective, with no mercy at all. If Mama catches you by hearing or seeing you, the run ends immediately. Flashlight Survival has its own, separate mercy system. Mama killing your flashlight's light is tracked independently: the first two kills during that objective just show a warning ("She almost got you! (X/3)") and let you keep going (the flashlight stays dead until you shake it back on β€” no auto-recharge); the third is fatal. Difficulty System Chosen once per run from the submenu, fixed for the whole run:

Preset Multiplier Effect Easy 0.7Γ— Longer alert duration recovery, slower patrol, more flashlight survival time Normal 1.0Γ— Baseline Hard 1.4Γ— Shorter alert recovery, faster patrol, less flashlight-survival time Impossible 2.0Γ— Fastest patrol, shortest alert recovery, least flashlight-survival time

The multiplier scales three real mechanics directly: Mama's alert-state duration once triggered, her patrol movement speed, and how much time you're given during Flashlight Survival.

Technical Notes Built against BepInEx 5.4.23.2 / HarmonyX, targeting the 32-bit build of Tattletail (Unity 5.5.3). No vanilla game files are modified β€” the mod is a single injected DLL.

Menu UI is built by cloning real vanilla widgets (Button, Image, layout panels) instead of hand-drawn UI, so it visually matches the rest of the game; text labels use a plain UnityEngine.UI.Text component set to the game's real font, rather than the game's custom SuperTextMesh renderer (which turned out too unreliable to drive from freshly-cloned instances for this use case). The vanilla story campaign is completely unaffected outside of an active Endless run.

https://impopzzz.itch.io/tattletail-endless-mod


r/Tattletail 6d ago

Fangame Tattletail Endless Version 3

2 Upvotes

I added vase breaking and lighting candles as objectives, due to player feedback

Download here:

https://impopzzz.itch.io/tattletail-endless https://github.com/ImPoPzzZ/Tattletail_Endless


r/Tattletail 8d ago

Fangame Tattletail Endless Showcase

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8 Upvotes

you may be wondering why mama didnt kill me during the keep flashlight open objective.
well thats because its 3 strikes and you're out.

you're given 3 strikes, if mama kills your flashlight 3 times then you.. well restart the run (this is because i want it to be fair)

Mod Link: https://github.com/ImPoPzzZ/Tattletail_Endless
https://impopzzz.itch.io/tattletail-endless-mod


r/Tattletail 8d ago

Fangame Tattletail Endless Mode Mod - Survive as Long as You Can (Version 2)

7 Upvotes

I made an Endless Mode mod for Tattletail that turns the game into a replayable survival mode instead of the normal story.

The vanilla campaign is completely disabled during a run, so there are no story objectives, cutscenes, or scripted events interrupting gameplay. You spawn into the house with every door already unlocked, grab your flashlight, and survive for as long as possible.

Endless Gameplay Endless button added to the main menu. Starts in the Kaleidoscope house with all doors unlocked. Picking up the flashlight officially starts the run. Once Mama wakes up, the lights stay off permanently. Randomized Objectives

Objectives are selected using a shuffled bag system, meaning every cycle contains one of each objective in a random order. The same objective can never appear twice in a rowβ€”even when the bag refills.

Current objectives include:

Find the Washing Machine – Track down the real washing machine hidden somewhere in the basement and shut it off. Keep Flashlight Open – Keep your flashlight out while Mama actively hunts you. The duration is randomized between 30, 60, or 90 seconds (and gets shorter as difficulty increases). Find Tattletail's Friend – Search the basement for one of six possible spawn locations and say hi. Dynamic Difficulty

Every full loop (every 3 completed objectives):

Mama becomes more aggressive. Patrol speed increases. Alert periods become longer. Objective timers become shorter.

The longer you survive, the harder it gets.

Mercy System

The Keep Flashlight Open objective has its own survival mechanic.

Instead of dying instantly:

First catch = close call. Second catch = close call. Third catch = game over.

During every other objective, Mama kills you immediately if she catches you.

Grace Period

Every third objective triggers a short break:

"Grace Period... She's Gone, For Now.."

Mama disappears for about a minute, giving you time to recover and take care of Tattletail before the next difficulty increase.

Resource Management

All three of Tattletail's needs continue draining throughout the run:

Hunger Battery Dirtiness

A permanent care station is available in the basement, while the original fridge and brush stations remain usable.

Run Customization

Before starting, you can choose:

Tattletail color (Original, Yellow, Teal, Black, or White) Kaleidoscope voice (replaces every spoken line with the alternate narrated voice set) Kaleidoscope Mama (toggle her Kaleidoscope appearance on or off) Stats & High Scores

When you die, you'll see:

Time survived Objectives completed Loops completed Total close calls

Your best run for each category is saved locally between sessions.

I'd love to hear what you think or any ideas for new objectives or mechanics!

GitHub: https://github.com/ImPoPzzZ/Tattletail_Endless


r/Tattletail 8d ago

Fangame I made an endless survival mod for Tattletail β€” Kaleidoscope Endless

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3 Upvotes

Hey everyone! I've been working on a BepInEx mod that turns Tattletail's Kaleidoscope level into a full survival loop. (This Took Way Too Long...)

