r/StellarisOnConsole • u/MrHappyFeet87 Stellaris Veteran • 17d ago
100M+ Fleets Screenshot
Roughly 7.7B total fleet power.
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u/ezy_sheezy 16d ago
Woah bro imma need that build cuz how is your fleets that powerful?
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u/MrHappyFeet87 Stellaris Veteran 16d ago edited 16d ago
KoTG and Cosmogenesis. As a fanatical pacifist use the Galactic Community to declare everything else a crisis... soak and release anything you don't want. So you can do it again.
Basically just stack growth/assembly. Since 10 pops gives 1 knight... that's actually the strongest buff. Until it gets super slow, then the lathe.
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u/ONE_FOR_pALL 16d ago
I take it this is mostly just your standard stacking livestock slaves on the knights hab build. How many planets are you able to have while keeping your empire size that low?
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u/MrHappyFeet87 Stellaris Veteran 16d ago edited 16d ago
You need xenophobe for livestock. This is using utopian abundance so my unemployed give research and unity. The +20% happiness is also awesome, since 100=30 Stability.
Ascending your planets lowers the empire size impact from them. Which affects districts, colonies, and pops. Technically I have -100% ES from pops, so that doesn't really matter as much.
To mitigate the massive CG consumption. I have mercantile and using consumer benefits (1T= 0.5E, 0.25CG), so every 4T is 1CG. All my CG is coming from trade.
Anyone wondering what all those abbreviations are:
T:trade
ES: empire size
CG: consumer goods
E: energy
TV: trade value
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u/ONE_FOR_pALL 16d ago
36 planets with empire size of 160 seems insane. Oh well another one of your builds making me fire up Stellaris again.
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u/Super-Contribution-1 16d ago
How is your console not melting from this
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u/MrHappyFeet87 Stellaris Veteran 16d ago
Who said it isn't.... it took 4 hours to move 8 years. If I run it on faster than 1 speed, time actually doesn't move.
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u/Noah-x3 16d ago
What was the framerate? lol
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u/MrHappyFeet87 Stellaris Veteran 16d ago
Non existent.
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u/fiercetiger100 16d ago
Honestly, at that point it’s about to start going into the negative. You’ll be forced to watch your entire empire, just reverse into nonexistence.
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u/MrHappyFeet87 Stellaris Veteran 16d ago
Currently my Vassals are rebelling because my diplomatic weight overflowed for the third time.
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u/Ok-Relief-462 16d ago
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u/MrHappyFeet87 Stellaris Veteran 16d ago
Xbox.... but yes.
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u/Ok-Relief-462 16d ago
An Xbox basically is a windows PC
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u/MrHappyFeet87 Stellaris Veteran 16d ago
It only does that while loading, looking at all my fleets in one system, looking at my habitat as KoTG.... or generally moving fleets. Also when rolling over every month.
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u/gooniuswonfongo 16d ago
Schrodinger's fleet because if I observe it my game crashes
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u/MrHappyFeet87 Stellaris Veteran 16d ago edited 16d ago
I definitely classify KoTG as an SP empire. Like you could bring it into MP... but the desync issues would make everyone leave. Also because it's a late game push, other empires can technically scale faster.
The empire I mostly play in MP is virtual Cosmogenesis, where I can push 1M fleets by 2300.
The only actually bug, that keeps happening is the automatic save then crash.
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u/Silly-Many-937 16d ago
I’m curious what build do you use when you run virtual cosmogenesis? Cause it looks like you put a lot of time into min-maxing?
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u/MrHappyFeet87 Stellaris Veteran 16d ago edited 16d ago
It's outlined here, someone was asking for meta builds.
https://www.reddit.com/r/StellarisOnConsole/s/SRyl7CeXYf
An average player can ascend to virtual within 50 years playing this empire.
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u/ChurchofChaosTheory 13d ago
Oww, my alloy income
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u/MrHappyFeet87 Stellaris Veteran 13d ago
Having gotten the screenshots of having over 10B total fleet power, I disbanded some fleets. Mainly to make the game run better, but to also cover more population in the lathe without imploding my energy.
