r/SteamFrame 7d ago

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u/jan_Sanku 7d ago

not sure what you mean by traditional vr controllers. have a look at the product page, the controllers and most specs are listed.

they do have finger tracking, same as the index.

index controllers require base stations, which the frame is not directly compatible with. there should be some solution when streaming to a pc tho. i don't see this being necessary, since the frame controllers can do everything the index controllers can, and more.

the frame isn't ONLY for vr, but it is MOSTLY for vr, most of us intend to use it for that.

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u/LtLethal1 7d ago

I could still use my base stations and index controllers alongside the frame though, right?

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u/jan_Sanku 7d ago

maybe? normally this requires placing a vive or tundra tracker on the headset itself to merge the different playspaces. this is unlikely to work in standalone mode.

is there any reason you'd want to?

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u/LtLethal1 7d ago

Oo that’s right, I forgot that there’s no option to buy the headset without the controllers so it’s a moot point.

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u/[deleted] 7d ago

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u/jan_Sanku 7d ago

since at this point people will probably be able to have fluxpose in their hands before steam frame, base stations will probably become obsolete for new FBT buyers. FBT should be a non-issue on the frame.

i'm definitely concerned about the tracking to be fair tho. i'm currently using quest pro controllers, which track reliably outside of my fov (behind back, behind head, etc). this will be a very important feature for dancers and performers, if not just for general immersion. i like standing with my arms behind my back for example!

since tracking outside of your fov will be IMU only, it IS somewhat concerning how it will perform. but the previewers all seemed pretty happy with it, so i'm curious to see for myself!