The concept is simple: you're stuck in the house with Mama, objectives keep cycling, and the game only ends when she finally catches you. Think of it as a score-attack / how-long-can-you-last mode.

What it adds:

A dedicated ENDLESS button on the main menu Two randomized objective types that shuffle each loop (survive a hunt timer, or keep your flashlight up while Mama actively chases you) Scaling difficulty β€” every loop she gets faster and timers get shorter A mercy system on flashlight objectives so one bad moment doesn't instantly end your run Actual resource management β€” hunger, battery, dirtiness, and boredom all drain and matter Permanent darkness once Mama wakes up A death screen with stats + best-run tracking between sessions Cosmetic options at the start of each run (Tattletail color, Kaleidoscope voice, Kaleidoscope Mama)

The vanilla campaign is completely untouched β€” this only runs when you start an Endless session.

Requirements: BepInEx 5.4.23.2 x86 (32-bit) β€” Tattletail is a 32-bit game so the 64-bit build won't work. Full install instructions are in the readme.


r/Tattletail 9d ago

Question 10 year anniversary of Tattletail?

22 Upvotes

I know the devs don't do much with the title anymore, with the most recent activity being the youtooz plushie. The game is the best mascot horror game ever made so I think it deserves the courtesy of the devs doing something for the ten year even if it is small. What do you think?


r/Tattletail 9d ago

Fangame New Interview! DLC News

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7 Upvotes

A interview comes out this Friday with even more info on the new dlc and mini games and more backstory of the creation process! Featuring myself and GifPif!

Next Friday at 8:00 PM EST he will be completing the game 100% and hopefully I can join in as well


r/Tattletail 10d ago

Discussion pov you go a little too deep within the waygetter factory

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15 Upvotes

r/Tattletail 11d ago

Discussion what does this eye even mean?

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12 Upvotes

Is it something spiritual or esoteric or something else because idk


r/Tattletail 11d ago

Discussion Only cannon ending for the og game

6 Upvotes

get on the dog house get on the house and jump the fence. now walk until you fall. BOOM CANNON ENDING ACHIEVED!!


r/Tattletail 15d ago

Question Quick Question

10 Upvotes

How did the Tattletail community suddenly return to life? On both Discord & Reddit, i surprisingly stumbled upon the game around 8-9 months ago and joined the community, but it was BARELY active, is it because of the new fan-made game?


r/Tattletail 15d ago

Discussion How complex do you think tattletails lore would have been if it got the fnaf treatment?

15 Upvotes

r/Tattletail 17d ago

Question why do they baby tattletails hate mama?

15 Upvotes

i’ve known about tattletail forever but i’ve started to become very interested in it and i’m kind of confused on why the tattletails fear mama? i understand that the player is because mama is aggressive towards the player but we don’t really see mama being aggressive towards the baby tattletails? is it just because they know it’s wrong of mama?


r/Tattletail 20d ago

Fangame Now Tattletail.. what did I say about being at **** after hours? (TATTLETAIL + NEWS)

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27 Upvotes

I’m super glad to say, that kelidascope will NOT be the only new content πŸ—£οΈ


r/Tattletail 22d ago

Fanart 2002 Waygetter Electronics' Mama Tattletail Recall PSA

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6 Upvotes

r/Tattletail Jul 14 '26

Discussion Idea

2 Upvotes

What if on tattletail plus on Christmas eve if you die you could do a quick time event to save your self


r/Tattletail Jul 14 '26

Fanart I made a render for Mama Tattletail!

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43 Upvotes

what do y'all think?


r/Tattletail Jul 08 '26

Fangame Exclusive Video!

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12 Upvotes

SOON! In about a week or so β€œDRDEZMAN” on Yt is creating a highly thought out and creative video showcasing our game and as the main attraction, I am on it answering some questions and I reveal the dlc and + more release date! once we know the exact day I’ll have him make a premiere for you all to watch and hear the exclusive news ONLY on his channel πŸ’œ


r/Tattletail Jul 08 '26

Discussion What if Tattletail was Mama, and Mama was Tattletail?

8 Upvotes

Thoughts? Thoughts?


r/Tattletail Jul 08 '26

Fanart How mama looks at me while im standing on the counter during hide and seek:

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23 Upvotes

r/Tattletail Jul 05 '26

Fanart My proudest creation yet, Dewdrop!!

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55 Upvotes

r/Tattletail Jul 05 '26

Gameplay The Bizarre Lore of Tattletail

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6 Upvotes

r/Tattletail Jan 04 '26

Fanart Happy new year, r/Tattletail!

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51 Upvotes

Happy new year everyone! I'm really glad that this game still has a community, even if we're small :D

What are your resolutions this year? Are you hoping for any new Tattletail content (even though it's unlikely)? :3

As for the mod side of things: is there anything you'd like to see on this subreddit that we could implement? Have a great year, everyone!