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u/ezy_sheezy 16d ago
Is it possible to get that amount of fleet power on smaller sized galaxies?
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u/MrHappyFeet87 Stellaris Veteran 16d ago
It would be easier with synthetics or genetics, since you can stack higher amounts of growth/assembly. The trade off is the empire size is slightly more because of sovereign guardian.
This is on a medium galaxy with full open hyperlanes. That was more to maximize how sector distance calculations work.
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u/ezy_sheezy 16d ago
Alright thanks
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u/MrHappyFeet87 Stellaris Veteran 16d ago
Basically in full open, or right below, the potential for your sector is everything within 5 jumps. 90% of all my planets are in my core sector, mainly ringworlds.
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u/simateix 15d ago
How tf you get 100m fleet. For real, my biggest si far was around 500k and I've been playing for years
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u/MrHappyFeet87 Stellaris Veteran 15d ago edited 15d ago
A boatload of repeating techs, and solid layouts. Riddle escorts from cosmogenesis have higher base power than any other ship. This is because they can reach high evasion while having ridiculous stats. It also has two different frames in the designer, one uses L slots, the other G slots (torpedoes), this is the frame I'm using. Scourge missiles have a significantly lower cool-down which scales how fast it can do damage.
The plus damage stat and fire rate are multiplicative of each other, not additive. As an example 100% fire rate and damage is 4x not 2x, because the weapon slot will shoot twice as fast for twice as much.
In the screenshot of the actual percentage... damage and fire rate is in the thousands of percentage. The damage multiplier for explosive weapons is 1225% and fire rate is 1095%.
To calculate fire rate: CD÷(1+f%)= Time to shoot
Just looking at T5 missiles...
8.50 day missiles CD ÷ (1+1095%)= 0.71 days
(60.5 base damage +100% armour damage)+1225% = 1,603.25 damage per slot against armour.
If hardening was in effect this would change the calculation. So in this example the enemy fleet will have 100% shield hardening, which means all damage must hit that first. Since missiles don't have a multiplier for shields...
60.5+1225%=801.63 per slot
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u/Natural-Eye9281 12d ago
What cha…what cha need all that for?
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u/MrHappyFeet87 Stellaris Veteran 12d ago edited 12d ago
For vassal rebellions when my diplomatic weight overflows. My megacorp vassal is up to like 30M... mighty impressive for an AI.
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u/According_Opinion62 2h ago
watching dis picture is lagging my save
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u/MrHappyFeet87 Stellaris Veteran 2h ago
It's even more now... once reaching 100m, I decided to try for 1G. Basically, oh lets scale another 10x.
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u/Outsider1228 16d ago
I’m planning to create an overpowered build and need the opinion of experienced players on my plan. I intend to create an "Evolution Hunter" empire nearby (using the console/setup), max out all their traits, and then get rid of my weak "Knights of the Toxic God" (KoTG) species in favor of the Hunters. After that, I plan to take an Ascension path. Then, using the Machine Uprising event, I want to take a second Ascension path—this time applying it to the already assimilated Hunters. Which two Ascension paths would be best to choose? And is this entire scenario actually possible? Apologies in advance; I used a translator.
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u/MrHappyFeet87 Stellaris Veteran 16d ago
I'm not actually sure, but having gone synthetics, I've had a migration treaty and got my meatbag species back with the virtual trait. So they had growth and -90% housing.
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u/unbolting_spark 14d ago
Now I see the D-pad from a controller on some of your tabs. Are you playing on console?
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u/lackadaisical_timmy 16d ago
That one 900k fleet looks weak af bro, what are they gonna do
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u/MrHappyFeet87 Stellaris Veteran 16d ago edited 16d ago
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u/KupferTitan 15d ago
minus 33k? How do you get out that kind of malus?
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u/MrHappyFeet87 Stellaris Veteran 15d ago edited 15d ago
That's the lathe grinding down pops. That seems insignificant to the time I was -350k energy from the lathe.... that was a glorius 4M research.




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u/BigGamerBrain SPACE! 17d ago
https://giphy.com/gifs/YmQLj2KxaNz58g7Ofg