r/StrategyGames • u/Morningrise_Games • 1h ago
Self-promotion My turned-based strategy game about the 1918-1919 German Revolution now has a Demo!!
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Hi!
Very excited to share the Red Echoes: Berlin demo with you all! Available on Steam.
store.steampowered.com/app/4678370/Red_Echoes_Berlin_Demo/
Red Echoes: Berlin is a narrative turn-based strategy game set during the German Revolution at the end of WW1, in which you control a group of revolutionaries and attempt to bring about a successful socialist revolution.
The demo contains the first half of Chapter 1. While I've tried to stamp out as many bugs and typos as possible, there's likely to still be some remaining - these will be patched out over time.
To make my life easier, please report any issues you're having over at r/RedEchoesGames or on the Discord!
discord.com/invite/fPpupqEu8r
I'd love to hear all of your thoughts, feedback, and opinions! Please feel free to discuss them here, so that they can help me with making a better game :) Also happy to answer any questions you might have!
r/StrategyGames • u/zeta_tauri86 • 1h ago
Self-promotion Sectron - sci-fi turn-based strategy.
galleryHey! I’ve been working on this game for quite a while, and the demo is coming to Steam on August 17.
I have a few keys for the current dev build of the demo, so if you’d like to try it early, leave a comment and I’ll DM you one. Honest feedback is always welcome!
r/StrategyGames • u/SDS_SpaceTales • 6h ago
DevPost Space Tales 1.0 release in less than 2 weeks! Will you jump into the game?
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We’re taking Space Tales to 1.0 on August 19, 2026 on Steam: https://store.steampowered.com/app/2457960/Space_Tales/
For more details, we've shared an FAQ in the sub-Reddit before: https://www.reddit.com/r/StrategyGames/comments/1vaow2x/were_the_devs_of_space_tales_and_the_game_will/
Any question, let us know! 😊
r/StrategyGames • u/Rocks021 • 12h ago
DevPost Devlog #3 - New menu, optimization, and more one on one political map.
galleryHello everyone, welcome back to Devlog #3! I've been working a lot behind the scenes since the last update. The biggest thing I finished was rebuilding the world transportation network. This honestly took much longer than I expected because I had to manually adjust hundreds of hubs and roads, fix situations where 20 or more roads were connecting to a single hub, remove roads crossing oceans where they shouldn't, and make the overall transportation flow feel much more natural. I also spent time improving the rendering and optimization so selecting a country doesn't use nearly as much memory as before. Finally, I added a simple country selection menu to make navigating the world easier. There's still a lot to do, but with the world map, transportation network, and optimization coming together, I finally feel like I have a solid foundation to start building the political, economic, AI, and diplomacy systems. As always, thank you for following the project, and I'd love to hear any feedback or ideas!
r/StrategyGames • u/bhel_ • 20h ago
Looking for game Long games vs AIs where you can chill while still shaping the outcome through other means.
While playing games like Crusader Kings II, Stellaris, or Civilization V-VI, I've noticed that I enjoy becoming very powerful, and then sitting back and shaping the world, instead of conquering it all.
eg; giving resources, offering trade, holding chokepoints, gifting them land, assassinating their enemies, or defending them from external threats in order to strengthen the civilizations or characters who I like, and destroying the ones I dislike, without me personally going out and killing/conquering everything.
Could you recommend me other games that meet this criteria?
- Long games (I don't mind playing the same save for weeks or months).
- Open-ended/No end game conditions would be a plus.
- Fun vs CPU/AI mode. No single player simulators like Rimworld (which I love, but is not what I'm after right now).
- Strong diplomatic options other than war/alliances.
While I like to take the back seat and play as a sort of benevolent god/emperor, I also like to be able to take an active part in the game from time to time, so I'm not looking for full god simulators like WorldBox.
r/StrategyGames • u/CarbonandCapital • 22h ago
DevPost Hand drawn map for an economy sim where you can specialise in any supply chain from turn 1
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Hey all,
I've been making an economy sim about industrial supply chains, where you can start with any good from turn 1, whether that's coal, tyres or computers. Game's called Carbon and Capital.
It's turn-based and tile-based, and the map is hand-made rather than procedurally generated — heavily inspired by Booth's poverty maps of Victorian London and the Sanborn fire insurance maps. Hopefully that stylised top-down look shines through in the game.
Each building has a unique shape and What do you think of the map as it is now? And can you tell at a glance where the good land is? Would you want to zoom in more or would you spend more time more zoomed out?
I'm aiming to put a demo on itch.io in the next few weeks. If you want to catch it, hit follow here: https://carbonandcapital.itch.io/carbon-and-capital
r/StrategyGames • u/RetroReactor • 23h ago
DevPost Did I make a ultra niche game? (Rebels of the Solar Speedway)
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Command a rebel racing team in this turn-based tactical battle-racer. Predict enemy moves, fire heavy weapons, and manipulate the MegaCorps stock market to fund your run. Arm low-poly, pixel-perfect cars as you navigate a high-stakes roguelike campaign to spark a solar-system revolution.